[Keymap] Update keymap for user jasondunsmore (#8047)
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@ -17,11 +17,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#pragma once
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/* Use I2C or Serial, not both */
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#define USE_SERIAL
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// #define USE_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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#define TAPPING_TERM 200
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#define TAPPING_TERM 150
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#define TAPPING_TOGGLE 2
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@ -4,144 +4,61 @@ extern keymap_config_t keymap_config;
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// Layers
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#define _QWERTY 0 // Base layer
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#define _NUMB 1
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#define _NAVI 2
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#define _NAVI 1 // Navigation layer
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#define _NUMP 2 // Numpad layer
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// Keys
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#define KC_NUMB MO(_NUMB)
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#define KC_NAVI MO(_NAVI)
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#define KC_NAVI TT(_NAVI)
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#define KC_NUMP TT(_NUMP)
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#define KC_AGRV LALT_T(KC_GRAVE)
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#define KC_AQUO RALT_T(KC_QUOTE)
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#define KC_GUIE LGUI_T(KC_ESC)
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#define KC_REST RESET
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#define KC_DBUG DEBUG
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// Tap Dance Declarations
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enum {
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TD_LALT_GRV_BSLS = 0,
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TD_LSFT_LBRC,
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TD_RSFT_RBRC,
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};
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void alt_grave_backslash(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (!state->pressed) {
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register_code(KC_GRAVE);
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} else {
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register_code(KC_LALT);
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}
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} else if (state->count == 2) {
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register_code(KC_BSLASH);
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}
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}
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void alt_grave_backslash_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_GRAVE);
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unregister_code(KC_LALT);
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} else if (state->count == 2) {
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unregister_code(KC_BSLASH);
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}
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}
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void left_brackets(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (!state->pressed) {
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register_code(KC_LSFT);
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register_code(KC_9);
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} else {
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register_code(KC_LSFT);
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}
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} else if (state->count == 2) {
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register_code(KC_LBRC);
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}
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}
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void left_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_LSFT);
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unregister_code(KC_9);
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} else if (state->count == 2) {
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unregister_code(KC_LBRC);
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}
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}
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void right_brackets(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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if (!state->pressed) {
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register_code(KC_RSFT);
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register_code(KC_0);
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} else {
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register_code(KC_RSFT);
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}
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} else if (state->count == 2) {
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register_code(KC_RBRC);
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}
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}
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void right_brackets_reset(qk_tap_dance_state_t *state, void *user_data) {
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if (state->count == 1) {
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unregister_code(KC_RSFT);
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unregister_code(KC_0);
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} else if (state->count == 2) {
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unregister_code(KC_RBRC);
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}
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}
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// Tap Dance Definitions
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qk_tap_dance_action_t tap_dance_actions[] = {
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// Tap once for KC_SLSH, twice for KC_BSLS
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[TD_LALT_GRV_BSLS] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, alt_grave_backslash, alt_grave_backslash_reset),
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[TD_LSFT_LBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, left_brackets, left_brackets_reset),
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[TD_RSFT_RBRC] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, right_brackets, right_brackets_reset)
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};
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// Tap Dance Keys
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#define KC_AGRB TD(TD_LALT_GRV_BSLS)
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#define KC_LSBK TD(TD_LSFT_LBRC)
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#define KC_RSBK TD(TD_RSFT_RBRC)
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#define KC_DSFT RSFT_T(KC_DEL)
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#define KC_PSFT LSFT_T(KC_KP_PLUS)
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#define KC_MCTL RCTL_T(KC_MINS)
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#define KC_ECTL LCTL_T(KC_EQL)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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GUIE, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, DEL,
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GUIE, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSLS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TAB, Q, W, E, R, T, Y, U, I, O, P, BSPC,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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AGRB, A, S, D, F, G, H, J, K, L, SCLN,QUOT,
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AGRV, A, S, D, F, G, H, J, K, L, SCLN,AQUO,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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LSBK, Z, X, C, V, B, MINS, EQL, N, M, COMM,DOT, SLSH,RSBK,
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PSFT, Z, X, C, V, B, NAVI, NAVI, N, M, COMM,DOT, SLSH,DSFT,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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NUMB,LCTL,SPC, ENT, RCTL,NAVI
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NAVI,ECTL, SPC, ENT, MCTL,NAVI
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// `----+----+----' `----+----+----'
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),
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[_NUMB] = LAYOUT_kc(
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[_NAVI] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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F12, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, F11,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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NO, F17, F18, F19, F20, NO, NO, 7, 8, 9, 0, TRNS,
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TRNS,TRNS,MUTE,VOLU,TRNS,TRNS, PGUP,HOME, UP, END, TRNS,TRNS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TRNS,F13, F14, F15, F16, NO, ASTR, 4, 5, 6, PLUS,TRNS,
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TRNS,TRNS,BRID,VOLD,BRIU,TRNS, PGDN,LEFT,DOWN,RGHT,TRNS,TRNS,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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TRNS,F21, F22, F23, F24, NO, TRNS, TRNS,SLSH, 1, 2, 3, MINS,TRNS,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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TRNS,TRNS,TRNS, TRNS,DOT, TRNS
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// `----+----+----' `----+----+----'
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),
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[_NAVI] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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PWR, MUTE,VOLD,VOLU,BRID,BRIU, REST,DBUG, NO, NO, NO, TRNS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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WAKE,HOME,PGUP, UP, PGDN,TRNS, NO, NO, NO, NO, NO, TRNS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TRNS,END, LEFT,DOWN,RGHT,TRNS, PAUS,CAPS,PSCR,SLCK,INS, TRNS,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, NO, NO, NO, NO, NO, TRNS,
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TRNS,TRNS,TRNS,NUMP,INS, TRNS,TRNS, TRNS,TRNS,CAPS,LBRC,RBRC,TRNS,TRNS,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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TRNS,TRNS,TRNS, TRNS,TRNS,TRNS
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// `----+----+----' `----+----+----'
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),
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[_NUMP] = LAYOUT_kc(
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//,----+----+----+----+----+----. ,----+----+----+----+----+----.
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,NLCK,PSLS,PAST,PMNS,TRNS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, P7, P8, P9, PPLS,TRNS,
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//|----+----+----+----+----+----| |----+----+----+----+----+----|
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS, P4, P5, P6, PCMM,TRNS,
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//|----+----+----+----+----+----+----. ,----|----+----+----+----+----+----|
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TRNS,TRNS,TRNS,TRNS,TRNS,TRNS,TRNS, TRNS,TRNS, P1, P2, P3, PEQL,TRNS,
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//`----+----+----+--+-+----+----+----/ \----+----+----+----+----+----+----'
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TRNS,TRNS,TRNS, PENT, P0, PDOT
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// `----+----+----' `----+----+----'
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)
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};
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@ -1,7 +1,7 @@
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# jasondunsmore's iris layout
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_QWERTY is the default layer, from which all letters, symbols and
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numbers can be accessed. The _NUMB layer contains a numberpad,
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operators, and function keys. The _NAVI layer contains navigation
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keys, some hardware adjustment keys, lock keys, and RESET/DEBUG for
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QMK.
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_QWERTY is the default layer, from which all letters, numbers, and
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symbols (with the exception of the square brackets and curly braces)
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can be accessed. The _NAVI layer contains navigation keys, some
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hardware adjustment keys, and lock keys. The _NUMP layer contains a
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numberpad and operators.
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@ -1,2 +1 @@
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TAP_DANCE_ENABLE = yes
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COMMAND_ENABLE = no
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