* Keep pressed keys on layer state change * Add doc comment for clear_keyboard_but_mods_and_keys * Keep pressed keys only if PREVENT_STUCK_MODIFIERS is on * Check STRICT_LAYER_RELEASE instead of PREVENT_STUCK_MODIFIERS
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@ -898,10 +898,19 @@ void clear_keyboard(void)
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* FIXME: Needs documentation.
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*/
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void clear_keyboard_but_mods(void)
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{
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clear_keys();
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clear_keyboard_but_mods_and_keys();
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}
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/** \brief Utilities for actions. (FIXME: Needs better description)
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*
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* FIXME: Needs documentation.
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*/
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void clear_keyboard_but_mods_and_keys()
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{
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clear_weak_mods();
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clear_macro_mods();
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clear_keys();
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send_keyboard_report();
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#ifdef MOUSEKEY_ENABLE
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mousekey_clear();
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@ -94,6 +94,7 @@ void unregister_mods(uint8_t mods);
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//void set_mods(uint8_t mods);
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void clear_keyboard(void);
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void clear_keyboard_but_mods(void);
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void clear_keyboard_but_mods_and_keys(void);
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void layer_switch(uint8_t new_layer);
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bool is_tap_key(keypos_t key);
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@ -44,7 +44,11 @@ static void default_layer_state_set(uint32_t state)
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default_layer_debug(); debug(" to ");
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default_layer_state = state;
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default_layer_debug(); debug("\n");
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#ifdef STRICT_LAYER_RELEASE
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clear_keyboard_but_mods(); // To avoid stuck keys
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#else
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clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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#endif
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}
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/** \brief Default Layer Print
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@ -127,7 +131,11 @@ void layer_state_set(uint32_t state)
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layer_debug(); dprint(" to ");
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layer_state = state;
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layer_debug(); dprintln();
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#ifdef STRICT_LAYER_RELEASE
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clear_keyboard_but_mods(); // To avoid stuck keys
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#else
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clear_keyboard_but_mods_and_keys(); // Don't reset held keys
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#endif
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}
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/** \brief Layer clear
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