[Keyboard] Fix keymaps for clueboard 66_hotswap (#13694)
* [Keyboard] Fix default keymap for clueboard proto * Fix keymaps, because they're not actually revision compatible * Add copyright headers
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/* Copyright 2017 Zach White <skullydazed@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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/* Copyright 2017 Zach White <skullydazed@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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/* Copyright 2017 Zach White <skullydazed@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT_66_ansi(
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KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
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KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_RSFT, KC_UP, \
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KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT_66_ansi(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
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_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, KC_PGUP, \
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_______,_______,_______, _______, _______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT_66_ansi(
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BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, RGB_TOG, RGB_VAI, \
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_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
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_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
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_______,_______,_______, RGB_MOD, _______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
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};
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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
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# Basic Clueboard 66% Hotswap Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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the key in the upper left, which sends Escape normally, but Grave when any of
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the Ctrl, Alt, or GUI modifiers are held down.
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This uses `LAYOUT_66_ansi`, which is compatable with the `66_ansi` community
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layout.
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/* Copyright 2017 Zach White <skullydazed@gmail.com>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include QMK_KEYBOARD_H
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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#define _BL 0
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#define _FL 1
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#define _CL 2
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enum custom_keycodes {
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S_BSKTC = SAFE_RANGE,
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S_ODEJY,
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S_RCKBY,
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S_DOEDR,
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S_SCALE,
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S_ONEUP,
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S_COIN,
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S_SONIC,
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S_ZELDA
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};
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#ifdef AUDIO_ENABLE
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float song_basketcase[][2] = SONG(BASKET_CASE);
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float song_ode_to_joy[][2] = SONG(ODE_TO_JOY);
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float song_rock_a_bye_baby[][2] = SONG(ROCK_A_BYE_BABY);
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float song_doe_a_deer[][2] = SONG(DOE_A_DEER);
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float song_scale[][2] = SONG(MUSIC_SCALE_SOUND);
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float song_coin[][2] = SONG(COIN_SOUND);
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float song_one_up[][2] = SONG(ONE_UP_SOUND);
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float song_sonic_ring[][2] = SONG(SONIC_RING);
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float song_zelda_puzzle[][2] = SONG(ZELDA_PUZZLE);
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#endif
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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/* Keymap _BL: Base Layer (Default Layer)
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*/
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[_BL] = LAYOUT(
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KC_GESC,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSPC, KC_PGUP, \
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC,KC_RBRC,KC_BSLS, KC_PGDN, \
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KC_CAPS,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_QUOT, KC_ENT, \
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KC_LSFT, KC_NUHS,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH, KC_NUBS,KC_RSFT, KC_UP, \
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KC_LCTL,KC_LGUI,KC_LALT, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,MO(_FL),KC_RCTL,KC_LEFT,KC_DOWN,KC_RGHT),
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/* Keymap _FL: Function Layer
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*/
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[_FL] = LAYOUT(
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KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL, KC_VOLU, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,KC_MPRV,KC_MPLY,KC_MNXT,_______,KC_MUTE, KC_VOLD, \
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_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______, KC_PGUP, \
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_______,_______,_______, _______,_______, _______,_______,MO(_FL),_______,KC_HOME,KC_PGDN,KC_END),
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/* Keymap _CL: Control layer
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*/
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[_CL] = LAYOUT(
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BL_STEP,S_ONEUP,S_SCALE,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, BL_TOGG, BL_INC, \
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_______,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, BL_DEC, \
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_______,_______,MO(_CL),_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_SAI, \
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_______,_______,_______, BL_BRTG,BL_BRTG, _______,_______,MO(_FL),_______,RGB_HUD,RGB_SAD,RGB_HUI),
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};
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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switch (keycode) {
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#ifdef AUDIO_ENABLE
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case S_BSKTC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_basketcase);
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}
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return false;
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case S_ODEJY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_ode_to_joy);
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}
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return false;
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case S_RCKBY:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_rock_a_bye_baby);
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}
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return false;
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case S_DOEDR:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_doe_a_deer);
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}
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return false;
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case S_SCALE:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_scale);
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}
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return false;
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case S_ONEUP:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_one_up);
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}
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return false;
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case S_COIN:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_coin);
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}
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return false;
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case S_SONIC:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_sonic_ring);
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}
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return false;
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case S_ZELDA:
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if (record->event.pressed) {
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stop_all_notes();
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PLAY_SONG(song_zelda_puzzle);
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}
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return false;
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#endif
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}
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return true;
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}
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![Clueboard Layout Image](http://i.imgur.com/7Capi8W.png)
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# Default Clueboard 66% Hotswap Layout
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This is the default layout that comes flashed on every Clueboard. For the most
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part it's a straightforward and easy to follow layout. The only unusual key is
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the key in the upper left, which sends Escape normally, but Grave when any of
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the Ctrl, Alt, or GUI modifiers are held down.
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