[Keymap] Customized layouts for the Keebio/Quefrency65 (#7947)
* Created the yoryer layout for the Quefrency 65% * added rgb control layer * Required changes to resolve PR #7947 issues * - Updated the layer list as an enum - Removed .gitignore file from keymap folder * Removed the .gitignore from keymap folder
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keyboards/keebio/quefrency/keymaps/yoryer/config.h
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keyboards/keebio/quefrency/keymaps/yoryer/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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Copyright 2018 Danny Nguyen <danny@keeb.io>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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keyboards/keebio/quefrency/keymaps/yoryer/keymap.c
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keyboards/keebio/quefrency/keymaps/yoryer/keymap.c
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer {
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_BASE,
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_FN1,
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_RGB2,
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};
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/**
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LA1, LA2, LA3, LA4, LA5, LA6, LA7, RA1, RA2, RA3, RA4, RA5, RA6, RA7, RA8, RA9, \
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LB1, LB2, LB3, LB4, LB5, LB6, RB1, RB2, RB3, RB4, RB5, RB6, RB7, RB8, RB9, \
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LC1, LC2, LC3, LC4, LC5, LC6, RC1, RC2, RC3, RC4, RC5, RC6, RC8, RC9, \
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LD1, LD3, LD4, LD5, LD6, LD7, RD1, RD2, RD3, RD4, RD6, RD7, RD8, RD9, \
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LE1, LE2, LE3, LE5, LE7, RE1, RE2, RE4, RE5, RE6, RE7, RE8, RE9 \
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) \
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**/
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[_BASE] = LAYOUT_65(
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KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______, KC_BSPC, KC_HOME, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_END, \
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KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, MO(_FN1), KC_SPC, _______, KC_RALT, KC_RCTL, MO(_FN1), KC_LEFT, KC_DOWN, KC_RGHT
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),
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[_FN1] = LAYOUT_65(
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KC_GESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_MUTE, KC_BRMU, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRMD, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_VOLU, _______, \
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_______, _______, _______, TG(_RGB2), _______, _______, _______, _______, _______, _______, KC_MPRV, KC_VOLD, KC_MNXT
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),
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[_RGB2] = LAYOUT_65(
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KC_GESC, RGB_M_P, RGB_M_B, RGB_M_R, RGB_M_SW, RGB_M_SN, RGB_M_K, RGB_M_X, RGB_M_G, RGB_M_T, _______, _______, _______, _______, _______, RGB_VAI, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_SAI, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_HUI, RGB_SAD, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RGB_RMOD, RGB_HUD, RGB_MOD
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)
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};
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