Merge remote-tracking branch 'origin/master' into develop
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commit
78fb223da7
@ -18,6 +18,7 @@
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#include "quantum.h"
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// clang-format off
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#define LAYOUT( \
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K00, K01, K11, K02, K12, K03, K13, K04, K14, K05, K15, K06, K16, K07, K18, K09, \
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K20, K30, K21, K31, K22, K32, K23, K33, K24, K34, K25, K35, K26, K36, K27, K38, K29, \
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@ -39,3 +40,4 @@
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{ KA0, KA1, KA2, KA3, KA4, KA5, KA6, KA7, KC_NO, KA9 }, \
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{ KB0, KC_NO, KC_NO, KC_NO, KC_NO, KB5, KB6, KC_NO, KB8, KC_NO }, \
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}
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// clang-format on
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@ -27,8 +27,8 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#define PRODUCT reviung5
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/* key matrix size */
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 5
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#define MATRIX_ROWS 1
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#define MATRIX_COLS 5
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/*
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* Keyboard Matrix Assignments
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@ -40,28 +40,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
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*
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*/
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#define MATRIX_ROW_PINS { F4 }
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#define MATRIX_COL_PINS { D4, C6, D7, E6, B4 }
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#define MATRIX_ROW_PINS \
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{ F4 }
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#define MATRIX_COL_PINS \
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{ D4, C6, D7, E6, B4 }
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#define UNUSED_PINS
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/* COL2ROW, ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Encoder */
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#define ENCODERS_PAD_A { D0 }
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#define ENCODERS_PAD_B { D1 }
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#define ENCODERS_PAD_A \
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{ D0 }
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#define ENCODERS_PAD_B \
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{ D1 }
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#define RGB_DI_PIN D3
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#ifdef RGB_DI_PIN
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# define RGBLED_NUM 4
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 16
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# define RGBLIGHT_VAL_STEP 16
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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# define RGBLIGHT_ANIMATIONS
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# define RGBLED_NUM 4
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# define RGBLIGHT_HUE_STEP 16
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# define RGBLIGHT_SAT_STEP 16
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# define RGBLIGHT_VAL_STEP 16
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# define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
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# define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
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/*== all animations enable ==*/
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# define RGBLIGHT_ANIMATIONS
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/*== or choose animations ==*/
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//# define RGBLIGHT_EFFECT_BREATHING
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//# define RGBLIGHT_EFFECT_RAINBOW_MOOD
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