removes extra voices, updates .hex files
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2bbf3d5820
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66e0323881
@ -365,7 +365,7 @@ void play_goodbye_tone()
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}
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uint8_t starting_note = 0x0C;
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int offset = 7;
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int offset = 0;
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void process_action_user(keyrecord_t *record) {
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@ -319,7 +319,7 @@ void matrix_init_user(void) {
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#ifdef AUDIO_ENABLE
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uint8_t starting_note = 0x0C;
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int offset = 7;
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int offset = 0;
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void process_action_user(keyrecord_t *record) {
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@ -54,28 +54,28 @@ float voice_envelope(float frequency) {
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}
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break;
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case octave_crunch:
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polyphony_rate = 0;
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switch (compensated_index) {
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case 0 ... 9:
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case 20 ... 24:
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case 30 ... 32:
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frequency = frequency / 2;
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note_timbre = TIMBRE_12;
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break;
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// case octave_crunch:
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// polyphony_rate = 0;
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// switch (compensated_index) {
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// case 0 ... 9:
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// case 20 ... 24:
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// case 30 ... 32:
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// frequency = frequency / 2;
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// note_timbre = TIMBRE_12;
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// break;
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case 10 ... 19:
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case 25 ... 29:
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case 33 ... 35:
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frequency = frequency * 2;
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note_timbre = TIMBRE_12;
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break;
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// case 10 ... 19:
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// case 25 ... 29:
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// case 33 ... 35:
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// frequency = frequency * 2;
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// note_timbre = TIMBRE_12;
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// break;
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default:
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note_timbre = TIMBRE_12;
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break;
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}
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break;
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// default:
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// note_timbre = TIMBRE_12;
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// break;
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// }
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// break;
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case duty_osc:
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// This slows the loop down a substantial amount, so higher notes may freeze
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