[Keymap] my keymap for the crkbd and update my iris keymap readme (#4788)
* adding my keymap primarily to iris * adding my crkbd keymap and update my iris keymap readme with an extra pic * incorporting @drashna's suggestions
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keyboards/crkbd/keymaps/omgvee/config.h
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keyboards/crkbd/keymaps/omgvee/config.h
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/*
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This is the c configuration file for the keymap
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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Copyright 2015 Jack Humbert
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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//#define USE_MATRIX_I2C
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/* Select hand configuration */
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#define MASTER_LEFT
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// #define MASTER_RIGHT
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// #define EE_HANDS
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#define SSD1306OLED
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#define USE_SERIAL_PD2
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#define TAPPING_FORCE_HOLD
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#define TAPPING_TERM 100
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#undef RGBLED_NUM
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 27
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#define RGBLIGHT_LIMIT_VAL 120
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#define RGBLIGHT_HUE_STEP 10
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#define RGBLIGHT_SAT_STEP 17
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#define RGBLIGHT_VAL_STEP 17
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#define BACKLIGHT_LEVELS 10
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239
keyboards/crkbd/keymaps/omgvee/keymap.c
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keyboards/crkbd/keymaps/omgvee/keymap.c
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#include QMK_KEYBOARD_H
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#include "bootloader.h"
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#ifdef PROTOCOL_LUFA
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#include "lufa.h"
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#include "split_util.h"
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#endif
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#ifdef SSD1306OLED
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#include "ssd1306.h"
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#endif
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extern keymap_config_t keymap_config;
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#ifdef RGBLIGHT_ENABLE
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//Following line allows macro to read current RGB settings
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extern rgblight_config_t rgblight_config;
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#endif
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extern uint8_t is_master;
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// Each layer gets a name for readability, which is then used in the keymap matrix below.
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// The underscores don't mean anything - you can have a layer called STUFF or any other name.
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// Layer names don't all need to be of the same length, obviously, and you can also skip them
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// entirely and just use numbers.
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#define _QWERTY 0
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#define _LOWER 3
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#define _RAISE 4
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#define _ADJUST 16
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enum custom_keycodes {
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QWERTY = SAFE_RANGE,
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LOWER,
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RAISE,
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ADJUST,
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BACKLIT,
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RGBRST
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};
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enum macro_keycodes {
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KC_SAMPLEMACRO,
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};
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#define KC______ KC_TRNS
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#define KC_XXXXX KC_NO
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#define KC_LOWER LOWER
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#define KC_RAISE RAISE
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#define KC_RST RESET
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#define KC_LRST RGBRST
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#define KC_LTOG RGB_TOG
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#define KC_LHUI RGB_HUI
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#define KC_LHUD RGB_HUD
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#define KC_LSAI RGB_SAI
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#define KC_LSAD RGB_SAD
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#define KC_LVAI RGB_VAI
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#define KC_LVAD RGB_VAD
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#define KC_LMOD RGB_MOD
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#define KC_SFCPS SFT_T(KC_CAPS)
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#define KC_CTLTB CTL_T(KC_TAB)
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#define KC_GUIEI GUI_T(KC_LANG2)
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#define KC_ALTKN ALT_T(KC_LANG1)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_QWERTY] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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ESC, Q, W, E, R, T, Y, U, I, O, P, BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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SFCPS, A, S, D, F, G, H, J, K, L, SCLN, QUOT,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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CTLTB, Z, X, C, V, B, N, M, COMM, DOT, SLSH, RSFT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
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//`--------------------' `--------------------'
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),
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[_LOWER] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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SFCPS, F1, F2, F3, F4, F5, F6, F7, F8, F9, F10, ENT,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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CTLTB, F11, F12, F13, F14, F15, F16, F17, F18, F19, F20, RSFT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
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//`--------------------' `--------------------'
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),
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[_RAISE] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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TAB, EXLM, AT, HASH, DLR, PERC, CIRC, AMPR, ASTR, LPRN, RPRN, BSPC,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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SFCPS, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, MINS, EQL, LCBR, RCBR, PIPE, BSLS,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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CTLTB, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, UNDS, PLUS, LBRC, RBRC, SLSH, RSFT,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
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//`--------------------' `--------------------'
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),
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[_ADJUST] = LAYOUT_kc( \
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//,-----------------------------------------. ,-----------------------------------------.
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RST, LRST, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX, XXXXX,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LTOG, LHUI, LSAI, LVAI, XXXXX, XXXXX, LEFT, DOWN, UP, RIGHT, XXXXX, XXXXX,\
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//|------+------+------+------+------+------| |------+------+------+------+------+------|
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LMOD, LHUD, LSAD, LVAD, XXXXX, XXXXX, BRID, BRIU, VOLD, VOLU, MUTE, XXXXX,\
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//|------+------+------+------+------+------+------| |------+------+------+------+------+------+------|
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GUIEI, LOWER, ENT, SPC, RAISE, ALTKN \
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//`--------------------' `--------------------'
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)
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};
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int RGB_current_mode;
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// Setting ADJUST layer RGB back to default
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void update_tri_layer_RGB(uint8_t layer1, uint8_t layer2, uint8_t layer3) {
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if (IS_LAYER_ON(layer1) && IS_LAYER_ON(layer2)) {
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layer_on(layer3);
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} else {
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layer_off(layer3);
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}
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}
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void matrix_init_user(void) {
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#ifdef RGBLIGHT_ENABLE
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RGB_current_mode = rgblight_config.mode;
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#endif
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//SSD1306 OLED init, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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iota_gfx_init(!has_usb()); // turns on the display
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#endif
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}
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//SSD1306 OLED update loop, make sure to add #define SSD1306OLED in config.h
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#ifdef SSD1306OLED
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// When add source files to SRC in rules.mk, you can use functions.
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const char *read_layer_state(void);
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const char *read_logo(void);
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void set_keylog(uint16_t keycode, keyrecord_t *record);
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const char *read_keylog(void);
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const char *read_keylogs(void);
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// const char *read_mode_icon(bool swap);
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// const char *read_host_led_state(void);
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// void set_timelog(void);
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// const char *read_timelog(void);
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void matrix_scan_user(void) {
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iota_gfx_task();
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}
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void matrix_render_user(struct CharacterMatrix *matrix) {
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if (is_master) {
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// If you want to change the display of OLED, you need to change here
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matrix_write_ln(matrix, read_layer_state());
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matrix_write_ln(matrix, read_keylog());
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matrix_write_ln(matrix, read_keylogs());
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//matrix_write_ln(matrix, read_mode_icon(keymap_config.swap_lalt_lgui));
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//matrix_write_ln(matrix, read_host_led_state());
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//matrix_write_ln(matrix, read_timelog());
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} else {
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matrix_write(matrix, read_logo());
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}
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}
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void matrix_update(struct CharacterMatrix *dest, const struct CharacterMatrix *source) {
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if (memcmp(dest->display, source->display, sizeof(dest->display))) {
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memcpy(dest->display, source->display, sizeof(dest->display));
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dest->dirty = true;
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}
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}
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void iota_gfx_task_user(void) {
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struct CharacterMatrix matrix;
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matrix_clear(&matrix);
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matrix_render_user(&matrix);
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matrix_update(&display, &matrix);
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}
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#endif//SSD1306OLED
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bool process_record_user(uint16_t keycode, keyrecord_t *record) {
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if (record->event.pressed) {
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#ifdef SSD1306OLED
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set_keylog(keycode, record);
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#endif
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// set_timelog();
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}
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switch (keycode) {
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case LOWER:
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if (record->event.pressed) {
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layer_on(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_LOWER);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case RAISE:
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if (record->event.pressed) {
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layer_on(_RAISE);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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} else {
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layer_off(_RAISE);
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update_tri_layer_RGB(_LOWER, _RAISE, _ADJUST);
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}
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return false;
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break;
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case ADJUST:
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if (record->event.pressed) {
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layer_on(_ADJUST);
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} else {
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layer_off(_ADJUST);
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}
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return false;
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break;
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case RGB_MOD:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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rgblight_mode(RGB_current_mode);
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rgblight_step();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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return false;
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break;
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case RGBRST:
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#ifdef RGBLIGHT_ENABLE
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if (record->event.pressed) {
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eeconfig_update_rgblight_default();
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rgblight_enable();
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RGB_current_mode = rgblight_config.mode;
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}
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#endif
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break;
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}
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return true;
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}
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15
keyboards/crkbd/keymaps/omgvee/readme.md
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keyboards/crkbd/keymaps/omgvee/readme.md
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# Reade.md for what I want from my HeliDox(CRKBD) layout
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======================================================
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![My beloved HeliDox keeb](https://imgur.com/a/t5m6rmW)
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- media keys and media controls
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- in-switch LED intensity controls (+/-)
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- underglow RGB hue/color controls
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- underglow RGB intensity controls
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- familiar key arrangement with Enter and symbols on the usual keys (to the right hand side)
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- navigation keys should be the vim ones really;
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- arrow keys on one layer(most likely on the ADJUST one)
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See keymap.c for layouts
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31
keyboards/crkbd/keymaps/omgvee/rules.mk
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keyboards/crkbd/keymaps/omgvee/rules.mk
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# Build Options
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# change to "no" to disable the options, or define them in the Makefile in
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# the appropriate keymap folder that will get included automatically
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#
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BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = no # Audio control and System control(+450)
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CONSOLE_ENABLE = no # Console for debug(+400)
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COMMAND_ENABLE = no # Commands for debug and configuration
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NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no # Audio output on port C6
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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RGBLIGHT_ENABLE = yes # Enable WS2812 RGB underlight.
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SWAP_HANDS_ENABLE = no # Enable one-hand typing
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
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# If you want to change the display of OLED, you need to change here
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SRC += ./lib/glcdfont.c \
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./lib/rgb_state_reader.c \
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./lib/layer_state_reader.c \
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./lib/logo_reader.c \
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./lib/keylogger.c \
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# ./lib/mode_icon_reader.c \
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# ./lib/host_led_state_reader.c \
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# ./lib/timelogger.c \
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@ -4,6 +4,10 @@
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![My beloved IRIS keeb](https://i.imgur.com/wgsb37e.jpg)
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![My beloved choc IRIS keeb](https://imgur.com/a/NDXqLGb)
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=======
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- mouse keys
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- media keys and media controls
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- in-switch LED intensity controls (+/-)
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@ -14,4 +18,6 @@
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- also have alternates on the same layer, in the form of AWSD, as well as HJKL (keep in mind the order is Left, Up, Down, Right)
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- arrow keys on one layer, however with another modifier key, they become left=home, right=end, up=page up, down=page Down
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See keymap.c for layouts
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See keymap.c for layouts
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