clarified tap
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@ -6,6 +6,7 @@
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#include "quantum.h"
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#define _______ KC_TRNS
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#define EMOJIBLOCK 5
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//declarations for tap dancing emojis
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@ -189,7 +190,7 @@ void cycleEmojis(qk_tap_dance_state_t *state, void *user_data) {
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register_hex32(pgm_read_dword(&unicode_map[state->count]));
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unicode_input_finish();
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}
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else if(state->count <= 5) {
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else if(state->count <= EMOJIBLOCK) {
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tap(KC_BSPC);
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count]));
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@ -203,7 +204,7 @@ void cycleAnimals(qk_tap_dance_state_t *state, void *user_data) {
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register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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unicode_input_finish();
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}
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else if(state->count <= 5) {
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else if(state->count <= EMOJIBLOCK) {
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tap(KC_BSPC);
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+5]));
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@ -217,7 +218,7 @@ void cycleHands(qk_tap_dance_state_t *state, void *user_data) {
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register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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unicode_input_finish();
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}
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else if(state->count <= 5) {
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else if(state->count <= EMOJIBLOCK) {
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tap(KC_BSPC);
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+10]));
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@ -231,7 +232,7 @@ void cycleMemes(qk_tap_dance_state_t *state, void *user_data) {
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register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
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unicode_input_finish();
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}
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else if(state->count <= 5) {
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else if(state->count <= EMOJIBLOCK) {
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tap(KC_BSPC);
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unicode_input_start();
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register_hex32(pgm_read_dword(&unicode_map[state->count+15]));
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@ -1,6 +1,9 @@
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# Tap Dancing to different beats.
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Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance.
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Tap Dance is constrained normally by `TAPPING_TERM` defined in your keyboard's config.h This proves to be challenging to work with when sometimes you just need more time to tap out your dance, or even a different "beat".
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- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end. This way you can set a specific tap dance to have a longer or shorter tap in between your taps, giving you more, or less, time in between each tap.
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- `ACTION_TAP_DANCE_FN_ADVANCED_TIME(user_fn_on_each_tap, user_fn_on_dance_finished, user_fn_on_dance_reset, tap_specific_tapping_term)` : This works the same as `ACTION_TAP_DANCE_FN_ADVANCED` just with the extra `tap_specific_tapping_term` arguement at the end.
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`tap_specific_tapping_term` should be the same type and range of values that one would put into the `TAPPING_TERM` definition in the config.h file.
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