[Keymap] Sol rework (#7317)
* Added WOW layer * Initial commit for this branch. Still a work in progress. * Added Rorschach keyboard layout. * Simplified keymap Removed the media layer to help simplify things. Also corrected some keymap mistakes in the Qwerty and Colemak layers. * Added ErgoTravel keymap. * reverted to previous layout. * Added Sol keyboard layout. * Minor changes to keymap. * more changes * Added sol graphic by Kagerufu and Cardiactuna * Added colemak layer because I can. * more changes to sol layout * Streamlined Sol layout * minor tweaks to sol layout * further revisions to sol keymap. * Removing deprecated #include statements from my keymaps * Standardizing keymap `include` lines. * Minor change to keymap. Swapped ESC with GRV on all alpha layers. * Tweaks to Atreus62 Keymap Added a layer for FPS RPG Loot Shooters. * Fixed readme.md for Atreus keymap. Replaced "Keymap" with "Layer" in illustrations for continuity's sake * More readme.md clean-up More clarification in the Atreus readme file. * Next verse, same as the first. * Changes to Sol layout Bringing my Sol layout more in line with my other Orthos. * Fixed keymap GUI. Replaced left-hand "RGUI" with "LGUI" on all layers as it should be. * Added ALPS64 keymap * Formatting corrections * fixes to config.h and keymap.c * Fixed errors This commit fixes a pathing issue in keyboards/orthodox/keymaps/xyverz/config.h and removes an stupid comma at the end of each LAYOUT stanza in keyboards/rgbkb/sol/keymaps/xyverz/keymap.c left there by me. * Fixed orthodox keymap config.h file I hope this one fixes the problem. *sigh* * Making suggested changes for PR#6192 Thanks to noroadsleft, fauxpark, and drashna. Still have more work to do, but at least these suggestions have been applied. * Fixing build errors Travis has shown me the error of my ways... * More fixes and corrections Those pesky semicolons... * More Fixes. * Removing unneeded code snippet. * fixed omitted semicolons * Code updates to my keymaps Updating the code for my Iris, Atreus62, and Atreus keymaps. * Fixed Atreus62 Keymap I forgot to add in the aliases for LOWER, RAISE, and ADJUST. * Added userspace Also made changes to Atreus62 Keymap to turn the red LEDs off on the ProMicro * Fixing code that disables LEDs on ProMicros Also tidied up my ErgoTravel keymap. * Moving userspace to new branch Moving my userspace to a new branch for the sake of keeping things clean on the master branch. * Added F13-F15 to Atreus62 Layout. * Update readme.md. * Updated Phantom keymap to current keymap standards * Phantom keymap updates Further updates - tidying and removing cruft. Thank you zvecr on Discord for the help! * Standards Updates Bringing my Kinesis keymap up to current code standards * Adding a readme * Bring GH60 code to standard * Utilizing layouts for 60_ansi and tkl_ansi Moving my GH60 and Phantom keymaps into layouts/community/ * Alps64 layout removal Removing my Alps64 keymap now that I've setup my 60_ansi layout. * Moved Clueboard layout to community/66_ansi. * Additions to 66_ansi config.h * Bringing keymaps up to standard. * More updates to keymaps. * Syntax updates * Revert "Syntax updates" This reverts commit a892b2d9fcc0d4ba8fc22d676d5414120cc2c183. * Moved WIP keymaps Moved my WIP keymaps to my wip_keymaps branch to keep my master clean * Updates requested by noroadsleft * more changes per noroadsleft More fixes as requested by noroadsleft. Further tidy-up and standardization of my keymap code. * Reworked Sol Keymap Reworking the Sol keymap to bring it more or less up to current standards and to accurately depict the correct layer on the OLED display. * Final tweaks to sol keymap ... for now.
This commit is contained in:
parent
54d8251f6f
commit
b2b947f815
@ -1,13 +1,9 @@
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#include QMK_KEYBOARD_H
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "common/ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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@ -16,10 +12,6 @@ extern rgblight_config_t rgblight_config;
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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enum layer_number {
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_DVORAK = 0,
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_DESTINY,
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@ -38,13 +30,14 @@ enum custom_keycodes {
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LOWER,
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RAISE,
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ADJUST,
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BACKLIT,
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RGBRST
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RGBRST,
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RGB_MENU
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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// Aliases to make the keymap clearer.
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#define LOWER MO(_LOWER)
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#define RAISE MO(_RAISE)
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#define ADJUST MO(_ADJUST)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_DVORAK] = LAYOUT( \
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@ -53,7 +46,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
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),
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@ -63,7 +56,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_RCTL, KC_A, KC_O, KC_E, KC_U, KC_I, XXXXXXX, XXXXXXX, KC_D, KC_H, KC_T, KC_N, KC_S, KC_MINS, \
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KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, XXXXXXX, XXXXXXX, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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KC_BSPC, KC_DEL, KC_ENT, KC_SPC \
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),
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@ -73,7 +66,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_RCTL, KC_A, KC_S, KC_D, KC_F, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, XXXXXXX, XXXXXXX, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
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),
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[_COLEMAK] = LAYOUT( \
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@ -82,7 +75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_RCTL, KC_A, KC_R, KC_S, KC_T, KC_G, XXXXXXX, XXXXXXX, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V, XXXXXXX, XXXXXXX, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, \
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KC_GRV, KC_LGUI, KC_LEFT, KC_RGHT, LOWER, KC_LCTL, KC_LALT, KC_RALT, KC_RCTL, RAISE, KC_UP, KC_DOWN, KC_RGUI, KC_RCTL, \
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KC_BSPC, KC_RGUI, KC_ENT, KC_SPC \
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KC_BSPC, KC_LGUI, KC_ENT, KC_SPC \
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),
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[_LOWER] = LAYOUT( \
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@ -103,228 +96,266 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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KC_DEL, _______, _______, KC_INS \
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),
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/* ADJUST
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* ,------------------------------------------------. ,------------------------------------------------.
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* | F11 | F1 | F2 | F3 | F4 | F5 | RESET| | | F6 | F7 | F8 | F9 | F10 | F12 |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | |QWERTY|COLEMK|DVORAK|DESTNY| | | | | PrSc | ScLk | NmLk | | |
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* |------+------+------+------+------+------|------| |------|------+------+------+------+------+------|
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* | | | Mute | Vol- | Vol+ | | | | |RGBTOG|RGBMOD| HUI | SAI | VAI | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | Prev | Play | Next | | | | | |RGBRMD| HUD | SAD | VAD | |
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* |------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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* | | | | Home | End | | | | | | PgUp | PgDn | | | |
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* `------+------+------+------+------+------+------| |------+------+------+------+------+------+------'
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* | Del | | | | Ins |
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* `-------------' `-------------'
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*/
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[_ADJUST] = LAYOUT( \
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_______, _______, _______, _______, _______, _______, RESET, _______, _______, _______, _______, _______, _______, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PSCR, KC_SLCK, KC_NLCK, _______, _______, \
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KC_CAPS, _______, QWERTY, COLEMAK, DVORAK, DESTINY, XXXXXXX, XXXXXXX, RGB_TOG, RGB_MOD, RGB_HUI, RGB_SAI, RGB_VAI, _______, \
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_______, _______, _______, _______, _______, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
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_______, _______, _______, RGB_SPI, RGB_SPD, _______, XXXXXXX, XXXXXXX, _______, RGB_RMOD,RGB_HUD, RGB_SAD, RGB_VAD, _______, \
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_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
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KC_DEL, _______, _______, KC_INS \
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)
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};
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// define variables for reactive RGB
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bool TOG_STATUS = false;
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int RGB_current_mode;
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// Setting ADJ layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode);
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#endif
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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layer_state_t layer_state_set_user(layer_state_t state) {
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return update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
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}
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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if (record->event.pressed) {
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switch (keycode) {
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case DVORAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_DVORAK);
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}
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return false;
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case COLEMAK:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_COLEMAK);
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}
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case DESTINY:
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set_single_persistent_default_layer(_DESTINY);
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return false;
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case QWERTY:
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if (record->event.pressed) {
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set_single_persistent_default_layer(_QWERTY);
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}
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return false;
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/*
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Commenting this out since I removed the layer, but I want this in here for reference.
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case FN:
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if (record->event.pressed) {
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//not sure how to have keyboard check mode and set it to a variable, so my work around
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//uses another variable that would be set to true after the first time a reactive key is pressed.
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if (TOG_STATUS) { //TOG_STATUS checks is another reactive key currently pressed, only changes RGB mode if returns false
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} else {
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TOG_STATUS = !TOG_STATUS;
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(15);
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#endif
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}
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layer_on(_FN);
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} else {
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#ifdef RGBLIGHT_ENABLE
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//rgblight_mode(RGB_current_mode); // revert RGB to initial mode prior to RGB mode change
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#endif
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layer_off(_FN);
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TOG_STATUS = false;
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}
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case COLEMAK:
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set_single_persistent_default_layer(_COLEMAK);
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return false;
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break;
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*/
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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//led operations - RGB mode change now updates the RGB_current_mode to allow the right RGB mode to be set after reactive keys are released
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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#if defined(RGBLIGHT_ENABLE)
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eeconfig_update_rgblight_default();
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rgblight_enable();
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#elif defined(RGB_MATRIX_ENABLE)
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eeconfig_update_rgb_matrix_default();
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#endif
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return false;
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#if defined(RGB_MATRIX_ENABLE) && defined(KEYBOARD_rgbkb_sol_rev2)
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case RGB_TOG:
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if (record->event.pressed) {
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rgb_matrix_increase_flags();
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}
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return false;
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#endif
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case RGB_MENU:
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#ifdef RGB_OLED_MENU
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if (record->event.pressed) {
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if (get_mods() & MOD_MASK_SHIFT) {
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rgb_encoder_state = (rgb_encoder_state - 1);
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if (rgb_encoder_state > 5) {
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rgb_encoder_state = 5;
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}
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} else {
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rgb_encoder_state = (rgb_encoder_state + 1) % 6;
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}
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#endif
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break;
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}
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#endif
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return false;
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}
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}
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return true;
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};
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// For RGBRST Keycode
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#if defined(RGB_MATRIX_ENABLE)
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void rgb_matrix_increase_flags(void)
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{
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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void rgb_matrix_decrease_flags(void)
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{
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switch (rgb_matrix_get_flags()) {
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case LED_FLAG_ALL: {
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rgb_matrix_set_flags(LED_FLAG_NONE);
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rgb_matrix_disable_noeeprom();
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}
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break;
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case LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER: {
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rgb_matrix_set_flags(LED_FLAG_ALL);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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case LED_FLAG_UNDERGLOW: {
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rgb_matrix_set_flags(LED_FLAG_KEYLIGHT | LED_FLAG_MODIFIER);
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rgb_matrix_set_color_all(0, 0, 0);
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}
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break;
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default: {
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rgb_matrix_set_flags(LED_FLAG_UNDERGLOW);
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rgb_matrix_enable_noeeprom();
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}
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break;
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}
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}
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#endif
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#ifdef RGB_OLED_MENU
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uint8_t rgb_encoder_state = 4;
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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typedef void (*rgb_matrix_f)(void);
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// hook point for 'led_test' keymap
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// 'default' keymap's led_test_init() is empty function, do nothing
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// 'led_test' keymap's led_test_init() force rgblight_mode_noeeprom(35);
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__attribute__ ((weak))
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void led_test_init(void) {}
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const rgb_matrix_f rgb_matrix_functions[6][2] = {
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{ rgb_matrix_increase_hue, rgb_matrix_decrease_hue },
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{ rgb_matrix_increase_sat, rgb_matrix_decrease_sat },
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{ rgb_matrix_increase_val, rgb_matrix_decrease_val },
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{ rgb_matrix_increase_speed, rgb_matrix_decrease_speed },
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{ rgb_matrix_step, rgb_matrix_step_reverse },
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{ rgb_matrix_increase_flags, rgb_matrix_decrease_flags }
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};
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#endif
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void matrix_scan_user(void) {
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led_test_init();
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iota_gfx_task(); // this is what updates the display continuously
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}
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#ifdef ENCODER_ENABLE
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void matrix_update(struct CharacterMatrix *dest,
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const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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static pin_t encoders_pad_a[] = ENCODERS_PAD_A;
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#define NUMBER_OF_ENCODERS (sizeof(encoders_pad_a)/sizeof(pin_t))
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const uint16_t PROGMEM encoders[][NUMBER_OF_ENCODERS * 2][2] = {
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[_QWERTY] = ENCODER_LAYOUT( \
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KC_VOLU, KC_VOLD,
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KC_VOLU, KC_VOLD
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),
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[_COLEMAK] = ENCODER_LAYOUT( \
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_______, _______,
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_______, _______
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),
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[_FN] = ENCODER_LAYOUT( \
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_______, _______,
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_______, _______
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),
|
||||
[_ADJ] = ENCODER_LAYOUT( \
|
||||
_______, _______,
|
||||
_______, _______
|
||||
)
|
||||
};
|
||||
|
||||
void encoder_update_user(uint8_t index, bool clockwise) {
|
||||
if (!is_keyboard_master())
|
||||
return;
|
||||
|
||||
#ifdef RGB_OLED_MENU
|
||||
if (index == RGB_OLED_MENU) {
|
||||
(*rgb_matrix_functions[rgb_encoder_state][clockwise])();
|
||||
} else
|
||||
#endif
|
||||
{
|
||||
uint8_t layer = biton32(layer_state);
|
||||
uint16_t keycode = encoders[layer][index][clockwise];
|
||||
while (keycode == KC_TRANSPARENT && layer > 0)
|
||||
{
|
||||
layer--;
|
||||
if ((layer_state & (1 << layer)) != 0)
|
||||
keycode = encoders[layer][index][clockwise];
|
||||
}
|
||||
if (keycode != KC_TRANSPARENT)
|
||||
tap_code16(keycode);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
//assign the right code to your layers for OLED display
|
||||
#define L_BASE 0
|
||||
#define L_FN (1<<_FN)
|
||||
#define L_ADJ (1<<_ADJ)
|
||||
// OLED Driver Logic
|
||||
#ifdef OLED_DRIVER_ENABLE
|
||||
oled_rotation_t oled_init_user(oled_rotation_t rotation) {
|
||||
if (is_keyboard_master())
|
||||
return OLED_ROTATION_270;
|
||||
return rotation;
|
||||
}
|
||||
|
||||
static void render_logo(struct CharacterMatrix *matrix) {
|
||||
|
||||
static char logo[]={
|
||||
static void render_logo(void) {
|
||||
static const char PROGMEM sol_logo[] = {
|
||||
0x80,0x81,0x82,0x83,0x84,0x85,0x86,0x87,0x88,0x89,0x8a,0x8b,0x8c,0x8d,0x8e,0x8f,0x90,0x91,0x92,0x93,0x94,
|
||||
0xa0,0xa1,0xa2,0xa3,0xa4,0xa5,0xa6,0xa7,0xa8,0xa9,0xaa,0xab,0xac,0xad,0xae,0xaf,0xb0,0xb1,0xb2,0xb3,0xb4,
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,
|
||||
0};
|
||||
matrix_write(matrix, logo);
|
||||
//matrix_write_P(&matrix, PSTR(" Split keyboard kit"));
|
||||
0xc0,0xc1,0xc2,0xc3,0xc4,0xc5,0xc6,0xc7,0xc8,0xc9,0xca,0xcb,0xcc,0xcd,0xce,0xcf,0xd0,0xd1,0xd2,0xd3,0xd4,0
|
||||
};
|
||||
oled_write_P(sol_logo, false);
|
||||
}
|
||||
|
||||
|
||||
|
||||
void render_status(struct CharacterMatrix *matrix) {
|
||||
|
||||
static void render_status(void) {
|
||||
// Render to mode icon
|
||||
static char logo[][2][3]={{{0x95,0x96,0},{0xb5,0xb6,0}},{{0x97,0x98,0},{0xb7,0xb8,0}}};
|
||||
if(keymap_config.swap_lalt_lgui==false){
|
||||
matrix_write(matrix, logo[0][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[0][1]);
|
||||
}else{
|
||||
matrix_write(matrix, logo[1][0]);
|
||||
matrix_write_P(matrix, PSTR("\n"));
|
||||
matrix_write(matrix, logo[1][1]);
|
||||
}
|
||||
static const char PROGMEM sol_icon[] = {
|
||||
0x9b,0x9c,0x9d,0x9e,0x9f,
|
||||
0xbb,0xbc,0xbd,0xbe,0xbf,
|
||||
0xdb,0xdc,0xdd,0xde,0xdf,0
|
||||
};
|
||||
oled_write_P(sol_icon, false);
|
||||
|
||||
// Define layers here, Have not worked out how to have text displayed for each layer. Copy down the number you see and add a case for it below
|
||||
char buf[40];
|
||||
snprintf(buf,sizeof(buf), "Undef-%ld", layer_state);
|
||||
matrix_write_P(matrix, PSTR("\nLayer: "));
|
||||
switch (layer_state) {
|
||||
case L_BASE:
|
||||
matrix_write_P(matrix, PSTR("Default"));
|
||||
break;
|
||||
/* case L_FN:
|
||||
matrix_write_P(matrix, PSTR("FN"));
|
||||
break; */
|
||||
case L_ADJ:
|
||||
/* case L_ADJ_TRI: */
|
||||
matrix_write_P(matrix, PSTR("ADJ"));
|
||||
break;
|
||||
default:
|
||||
matrix_write(matrix, buf);
|
||||
}
|
||||
// Define layers here
|
||||
oled_write_P(PSTR(" Layer-----"), false);
|
||||
uint8_t layer = layer_state ? biton(layer_state) : biton32(default_layer_state);
|
||||
switch (layer) {
|
||||
case _DVORAK:
|
||||
oled_write_P(PSTR("DVRAK"), false);
|
||||
break;
|
||||
case _DESTINY:
|
||||
oled_write_P(PSTR("DSTNY"), false);
|
||||
break;
|
||||
case _QWERTY:
|
||||
oled_write_P(PSTR("QWRTY"), false);
|
||||
break;
|
||||
case _COLEMAK:
|
||||
oled_write_P(PSTR("COLMK"), false);
|
||||
break;
|
||||
case _LOWER:
|
||||
oled_write_P(PSTR("LOWER"), false);
|
||||
break;
|
||||
case _RAISE:
|
||||
oled_write_P(PSTR("RAISE"), false);
|
||||
break;
|
||||
case _ADJUST:
|
||||
oled_write_P(PSTR("ADJST"), false);
|
||||
break;
|
||||
default:
|
||||
oled_write_P(PSTR("UNDEF"), false);
|
||||
}
|
||||
|
||||
// Host Keyboard LED Status
|
||||
char led[40];
|
||||
snprintf(led, sizeof(led), "\n%s %s %s",
|
||||
(IS_HOST_LED_ON(USB_LED_NUM_LOCK)) ? "NUMLOCK" : " ",
|
||||
(IS_HOST_LED_ON(USB_LED_CAPS_LOCK)) ? "CAPS" : " ",
|
||||
(IS_HOST_LED_ON(USB_LED_SCROLL_LOCK)) ? "SCLK" : " ");
|
||||
matrix_write(matrix, led);
|
||||
uint8_t led_state = host_keyboard_leds();
|
||||
oled_write_P(PSTR("-----"), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_NUM_LOCK) ? PSTR("NUMLK") : PSTR(" "), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_CAPS_LOCK) ? PSTR("CAPLK") : PSTR(" "), false);
|
||||
oled_write_P(IS_LED_ON(led_state, USB_LED_SCROLL_LOCK) ? PSTR("SCRLK") : PSTR(" "), false);
|
||||
|
||||
#ifdef RGB_OLED_MENU
|
||||
static char buffer[31] = { 0 };
|
||||
snprintf(buffer, sizeof(buffer), "h%3d s%3d v%3d s%3d m%3d e%3d ", rgb_matrix_config.hsv.h, rgb_matrix_config.hsv.s, rgb_matrix_config.hsv.v, rgb_matrix_config.speed, rgb_matrix_config.mode, rgb_matrix_get_flags());
|
||||
buffer[4 + rgb_encoder_state * 5] = '<';
|
||||
|
||||
oled_write_P(PSTR("-----"), false);
|
||||
oled_write(buffer, false);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
||||
void iota_gfx_task_user(void) {
|
||||
struct CharacterMatrix matrix;
|
||||
|
||||
#if DEBUG_TO_SCREEN
|
||||
if (debug_enable) {
|
||||
return;
|
||||
void oled_task_user(void) {
|
||||
if (is_keyboard_master()) {
|
||||
render_status();
|
||||
} else {
|
||||
render_logo();
|
||||
oled_scroll_left();
|
||||
}
|
||||
#endif
|
||||
|
||||
matrix_clear(&matrix);
|
||||
if(is_master){
|
||||
render_status(&matrix);
|
||||
}else{
|
||||
render_logo(&matrix);
|
||||
}
|
||||
matrix_update(&display, &matrix);
|
||||
}
|
||||
|
||||
#endif
|
||||
#endif
|
@ -20,8 +20,11 @@ SWAP_HANDS_ENABLE = no # Enable one-hand typing
|
||||
ENCODER_ENABLE_CUSTOM = no # Enable rotary encoder
|
||||
AUDIO_ENABLE = no
|
||||
|
||||
OLED_ENABLE = yes # OLED_ENABLE
|
||||
OLED_ENABLE = no # OLED_ENABLE
|
||||
IOS_DEVICE_ENABLE = no # Limit max brightness to connect to IOS device (iPad,iPhone)
|
||||
DEFAULT_FOLDER = rgbkb/sol/rev1
|
||||
ENCODER_ENABLE = no
|
||||
OLED_DRIVER_ENABLE = yes
|
||||
|
||||
# Do not edit past here
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user