[Keymap] Updated my iris, planck, and xd75 keymaps (#5515)
* Updated iris, planck, and xd75 keymaps * Added brightness down and up to commented layout of Symbol layer. * updated config files for planck and iris * removed unnecessary include lines from iris and planck config files
This commit is contained in:
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@ -15,10 +15,7 @@ You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef CONFIG_USER_H
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#define CONFIG_USER_H
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#include "config_common.h"
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#pragma once
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/* Use I2C or Serial, not both */
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@ -39,6 +36,5 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define RGBLIGHT_VAL_STEP 8
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*/
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#define TAPPING_TERM 200
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#include "../../config.h"
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#endif
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@ -1,6 +1,4 @@
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#include "iris.h"
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#include "action_layer.h"
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#include "eeconfig.h"
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#include QMK_KEYBOARD_H
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extern keymap_config_t keymap_config;
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@ -85,13 +83,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_GAME] = LAYOUT_kc(
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___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ , ___ ,
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___ , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
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B , T , Q , W , E , R , ___ , ___ , ___ , ___ , ___ , ___ ,
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TAB , LSFT, A , S , D , F , ___ , ___ , ___ , ___ , ___ , ___ ,
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I , LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
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LALT, LCTL, Z , X , C , V , M, P , ___, ___ , ___ , ___ , ___ , ___ ,
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LALT , LALT , SPC, BSPC, MAC, ___
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G , I , SPC, BSPC, MAC, ___
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),
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[_SYMBOL] = LAYOUT_kc(
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@ -1,3 +1,5 @@
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# Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
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# Symbol layer is based on my Planck layout, so it provides numbers, symbols, and volume controls.
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# Two Navigation layers, for Mac and Windows Colemak layers respectively.
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# Iris
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This is a simple Colemak layout for Iris rev2.1 with Mac and Windows layers and a Gaming Layer.
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The Symbol layer is based on my Planck layout. It provides numbers, symbols, and volume controls.
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There are two Navigation layers, for the Mac and Windows Colemak layers respectively.
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@ -1,8 +1,6 @@
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#ifndef CONFIG_USER_H
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#pragma once
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#define CONFIG_USER_H
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#define TAPPING_TERM 200
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#include "../../config.h"
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#define PERMISSIVE_HOLD
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#endif
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@ -1,5 +1,4 @@
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#pragma message "You may need to add LAYOUT_planck_grid to your keymap layers - see default for an example"
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#include "planck.h"
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#include QMK_KEYBOARD_H
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#define A_BSPC LALT(KC_BSPC)
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#define A_LEFT LALT(KC_LEFT)
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@ -8,7 +7,7 @@
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#define GSL LGUI(S(KC_LEFT))
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#define GSR LGUI(S(KC_RGHT))
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#define G_TAB LGUI(KC_TAB)
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#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
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#define G_GRV LGUI(KC_GRV)
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#define SftEnt SFT_T(KC_ENT)
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#define NAV LT(2, KC_TAB)
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@ -21,8 +20,7 @@ enum {
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SFT_LCK
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};
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//alias for tapdance
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#define SftLck TD(SFT_LCK)
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#define SftLck TD(SFT_LCK) /* alias for tapdance */
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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@ -38,12 +36,12 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* `-----------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = {
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{KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
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{NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
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{SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
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{KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
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},
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[_COLEMAK] = LAYOUT_planck_grid(
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KC_GESC, KC_Q , KC_W , KC_F , KC_P , KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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NAV , KC_A , KC_R , KC_S , KC_T , KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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SftLck , KC_Z , KC_X , KC_C , KC_V , KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
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KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_SPC, MO(1), KC_LEFT, KC_DOWN, KC_UP, KC_RGHT
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),
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/* Symbol
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* ,-----------------------------------------------------------------------------------.
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@ -51,26 +49,26 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* |------+------+------+------+------+-------------+------+------+------+------+------|
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* | \| | ! | @ | # | $ | % | ^ | & | * | ( | ) | =+ |
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* |------+------+------+------+------+------|------+------+------+------+------+------|
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* | | Home | End | ScUp | ScDn | F1 | F2 | -_ |Pg Up | | / | |
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* | | Home | End | ScUp | ScDn | BRMD | BRMU | -_ |Pg Up | | / | |
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* |------+------+------+------+------+------+------+------+------+------+------+------|
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* | `~ | | | |Alt(Bk)| | |Pg Dn | Vol- | Vol+ | |
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* `-----------------------------------------------------------------------------------'
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*/
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[_SYMBOL] = {
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{KC_LBRC, KC_1, KC_2, KC_3, KC_4 , KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_RBRC},
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{KC_BSLS, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
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{_______, KC_HOME, KC_END, KC_WH_U, KC_WH_D,KC_F1 , KC_F2 , KC_MINS, KC_PGUP, _______, _______, _______},
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{KC_GRV, _______, _______, _______, A_BSPC, _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE}
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},
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[_SYMBOL] = LAYOUT_planck_grid(
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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KC_BSLS, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
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_______, KC_HOME, KC_END , _______, _______, KC_BRMD, KC_BRMU, KC_MINS, KC_PGUP, _______, _______, _______,
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KC_GRV, _______, _______, _______, A_BSPC , _______, _______, _______, KC_PGDN, KC_VOLD, KC_VOLU, KC_MUTE
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),
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/* Navigation*/
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[_NAVIGATION] = {
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{_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
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{_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
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{_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______},
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{RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
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}
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[_NAVIGATION] = LAYOUT_planck_grid(
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_______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
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_______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
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_______, _______, _______, _______, _______, _______, G_TAB , KC_HOME, _______, KC_END, G_GRV , _______,
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RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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// Shift vs capslock function. From bbaserdem's Planck keymap.
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@ -1,3 +1,3 @@
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TAP_DANCE_ENABLE = yes
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MOUSEKEY_ENABLE = yes
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@ -1,7 +1,8 @@
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#include QMK_KEYBOARD_H
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//aliases for clarity in layering
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#define A_BSPC LALT(KC_BSPC) // delete whole word in Mac
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// #define C_BSPS LCTL(KC_BSPC) // delete whole word in PC; currently not in use
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#define C_BSPS LCTL(KC_BSPC) // delete whole word in PC
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#define A_LEFT LALT(KC_LEFT)
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#define A_RGHT LALT(KC_RGHT)
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#define C_RGHT LCTL(KC_RGHT)
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@ -10,42 +11,43 @@
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#define GBSPC LGUI_T(KC_BSPC)
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#define CBSPC LCTL_T(KC_BSPC)
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//internet browser tab shortcuts and window swapping for Mac and Win
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// internet browser tab shortcuts and window/application swapping for Mac and Win
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#define GSL LGUI(S(KC_LEFT)) // back one tab in Safari
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#define GSR LGUI(S(KC_RGHT)) // forward one tab in Safari
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#define CTLPGDN LCTL(KC_PGDN) // back one tab on Windows
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#define CTLPGUP LCTL(KC_PGUP) // forward one tab on Windows
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#define G_TAB LGUI(KC_TAB) // MAC: switch applications
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#define G_GRV LGUI(KC_GRV) // MAC: switch between windows within an application
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#define G_TAB LGUI(KC_TAB) // Mac: switch applications
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#define G_GRV LGUI(KC_GRV) // Mac: switch between windows within an application
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#define A_TAB LALT(KC_TAB)
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#define C_TAB LCTL(KC_TAB)
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//
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#define NAV LT(3, KC_TAB)
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#define NAVPC LT(4, KC_TAB)
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// navigation layers for both Mac OS X and Windows
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#define NAV LT(4, KC_TAB)
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#define NAVPC LT(5, KC_TAB)
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// Layer shorthand
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#define _COLEMAK 0
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#define _PC 1
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#define _SYMBOL 2 //Function keys, numbers, symbols, Backlighting
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#define _NAV 3 //Navigation Layer on Mac
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#define _NAVPC 4 //Navigation Layer on Win
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#define _GAME 2 // Gaming layer
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#define _SYMBOL 3 // Function keys, numbers, symbols, Backlighting
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#define _NAV 4 // Navigation Layer on Mac
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#define _NAVPC 5 // Navigation Layer on Win
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//tapdance declarations
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// tapdance declarations
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enum {
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SFT_LCK
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};
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//alias for tapdance
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// alias for tapdance
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#define SftLck TD(SFT_LCK)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* COLEMAK
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | `~ | 1 | 2 | 3 | 4 | 5 | - | SWITCH | = | 6 | 7 | 8 | 9 | 0 | BACKSP |
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* | `~ | 1 | 2 | 3 | 4 | 5 | -_ | PC | =+ | 6 | 7 | 8 | 9 | 0 | BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------|
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* | ESC/`~ | Q | W | F | P | G | [ | \ | ] | J | L | U | Y | ; | BACKSP |
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* | ESC/`~ | Q | W | F | P | G | [ | \| | ] | J | L | U | Y | ; | BACKSP |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+-----------------+--------|
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* | NAVTAB | A | S | D | F | G | PgUp |PlayPaus| ENTER | H | N | E | I | O | ' |
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* |--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------+--------------------------+--------|
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@ -55,24 +57,32 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_COLEMAK] = { /* COLEMAK */
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{ KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC },
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{ KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC },
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{ NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT },
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{ SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt },
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{ KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(2) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP },
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},
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[_COLEMAK] = LAYOUT_ortho_5x15( /* COLEMAK */
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KC_GRV , KC_1, KC_2, KC_3, KC_4, KC_5, KC_MINS, TG(1) , KC_EQL, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC,
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KC_GESC, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_LBRC, KC_BSLS, KC_RBRC, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC,
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NAV , KC_A, KC_R, KC_S, KC_T, KC_D, KC_PGUP, KC_ESC , KC_ENT , KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
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SftLck , KC_Z, KC_X, KC_C, KC_V, KC_B, KC_PGDN, KC_UP , KC_ENT , KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, SftEnt ,
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KC_DEL , KC_LGUI, KC_LCTL, KC_LALT, KC_LGUI, GBSPC, KC_LEFT, KC_DOWN, KC_RGHT, KC_SPC, MO(3) , KC_RGUI, KC_RALT, KC_RCTL, BL_STEP
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),
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// Windows Layer: essentially swaps Control and GUI
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[_PC] = { /* WINDOWS */
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{ _______, _______, _______, _______, _______, _______, _______, TG(0) , _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ },
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{ _______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______ },
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},
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[_PC] = LAYOUT_ortho_5x15( /* WINDOWS */
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_______, _______, _______, _______, _______, _______, _______, TG(2) , _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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NAVPC , _______, _______, _______, _______, _______, _______, KC_MPLY, _______, _______, _______, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
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_______, KC_LCTL, KC_LGUI, _______, KC_LCTL, _______, _______, _______, _______, _______, _______, KC_RCTL, KC_RALT, KC_RGUI, _______
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),
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[_GAME] = LAYOUT_ortho_5x15( /* Gaming Layer */
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_______, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , KC_F10 , KC_F11 , KC_F12 , _______, _______, _______, _______, _______, TO(0) ,
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KC_ESC , KC_T , KC_Q , KC_W , KC_E , KC_R , KC_F7 , KC_F8 , KC_F9 , KC_Y , KC_U , KC_I , KC_O , KC_P , _______,
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KC_TAB , KC_LSFT, KC_A , KC_S , KC_D , KC_F , KC_F4 , KC_F5 , KC_F6 , KC_H , KC_J , KC_K , KC_L , KC_SCLN, _______,
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KC_LALT, KC_LCTL, KC_Z , KC_X , KC_C , KC_V , KC_F1 , KC_F2 , KC_F3 , KC_N , KC_M , _______, _______, _______, KC_ENT ,
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_______, _______, _______, KC_G , KC_B , KC_SPC , KC_I , KC_M , _______, _______, KC_LEFT, KC_DOWN, KC_UP , KC_RGHT, _______
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),
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/* SYMBOL
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* .--------------------------------------------------------------------------------------------------------------------------------------.
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* | F12 | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
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@ -87,30 +97,30 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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* '--------------------------------------------------------------------------------------------------------------------------------------'
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*/
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[_SYMBOL] = { /* SYMBOL */
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{ _______, KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , _______},
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{ KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC},
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{ _______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL },
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{ _______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______},
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},
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[_SYMBOL] = LAYOUT_ortho_5x15( /* SYMBOL */
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KC_F12 , KC_F1 , KC_F2 , KC_F3 , KC_F4 , KC_F5 , _______, _______, _______, KC_F6 , KC_F7 , KC_F8 , KC_F9 , KC_F10 , KC_F11 ,
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KC_LBRC, KC_1 , KC_2 , KC_3 , KC_4 , KC_5 , _______, _______, _______, KC_6 , KC_7 , KC_8 , KC_9 , KC_0 , KC_RBRC,
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_______, KC_EXLM, KC_AT , KC_HASH, KC_DLR , KC_PERC, _______, _______, _______, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_EQL ,
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_______, KC_HOME, KC_END , BL_OFF , BL_ON , KC_F11 , _______, _______, _______, KC_F12 , KC_MINS, _______, _______, _______, _______,
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_______, _______, _______, _______, _______, A_BSPC , _______, _______, _______, _______, _______, _______, _______, _______, _______
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),
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[_NAV] = { /* NAVIGATION for Mac */
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
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{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______},
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______},
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , ABSPC , KC_HOME, KC_END , G_GRV , _______},
|
||||
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
},
|
||||
[_NAV] = LAYOUT_ortho_5x15( /* NAVIGATION for Mac */
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , A_LEFT, KC_UP, A_RGHT , KC_DEL , _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, GSL , KC_LEFT, KC_DOWN, KC_RGHT, GSR , _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, G_TAB , A_BSPC , KC_HOME, KC_END , G_GRV , _______,
|
||||
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
|
||||
[_NAVPC] = { /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______},
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______},
|
||||
{ _______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______},
|
||||
{ RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
|
||||
}
|
||||
[_NAVPC] = LAYOUT_ortho_5x15( /* NAVIGATION FOR WINDOWS: replaces Alt with Control, GUI with Alt, and browser tab shortcuts*/
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, C_TAB , C_LEFT, KC_UP, C_RGHT , KC_DEL , _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, CTLPGUP, KC_LEFT, KC_DOWN, KC_RGHT, CTLPGDN, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, A_TAB , CBSPC , KC_HOME, KC_END , _______, _______,
|
||||
RESET , _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
)
|
||||
};
|
||||
|
||||
// Shift vs capslock function. From bbaserdem's Planck keymap.
|
||||
|
@ -1,4 +1,7 @@
|
||||
# A Colemak layout for XD75 with both Mac and Windows layers.
|
||||
# These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout.
|
||||
# Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
|
||||
# The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
|
||||
# XD75
|
||||
|
||||
This is a Colemak layout for XD75 with both Mac and Windows layers.
|
||||
These two layers share momentary toggle access to a "Symbol" layer, which is modeled after my Planck layout (see planck/keymaps/davidrambo).
|
||||
Each of the base Colemak layers have their own Navigation layers for the right hand to use arrows and shortcuts for both text editing and web browsing.
|
||||
|
||||
The rules.mk file overrides the XD75's "BACKLIGHT_ENABLE" with YES and also adds tap dance functionality.
|
Loading…
Reference in New Issue
Block a user