Change keymap encoder code
Co-Authored-By: Joel Challis <git@zvecr.com>
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@ -19,29 +19,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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};
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void encoder_update_user(uint8_t index, bool clockwise) {
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if (index == 0) { /* First encoder */
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switch(get_highest_layer(layer_state)){
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case 0: //Layer 0
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if (!clockwise) { // Remove ! to reverse direction
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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case 1: //Layer 1
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if (!clockwise) {
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tap_code(KC_WH_U);
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} else {
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tap_code(KC_WH_D);
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}
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break;
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default:
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if (!clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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}
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switch(get_highest_layer(layer_state)){
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case 1: //Layer 1
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if (!clockwise) { // Remove ! to reverse direction
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tap_code(KC_WH_U);
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} else {
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tap_code(KC_WH_D);
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}
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break;
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default: //Layer 0
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if (!clockwise) {
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tap_code(KC_VOLU);
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} else {
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tap_code(KC_VOLD);
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}
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break;
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}
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}
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