Add Teensy2 Atreus support
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keyboard/atreus/Makefile
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keyboard/atreus/Makefile
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#----------------------------------------------------------------------------
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# On command line:
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#
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# make all = Make software.
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#
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# make clean = Clean out built project files.
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#
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# make coff = Convert ELF to AVR COFF.
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#
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# make extcoff = Convert ELF to AVR Extended COFF.
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#
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# make program = Download the hex file to the device.
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# Please customize your programmer settings(PROGRAM_CMD)
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#
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# make teensy = Download the hex file to the device, using teensy_loader_cli.
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# (must have teensy_loader_cli installed).
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#
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# make dfu = Download the hex file to the device, using dfu-programmer (must
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# have dfu-programmer installed).
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#
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# make flip = Download the hex file to the device, using Atmel FLIP (must
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# have Atmel FLIP installed).
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#
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# make dfu-ee = Download the eeprom file to the device, using dfu-programmer
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# (must have dfu-programmer installed).
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#
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# make flip-ee = Download the eeprom file to the device, using Atmel FLIP
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# (must have Atmel FLIP installed).
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#
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# make debug = Start either simulavr or avarice as specified for debugging,
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# with avr-gdb or avr-insight as the front end for debugging.
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#
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# make filename.s = Just compile filename.c into the assembler code only.
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#
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# make filename.i = Create a preprocessed source file for use in submitting
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# bug reports to the GCC project.
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#
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# To rebuild project do "make clean" then "make all".
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#----------------------------------------------------------------------------
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# Target file name (without extension).
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TARGET = atreus
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# Directory common source filess exist
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TOP_DIR = ../..
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TMK_DIR = ../../tmk_core
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# Directory keyboard dependent files exist
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TARGET_DIR = .
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# # project specific files
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SRC = atreus.c
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ifdef KEYMAP
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SRC := keymaps/keymap_$(KEYMAP).c $(SRC)
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else
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SRC := keymaps/keymap_default.c $(SRC)
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endif
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CONFIG_H = config.h
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# MCU name
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#MCU = at90usb1287
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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# Boot Section Size in *bytes*
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# Teensy halfKay 512
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# Teensy++ halfKay 1024
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# Atmel DFU loader 4096
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# LUFA bootloader 4096
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# USBaspLoader 2048
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OPT_DEFS += -DBOOTLOADER_SIZE=4096
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# Build Options
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# comment out to disable the options.
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#
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#BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
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#MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
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#EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
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# SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
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NKRO_ENABLE = yes # USB Nkey Rollover - not yet supported in LUFA
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# BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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# MIDI_ENABLE = YES # MIDI controls
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UNICODE_ENABLE = YES # Unicode
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# BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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# Optimize size but this may cause error "relocation truncated to fit"
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#EXTRALDFLAGS = -Wl,--relax
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# Search Path
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VPATH += $(TARGET_DIR)
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VPATH += $(TOP_DIR)
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VPATH += $(TMK_DIR)
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include $(TOP_DIR)/quantum/quantum.mk
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180
keyboard/atreus/README.md
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keyboard/atreus/README.md
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atreus keyboard firmware
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======================
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## Quantum MK Firmware
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You have access to a bunch of goodies! Check out the Makefile to enable/disable some of the features. Uncomment the `#` to enable them. Setting them to `no` does nothing and will only confuse future you.
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BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
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MIDI_ENABLE = yes # MIDI controls
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# UNICODE_ENABLE = yes # Unicode support - this is commented out, just as an example. You have to use #, not //
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BLUETOOTH_ENABLE = yes # Enable Bluetooth with the Adafruit EZ-Key HID
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## Quick aliases to common actions
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Your keymap can include shortcuts to common operations (called "function actions" in tmk).
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### Switching and toggling layers
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`MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer. When you apply this to a key, that same key must be set as `KC_TRNS` on the destination layer. Otherwise, you won't make it back to the original layer when you release the key (and you'll get a keycode sent). You can only switch to layers *above* your current layer. If you're on layer 0 and you use `MO(1)`, that will switch to layer 1 just fine. But if you include `MO(3)` on layer 5, that won't do anything for you -- because layer 3 is lower than layer 5 on the stack.
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`LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped. Like `MO()`, this only works upwards in the layer stack (`layer` must be higher than the current layer).
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`TG(layer)` - toggles a layer on or off. As with `MO()`, you should set this key as `KC_TRNS` in the destination layer so that tapping it again actually toggles back to the original layer. Only works upwards in the layer stack.
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### Fun with modifier keys
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* `LSFT(kc)` - applies left Shift to *kc* (keycode) - `S(kc)` is an alias
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* `RSFT(kc)` - applies right Shift to *kc*
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* `LCTL(kc)` - applies left Control to *kc*
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* `RCTL(kc)` - applies right Control to *kc*
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* `LALT(kc)` - applies left Alt to *kc*
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* `RALT(kc)` - applies right Alt to *kc*
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* `LGUI(kc)` - applies left GUI (command/win) to *kc*
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* `RGUI(kc)` - applies right GUI (command/win) to *kc*
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You can also chain these, like this:
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LALT(LCTL(KC_DEL)) -- this makes a key that sends Alt, Control, and Delete in a single keypress.
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The following shortcuts automatically add `LSFT()` to keycodes to get commonly used symbols. Their long names are also available and documented in `/quantum/keymap_common.h`.
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KC_TILD ~
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KC_EXLM !
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KC_AT @
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KC_HASH #
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KC_DLR $
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KC_PERC %
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KC_CIRC ^
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KC_AMPR &
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KC_ASTR *
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KC_LPRN (
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KC_RPRN )
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KC_UNDS _
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KC_PLUS +
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KC_LCBR {
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KC_RCBR }
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KC_PIPE |
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KC_COLN :
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`MT(mod, kc)` - is *mod* (modifier key - MOD_LCTL, MOD_LSFT) when held, and *kc* when tapped. In other words, you can have a key that sends Esc (or the letter O or whatever) when you tap it, but works as a Control key or a Shift key when you hold it down.
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These are the values you can use for the `mod` in `MT()` (right-hand modifiers are not available):
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* MOD_LCTL
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* MOD_LSFT
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* MOD_LALT
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* MOD_LGUI
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These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
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We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
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* `CTL_T(kc)` - is LCTL when held and *kc* when tapped
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* `SFT_T(kc)` - is LSFT when held and *kc* when tapped
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* `ALT_T(kc)` - is LALT when held and *kc* when tapped
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* `GUI_T(kc)` - is LGUI when held and *kc* when tapped
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* `ALL_T(kc)` - is Hyper (all mods) when held and *kc* when tapped. To read more about what you can do with a Hyper key, see [this blog post by Brett Terpstra](http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/)
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### Temporarily setting the default layer
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`DF(layer)` - sets default layer to *layer*. The default layer is the one at the "bottom" of the layer stack - the ultimate fallback layer. This currently does not persist over power loss. When you plug the keyboard back in, layer 0 will always be the default. It is theoretically possible to work around that, but that's not what `DF` does.
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### Remember: These are just aliases
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These functions work the same way that their `ACTION_*` functions do - they're just quick aliases. To dig into all of the tmk ACTION_* functions, please see the [TMK documentation](https://github.com/jackhumbert/qmk_firmware/blob/master/tmk_core/doc/keymap.md#2-action).
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Instead of using `FNx` when defining `ACTION_*` functions, you can use `F(x)` - the benefit here is being able to use more than 32 function actions (up to 4096), if you happen to need them.
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## Macro shortcuts: Send a whole string when pressing just one key
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Instead of using the `ACTION_MACRO` function, you can simply use `M(n)` to access macro *n* - *n* will get passed into the `action_get_macro` as the `id`, and you can use a switch statement to trigger it. This gets called on the keydown and keyup, so you'll need to use an if statement testing `record->event.pressed` (see keymap_default.c).
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```c
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) // this is the function signature -- just copy/paste it into your keymap file as it is.
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{
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switch(id) {
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case 0: // this would trigger when you hit a key mapped as M(0)
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if (record->event.pressed) {
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return MACRO( I(255), T(H), T(E), T(L), T(L), W(255), T(O), END ); // this sends the string 'hello' when the macro executes
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}
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break;
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}
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return MACRO_NONE;
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};
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```
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A macro can include the following commands:
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* I() change interval of stroke in milliseconds.
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* D() press key.
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* U() release key.
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* T() type key(press and release).
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* W() wait (milliseconds).
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* END end mark.
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So above you can see the stroke interval changed to 255ms between each keystroke, then a bunch of keys being typed, waits a while, then the macro ends.
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Note: Using macros to have your keyboard send passwords for you is a bad idea.
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### Additional keycode aliases for software-implemented layouts (Colemak, Dvorak, etc)
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Everything is assuming you're in Qwerty (in software) by default, but there is built-in support for using a Colemak or Dvorak layout by including this at the top of your keymap:
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#include "keymap_<layout>.h"
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Where <layout> is "colemak" or "dvorak". After including this line, you will get access to:
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* `CM_*` for all of the Colemak-equivalent characters
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* `DV_*` for all of the Dvorak-equivalent characters
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These implementations assume you're using Colemak or Dvorak on your OS, not on your keyboard - this is referred to as a software-implemented layout. If your computer is in Qwerty and your keymap is in Colemak or Dvorak, this is referred to as a firmware-implemented layout, and you won't need these features.
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To give an example, if you're using software-implemented Colemak, and want to get an `F`, you would use `CM_F` - `KC_F` under these same circumstances would result in `T`.
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## Additional language support
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In `quantum/keymap_extras/`, you'll see various language files - these work the same way as the alternative layout ones do. Most are defined by their two letter country/language code followed by an underscore and a 4-letter abbreviation of its name. `FR_UGRV` which will result in a `ù` when using a software-implemented AZERTY layout. It's currently difficult to send such characters in just the firmware (but it's being worked on - see Unicode support).
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## Unicode support
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You can currently send 4 hex digits with your OS-specific modifier key (RALT for OSX with the "Unicode Hex Input" layout) - this is currently limited to supporting one OS at a time, and requires a recompile for switching. 8 digit hex codes are being worked on. The keycode function is `UC(n)`, where *n* is a 4 digit hexidecimal. Enable from the Makefile.
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## Other firmware shortcut keycodes
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* `RESET` - puts the MCU in DFU mode for flashing new firmware (with `make dfu`)
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* `DEBUG` - the firmware into debug mode - you'll need hid_listen to see things
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* `BL_ON` - turns the backlight on
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* `BL_OFF` - turns the backlight off
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* `BL_<n>` - sets the backlight to level *n*
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* `BL_INC` - increments the backlight level by one
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* `BL_DEC` - decrements the backlight level by one
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* `BL_TOGG` - toggles the backlight
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* `BL_STEP` - steps through the backlight levels
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Enable the backlight from the Makefile.
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## MIDI functionalty
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This is still a WIP, but check out `quantum/keymap_midi.c` to see what's happening. Enable from the Makefile.
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## Bluetooth functionality
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This requires [some hardware changes](https://www.reddit.com/r/MechanicalKeyboards/comments/3psx0q/the_planck_keyboard_with_bluetooth_guide_and/?ref=search_posts), but can be enabled via the Makefile. The firmware will still output characters via USB, so be aware of this when charging via a computer. It would make sense to have a switch on the Bluefruit to turn it off at will.
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## Building
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Download or clone the whole firmware and navigate to the keyboard/planck folder. Once your dev env is setup, you'll be able to type `make` to generate your .hex - you can then use `make dfu` to program your PCB once you hit the reset button.
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Depending on which keymap you would like to use, you will have to compile slightly differently.
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### Default
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To build with the default keymap, simply run `make`.
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### Other Keymaps
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Several version of keymap are available in advance but you are recommended to define your favorite layout yourself. To define your own keymap create file named `keymap_<name>.c` and see keymap document (you can find in top README.md) and existent keymap files.
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To build the firmware binary hex file with a keymap just do `make` with `KEYMAP` option like:
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```
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$ make KEYMAP=[default|jack|<name>]
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```
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Keymaps follow the format **__keymap\_\<name\>.c__** and are stored in the `keymaps` folder.
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29
keyboard/atreus/atreus.c
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29
keyboard/atreus/atreus.c
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#include "atreus.h"
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__attribute__ ((weak))
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void * matrix_init_user(void) {
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// leave these blank
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};
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__attribute__ ((weak))
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void * matrix_scan_user(void) {
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// leave these blank
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};
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void * matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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if (matrix_init_user) {
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(*matrix_init_user)();
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}
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};
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void * matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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if (matrix_scan_user) {
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(*matrix_scan_user)();
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}
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};
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29
keyboard/atreus/atreus.h
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keyboard/atreus/atreus.h
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#ifndef ATREUS_H
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#define ATREUS_H
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#include "matrix.h"
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#include "keymap_common.h"
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#include "backlight.h"
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#include <stddef.h>
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// This a shortcut to help you visually see your layout.
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// The following is an example using the Planck MIT layout
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// The first section contains all of the arguements
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// The second converts the arguments into a two-dimensional array
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#define KEYMAP( \
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k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, \
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k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, \
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k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, \
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k30, k31, k32, k33, k34, k35, k37, k38, k39, k3a, k3b \
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) \
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{ \
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{ k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b }, \
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{ k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b }, \
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{ k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b }, \
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{ k30, k31, k32, k33, k34, k35, k35, k37, k38, k39, k3a, k3b } \
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}
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void * matrix_init_user(void);
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void * matrix_scan_user(void);
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#endif
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82
keyboard/atreus/config.h
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keyboard/atreus/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
*/
|
||||
|
||||
#ifndef CONFIG_H
|
||||
#define CONFIG_H
|
||||
|
||||
#include "config_common.h"
|
||||
|
||||
/* USB Device descriptor parameter */
|
||||
|
||||
#define VENDOR_ID 0xFEED
|
||||
#define PRODUCT_ID 0x6060
|
||||
#define DEVICE_VER 0x0001
|
||||
#define MANUFACTURER Technomancy
|
||||
#define PRODUCT Atreus
|
||||
#define DESCRIPTION q.m.k. keyboard firmware for Atreus
|
||||
|
||||
/* key matrix size */
|
||||
#define MATRIX_ROWS 4
|
||||
#define MATRIX_COLS 11
|
||||
|
||||
// Planck PCB default pin-out
|
||||
// Change this to how you wired your keyboard
|
||||
// COLS: Left to right, ROWS: Top to bottom
|
||||
#define COLS (int []){ F6, F5, F4, B7, B6, B5, B4, B3, B2, B1, B0}
|
||||
#define ROWS (int []){ D0, D1, D2, D3 }
|
||||
|
||||
/* COL2ROW or ROW2COL */
|
||||
#define DIODE_DIRECTION COL2ROW
|
||||
|
||||
/* define if matrix has ghost */
|
||||
//#define MATRIX_HAS_GHOST
|
||||
|
||||
/* number of backlight levels */
|
||||
//#define BACKLIGHT_LEVELS 3
|
||||
|
||||
/* Set 0 if debouncing isn't needed */
|
||||
#define DEBOUNCE 5
|
||||
|
||||
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
|
||||
#define LOCKING_SUPPORT_ENABLE
|
||||
/* Locking resynchronize hack */
|
||||
#define LOCKING_RESYNC_ENABLE
|
||||
|
||||
/* key combination for command */
|
||||
#define IS_COMMAND() ( \
|
||||
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
|
||||
)
|
||||
|
||||
/*
|
||||
* Feature disable options
|
||||
* These options are also useful to firmware size reduction.
|
||||
*/
|
||||
|
||||
/* disable debug print */
|
||||
//#define NO_DEBUG
|
||||
|
||||
/* disable print */
|
||||
//#define NO_PRINT
|
||||
|
||||
/* disable action features */
|
||||
//#define NO_ACTION_LAYER
|
||||
//#define NO_ACTION_TAPPING
|
||||
//#define NO_ACTION_ONESHOT
|
||||
//#define NO_ACTION_MACRO
|
||||
//#define NO_ACTION_FUNCTION
|
||||
|
||||
#endif
|
51
keyboard/atreus/keymaps/keymap_default.c
Normal file
51
keyboard/atreus/keymaps/keymap_default.c
Normal file
@ -0,0 +1,51 @@
|
||||
// this is the style you want to emulate.
|
||||
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
|
||||
|
||||
#include "atreus.h"
|
||||
|
||||
// Each layer gets a name for readability, which is then used in the keymap matrix below.
|
||||
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
|
||||
// Layer names don't all need to be of the same length, obviously, and you can also skip them
|
||||
// entirely and just use numbers.
|
||||
#define _QW 0
|
||||
#define _RS 1
|
||||
#define _LW 2
|
||||
|
||||
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
|
||||
[_QW] = { /* Qwerty */
|
||||
{KC_Q, KC_W, KC_E, KC_R, KC_T, KC_TRNS, KC_Y, KC_U, KC_I, KC_O, KC_P },
|
||||
{KC_A, KC_S, KC_D, KC_F, KC_G, KC_TRNS, KC_H, KC_J, KC_K, KC_L, KC_SCLN },
|
||||
{KC_Z, KC_X, KC_C, KC_V, KC_B, KC_LALT, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH },
|
||||
{KC_ESC, KC_TAB, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, MO(_RS), KC_MINS, KC_QUOT, KC_ENT }
|
||||
},
|
||||
[_RS] = { /* [> RAISE <] */
|
||||
{KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS, KC_PGUP, KC_7, KC_8, KC_9, KC_ASTR},
|
||||
{KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRV, KC_TRNS, KC_PGDN, KC_4, KC_5, KC_6, KC_PLUS},
|
||||
{KC_PERC, KC_CIRC, KC_LBRC, KC_RBRC, KC_TILD, KC_LALT, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS},
|
||||
{TG(_LW), KC_INS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, KC_TRNS, KC_DOT, KC_0, KC_EQL}
|
||||
},
|
||||
[_LW] = { /* [> LOWER <] */
|
||||
{KC_INS, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_TRNS, KC_UP, KC_F7, KC_F8, KC_F9, KC_F10},
|
||||
{KC_DELT, KC_LEFT, KC_DOWN, KC_RGHT, KC_DOWN, KC_TRNS, KC_DOWN, KC_F4, KC_F5, KC_F6, KC_F11},
|
||||
{KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LALT, KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F12},
|
||||
{KC_TRNS, KC_TRNS, KC_LGUI, KC_LSFT, KC_BSPC, KC_LCTL, KC_SPC, DF(_QW), KC_TRNS, KC_TRNS, RESET}
|
||||
}};
|
||||
|
||||
const uint16_t PROGMEM fn_actions[] = {
|
||||
|
||||
};
|
||||
|
||||
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
|
||||
{
|
||||
// MACRODOWN only works in this function
|
||||
switch(id) {
|
||||
case 0:
|
||||
if (record->event.pressed) {
|
||||
register_code(KC_RSFT);
|
||||
} else {
|
||||
unregister_code(KC_RSFT);
|
||||
}
|
||||
break;
|
||||
}
|
||||
return MACRO_NONE;
|
||||
};
|
Loading…
Reference in New Issue
Block a user