Relocate magic keycode processing (#7512)
* Move magic keycode processing to own file * Save some bytes * Update comments * Update define to one thats not already used... * Fix audio
This commit is contained in:
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1718dfa658
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d598f01cb7
@ -407,12 +407,18 @@ ifeq ($(strip $(SPACE_CADET_ENABLE)), yes)
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OPT_DEFS += -DSPACE_CADET_ENABLE
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endif
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ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/dip_switch.c
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OPT_DEFS += -DDIP_SWITCH_ENABLE
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MAGIC_ENABLE ?= yes
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ifeq ($(strip $(MAGIC_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/process_keycode/process_magic.c
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OPT_DEFS += -DMAGIC_KEYCODE_ENABLE
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endif
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ifeq ($(strip $(DYNAMIC_MACRO_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/process_keycode/process_dynamic_macro.c
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OPT_DEFS += -DDYNAMIC_MACRO_ENABLE
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endif
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ifeq ($(strip $(DIP_SWITCH_ENABLE)), yes)
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SRC += $(QUANTUM_DIR)/dip_switch.c
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OPT_DEFS += -DDIP_SWITCH_ENABLE
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endif
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176
quantum/process_keycode/process_magic.c
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176
quantum/process_keycode/process_magic.c
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@ -0,0 +1,176 @@
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/* Copyright 2019 Jack Humbert
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#include "process_magic.h"
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#ifdef AUDIO_ENABLE
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# ifndef AG_NORM_SONG
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# define AG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef AG_SWAP_SONG
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# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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# ifndef CG_NORM_SONG
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# define CG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef CG_SWAP_SONG
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# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_swap_song[][2] = AG_SWAP_SONG;
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float cg_norm_song[][2] = CG_NORM_SONG;
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float cg_swap_song[][2] = CG_SWAP_SONG;
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#endif
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/**
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* MAGIC actions (BOOTMAGIC without the boot)
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*/
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bool process_magic(uint16_t keycode, keyrecord_t *record) {
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// skip anything that isn't a keyup
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if (!record->event.pressed) {
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return true;
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}
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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switch (keycode) {
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case MAGIC_SWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = true;
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break;
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case MAGIC_CAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = true;
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break;
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case MAGIC_SWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = true;
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break;
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case MAGIC_SWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = true;
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break;
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case MAGIC_SWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = true;
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break;
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case MAGIC_SWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = true;
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break;
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case MAGIC_NO_GUI:
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keymap_config.no_gui = true;
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break;
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case MAGIC_SWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = true;
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break;
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case MAGIC_SWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = true;
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break;
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case MAGIC_HOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = true;
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break;
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case MAGIC_SWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_swap_song);
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#endif
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break;
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case MAGIC_SWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_swap_song);
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#endif
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break;
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case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = false;
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break;
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case MAGIC_UNCAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = false;
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break;
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case MAGIC_UNSWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = false;
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break;
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case MAGIC_UNSWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = false;
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break;
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case MAGIC_UNSWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = false;
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break;
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case MAGIC_UNSWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = false;
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break;
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case MAGIC_UNNO_GUI:
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keymap_config.no_gui = false;
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break;
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case MAGIC_UNSWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = false;
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break;
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case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = false;
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break;
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case MAGIC_UNHOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = false;
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break;
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case MAGIC_UNSWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_norm_song);
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#endif
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break;
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case MAGIC_UNSWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_norm_song);
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#endif
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break;
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case MAGIC_TOGGLE_ALT_GUI:
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keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
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keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_ralt_rgui) {
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PLAY_SONG(ag_swap_song);
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} else {
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PLAY_SONG(ag_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_CTL_GUI:
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keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
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keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_rctl_rgui) {
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PLAY_SONG(cg_swap_song);
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} else {
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PLAY_SONG(cg_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = !keymap_config.nkro;
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break;
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case MAGIC_EE_HANDS_LEFT:
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eeconfig_update_handedness(true);
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break;
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case MAGIC_EE_HANDS_RIGHT:
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eeconfig_update_handedness(false);
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break;
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default:
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// Not a magic keycode so continue processing
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return true;
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}
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eeconfig_update_keymap(keymap_config.raw);
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clear_keyboard(); // clear to prevent stuck keys
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return false;
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}
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20
quantum/process_keycode/process_magic.h
Normal file
20
quantum/process_keycode/process_magic.h
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@ -0,0 +1,20 @@
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/* Copyright 2019
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 2 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "quantum.h"
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bool process_magic(uint16_t keycode, keyrecord_t *record);
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@ -57,23 +57,7 @@ extern backlight_config_t backlight_config;
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# ifndef GOODBYE_SONG
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# define GOODBYE_SONG SONG(GOODBYE_SOUND)
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# endif
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# ifndef AG_NORM_SONG
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# define AG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef AG_SWAP_SONG
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# define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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# ifndef CG_NORM_SONG
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# define CG_NORM_SONG SONG(AG_NORM_SOUND)
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# endif
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# ifndef CG_SWAP_SONG
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# define CG_SWAP_SONG SONG(AG_SWAP_SOUND)
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# endif
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float goodbye_song[][2] = GOODBYE_SONG;
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float ag_norm_song[][2] = AG_NORM_SONG;
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float ag_swap_song[][2] = AG_SWAP_SONG;
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float cg_norm_song[][2] = CG_NORM_SONG;
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float cg_swap_song[][2] = CG_SWAP_SONG;
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# ifdef DEFAULT_LAYER_SONGS
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float default_layer_songs[][16][2] = DEFAULT_LAYER_SONGS;
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# endif
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@ -266,6 +250,9 @@ bool process_record_quantum(keyrecord_t *record) {
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#endif
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#ifdef SPACE_CADET_ENABLE
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process_space_cadet(keycode, record) &&
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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process_magic(keycode, record) &&
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#endif
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true)) {
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return false;
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@ -478,144 +465,6 @@ bool process_record_quantum(keyrecord_t *record) {
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// keycodes that depend on both pressed and non-pressed state
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switch (keycode) {
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case MAGIC_SWAP_CONTROL_CAPSLOCK ... MAGIC_TOGGLE_ALT_GUI:
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case MAGIC_SWAP_LCTL_LGUI ... MAGIC_EE_HANDS_RIGHT:
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if (record->event.pressed) {
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// MAGIC actions (BOOTMAGIC without the boot)
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if (!eeconfig_is_enabled()) {
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eeconfig_init();
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}
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/* keymap config */
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keymap_config.raw = eeconfig_read_keymap();
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switch (keycode) {
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case MAGIC_SWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = true;
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break;
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case MAGIC_CAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = true;
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break;
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case MAGIC_SWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = true;
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break;
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case MAGIC_SWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = true;
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break;
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case MAGIC_SWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = true;
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break;
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case MAGIC_SWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = true;
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break;
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case MAGIC_NO_GUI:
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keymap_config.no_gui = true;
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break;
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case MAGIC_SWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = true;
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break;
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case MAGIC_SWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = true;
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break;
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case MAGIC_HOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = true;
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break;
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case MAGIC_SWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_swap_song);
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#endif
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break;
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case MAGIC_SWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = true;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_swap_song);
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#endif
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break;
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case MAGIC_UNSWAP_CONTROL_CAPSLOCK:
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keymap_config.swap_control_capslock = false;
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break;
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case MAGIC_UNCAPSLOCK_TO_CONTROL:
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keymap_config.capslock_to_control = false;
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break;
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case MAGIC_UNSWAP_LALT_LGUI:
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keymap_config.swap_lalt_lgui = false;
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break;
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case MAGIC_UNSWAP_RALT_RGUI:
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keymap_config.swap_ralt_rgui = false;
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break;
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case MAGIC_UNSWAP_LCTL_LGUI:
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keymap_config.swap_lctl_lgui = false;
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break;
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case MAGIC_UNSWAP_RCTL_RGUI:
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keymap_config.swap_rctl_rgui = false;
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break;
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case MAGIC_UNNO_GUI:
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keymap_config.no_gui = false;
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break;
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case MAGIC_UNSWAP_GRAVE_ESC:
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keymap_config.swap_grave_esc = false;
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break;
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case MAGIC_UNSWAP_BACKSLASH_BACKSPACE:
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keymap_config.swap_backslash_backspace = false;
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break;
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case MAGIC_UNHOST_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = false;
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break;
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case MAGIC_UNSWAP_ALT_GUI:
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keymap_config.swap_lalt_lgui = keymap_config.swap_ralt_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(ag_norm_song);
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#endif
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break;
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case MAGIC_UNSWAP_CTL_GUI:
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keymap_config.swap_lctl_lgui = keymap_config.swap_rctl_rgui = false;
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#ifdef AUDIO_ENABLE
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PLAY_SONG(cg_norm_song);
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#endif
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break;
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case MAGIC_TOGGLE_ALT_GUI:
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keymap_config.swap_lalt_lgui = !keymap_config.swap_lalt_lgui;
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keymap_config.swap_ralt_rgui = keymap_config.swap_lalt_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_ralt_rgui) {
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PLAY_SONG(ag_swap_song);
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} else {
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PLAY_SONG(ag_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_CTL_GUI:
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keymap_config.swap_lctl_lgui = !keymap_config.swap_lctl_lgui;
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keymap_config.swap_rctl_rgui = keymap_config.swap_lctl_lgui;
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#ifdef AUDIO_ENABLE
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if (keymap_config.swap_rctl_rgui) {
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PLAY_SONG(cg_swap_song);
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} else {
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PLAY_SONG(cg_norm_song);
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}
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#endif
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break;
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case MAGIC_TOGGLE_NKRO:
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clear_keyboard(); // clear first buffer to prevent stuck keys
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keymap_config.nkro = !keymap_config.nkro;
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break;
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case MAGIC_EE_HANDS_LEFT:
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eeconfig_update_handedness(true);
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break;
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case MAGIC_EE_HANDS_RIGHT:
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eeconfig_update_handedness(false);
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break;
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default:
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break;
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}
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eeconfig_update_keymap(keymap_config.raw);
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clear_keyboard(); // clear to prevent stuck keys
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return false;
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}
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break;
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case GRAVE_ESC: {
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/* true if the last press of GRAVE_ESC was shifted (i.e. GUI or SHIFT were pressed), false otherwise.
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* Used to ensure that the correct keycode is released if the key is released.
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@ -133,6 +133,10 @@ extern layer_state_t layer_state;
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# include "process_space_cadet.h"
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#endif
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#ifdef MAGIC_KEYCODE_ENABLE
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# include "process_magic.h"
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#endif
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#ifdef HD44780_ENABLE
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# include "hd44780.h"
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#endif
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