[Docs] Add clarification on use of custom RGB Matrix effect (#11176)
* Update feature_rgb_matrix.md Added more clarification on how to use a newly created rgb effect as it was unclear that the prefix 'RGB_MATRIX_CUSTOM_' had to be added. Also included an example consistent with the documentation example. * Update docs/feature_rgb_matrix.md Co-authored-by: Ryan <fauxpark@gmail.com> * Update docs/feature_rgb_matrix.md Co-authored-by: Joel Challis <git@zvecr.com> Co-authored-by: Ryan <fauxpark@gmail.com> Co-authored-by: Joel Challis <git@zvecr.com>
This commit is contained in:
parent
d5f3f7c126
commit
498d89f4b3
@ -306,6 +306,12 @@ To declare new effects, create a new `rgb_matrix_user/kb.inc` that looks somethi
|
||||
`rgb_matrix_user.inc` should go in the root of the keymap directory.
|
||||
`rgb_matrix_kb.inc` should go in the root of the keyboard directory.
|
||||
|
||||
To use custom effects in your code, simply prepend `RGB_MATRIX_CUSTOM_` to the effect name specified in `RGB_MATRIX_EFFECT()`. For example, an effect declared as `RGB_MATRIX_EFFECT(my_cool_effect)` would be referenced with:
|
||||
|
||||
```c
|
||||
rgb_matrix_mode(RGB_MATRIX_CUSTOM_my_cool_effect);
|
||||
```
|
||||
|
||||
```c
|
||||
// !!! DO NOT ADD #pragma once !!! //
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user