[Keymap] Added Massdrop ctrl keymap (#7491)
* massdrop ctrl endgame keymap first commit * massdrop ctrl endgame keymap update Added double dance functions to toggle mouse layer while keeping LGUI key functionality. Added led config and related functionality. Added RGB indicators for effective keys on layers. Fixed RGB timeout ignoring user set LED flags. At current state, layer RGB indicators ignore RGB brightness value, will add toggle key later to toggle between current keyboard brightness and max brightness as it's nice to have the indicator RGB at max brightness but still too bright at times. * updated documentation and added RGB indicator for ctrl and shift in function layer * Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Update keyboards/massdrop/ctrl/keymaps/endgame/keymap.c Co-Authored-By: Drashna Jaelre <drashna@live.com> * Various fixes and changes. Removed backslashed at end of layouts, better looking. Changed layout names from macro definitions to enum. Replaced MOD_BIT with MOD_MASK macros.
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keyboards/massdrop/ctrl/keymaps/endgame/README.md
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keyboards/massdrop/ctrl/keymaps/endgame/README.md
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# Massdrop Ctrl Endgame
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This keymap is here to show some love to the MD Ctrl.
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## Layers
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### Typing Layer
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![Typing Layer](https://i.imgur.com/1uSVUdU.png)
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### Function Layer
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![Function Layer](https://i.imgur.com/rINs7ro.png)
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### Mouse Layer
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![Mouse Layer](https://i.imgur.com/IaS0nAB.png)
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## Features
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These are the features currently supported by this keymap:
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### RGB Time Out
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This allows setting a dynamic timeout for RGB to turn off. The following is supported:
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1. Restores on the first click of any key.
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2. Restores to its previous state before timeout. i.e. if it was edge only before timeout it will restore to edge only, same for all modes.
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3. Doesn't interfere with RGB modes. You can set keyboard to All, Edge Only or Off and timeout will not interfere with these modes.
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4. The time before RGB is turned off is dynamically adjustable using keycodes ROUT_VI to increase, ROUT_VD to decrease. They have a 10 second steps by default. Minimum value 10 seconds by default and maximum is 10 minutes.
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5. Can be toggled on or off dyncamically with the ROUT_TG keycode.
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6. Can be put in fast mode using ROUT_FM, for movie watching purposes. Default value is 3 seconds. Note that fast mode disabled ROUT_VD and ROUT_VI so to use them again you have to toggle fast mode off with ROUT_FM. It doesn't impact ROUT_TG and ROUT_TG will remember if fast mode was enabled when toggled back on, so it doesn't disable fast mode on its own, only ROUT_FM can disable or enable fast mode.
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### Tapdance Keys
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Not really a feature. I just want to document what tapdance keys this keymap has because there will be many of them.
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1. LGUI is used for both LGUI and toggle mouse layer for double tap.
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2. LCTRL and RCTRL are used for their respective keycodes at single tap and to send LCTRL+LALT+T for double tap, which opens terminal in most environments.
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## Future Work
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By the time this is project has accomplished its original primary objectives, the following features will be available for the ctrl:
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1. Automatic RGB timeout with all the options you would need. **DONE**
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2. Macro and Shortcut layers for at least the following: Git, IntelliJ, VIM, Yakuake, KDE, Firefox, Slack, Discord. All using default program configuration. [This list may and probably will get longer]
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3. Custom LED configs that offer all the RGB layouts I deem useful or having a unique feature, look or feel.
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4. Increased Dynamic Macro slots, because two simply isn't enough. This particular one falls outside Ctrl config and into QMK core modification. However, it is on the list of features I would like this keyboard to have and is a **TOP PRIORITY** for me. It won't be easy, but I will figure it out.
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5. Porting from the Drop, Inc. way of doing things to the QMK way of doing things, wherever possible. Full QMK support of this keyboard is the goal, not that it's possible, but I'd like to get as close as it gets.
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6. An easier way to configure LED than both the QMK way and the Drop way. I'm thinking of a graphical LED config like Drop configurator that offers the advanced LED config features QMK offers. This may or may not get done depending on whether or not I get sick of QMK LED config at any point. If it does get done, it may or may not be added to QMK Configurator.
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7. Better documentation of the MD Ctrl specifications, features, etc. This will be included here in the form of C and doxygen comments. The bigger portion will be included in QMK docs if and where possible.
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This list will most probably either expand or have some items removed if they're deemed not worthy, probably both. Nothing will be removed because it can't be done though, I am a firm believer in You Can Do It. Anything modified in this list will be clearly marked, for posterity.
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## Motivation
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I bought this keyboard because I believed and still believe that it offers the greatest possible value for money for any TKL fan. It was very disappointing to me after receiving it to see that this keyboard didn't get the love it should have in QMK, from either Drop, Inc. or users.
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Granted, this is a TKL RGB board which means it is hated by every single enthusiast in the community. That doesn't mean it shouldn't be getting love form its users, or most importantly its maker.
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Drop, Inc. have for some reason decided that they want to work on their own QMK stack. A stupid decision to say the least. Although having made this decision, they did very little actual work on this keyboard and have offered very little support and almost no time working on the firmware. To my knowledge, no one is currently working on it in a truly active fashion. A small handful of people work on the software and even then, they seem to think that their own way of doing things is better than the way chosen by the thousands in the community who have worked on QMK. Their QMK fork for the keyboard is abandoned for months. Updates are few and far between and it seems this keyboard has been forgotten in the annals of 2018 by both its maker and its users.
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To their credit, at least they decided to abandon their idiotic RGB setup and have opted after taking their sweet time to use QMK RGB and they did make some much needed changes to mdloader. That being said, Drop, Inc. still don't show love to this keyboard and whether or not they are actually able is questionable.
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So the aim of this work, starting with this Keymap, is to make the Massdrop Ctrl a true QMK keyboard instead of the marketing spiel "QMK Supported". As much as it can be made so of course within the bounds of what can be done with information openly available about the keyboard.
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I am not of the opinion that a mechanical keyboard is inherently superior. I am of the opinion that a mechanical keyboard is a tool that boosts productivity, enjoyment and efficiency, if it fails at that then it is no longer superior. Programmability is a huge part of that and I can no longer use any keyboard that doesn't have a level of programmability less than QMK offers.
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I will personally do my best for this keyboard for no reason other than it will likely be my main keyboard for years to come.
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## Credits
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RGB timeout functionality was originally inspired by the code in this [gist](https://gist.github.com/algernon/9182469e21894192017f2bb5d478c7df).
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LED config code was mostly transferred from [matthewrobo keymap](https://github.com/qmk/qmk_firmware/tree/master/keyboards/massdrop/ctrl/keymaps/matthewrobo).
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Rest of the information about RGB matrix, scan matrix, and whatever information I have used was made publicly available by many other awesome members of the community.
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keyboards/massdrop/ctrl/keymaps/endgame/config.h
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keyboards/massdrop/ctrl/keymaps/endgame/config.h
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#pragma once
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#define FORCE_NKRO
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#define TG_NKRO MAGIC_TOGGLE_NKRO //Toggle 6KRO / NKRO mode
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#define MODS_SHIFT (get_mods() & MOD_MASK_SHIFT)
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#define MODS_CTRL (get_mods() & MOD_MASK_CTRL)
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#define MODS_ALT (get_mods() & MOD_MASK_ALT)
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#define PERMISSIVE_HOLD
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#define TAPPING_TERM 250
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#define TAP_HOLD_CAPS_DELAY 0
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#define RGB_MATRIX_FRAMEBUFFER_EFFECTS
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// #define DISABLE_RGB_MATRIX_BAND_SAT
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// #define DISABLE_RGB_MATRIX_BAND_VAL
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// #define DISABLE_RGB_MATRIX_SOLID_COLOR
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// #define DISABLE_RGB_MATRIX_ALPHAS_MODS
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// #define DISABLE_RGB_MATRIX_GRADIENT_UP_DOWN
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// #define DISABLE_RGB_MATRIX_BREATHING
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_SAT
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#define DISABLE_RGB_MATRIX_BAND_PINWHEEL_VAL
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_SAT
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#define DISABLE_RGB_MATRIX_BAND_SPIRAL_VAL
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// #define DISABLE_RGB_MATRIX_CYCLE_ALL
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#define DISABLE_RGB_MATRIX_CYCLE_LEFT_RIGHT
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#define DISABLE_RGB_MATRIX_CYCLE_UP_DOWN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN
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#define DISABLE_RGB_MATRIX_CYCLE_OUT_IN_DUAL
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#define DISABLE_RGB_MATRIX_RAINBOW_MOVING_CHEVRON
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#define DISABLE_RGB_MATRIX_CYCLE_PINWHEEL
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#define DISABLE_RGB_MATRIX_CYCLE_SPIRAL
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#define DISABLE_RGB_MATRIX_DUAL_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_BEACON
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#define DISABLE_RGB_MATRIX_RAINBOW_PINWHEELS
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// #define DISABLE_RGB_MATRIX_RAINDROPS
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// #define DISABLE_RGB_MATRIX_JELLYBEAN_RAINDROPS
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// #define DISABLE_RGB_MATRIX_TYPING_HEATMAP
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// #define DISABLE_RGB_MATRIX_DIGITAL_RAIN
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE_SIMPLE
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// #define DISABLE_RGB_MATRIX_SOLID_REACTIVE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_WIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTIWIDE
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_CROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTICROSS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_NEXUS
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#define DISABLE_RGB_MATRIX_SOLID_REACTIVE_MULTINEXUS
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#define DISABLE_RGB_MATRIX_SPLASH
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#define DISABLE_RGB_MATRIX_MULTISPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_SPLASH
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// #define DISABLE_RGB_MATRIX_SOLID_MULTISPLASH
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#define QMK_KEYS_PER_SCAN 4
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// #define RGB_MATRIX_KEYRELEASES
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// some speed shit
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// #define NO_ACTION_MACRO
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// #define NO_ACTION_FUNCTION
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// #ifndef NO_DEBUG
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// #define NO_DEBUG
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// #endif // !NO_DEBUG
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// #if !defined(NO_PRINT) && !defined(CONSOLE_ENABLE)
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// #define NO_PRINT
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// #endif // !NO_PRINT
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// #define NO_ACTION_ONESHOT
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// #define TAPPING_FORCE_HOLD
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// #define IGNORE_MOD_TAP_INTERRUPT
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keyboards/massdrop/ctrl/keymaps/endgame/config_led.c
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keyboards/massdrop/ctrl/keymaps/endgame/config_led.c
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#ifdef RGB_MATRIX_ENABLE
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#include "ctrl.h"
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#include "led_matrix.h"
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#include "rgb_matrix.h"
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#include "config_led.h"
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led_config_t g_led_config = { {
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{ 0, 1, 2, 3, 4, 5, 6, 7 },
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{ 16, 17, 18, 19, 20, 21, 22, 23 },
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{ 33, 34, 35, 36, 37, 38, 39, 40 },
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{ 50, 51, 52, 53, 54, 55, 56, 57 },
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{ 63, 64, 65, 66, 67, 68, 69, 70 },
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{ 76, 77, 78, 79, 80, 81, 82, 83 },
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{ 8, 9, 10, 11, 12, 13, 14, 15 },
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{ 24, 25, 26, 27, 28, 29, 30, 31 },
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{ 41, 42, 43, 44, 45, 46, 47, 48 },
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{ 58, 59, 60, 61, 62, 75, 49, 32 },
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{ 71, 72, 73, 74, 84, 85, 86, NO_LED }
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}, {
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// KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS
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{ 7, 5 }, { 31, 5 }, { 43, 5 }, { 55, 5 }, { 67, 5 }, { 85, 5 }, { 97, 5 }, { 109, 5 },
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{ 121, 5 }, { 139, 5 }, { 151, 5 }, { 163, 5 }, { 175, 5 }, { 193, 5 }, { 205, 5 }, { 217, 5 },
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// KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP
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{ 7, 20 }, { 19, 20 }, { 31, 20 }, { 43, 20 }, { 55, 20 }, { 67, 20 }, { 79, 20 }, { 91, 20 },
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{ 103, 20 }, { 115, 20 }, { 127, 20 }, { 139, 20 }, { 151, 20 }, { 169, 20 }, { 193, 20 }, { 205, 20 },
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{ 217, 20 },
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// KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN
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{ 10, 30 }, { 25, 30 }, { 37, 30 }, { 49, 30 }, { 61, 30 }, { 73, 30 }, { 85, 30 }, { 97, 30 },
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{ 109, 30 }, { 121, 30 }, { 133, 30 }, { 145, 30 }, { 157, 30 }, { 172, 30 }, { 193, 30 }, { 205, 30 },
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{ 217, 30 },
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// KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT
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{ 11, 39 }, { 28, 39 }, { 40, 39 }, { 52, 39 }, { 64, 39 }, { 76, 39 }, { 88, 39 }, { 100, 39 },
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{ 112, 39 }, { 124, 39 }, { 136, 39 }, { 148, 39 }, { 168, 39 },
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// KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP
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{ 14, 49 }, { 34, 49 }, { 46, 49 }, { 58, 49 }, { 70, 49 }, { 82, 49 }, { 94, 49 }, { 106, 49 },
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{ 118, 49 }, { 130, 49 }, { 142, 49 }, { 165, 49 }, { 205, 49 },
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// KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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{ 8, 59 }, { 23, 59 }, { 38, 59 }, { 83, 59 }, { 129, 59 }, { 144, 59 }, { 159, 59 }, { 174, 59 },
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{ 193, 59 }, { 205, 59 }, { 217, 59 },
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// Underglow / Border
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{ 224, 64 }, { 204, 64 }, { 186, 64 }, { 167, 64 }, { 149, 64 }, { 130, 64 }, { 112, 64 }, { 94, 64 },
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{ 75, 64 }, { 57, 64 }, { 38, 64 }, { 20, 64 }, { 0, 64 }, { 0, 47 }, { 0, 32 }, { 0, 17 },
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{ 0, 0 }, { 20, 0 }, { 38, 0 }, { 57, 0 }, { 75, 0 }, { 94, 0 }, { 112, 0 }, { 130, 0 },
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{ 149, 0 }, { 167, 0 }, { 186, 0 }, { 204, 0 }, { 224, 0 }, { 224, 17 }, { 224, 32 }, { 224, 47 }
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}, {
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// KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS
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1, 4, 4, 4, 4, 1, 1, 1,
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1, 4, 4, 4, 4, 1, 1, 1,
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// KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP
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4, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 1, 1, 1,
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1,
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// KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN
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1, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 4, 4, 1, 1,
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1,
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// KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT
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1, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 4, 1,
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// KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP
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1, 4, 4, 4, 4, 4, 4, 4,
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4, 4, 4, 1, 1,
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// KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
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1, 1, 1, 4, 1, 1, 1, 1,
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1, 1, 1,
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// Underglow / Border
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2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2,
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2, 2, 2, 2, 2, 2, 2, 2
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} };
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#ifdef USB_LED_INDICATOR_ENABLE
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void rgb_matrix_indicators_kb(void)
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{
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led_matrix_indicators();
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}
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#endif // USB_LED_INDICATOR_ENABLE
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#endif
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keyboards/massdrop/ctrl/keymaps/endgame/keymap.c
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#include QMK_KEYBOARD_H
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// Include for debugging.
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#include <print.h>
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#define MILLISECONDS_IN_SECOND 1000
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//========================================================== CONFIGURABLE DEFAULTS ==========================================================
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#define RGB_DEFAULT_TIME_OUT 30
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#define RGB_FAST_MODE_TIME_OUT 3
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#define RGB_TIME_OUT_MAX 600
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#define RGB_TIME_OUT_MIN 10
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#define RGB_TIME_OUT_STEP 10
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static uint16_t idle_timer; // Idle LED timeout timer
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static uint8_t idle_second_counter; // Idle LED seconds counter, counts seconds not milliseconds
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bool rgb_enabled_flag; // Current LED state flag. If false then LED is off.
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bool rgb_time_out_enable; // Idle LED toggle enable. If false then LED will not turn off after idle timeout.
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bool rgb_time_out_fast_mode_enabled;
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bool rgb_time_out_user_value; // This holds the toggle value set by user with ROUT_TG. It's necessary as RGB_TOG changes timeout enable.
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uint16_t rgb_time_out_seconds; // Idle LED timeout value, in seconds not milliseconds
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uint16_t rgb_time_out_saved_seconds;
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led_flags_t rgb_time_out_saved_flag; // Store LED flag before timeout so it can be restored when LED is turned on again.
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enum tapdance_keycodes {
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TD_GUI_ML = 0, // Tap dance key to switch to mouse layer _ML
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TD_LCTRL_TERM,
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TD_RCTRL_TERM,
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};
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enum ctrl_keycodes {
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U_T_AUTO = SAFE_RANGE, //USB Extra Port Toggle Auto Detect / Always Active
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U_T_AGCR, //USB Toggle Automatic GCR control
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DBG_TOG, //DEBUG Toggle On / Off
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DBG_MTRX, //DEBUG Toggle Matrix Prints
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DBG_KBD, //DEBUG Toggle Keyboard Prints
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DBG_MOU, //DEBUG Toggle Mouse Prints
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MD_BOOT, //Restart into bootloader after hold timeout
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SEL_CPY, //Select Copy. Select the word cursor is pointed at and copy, using double mouse click and ctrl+c
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ROUT_TG, //Timeout Toggle. Toggle idle LED time out on or off
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ROUT_VI, //Timeout Value Increase. Increase idle time out before LED disabled
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ROUT_VD, //Timeout Value Decrease. Decrease idle time out before LED disabled
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ROUT_FM, //RGB timeout fast mode toggle
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COPY_ALL, //Copy all text using ctrl(a+c)
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TERMINAL,
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};
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enum layout_names {
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_KL=0, // Keys Layout: The main keyboard layout that has all the characters
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_FL, // Function Layout: The function key activated layout with default functions and some added ones
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_ML, // Mouse Layout: Mouse Keys and mouse movement
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_VL, // VIM Layout: VIM shorcuts and macros
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_GL, // GIT Layout: GIT shortcuts and macros
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_YL, // Yakuake Layout: Yakuake drop-down terminal shortcuts and macros
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_EL, // KDE Layout: Shortcuts for KDE desktop using default KDE shortcuts settings
|
||||
};
|
||||
|
||||
//Associate our tap dance key with its functionality
|
||||
qk_tap_dance_action_t tap_dance_actions[] = {
|
||||
[TD_GUI_ML] = ACTION_TAP_DANCE_LAYER_TOGGLE(KC_LGUI, _ML),
|
||||
[TD_LCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_LCTRL, LCA(KC_T)),
|
||||
[TD_RCTRL_TERM] = ACTION_TAP_DANCE_DOUBLE(KC_RCTRL, LCA(KC_T)),
|
||||
};
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
/*
|
||||
[DEFAULT] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP,
|
||||
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(1), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
*/
|
||||
[_KL] = LAYOUT(
|
||||
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS,
|
||||
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP,
|
||||
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN,
|
||||
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
|
||||
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_SFTENT, KC_UP,
|
||||
TD(TD_LCTRL_TERM), TD(TD_GUI_ML), KC_LALT, KC_SPC, KC_RALT, MO(_FL), KC_APP, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
|
||||
),
|
||||
[_FL] = LAYOUT(
|
||||
_______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
|
||||
_______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
|
||||
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
|
||||
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
|
||||
),
|
||||
[_ML] = LAYOUT(
|
||||
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
|
||||
_______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
|
||||
),
|
||||
/*
|
||||
[X] = LAYOUT(
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
|
||||
),
|
||||
[RGB] = LAYOUT(
|
||||
ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
|
||||
GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
|
||||
TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
|
||||
CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
|
||||
LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
|
||||
LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
|
||||
),
|
||||
[MATRIX] = LAYOUT(
|
||||
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15,
|
||||
16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32,
|
||||
33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49,
|
||||
50, 51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62,
|
||||
63, 64, 65, 66, 67, 68, 69, 70, 71, 72, 73, 74, 75,
|
||||
76, 77, 78, 79, 80, 81, 82, 83, 84, 85, 86
|
||||
),
|
||||
*/
|
||||
};
|
||||
|
||||
// Runs just one time when the keyboard initializes.
|
||||
void matrix_init_user(void) {
|
||||
// Enable or disable debugging
|
||||
debug_enable=true;
|
||||
debug_matrix=true;
|
||||
debug_keyboard=true;
|
||||
debug_mouse=true;
|
||||
|
||||
idle_second_counter = 0;
|
||||
rgb_time_out_seconds = RGB_DEFAULT_TIME_OUT;
|
||||
rgb_time_out_enable = true;
|
||||
rgb_enabled_flag = true;
|
||||
rgb_time_out_user_value = true;
|
||||
rgb_time_out_fast_mode_enabled = false;
|
||||
rgb_time_out_saved_flag = rgb_matrix_get_flags();
|
||||
};
|
||||
|
||||
// Runs constantly in the background, in a loop.
|
||||
void matrix_scan_user(void) {
|
||||
if(rgb_time_out_enable && rgb_enabled_flag) {
|
||||
if (timer_elapsed(idle_timer) > MILLISECONDS_IN_SECOND) {
|
||||
idle_second_counter++;
|
||||
idle_timer = timer_read();
|
||||
}
|
||||
|
||||
if (idle_second_counter >= rgb_time_out_seconds) {
|
||||
rgb_time_out_saved_flag = rgb_matrix_get_flags();
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
rgb_enabled_flag = false;
|
||||
idle_second_counter = 0;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
|
||||
static uint32_t key_timer;
|
||||
|
||||
if (rgb_time_out_enable) {
|
||||
idle_timer = timer_read();
|
||||
// Reset the seconds counter. Without this, something like press> leave x seconds> press, would be x seconds on the effective counter not 0 as it should.
|
||||
idle_second_counter = 0;
|
||||
if (!rgb_enabled_flag) {
|
||||
rgb_matrix_enable_noeeprom();
|
||||
rgb_matrix_set_flags(rgb_time_out_saved_flag);
|
||||
rgb_enabled_flag = true;
|
||||
}
|
||||
}
|
||||
|
||||
switch (keycode) {
|
||||
case U_T_AUTO:
|
||||
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
|
||||
TOGGLE_FLAG_AND_PRINT(usb_extra_manual, "USB extra port manual mode");
|
||||
}
|
||||
return false;
|
||||
case U_T_AGCR:
|
||||
if (record->event.pressed && MODS_SHIFT && MODS_CTRL) {
|
||||
TOGGLE_FLAG_AND_PRINT(usb_gcr_auto, "USB GCR auto mode");
|
||||
}
|
||||
return false;
|
||||
case DBG_TOG:
|
||||
if (record->event.pressed) {
|
||||
TOGGLE_FLAG_AND_PRINT(debug_enable, "Debug mode");
|
||||
}
|
||||
return false;
|
||||
case DBG_MTRX:
|
||||
if (record->event.pressed) {
|
||||
TOGGLE_FLAG_AND_PRINT(debug_matrix, "Debug matrix");
|
||||
}
|
||||
return false;
|
||||
case DBG_KBD:
|
||||
if (record->event.pressed) {
|
||||
TOGGLE_FLAG_AND_PRINT(debug_keyboard, "Debug keyboard");
|
||||
}
|
||||
return false;
|
||||
case DBG_MOU:
|
||||
if (record->event.pressed) {
|
||||
TOGGLE_FLAG_AND_PRINT(debug_mouse, "Debug mouse");
|
||||
}
|
||||
return false;
|
||||
case MD_BOOT:
|
||||
if (record->event.pressed) {
|
||||
key_timer = timer_read32();
|
||||
} else {
|
||||
if (timer_elapsed32(key_timer) >= 500) {
|
||||
reset_keyboard();
|
||||
}
|
||||
}
|
||||
return false;
|
||||
case RGB_TOG:
|
||||
if (record->event.pressed) {
|
||||
rgb_time_out_enable = rgb_time_out_user_value;
|
||||
switch (rgb_matrix_get_flags()) {
|
||||
case LED_FLAG_ALL: {
|
||||
rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
|
||||
rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
|
||||
rgb_matrix_set_color_all(0, 0, 0);
|
||||
}
|
||||
break;
|
||||
case LED_FLAG_UNDERGLOW: {
|
||||
// This line is for LED idle timer. It disables the toggle so you can turn off LED completely if you like
|
||||
rgb_time_out_enable = false;
|
||||
rgb_matrix_set_flags(LED_FLAG_NONE);
|
||||
rgb_matrix_disable_noeeprom();
|
||||
}
|
||||
break;
|
||||
default: {
|
||||
rgb_matrix_set_flags(LED_FLAG_ALL);
|
||||
rgb_matrix_enable_noeeprom();
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
// ======================================================== CUSTOM KEYCOADS BELOW ========================================================
|
||||
case COPY_ALL:
|
||||
if (record->event.pressed) {
|
||||
// Selects all and text and copy
|
||||
SEND_STRING(SS_LCTRL("ac"));
|
||||
}
|
||||
return false;
|
||||
case SEL_CPY:
|
||||
// Select word under cursor and copy. Double mouse click then ctrl+c
|
||||
if (record->event.pressed) {
|
||||
tap_code16(KC_BTN1);
|
||||
tap_code16(KC_BTN1);
|
||||
tap_code16(C(KC_C));
|
||||
}
|
||||
return false;
|
||||
case ROUT_TG:
|
||||
// Toggle idle LED timeout on or off
|
||||
if (record->event.pressed) {
|
||||
rgb_time_out_enable = !rgb_time_out_enable;
|
||||
rgb_time_out_user_value = rgb_time_out_enable;
|
||||
}
|
||||
return false;
|
||||
case ROUT_VI:
|
||||
// Increase idle LED timeout value in seconds
|
||||
if (record->event.pressed) {
|
||||
// Only increase if current value is lower than RGB_TIME_OUT_MAX. Don't care what value the result will be
|
||||
// Modity RGB_TIME_OUT_STEP for bigger or smaller increments
|
||||
if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds <= RGB_TIME_OUT_MAX) {
|
||||
rgb_time_out_seconds += RGB_TIME_OUT_STEP;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
case ROUT_VD:
|
||||
// Decrease idle LED timeout value in seconds
|
||||
if (record->event.pressed) {
|
||||
// Only decrease if current value is higher than minimum value and the result is larger than zero
|
||||
// Modity RGB_TIME_OUT_STEP for bigger or smaller decrements
|
||||
if (!rgb_time_out_fast_mode_enabled && rgb_time_out_seconds > RGB_TIME_OUT_MIN) {
|
||||
rgb_time_out_seconds -= RGB_TIME_OUT_STEP;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
case ROUT_FM:
|
||||
if (record->event.pressed) {
|
||||
if (rgb_time_out_fast_mode_enabled) {
|
||||
rgb_time_out_seconds = rgb_time_out_saved_seconds;
|
||||
} else {
|
||||
rgb_time_out_saved_seconds = rgb_time_out_seconds;
|
||||
rgb_time_out_seconds = RGB_FAST_MODE_TIME_OUT;
|
||||
}
|
||||
rgb_time_out_fast_mode_enabled = !rgb_time_out_fast_mode_enabled;
|
||||
}
|
||||
return false;
|
||||
default:
|
||||
return true; //Process all other keycodes normally
|
||||
}
|
||||
}
|
||||
|
||||
void rgb_matrix_indicators_user(void) {
|
||||
/*
|
||||
[RGB] = LAYOUT(
|
||||
ESC: 0, F1: 1, F2: 2, F3: 3, F4: 4, F5: 5, F6: 6, F7: 7, F8: 8, F9: 9, F10: 10, F11: 11, F12: 12, PSCR: 13, SLCK: 14, PAUS: 15,
|
||||
GRV: 16, 1: 17, 2: 18, 3: 19, 4: 20, 5: 21, 6: 22, 7: 23, 8: 24, 9: 25, 0: 26, MINS: 27, EQL: 28, BSPC: 29, INS: 30, HOME: 31, PGUP: 32,
|
||||
TAB: 33, Q: 34, W: 35, E: 36, R: 37, T: 38, Y: 39, U: 40, I: 41, O: 42, P: 43, LBRC: 44, RBRC: 45, BSLS: 46, DEL: 47, END: 48, PGDN: 49,
|
||||
CAPS: 50, A: 51, S: 52, D: 53, F: 54, G: 55, H: 56, J: 57, K: 58, L: 59, SCLN: 60, QUOT: 61, ENT: 62,
|
||||
LSFT: 63, Z: 64, X: 65, C: 66, V: 67, B: 68, N: 69, M: 70, COMM: 71, DOT: 72, SLSH: 73, RSFT: 74, UP: 75,
|
||||
LCTL: 76, LGUI: 77, LALT: 78, SPC: 79, RALT: 80, Fn: 81, APP: 82, RCTL: 83, LEFT: 84, DOWN: 85, RGHT: 86
|
||||
)
|
||||
*/
|
||||
if (!g_suspend_state && rgb_matrix_config.enable) {
|
||||
switch (biton32(layer_state)) {
|
||||
case _FL: {
|
||||
/*
|
||||
[_FL] = LAYOUT(
|
||||
_______, DM_PLY1, DM_PLY2, _______, _______, DM_REC1, DM_REC2, _______, _______, DM_RSTP, _______, KC_WAKE, KC_SLEP, KC_MUTE, _______, _______,
|
||||
_______, RGB_M_P, _______, _______, _______, _______, _______, _______, _______, ROUT_FM, ROUT_TG, ROUT_VD, ROUT_VI, _______, KC_MSTP, KC_MPLY, KC_VOLU,
|
||||
_______, RGB_SPD, RGB_VAI, RGB_SPI, RGB_HUI, RGB_SAI, _______, U_T_AUTO, U_T_AGCR, _______, _______, _______, _______, _______, KC_MPRV, KC_MNXT, KC_VOLD,
|
||||
_______, RGB_RMOD,RGB_VAD, RGB_MOD, RGB_HUD, RGB_SAD, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, RGB_TOG, _______, COPY_ALL, _______, MD_BOOT, TG_NKRO, _______, _______, _______, _______, _______, KC_BRIU,
|
||||
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BRID, _______
|
||||
)
|
||||
*/
|
||||
|
||||
// Function key. Color code #ffc100
|
||||
rgb_matrix_set_color(81, 0xff, 0xc1, 0x00);
|
||||
// Sleep and Wake. Color code #aeb0b0
|
||||
rgb_matrix_set_color(11, 0xae, 0xb0, 0xb0);
|
||||
rgb_matrix_set_color(12, 0xae, 0xb0, 0xb0);
|
||||
// Power Control Keys. Color code #cb2f2a
|
||||
rgb_matrix_set_color(40, 0xcb, 0x2f, 0x2a);
|
||||
rgb_matrix_set_color(41, 0xcb, 0x2f, 0x2a);
|
||||
rgb_matrix_set_color(74, 0xcb, 0x2f, 0x2a);
|
||||
rgb_matrix_set_color(83, 0xcb, 0x2f, 0x2a);
|
||||
// Keyboard Control Keys. Color code #f4791e
|
||||
rgb_matrix_set_color(68, 0xf4, 0x79, 0x1e);
|
||||
rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
|
||||
// Copy All Key. Color Code #45b866
|
||||
rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
|
||||
// Brightness Keys. Color code #aeb0b0
|
||||
rgb_matrix_set_color(75, 0xae, 0xb0, 0xb0);
|
||||
rgb_matrix_set_color(85, 0xae, 0xb0, 0xb0);
|
||||
// RGB Timeout Keys. Color code #34a4b9
|
||||
rgb_matrix_set_color(25, 0x34, 0xa3, 0xb9);
|
||||
rgb_matrix_set_color(26, 0x34, 0xa3, 0xb9);
|
||||
rgb_matrix_set_color(27, 0x34, 0xa3, 0xb9);
|
||||
rgb_matrix_set_color(28, 0x34, 0xa3, 0xb9);
|
||||
// Media Keys. Color code #51c0dd
|
||||
rgb_matrix_set_color(13, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(30, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(31, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(32, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(47, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(48, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(49, 0x51, 0xc0, 0xdd);
|
||||
// RBG Control Keys. Color code #2790c2
|
||||
rgb_matrix_set_color(17, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(34, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(35, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(36, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(37, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(38, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(51, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(52, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(53, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(54, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(55, 0x27, 0x90, 0xc2);
|
||||
rgb_matrix_set_color(64, 0x27, 0x90, 0xc2);
|
||||
// Dynamic Macro Keys. Color code #45b866
|
||||
rgb_matrix_set_color(1, 0x45, 0xb8, 0x66);
|
||||
rgb_matrix_set_color(2, 0x45, 0xb8, 0x66);
|
||||
rgb_matrix_set_color(5, 0x45, 0xb8, 0x66);
|
||||
rgb_matrix_set_color(6, 0x45, 0xb8, 0x66);
|
||||
rgb_matrix_set_color(9, 0x45, 0xb8, 0x66);
|
||||
}
|
||||
break;
|
||||
case _ML: {
|
||||
/*
|
||||
[_ML] = LAYOUT(
|
||||
_______, KC_ACL0, KC_ACL1, KC_ACL2, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_BTN4, KC_BTN3, KC_BTN5, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
|
||||
_______, KC_BTN1, KC_MS_U, KC_BTN2, KC_WH_U, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, KC_MS_L, KC_MS_D, KC_MS_R, KC_WH_D, _______, _______, _______, _______, _______, _______, _______, _______,
|
||||
_______, _______, _______, SEL_CPY, _______, _______, TG_NKRO, _______, _______, _______, _______, _______, _______,
|
||||
_______, TD(TD_GUI_ML), _______, _______, _______, _______, TG(_ML), _______, _______, _______, _______
|
||||
)
|
||||
*/
|
||||
|
||||
// Mouse movement keys. Color code #51c0dd
|
||||
rgb_matrix_set_color(35, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(51, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(52, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(53, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(54, 0x51, 0xc0, 0xdd);
|
||||
rgb_matrix_set_color(37, 0x51, 0xc0, 0xdd);
|
||||
// Mouse Button keys. Color code #009bca
|
||||
rgb_matrix_set_color(17, 0x00, 0x9b, 0xca);
|
||||
rgb_matrix_set_color(18, 0x00, 0x9b, 0xca);
|
||||
rgb_matrix_set_color(19, 0x00, 0x9b, 0xca);
|
||||
rgb_matrix_set_color(34, 0x00, 0x9b, 0xca);
|
||||
rgb_matrix_set_color(36, 0x00, 0x9b, 0xca);
|
||||
// Mouse acceleration control. Color code #5dcde3
|
||||
rgb_matrix_set_color(1, 0x5d, 0xcd, 0xe3);
|
||||
rgb_matrix_set_color(2, 0x5d, 0xcd, 0xe3);
|
||||
rgb_matrix_set_color(3, 0x5d, 0xcd, 0xe3);
|
||||
// Layer toggle keys. Color code #ffc100
|
||||
rgb_matrix_set_color(77, 0xff, 0xc1, 0x00);
|
||||
rgb_matrix_set_color(82, 0xff, 0xc1, 0x00);
|
||||
// Select copy key. Color code #45b866
|
||||
rgb_matrix_set_color(66, 0x45, 0xb8, 0x66);
|
||||
// NKRO key. Color code #f4791e
|
||||
rgb_matrix_set_color(69, 0xf4, 0x79, 0x1e);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
12
keyboards/massdrop/ctrl/keymaps/endgame/rules.mk
Normal file
12
keyboards/massdrop/ctrl/keymaps/endgame/rules.mk
Normal file
@ -0,0 +1,12 @@
|
||||
# NKRO_ENABLE = yes # USB Nkey Rollover
|
||||
# AUTO_SHIFT_ENABLE = yes # Auto Shift
|
||||
# # RGBLIGHT_ENABLE is not for MD boards. This is here in case you forget.
|
||||
# RGBLIGHT_ENABLE = no
|
||||
# COMMAND_ENABLE = yes
|
||||
# BOOTMAGIC_ENABLE = full
|
||||
# BOOTMAGIC_ENABLE = lite
|
||||
DYNAMIC_MACRO_ENABLE = yes # Dynamic macro recording and play
|
||||
MOUSEKEY_ENABLE = yes # Enable mouse control keycodes. Increases firmware size.
|
||||
TAP_DANCE_ENABLE = yes # Enable tap dance keys
|
||||
CONSOLE_ENABLE = yes # Enable debugging console. Increases firmware size.
|
||||
SRC += config_led.c
|
Loading…
Reference in New Issue
Block a user