adds music mode, music mode songs, music mask
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9abbbe7089
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415d38ba9e
@ -3,6 +3,18 @@
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#include "../../config.h"
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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@ -13,18 +25,9 @@
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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@ -164,7 +164,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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*/
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[_ADJUST] = {
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -3,6 +3,18 @@
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#include "../../config.h"
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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#define MUSIC_MASK (keycode != KC_NO)
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/*
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* MIDI options
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*/
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@ -13,18 +25,9 @@
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/* enable basic MIDI features:
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- MIDI notes can be sent when in Music mode is on
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*/
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#define MIDI_BASIC
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#ifdef AUDIO_ENABLE
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#define STARTUP_SONG SONG(PLANCK_SOUND)
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// #define STARTUP_SONG SONG(NO_SOUND)
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#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
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SONG(COLEMAK_SOUND), \
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SONG(DVORAK_SOUND) \
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}
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#endif
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/* enable advanced MIDI features:
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- MIDI notes can be added to the keymap
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- Octave shift and transpose
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@ -158,7 +158,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_ADJUST] = {
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{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
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{_______, RESET, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL},
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{_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______},
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{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
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{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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@ -100,8 +100,8 @@ void play_notes(float (*np)[][2], uint16_t n_count, bool n_repeat);
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#define NOTE_ARRAY_SIZE(x) ((int16_t)(sizeof(x) / (sizeof(x[0]))))
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#define PLAY_NOTE_ARRAY(note_array, note_repeat, deprecated_arg) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), (note_repeat)); \
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_Pragma ("message \"'PLAY_NOTE_ARRAY' macro is deprecated\"")
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#define PLAY_SONG(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), false);
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#define PLAY_LOOP(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), true);
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#define PLAY_SONG(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), false)
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#define PLAY_LOOP(note_array) play_notes(¬e_array, NOTE_ARRAY_SIZE((note_array)), true)
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bool is_playing_notes(void);
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@ -139,6 +139,38 @@
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E__NOTE(_B5), \
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E__NOTE(_A5 ),
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#define VOICE_CHANGE_SOUND \
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Q__NOTE(_A5 ), \
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Q__NOTE(_CS6), \
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Q__NOTE(_E6 ), \
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Q__NOTE(_A6 ),
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#define CHROMATIC_SOUND \
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Q__NOTE(_A5 ), \
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Q__NOTE(_AS5 ), \
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Q__NOTE(_B5), \
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Q__NOTE(_C6 ), \
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Q__NOTE(_CS6 ),
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#define MAJOR_SOUND \
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Q__NOTE(_A5 ), \
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Q__NOTE(_B5 ), \
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Q__NOTE(_CS6), \
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Q__NOTE(_D6 ), \
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Q__NOTE(_E6 ),
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#define GUITAR_SOUND \
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Q__NOTE(_E5 ), \
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Q__NOTE(_A5), \
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Q__NOTE(_D6 ), \
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Q__NOTE(_G6 ),
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#define VIOLIN_SOUND \
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Q__NOTE(_G5 ), \
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Q__NOTE(_D6), \
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Q__NOTE(_A6 ), \
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Q__NOTE(_E7 ),
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#define CAPS_LOCK_ON_SOUND \
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E__NOTE(_A3), \
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E__NOTE(_B3),
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@ -1,6 +1,11 @@
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#include "audio.h"
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#include "process_audio.h"
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#ifndef VOICE_CHANGE_SONG
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#define VOICE_CHANGE_SONG SONG(VOICE_CHANGE_SOUND)
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#endif
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float voice_change_song[][2] = VOICE_CHANGE_SONG;
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static float compute_freq_for_midi_note(uint8_t note)
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{
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// https://en.wikipedia.org/wiki/MIDI_tuning_standard
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@ -20,12 +25,9 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
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}
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if (keycode == AU_TOG && record->event.pressed) {
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if (is_audio_on())
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{
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if (is_audio_on()) {
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audio_off();
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}
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else
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{
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} else {
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audio_on();
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}
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return false;
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@ -33,13 +35,13 @@ bool process_audio(uint16_t keycode, keyrecord_t *record) {
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if (keycode == MUV_IN && record->event.pressed) {
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voice_iterate();
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music_scale_user();
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PLAY_SONG(voice_change_song);
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return false;
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}
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if (keycode == MUV_DE && record->event.pressed) {
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voice_deiterate();
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music_scale_user();
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PLAY_SONG(voice_change_song);
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return false;
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}
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@ -27,6 +27,7 @@
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bool music_activated = false;
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uint8_t music_starting_note = 0x0C;
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int music_offset = 7;
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uint8_t music_mode = MUSIC_MODE_CHROMATIC;
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// music sequencer
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static bool music_sequence_recording = false;
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@ -46,10 +47,32 @@ static uint16_t music_sequence_interval = 100;
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#ifndef MUSIC_OFF_SONG
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#define MUSIC_OFF_SONG SONG(MUSIC_OFF_SOUND)
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#endif
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#ifndef CHROMATIC_SONG
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#define CHROMATIC_SONG SONG(CHROMATIC_SOUND)
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#endif
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#ifndef GUITAR_SONG
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#define GUITAR_SONG SONG(GUITAR_SOUND)
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#endif
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#ifndef VIOLIN_SONG
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#define VIOLIN_SONG SONG(VIOLIN_SOUND)
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#endif
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#ifndef MAJOR_SONG
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#define MAJOR_SONG SONG(MAJOR_SOUND)
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#endif
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float music_mode_songs[NUMBER_OF_MODES][5][2] = {
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CHROMATIC_SONG,
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GUITAR_SONG,
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VIOLIN_SONG,
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MAJOR_SONG
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};
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float music_on_song[][2] = MUSIC_ON_SONG;
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float music_off_song[][2] = MUSIC_OFF_SONG;
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#endif
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#ifndef MUSIC_MASK
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#define MUSIC_MASK keycode < 0xFF
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#endif
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static void music_noteon(uint8_t note) {
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#ifdef AUDIO_ENABLE
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process_audio_noteon(note);
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@ -98,59 +121,63 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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return false;
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}
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if (keycode == MU_MOD && record->event.pressed) {
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music_mode_cycle();
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return false;
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}
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if (music_activated) {
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if (keycode == KC_LCTL && record->event.pressed) { // Start recording
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music_all_notes_off();
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music_sequence_recording = true;
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music_sequence_recorded = false;
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music_sequence_playing = false;
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music_sequence_count = 0;
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return false;
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}
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if (keycode == KC_LALT && record->event.pressed) { // Stop recording/playing
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music_all_notes_off();
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if (music_sequence_recording) { // was recording
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music_sequence_recorded = true;
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if (record->event.pressed) {
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if (keycode == KC_LCTL) { // Start recording
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music_all_notes_off();
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music_sequence_recording = true;
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music_sequence_recorded = false;
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music_sequence_playing = false;
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music_sequence_count = 0;
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return false;
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}
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if (keycode == KC_LALT) { // Stop recording/playing
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music_all_notes_off();
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if (music_sequence_recording) { // was recording
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music_sequence_recorded = true;
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}
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music_sequence_recording = false;
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music_sequence_playing = false;
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return false;
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}
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if (keycode == KC_LGUI && music_sequence_recorded) { // Start playing
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music_all_notes_off();
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music_sequence_recording = false;
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music_sequence_playing = true;
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music_sequence_position = 0;
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music_sequence_timer = 0;
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return false;
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}
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if (keycode == KC_UP) {
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music_sequence_interval-=10;
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return false;
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}
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if (keycode == KC_DOWN) {
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music_sequence_interval+=10;
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return false;
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}
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music_sequence_recording = false;
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music_sequence_playing = false;
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return false;
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}
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if (keycode == KC_LGUI && record->event.pressed && music_sequence_recorded) { // Start playing
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music_all_notes_off();
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music_sequence_recording = false;
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music_sequence_playing = true;
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music_sequence_position = 0;
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music_sequence_timer = 0;
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return false;
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}
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if (keycode == KC_UP) {
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if (record->event.pressed)
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music_sequence_interval-=10;
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return false;
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}
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if (keycode == KC_DOWN) {
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if (record->event.pressed)
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music_sequence_interval+=10;
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return false;
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}
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#define MUSIC_MODE_GUITAR
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#ifdef MUSIC_MODE_CHROMATIC
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uint8_t note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
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#elif defined(MUSIC_MODE_GUITAR)
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uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
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#elif defined(MUSIC_MODE_VIOLIN)
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uint8_t note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
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#else
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uint8_t note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
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#endif
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uint8_t note;
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if (music_mode == MUSIC_MODE_CHROMATIC)
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note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
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else if (music_mode == MUSIC_MODE_GUITAR)
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note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
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else if (music_mode == MUSIC_MODE_VIOLIN)
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note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
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else if (music_mode == MUSIC_MODE_MAJOR)
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note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
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else
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note = music_starting_note;
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if (record->event.pressed) {
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music_noteon(note);
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@ -162,7 +189,7 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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music_noteoff(note);
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}
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if (keycode < 0xFF) // ignores all normal keycodes, but lets RAISE, LOWER, etc through
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if (MUSIC_MASK)
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return false;
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}
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@ -197,6 +224,14 @@ void music_off(void) {
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#endif
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}
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void music_mode_cycle(void) {
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music_all_notes_off();
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music_mode = (music_mode + 1) % NUMBER_OF_MODES;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(music_mode_songs[music_mode]);
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#endif
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}
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void matrix_scan_music(void) {
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if (music_sequence_playing) {
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if ((music_sequence_timer == 0) || (timer_elapsed(music_sequence_timer) > music_sequence_interval)) {
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@ -21,6 +21,14 @@
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#if defined(AUDIO_ENABLE) || (defined(MIDI_ENABLE) && defined(MIDI_BASIC))
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enum music_modes {
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MUSIC_MODE_CHROMATIC,
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MUSIC_MODE_GUITAR,
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MUSIC_MODE_VIOLIN,
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MUSIC_MODE_MAJOR,
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NUMBER_OF_MODES
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};
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bool process_music(uint16_t keycode, keyrecord_t *record);
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bool is_music_on(void);
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@ -31,6 +39,7 @@ void music_off(void);
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void music_on_user(void);
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void music_scale_user(void);
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void music_all_notes_off(void);
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void music_mode_cycle(void);
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void matrix_scan_music(void);
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@ -132,6 +132,9 @@ enum quantum_keycodes {
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MU_OFF,
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MU_TOG,
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// Music mode cycle
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MU_MOD,
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// Music voice iterate
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MUV_IN,
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MUV_DE,
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