Add jones v.0.3 and v.0.3.1 keyboard (#11130)

* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。

* Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。

* Update コード整形

* Revert "Update コード整形"

This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78.

* Update 未使用のキーコード、S_SLSHに関連するコードを削除。

* Update コード整形

* Update キーごとのTappingTerm設定を使用しなくなったため、削除。

* Update 未使用コード削除。

* Update コメント追加

* Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。

* Update コメント追加

* Update コメント

* Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。

* Update 未使用のため削除。

* Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。

* Update コメント

* Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。

* Update comment

* Update 実態に合わせて修正。

* Update JP用キーコードへの書き換え忘れを修正。

* New v.0.3.1 JP style

* Update v.0.3のJPスタイルではオーディオサポートなし。

* Update to latest information

* New

* New keyboard "stmeishi"

* Update layout name

* Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Add "LAYOUT_all" for multiple layout.

* Update target to latest "v.0.3.1".

* Remove unused item.

* Update comments.

* Update Rotary Encoder pins to actual used count.

* Update increase value to maximum.

* Update comments.

* Change default Effects.

* Remove unused items.

* Update comment.

* Change: Use define and function insted of real value for wait.

* Update copyrght.

* Update Update: Add "LAYOUT_all" for multiple layout.

* New: Place info.json copied from v.0.3.1.

* Remove unused items.

* Update: Add comma at last element.

* Update comments.

* Update: change if block style.

* Update: Change Japanese comments to English.

* Update: Change layout name.

* Update: Change layout name.

* Update: Fix miss numbering for ANSI layout.

* Update: Move "Tap Dance" rule to keymap's rule.

* New: Add default keymap.

* Delete: Moving files to branch.

* Initial: Add files from local.

* Remove local only unused keymaps.

* Update: Remove unused, comment outed codes.

* Add default keymap for v.0.3.

* Update: Add custom keycodes.

* Update: Change layer handling from process_record_user to layer_state_set_user.

* Update comment.

* Update: Remove unused function.

* Add my ErgoDash settings.

* Add my NumAtreus_Plus8 settings.

* Add my test_k15r2 settings.

* New Colice片手分動作確認済み

* Update スプリットキーボード対応

* Update 反応が悪くずっと二度押ししているので、ESCキーをレイヤーキーとの共用から、単独機能に変更。

* Update 右手スイッチ配置変更。インジケータLED対応。

* Change インジケータLEDが眩しいので、明るさを下げた。

* Change 右手親指のキーマップ変更。

* Change NumLockの誤爆防止のため、二度押しでレイヤートグルするようにした。

* Change 左手側、Bの右側のキーを誤爆することが多く日本語入力が途切れるため、レイヤーキーの機能左右で入れ替え。

* Update 右手側、画像ソフトなどで使うため、矢印キーの左をレイヤーキーからCTRLへ変更。

* New add new keyboard

* Update Duplex-Matrixが動作した初版

* New Duplex-Matrixのサンプルコード by e3w2q を最新のQMKファームウェアで動作するよう一部修正したもの。

* update Comment-out debug print code.

* Update Colice V0.2 キープレートで矢印キー付近の物理配列が変わったことへ対応

* Update キーレイアウト

* New Initial commit

* Update Fix migrate errors from test_duplex_dp to test_col2col

* Remove unnecessary files

* Testing

* Update IKeJIさんの方法(とりあえずCOL2COLと呼ぶ)の動作テストOK

* New 2乗マトリクス配線のキーボードを追加

* Update キーレイアウト調整

* New colice_rr 初回コミット。基本動作確認OK。LED不調。

* Update Eable LED, Reduce firmwre size

* Update colice_rr キーマップ調整。

* Update colice_rr ロータリーエンコーダ機能追加。

* Move colice_rr を colice_rr_split へ移動。

* Update colice_rr_splitフォルダへ移動したことに対応。

* New colice_rr_splitの初回コミット。

* Update キーマップ調整

* Update キーマップ調整

* New initial comit

* Update 意図せずカッコを入力することがるため、LSPO、RSPCの使用を中止。

* Change Fnキー押下時の日本語入力ONを、長押し時にキャンセルするように変更。

* Change LED点灯方法変更。

* Change 基板バージョンごとにサブフォルダを作成するようにした。

* Update Windows用レイヤーを追加

* Update LED設定を調整

* New Jones v.0.2を新規追加

* Update Numレイヤー追加。キーマップ調整。レイヤーインジケータLED調整。

* Update 左手Yをやめる

* Update ESCによるNumレイヤートグルを、ESC連打でトグルするのを防止するため、ダブルタップからトリプルタップへ変更。

* Update readme

* Update QMKの標準に従うよう各ファイルの内容を変更。

* Update 長音(ー)を入力しやすくするため、レイヤー上でホームポジションに近い位置に配置。

* Update タップダンスの状態判別を、Single,Double,Triple,Holdの4つのステータスにまとめた。

* Update キーボードの電源が切れてもデフォルトレイヤーの状態を保存しておくため、MACとWINレイヤーへの変更はEEPROMへ書き込むようにした。

* Update 不要箇所削除

* Update キーマップをNarrowとWideで書き換えるのが不便なので、分割した。

* Update 最新のPCBに合わせ、デフォルトをv.0.2に変更。

* New v.0.3を新規追加

* Update キーマトリクスに後からJPを追加するため、ANSI用に表記変更。

* Update ANSI用のキーマップであることを明記。

* New JP用キーマップを新規追加。

* Update スイッチの物理的存在、Enter右側はキー1個、に合わせて、ANSIレイアウトを修正。

* New FA (Full Armor)用レイアウトを新規追加

* Update 物理的ロック付きのCAPSは使用しないため、無効化。

* Update ハードウェアのサポート対象にキープレートを追加。

* Update FAで使用するAudio、RotaryEncoderの機能追加。機能削減でファームウェアサイズ縮小。

* Update オーディオ機能にキークリックを追加。

* update FA用設定

* Update 右シフトにキー追加

* Update 変換キー調整

* New オーディを有効化。マウスキーはサイズ削減のため無効化。

* Update スイッチ配置ミス修正。

* Update ピン定義を、ロータリーエンコーダの回転方向に合わせた

* Update 2音同時発音用にピン定義を追加。

* Update ファームサイズに空きがあるので、クリッキー音をデフォルトで利用できるようにした。

* Update LED設定変更

* New 物理配列がJPで、中身はUS配列のキーマップを追加。

* Update 行と列が入り乱れたレイアウトのため、音階が正しくなるように、Music-Mode用のキーマップを定義。

* Change マイナーバージョンの表記に対応できるよう、DEVICE_VERの桁を1つ上げた。

* Update オルソ+ロースタガであることがわかるように、キーボードの簡単な説明を変更。

* New v.0.3.1の初期コミット

* Update 左右で回転方向の判定が逆になるので、右手側を左手に合わせた。

* Update キーマップ調整

* Update LEDインジケータを、v.0.3系と同じ点灯方法(2個をベースレイヤ、1個をRAISEなど)に変更。

* Update RGBLIGHT明るさ調整、エフェクト追加。

* Update 未使用キー設定を削除。

* Update Shiftと組み合わせた/?キーの反応を良くするため、キーごとにTAPPING_TERMを指定できるようにした。

* Update LEDエフェクト追加

* Update keymap

* Update 未使用のものを削除

* Update LEDの物理的接続とQMKのソフト的接続を調整し、左→アンダーグロー→右と繋がるようにした。

* Update レイヤーインジケータ関連変数を、#ifdefブロック内へ移動。

* Update コード整形

* Revert "Update コード整形"

This reverts commit c98483d9a0b41f8939a01b677cdcd18a8af34f78.

* Update 未使用のキーコード、S_SLSHに関連するコードを削除。

* Update コード整形

* Update キーごとのTappingTerm設定を使用しなくなったため、削除。

* Update 未使用コード削除。

* Update コメント追加

* Update レイヤーとIMEのON/OFFを同じキーに割り当てるのをやめたため、関連コードを削除。

* Update コメント追加

* Update コメント

* Update 誤読を避けるため、ifブロックの表記を括弧を使用したものへ変更。動作に変化なし。

* Update 未使用のため削除。

* Update LED関連でデフォルトレイヤーを格納して使用しないため、削除。

* Update コメント

* Update レイヤーによってロータリーエンコーダの動作を変える機能を追加。

* Update comment

* Update 実態に合わせて修正。

* Update JP用キーコードへの書き換え忘れを修正。

* New v.0.3.1 JP style

* Update v.0.3のJPスタイルではオーディオサポートなし。

* Update to latest information

* New

* New keyboard "stmeishi"

* Update layout name

* Update move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Move common settings from keymap's "rules.mk" to keyboard's "rules.mk".

* Update: Add "LAYOUT_all" for multiple layout.

* Update target to latest "v.0.3.1".

* Remove unused item.

* Update comments.

* Update Rotary Encoder pins to actual used count.

* Update increase value to maximum.

* Update comments.

* Change default Effects.

* Remove unused items.

* Update comment.

* Change: Use define and function insted of real value for wait.

* Update copyrght.

* Update Update: Add "LAYOUT_all" for multiple layout.

* New: Place info.json copied from v.0.3.1.

* Remove unused items.

* Update: Add comma at last element.

* Update comments.

* Update: change if block style.

* Update: Change Japanese comments to English.

* Update: Change layout name.

* Update: Change layout name.

* Update: Fix miss numbering for ANSI layout.

* Update: Move "Tap Dance" rule to keymap's rule.

* New: Add default keymap.

* Delete: Moving files to branch.

* Initial: Add files from local.

* Remove local only unused keymaps.

* Update: Remove unused, comment outed codes.

* Add default keymap for v.0.3.

* Update: Add custom keycodes.

* Update: Change layer handling from process_record_user to layer_state_set_user.

* Update comment.

* Update: Remove unused function.

* Revert "Remove: Non related files."

This reverts commit 82306568fad408427c757de832025dee91ca5a7f.

* Update: To resolve "submodule path not found" message.

* RemoRemove: Non related files.

* Revert file before miss comit.

* Update: Remove unused keycode.

* Update: レイアウト設定内のNUMレイヤへのトグルを、カスタムキーコード表記に変更。

* Update: Comment

* Update: Remove unused items.

* Update layout settings.

* Update: For simplicity, change toggle ADJUST layer method from process_record_user() to layer_state_set_user().

* Update: comment and styling.

* Update: Remove unused custom keycodes.

* Update: For simplicity, change toggle layer method from process_record_user() to layer_state_set_user().

* Update: Remove unused items.

* Update: comment and styling.

* Update: Correct comment.

* Update description and flashing example.

* Update: Remove comment-outed bootloaders.

* Update comments.

* Update: Correct LED count, without under-glow.

* Update: Chenged to common values with v.0.3.1.

* Update: Changed to common values with v.0.3.

* Updarte: Remove unused layout.

* Update: Change default layout to "ALL".

* Update comment.

* Update comment.

* Add missing file.

* Update: Change build option definition style.

* Update: Change build option definition style.

* Update: Change CUSTOM_MATRIX to "lite" and convert "matrix.c" to "lite" version.

* Update: Move "music_map" to keyboard's c file.

To provide common definition for other keymap creator.

* Update: Change keyboard name "v.0.3.1" ---> "v03_1".

For human readability, version name "v.0.3.1" remains at title on "readme.md".

* Update: Change keyboard name "v.0.3" ---> "v03".

For human readability, version name "v.0.3" remains at title on "readme.md".

* Update: Correct matrix definition at "k92".

* Apply suggestions from code review

Remove unnecessary comment block.

* Apply suggestions from code review

Remove "Optional" deprecated items.

* Apply suggestions from code review

Change "make" target keymap to standard default.

* Apply suggestions from code review

Remove rules for MIDI_ENABLE, FAUXCLICKY_ENABLE and HD44780_ENABLE.
These features are not enabled.

* Apply suggestions from code review

Convert tabs to spaces.

* Update: Change #define ROW_SHIFTER to keyboard specific.
This commit is contained in:
Takeshi Nishio 2021-01-25 06:54:29 +09:00 committed by GitHub
parent eda8c94c60
commit deea6a9826
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
32 changed files with 2189 additions and 0 deletions

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# Jones
![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)
![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)
A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.
GH60 case compatible PCB and keyplate.
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)
Make example for this keyboard (after setting up your build environment):
make jones/v03_1:default_ansi
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
make jones/v03_1:default_ansi:flash
To reset the keyboard into bootloader mode, press the reset switch on the underside.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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keyboards/jones/rules.mk Normal file
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DEFAULT_FOLDER = jones/v03_1

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/*
Copyright 2020 Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x175A
#define DEVICE_VER 0x0030
#define MANUFACTURER jpskenn
#define PRODUCT Jones
/* key matrix size */
// Same size for Jones' custom Round-Robin matrix.
#define MATRIX_ROWS 11
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// Same pins for Jones' custom Round-Robin matrix.
#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
//#define DIODE_DIRECTION COL2ROW
/* Rotary Encoder */
#define ENCODERS_PAD_A { F6, B3 }
#define ENCODERS_PAD_B { F7, B2 }
#define ENCODER_RESOLUTION 4 //the default & suggested is 4
/* Audio */
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#define B6_AUDIO // 2nd pin for simultaneous audio.
#define AUDIO_CLICKY
#endif
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN B7
#ifdef RGB_DI_PIN
#define RGBLED_NUM 6 // Left(4) + Right(2)
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_MAX_LAYERS 2
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Jones",
"url": "https://github.com/jpskenn/Jones",
"maintainer": "jpskenn",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_ansi": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":2.25}, {"label":"\u201d", "x":13.75, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
]
},
"LAYOUT_jp": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"&", "x":6, "y":0}, {"label":"'", "x":7, "y":0}, {"label":"(", "x":8, "y":0}, {"label":")", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"=", "x":11, "y":0}, {"label":"BS", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"|", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Enter", "x":11.5, "y":1, "w":1.25, "h":2, "r":180, "rx":12.125, "ry":1.5}, {"label":"`", "x":12.75, "y":1}, {"label":"{", "x":13.75, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":"+", "x":10.5, "y":2}, {"label":"*", "x":13, "y":2}, {"label":"}", "x":14, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"_", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"\u7530", "x":1, "y":4}, {"label":"Alt", "x":2, "y":4, "w":1.25}, {"label":"\u7121\u5909\u63db", "x":3.25, "y":4}, {"label":"Space", "x":4.25, "y":4, "w":2.25}, {"label":"Space", "x":6.5, "y":4, "w":2}, {"label":"\u5909\u63db", "x":8.5, "y":4, "w":1.25}, {"label":"\u30ab\u30ca", "x":9.75, "y":4, "w":1.25}, {"label":"\u76ee", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}]
},
"LAYOUT_all": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":1.5}, {"label":"\u201d", "x":13, "y":2}, {"label":"\u201d", "x":14, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
]
}
}
}

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, XXXXXXX, JP_AT, JP_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, JP_SLSH,JP_BSLS,KC_UP, XXXXXXX,
KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, KC_SPC, KC_SPC, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
)
};

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# Defalut keymap for Jones

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// double tap to toggle
#define TAPPING_TOGGLE 2
// time for long press
#define TAPPING_TERM 200

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
// Tap Dance
enum tap_dances{
TD_LSFT_CAPS = 0,
TD_ESC_NUM,
};
// Tap Dance state
enum {
SINGLE_TAP = 1,
DOUBLE_TAP,
TRIPLE_TAP,
TAP_HOLD,
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
};
// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP TD(TD_LSFT_CAPS)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define S_BSLS RSFT_T(JP_BSLS)
#define C_SLSH RCTL_T(JP_SLSH)
#define CT_E LCTL(KC_E)
#define CT_A LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER MO(_LOWER)
#define NUM TG(_NUM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT_jp(
ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
),
[_WIN] = LAYOUT_jp(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
),
[_NUM] = LAYOUT_jp(
_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
_______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
),
[_LOWER] = LAYOUT_jp(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_RAISE] = LAYOUT_jp(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
_______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
_______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_NUM_RAISE] = LAYOUT_jp(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
),
[_ADJUST] = LAYOUT_jp(
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
_______, _______,_______,_______,_______,_______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
_______, _______,_______,_______,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
)
};
#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_jp(
51, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65,
38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50,
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MAC: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_MAC);
}
return false;
break;
case WIN: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_WIN);
}
return false;
break;
default:
break;
}
return true;
}
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_WHITE}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_BLUE}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 1, HSV_YELLOW}
);
// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_MAGENTA}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GREEN}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_CYAN}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_GOLD}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{1, 1, HSV_RED}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder, Right side */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
if (index == 1) { /* Second encoder, Left side */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
}
//------------------------------------------------------------------------------
// Tap Dance function
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 2) {
if (!state->pressed) {
return DOUBLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 3) {
if (!state->pressed) {
return TRIPLE_TAP;
} else {
return TAP_HOLD;
}
} else {
return 8; // Magic number. At some point this method will expand to work for more presses
}
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch(state->keycode) {
case TD(TD_ESC_NUM): // ESC key action
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
// ESC
tap_code(KC_ESC);
break;
case TAP_HOLD:
// temporal layer change
layer_on(_NUM);
break;
case TRIPLE_TAP:
// toggle layer
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(state->keycode) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
}
}

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# Default JP-style keymap for Jones

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TAP_DANCE_ENABLE = yes # Enable Tap Dance

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/*
Copyright 2012-2020 Jun Wako, Jack Humbert, Yiancar, Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "matrix.h"
#include "quantum.h"
#define ROW_SHIFTER ((uint16_t)1)
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row) {
setPinInputHigh(row_pins[row]);
}
static void unselect_rows(void) {
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
matrix_io_delay();
// For each col...
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// skip reading when index equals (= pin itself)
if (col_index != current_row) {
// Check col pin pin_state
if (readPin(col_pins[col_index]) == 0) {
// Pin LO, set col bit
current_matrix[current_row] |= (ROW_SHIFTER << col_index);
} else {
// Pin HI, clear col bit
current_matrix[current_row] &= ~(ROW_SHIFTER << col_index);
}
}
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
void matrix_init_custom(void) {
// initialize key pins
init_pins();
matrix_init_quantum();
}
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
changed |= read_cols_on_row(current_matrix, current_row);
}
matrix_scan_quantum();
return changed;
}

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# Jones v.0.3
![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)
![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)
A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.
GH60 case compatible PCB and keyplate.
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)
Make example for this keyboard (after setting up your build environment):
make jones/v03:default
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
make jones/v03:default:flash
To reset the keyboard into bootloader mode, press the reset switch on the underside.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = yes # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Rotary Encoder
CUSTOM_MATRIX = lite # Custom matrix for "Round-Robin Matrix"
SRC += matrix.c
LTO_ENABLE = yes

17
keyboards/jones/v03/v03.c Normal file
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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v03.h"

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keyboards/jones/v03/v03.h Normal file
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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/*
FULL 11x11 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1 }, \
{ k12, KC_NO, k32, k42, k52, k62, k72, k82, k92, ka2, kb2 }, \
{ k13, k23, KC_NO, k43, k53, k63, k73, k83, k93, ka3, kb3 }, \
{ k14, k24, k34, KC_NO, k54, k64, k74, k84, k94, ka4, kb4 }, \
{ k15, k25, k35, k45, KC_NO, k65, k75, k85, k95, ka5, kb5 }, \
{ k16, k26, k36, k46, k56, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, k28, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, k29, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, k2a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, kba }, \
{ k1b, k2b, k3b, k4b, k5b, k6b, k7b, k8b, k9b, kab, KC_NO } \
*/
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, K92, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, KC_NO, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}
#define LAYOUT_ansi( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, k92, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, KC_NO, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}
#define LAYOUT_jp( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, KC_NO, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}

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/*
Copyright 2020 Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x175A
#define DEVICE_VER 0x0031
#define MANUFACTURER jpskenn
#define PRODUCT Jones
/* key matrix size */
// Same size for Jones' custom Round-Robin matrix.
#define MATRIX_ROWS 11
#define MATRIX_COLS 11
/*
* Keyboard Matrix Assignments
*
* Change this to how you wired your keyboard
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
* DIODE_DIRECTION: COL2ROW = COL = Anode (+), ROW = Cathode (-, marked on diode)
* ROW2COL = ROW = Anode (+), COL = Cathode (-, marked on diode)
*
*/
// Same pins for Jones' custom Round-Robin matrix.
#define MATRIX_ROW_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define MATRIX_COL_PINS { D4, D7, C7, F1, F4, F5, D6, D5, E6, B0, B1 }
#define UNUSED_PINS
/* COL2ROW, ROW2COL*/
// No need to define DIODE_DIRECTION for Jones' custom Round-Robin matrix.
//#define DIODE_DIRECTION COL2ROW
/* Rotary Encoder */
#define ENCODERS_PAD_A { F6, B3 }
#define ENCODERS_PAD_B { F7, B2 }
#define ENCODER_RESOLUTION 4 //the default & suggested is 4
/* Audio */
#ifdef AUDIO_ENABLE
#define C6_AUDIO
#define B7_AUDIO // 2nd pin for simultaneous audio.
#define AUDIO_CLICKY
#endif
/*
* Split Keyboard specific options, make sure you have 'SPLIT_KEYBOARD = yes' in your rules.mk, and define SOFT_SERIAL_PIN.
*/
//#define SOFT_SERIAL_PIN D0 // or D1, D2, D3, E6
// #define BACKLIGHT_PIN B7
// #define BACKLIGHT_BREATHING
// #define BACKLIGHT_LEVELS 3
#define RGB_DI_PIN F0
#ifdef RGB_DI_PIN
#define RGBLED_NUM 14 // Left(4) + Right(2) + Under(8)
#define RGBLIGHT_LED_MAP {0,1,2,3,13,12,4,5,6,7,8,9,10,11} // Left --> Right --> Under
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#define RGBLIGHT_LIMIT_VAL 255 /* The maximum brightness level */
// #define RGBLIGHT_SLEEP /* If defined, the RGB lighting will be switched off when the host goes to sleep */
/*== Lighting Layers ==*/
#define RGBLIGHT_LAYERS
// #define RGBLIGHT_MAX_LAYERS 2
#define RGBLIGHT_LAYERS_OVERRIDE_RGB_OFF // Overriding RGB Lighting on/off status
/*== all animations enable ==*/
// #define RGBLIGHT_ANIMATIONS
/*== or choose animations ==*/
// #define RGBLIGHT_EFFECT_BREATHING
// #define RGBLIGHT_EFFECT_RAINBOW_MOOD
#define RGBLIGHT_EFFECT_RAINBOW_SWIRL
// #define RGBLIGHT_EFFECT_SNAKE
#define RGBLIGHT_EFFECT_KNIGHT
// #define RGBLIGHT_EFFECT_CHRISTMAS
// #define RGBLIGHT_EFFECT_STATIC_GRADIENT
// #define RGBLIGHT_EFFECT_RGB_TEST
// #define RGBLIGHT_EFFECT_ALTERNATING
// /*== customize breathing effect ==*/
// /*==== (DEFAULT) use fixed table instead of exp() and sin() ====*/
// #define RGBLIGHT_BREATHE_TABLE_SIZE 256 // 256(default) or 128 or 64
// /*==== use exp() and sin() ====*/
// #define RGBLIGHT_EFFECT_BREATHE_CENTER 1.85 // 1 to 2.7
// #define RGBLIGHT_EFFECT_BREATHE_MAX 255 // 0 to 255
#endif
/* Debounce reduces chatter (unintended double-presses) - set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* define if matrix has ghost (lacks anti-ghosting diodes) */
//#define MATRIX_HAS_GHOST
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
// #define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
// #define LOCKING_RESYNC_ENABLE
/* If defined, GRAVE_ESC will always act as ESC when CTRL is held.
* This is userful for the Windows task manager shortcut (ctrl+shift+esc).
*/
// #define GRAVE_ESC_CTRL_OVERRIDE
/*
* Force NKRO
*
* Force NKRO (nKey Rollover) to be enabled by default, regardless of the saved
* state in the bootmagic EEPROM settings. (Note that NKRO must be enabled in the
* makefile for this to work.)
*
* If forced on, NKRO can be disabled via magic key (default = LShift+RShift+N)
* until the next keyboard reset.
*
* NKRO may prevent your keystrokes from being detected in the BIOS, but it is
* fully operational during normal computer usage.
*
* For a less heavy-handed approach, enable NKRO via magic key (LShift+RShift+N)
* or via bootmagic (hold SPACE+N while plugging in the keyboard). Once set by
* bootmagic, NKRO mode will always be enabled until it is toggled again during a
* power-up.
*
*/
//#define FORCE_NKRO
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
/* disable these deprecated features by default */
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

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{
"keyboard_name": "Jones",
"url": "https://github.com/jpskenn/Jones",
"maintainer": "jpskenn",
"width": 15,
"height": 5,
"layouts": {
"LAYOUT_ansi": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":2.25}, {"label":"\u201d", "x":13.75, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
]
},
"LAYOUT_jp": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"&", "x":6, "y":0}, {"label":"'", "x":7, "y":0}, {"label":"(", "x":8, "y":0}, {"label":")", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"=", "x":11, "y":0}, {"label":"BS", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"|", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Enter", "x":11.5, "y":1, "w":1.25, "h":2, "r":180, "rx":12.125, "ry":1.5}, {"label":"`", "x":12.75, "y":1}, {"label":"{", "x":13.75, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":"+", "x":10.5, "y":2}, {"label":"*", "x":13, "y":2}, {"label":"}", "x":14, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"_", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"\u7530", "x":1, "y":4}, {"label":"Alt", "x":2, "y":4, "w":1.25}, {"label":"\u7121\u5909\u63db", "x":3.25, "y":4}, {"label":"Space", "x":4.25, "y":4, "w":2.25}, {"label":"Space", "x":6.5, "y":4, "w":2}, {"label":"\u5909\u63db", "x":8.5, "y":4, "w":1.25}, {"label":"\u30ab\u30ca", "x":9.75, "y":4, "w":1.25}, {"label":"\u76ee", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}]
},
"LAYOUT_all": {
"layout": [
{"label":"Esc", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"", "x":7, "y":0}, {"label":"", "x":8, "y":0}, {"label":"", "x":9, "y":0}, {"label":"", "x":10, "y":0}, {"label":"", "x":11, "y":0}, {"label":"", "x":12, "y":0}, {"label":"|", "x":13, "y":0}, {"label":"~", "x":14, "y":0},
{"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"Backspace", "x":11.5, "y":1, "w":1.5}, {"label":"{", "x":13, "y":1}, {"label":"}", "x":14, "y":1},
{"label":"Ctrl", "x":0.25, "y":2, "w":1.25}, {"label":"A", "x":1.5, "y":2}, {"label":"S", "x":2.5, "y":2}, {"label":"D", "x":3.5, "y":2}, {"label":"F", "x":4.5, "y":2}, {"label":"G", "x":5.5, "y":2}, {"label":"H", "x":6.5, "y":2}, {"label":"J", "x":7.5, "y":2}, {"label":"K", "x":8.5, "y":2}, {"label":"L", "x":9.5, "y":2}, {"label":":", "x":10.5, "y":2}, {"label":"Enter", "x":11.5, "y":2, "w":1.5}, {"label":"\u201d", "x":13, "y":2}, {"label":"\u201d", "x":14, "y":2},
{"label":"Shift", "x":0.25, "y":3, "w":1.75}, {"label":"Z", "x":2, "y":3}, {"label":"X", "x":3, "y":3}, {"label":"C", "x":4, "y":3}, {"label":"V", "x":5, "y":3}, {"label":"B", "x":6, "y":3}, {"label":"N", "x":7, "y":3}, {"label":"M", "x":8, "y":3}, {"label":"<", "x":9, "y":3}, {"label":">", "x":10, "y":3}, {"label":"?", "x":11, "y":3}, {"label":"Shift", "x":12, "y":3}, {"label":"\u2191", "x":13, "y":3}, {"label":"Fn", "x":14, "y":3},
{"label":"Rotary", "x":0, "y":4}, {"label":"Caps", "x":1, "y":4}, {"label":"Opt", "x":2, "y":4, "w":1.25}, {"label":"Cmd", "x":3.25, "y":4, "w":1.25}, {"label":"Space & Shift", "x":4.5, "y":4, "w":2}, {"label":"Space & Raise", "x":6.5, "y":4, "w":2}, {"label":"Cmd", "x":8.5, "y":4, "w":1.25}, {"label":"Opt", "x":9.75, "y":4, "w":1.25}, {"label":"Ctrl", "x":11, "y":4}, {"label":"\u2190", "x":12, "y":4}, {"label":"\u2193", "x":13, "y":4}, {"label":"\u2192", "x":14, "y":4}
]
}
}
}

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = LAYOUT_all(
KC_ESC ,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, XXXXXXX,KC_QUOT,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, KC_SLSH,KC_RSFT,KC_UP, XXXXXXX,
KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, KC_SPC, KC_SPC, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
)
};

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# Defalut keymap for Jones

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// double tap to toggle
#define TAPPING_TOGGLE 2
// time for long press
#define TAPPING_TERM 200
// music map for music-mode
#define MUSIC_MAP

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
// Tap Dance
enum tap_dances{
TD_LSFT_CAPS = 0,
TD_ESC_NUM,
};
// Tap Dance state
enum {
SINGLE_TAP = 1,
DOUBLE_TAP,
TRIPLE_TAP,
TAP_HOLD,
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
};
// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP TD(TD_LSFT_CAPS)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define C_SLSH RCTL_T(KC_SLSH)
#define CT_E LCTL(KC_E)
#define CT_A LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER MO(_LOWER)
#define NUM TG(_NUM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT_ansi(
ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN,KC_ENT, KC_QUOT,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, LOWER,
KC_MUTE,KC_LANG2,KC_LALT,KC_LGUI, SP_SFT, SP_RAI, KC_RGUI,KC_RALT,KC_LANG1,KC_LEFT,KC_DOWN,KC_RGHT
),
[_WIN] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,ALT_GRV,KC_LGUI,KC_LALT, _______, _______, KC_RALT,KC_APP, ALT_GRV,_______,_______,_______
),
[_NUM] = LAYOUT_ansi(
_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,
_______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
_______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
),
[_LOWER] = LAYOUT_ansi(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME,KC_UP, KC_END, KC_VOLU,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, KC_VOLD,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_RAISE] = LAYOUT_ansi(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP,KC_DEL, _______,_______,
_______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,KC_MINS,KC_INS, _______,
_______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_NUM_RAISE] = LAYOUT_ansi(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,KC_EQL, KC_BSLS,KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC, KC_LBRC,KC_RBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_ENT, KC_QUOT,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM,KC_DOT, C_SLSH, KC_RSFT,KC_UP, _______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
),
[_ADJUST] = LAYOUT_ansi(
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD,_______, _______,_______,
_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,
_______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MAC: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_MAC);
}
return false;
break;
case WIN: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_WIN);
}
return false;
break;
default:
break;
}
return true;
}
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);
// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder, Right side */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
if (index == 1) { /* Second encoder, Left side */
switch(biton32(layer_state)) {
case _LOWER:
if (clockwise) {
rgblight_decrease_hue();
} else {
rgblight_increase_hue();
}
break;
case _RAISE:
if (clockwise) {
rgblight_decrease_val();
} else {
rgblight_increase_val();
}
break;
case _ADJUST:
if (clockwise) {
rgblight_step_reverse();
} else {
rgblight_step();
}
break;
default:
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
break;
}
}
}
//------------------------------------------------------------------------------
// Tap Dance function
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 2) {
if (!state->pressed) {
return DOUBLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 3) {
if (!state->pressed) {
return TRIPLE_TAP;
} else {
return TAP_HOLD;
}
} else {
return 8; // Magic number. At some point this method will expand to work for more presses
}
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch(state->keycode) {
case TD(TD_ESC_NUM): // ESC key action
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
// ESC
tap_code(KC_ESC);
break;
case TAP_HOLD:
// temporal layer change
layer_on(_NUM);
break;
case TRIPLE_TAP:
// toggle layer
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(state->keycode) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
}
}

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# Defalut ANSI-style keymap for Jones

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TAP_DANCE_ENABLE = yes # Enable Tap Dance

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
// double tap to toggle
#define TAPPING_TOGGLE 2
// time for long press
#define TAPPING_TERM 200
// music map for music-mode
#define MUSIC_MAP

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_jp.h"
// Defines names for use in layer keycodes and the keymap
enum layer_number {
_MAC = 0,
_WIN,
_NUM,
_LOWER,
_RAISE,
_NUM_RAISE,
_ADJUST
};
// Tap Dance
enum tap_dances{
TD_LSFT_CAPS = 0,
TD_ESC_NUM,
};
// Tap Dance state
enum {
SINGLE_TAP = 1,
DOUBLE_TAP,
TRIPLE_TAP,
TAP_HOLD,
};
// Declare the functions to be used with your tap dance key(s)
// Function associated with all tap dances
uint8_t cur_dance(qk_tap_dance_state_t *state);
// Functions associated with individual tap dances
void ql_finished(qk_tap_dance_state_t *state, void *user_data);
void ql_reset(qk_tap_dance_state_t *state, void *user_data);
// Tap Dance definitions
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_LSFT_CAPS] = ACTION_TAP_DANCE_DOUBLE(KC_LSFT, KC_CAPS),
[TD_ESC_NUM] = ACTION_TAP_DANCE_FN_ADVANCED_TIME(NULL, ql_finished, ql_reset, 275),
};
// Defines the keycodes used by our macros in process_record_user
enum custom_keycodes {
MAC = SAFE_RANGE,
WIN,
};
// Key Macro
#define ESC_NUM TD(TD_ESC_NUM)
#define S_CAP TD(TD_LSFT_CAPS)
#define SP_RAI LT(_RAISE, KC_SPC)
#define SP_NRAI LT(_NUM_RAISE, KC_SPC)
#define SP_SFT MT(MOD_LSFT, KC_SPC)
#define S_BSLS RSFT_T(JP_BSLS)
#define C_SLSH RCTL_T(JP_SLSH)
#define CT_E LCTL(KC_E)
#define CT_A LCTL(KC_A)
#define ALT_GRV LALT(KC_GRV)
#define LOWER MO(_LOWER)
#define NUM TG(_NUM)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_MAC] = LAYOUT_jp(
ESC_NUM,KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, LOWER,
KC_MUTE,KC_LALT,KC_LGUI,KC_LANG2, SP_SFT, SP_RAI, KC_LANG1,KC_RGUI,KC_RALT,KC_LEFT,KC_DOWN,KC_RGHT
),
[_WIN] = LAYOUT_jp(
_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______,KC_LGUI,KC_LALT,JP_MHEN, _______, _______, JP_HENK,JP_KANA,KC_APP, _______,_______,_______
),
[_NUM] = LAYOUT_jp(
_______,_______,_______,_______,_______,_______,_______,XXXXXXX,KC_PSLS,KC_PSLS,KC_PAST,_______,_______,_______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P7, KC_P8, KC_P9, KC_PPLS, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P4, KC_P5, KC_P6, XXXXXXX,_______, _______,_______,
_______, _______,_______,_______,_______,_______,_______,KC_P1, KC_P2, KC_P3, KC_PENT,_______,_______,_______,
_______,_______,_______,_______, _______, SP_NRAI, KC_P0, KC_PDOT,_______,_______,_______,_______
),
[_LOWER] = LAYOUT_jp(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,_______,_______,_______,_______,_______,_______,_______,KC_HOME, KC_END, KC_VOLU,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGUP,KC_LEFT,KC_RGHT, _______,KC_VOLD,
_______, _______,_______,_______,_______,_______,_______,_______,_______,KC_PGDN,KC_DOWN,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_RAISE] = LAYOUT_jp(
KC_PAUS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_INS, KC_DEL,
KC_PSCR, _______,_______,CT_E, _______,_______,_______,_______,_______,_______,KC_PGUP, _______,_______,
_______, CT_A, _______,KC_DEL, KC_RGHT,KC_ESC, KC_LEFT,KC_DOWN,KC_UP, KC_RGHT,_______,_______, _______,_______,
_______, _______,_______,_______,_______,KC_LEFT,KC_PGDN,KC_ENT, _______,KC_MRWD,KC_MFFD,_______,KC_PGUP,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,KC_HOME,KC_PGDN,KC_END
),
[_NUM_RAISE] = LAYOUT_jp(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, JP_MINS,KC_BSPC,JP_CIRC,JP_YEN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, JP_AT, JP_LBRC,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, JP_SCLN, KC_ENT, JP_COLN,JP_RBRC,
S_CAP, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, JP_COMM,JP_DOT, C_SLSH, S_BSLS, KC_UP, _______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
),
[_ADJUST] = LAYOUT_jp(
_______,RGB_HUI,RGB_SAI,RGB_VAI,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,
_______, _______,WIN, _______,RESET, _______,RGB_HUI,RGB_SAI,RGB_VAI,_______,RGB_RMOD, _______,_______,
_______, AU_TOG, CK_TOGG,MU_TOG, MU_MOD, _______,RGB_HUD,RGB_SAD,RGB_VAD,RGB_TOG,RGB_MOD,_______, _______,_______,
_______, CK_RST, CK_DOWN,CK_UP ,_______,_______,NUM, MAC, _______,_______,_______,_______,_______,_______,
_______,_______,_______,_______, _______, _______, _______,_______,_______,_______,_______,_______
)
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case MAC: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_MAC);
}
return false;
break;
case WIN: // Change default ayer --> Write to EEPROM
if (record->event.pressed) {
set_single_persistent_default_layer(_WIN);
}
return false;
break;
default:
break;
}
return true;
}
//------------------------------------------------------------------------------
// RGB Light settings
#ifdef RGBLIGHT_LAYERS
// Indicator LED settings
#define JONES_LED_INDICATOR_INDEX 12 // where to start indicator
#define JONES_LED_INDICATOR_COUNT 2 // how many leds for indicator
#define JONES_LED_INDICATOR_CHANGE_COUNT 1 // how meny leds to change color for temporally layer
#define JONES_LED_DIMMER_LEVEL 200 // brightness dimmer
// for Default layer (= Base layer)
const rgblight_segment_t PROGMEM my_mac_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_WHITE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_win_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_BLUE - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_COUNT, HSV_YELLOW - JONES_LED_DIMMER_LEVEL}
);
// for temporal layer
const rgblight_segment_t PROGMEM my_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_MAGENTA - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_lower_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GREEN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_CYAN - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_num_raise_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_GOLD - JONES_LED_DIMMER_LEVEL}
);
const rgblight_segment_t PROGMEM my_adjust_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{JONES_LED_INDICATOR_INDEX , JONES_LED_INDICATOR_CHANGE_COUNT, HSV_RED - JONES_LED_DIMMER_LEVEL}
);
// Define the array of layers. Later layers take precedence
const rgblight_segment_t* const PROGMEM my_rgb_layers[] = RGBLIGHT_LAYERS_LIST(
my_mac_layer,
my_win_layer,
my_num_layer,
my_caps_layer,
my_lower_layer,
my_raise_layer,
my_num_raise_layer,
my_adjust_layer
);
void keyboard_post_init_user(void) {
// Enable the LED layers
rgblight_layers = my_rgb_layers;
}
// Enabling and disabling lighting layers
layer_state_t layer_state_set_user(layer_state_t state) {
state = update_tri_layer_state(state, _LOWER, _RAISE, _ADJUST);
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
rgblight_set_layer_state(4, layer_state_cmp(state, _LOWER));
rgblight_set_layer_state(5, layer_state_cmp(state, _RAISE));
rgblight_set_layer_state(6, layer_state_cmp(state, _NUM_RAISE));
rgblight_set_layer_state(7, layer_state_cmp(state, _ADJUST));
return state;
}
// Enabling and disabling lighting layers for default layer
layer_state_t default_layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, layer_state_cmp(state, _MAC));
rgblight_set_layer_state(1, layer_state_cmp(state, _WIN));
rgblight_set_layer_state(2, layer_state_cmp(state, _NUM));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(3, led_state.caps_lock);
return true;
}
#endif
//------------------------------------------------------------------------------
// Rotary Encoder
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) { /* First encoder, Right side */
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
}
if (index == 1) { /* Second encoder, Left side */
switch(biton32(layer_state)) {
case _LOWER:
if (clockwise) {
rgblight_decrease_hue();
} else {
rgblight_increase_hue();
}
break;
case _RAISE:
if (clockwise) {
rgblight_decrease_val();
} else {
rgblight_increase_val();
}
break;
case _ADJUST:
if (clockwise) {
rgblight_step_reverse();
} else {
rgblight_step();
}
break;
default:
if (clockwise) {
tap_code(KC_VOLD);
} else {
tap_code(KC_VOLU);
}
break;
}
}
}
//------------------------------------------------------------------------------
// Tap Dance function
typedef struct {
bool is_press_action;
uint8_t state;
} tap;
// Determine the current tap dance state
uint8_t cur_dance(qk_tap_dance_state_t *state) {
if (state->count == 1) {
if (!state->pressed) {
return SINGLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 2) {
if (!state->pressed) {
return DOUBLE_TAP;
} else {
return TAP_HOLD;
}
} else if (state->count == 3) {
if (!state->pressed) {
return TRIPLE_TAP;
} else {
return TAP_HOLD;
}
} else {
return 8; // Magic number. At some point this method will expand to work for more presses
}
}
// Initialize tap structure associated with example tap dance key
static tap ql_tap_state = {
.is_press_action = true,
.state = 0
};
// Functions that control what our tap dance key does
void ql_finished(qk_tap_dance_state_t *state, void *user_data) {
ql_tap_state.state = cur_dance(state);
switch(state->keycode) {
case TD(TD_ESC_NUM): // ESC key action
switch (ql_tap_state.state) {
case SINGLE_TAP:
case DOUBLE_TAP:
// ESC
tap_code(KC_ESC);
break;
case TAP_HOLD:
// temporal layer change
layer_on(_NUM);
break;
case TRIPLE_TAP:
// toggle layer
// Check to see if the layer is already set
if (layer_state_is(_NUM)) {
// If already set, then switch it off
layer_off(_NUM);
} else {
// If not already set, then switch the layer on
layer_on(_NUM);
}
break;
}
break;
}
}
void ql_reset(qk_tap_dance_state_t *state, void *user_data) {
switch(state->keycode) {
case TD(TD_ESC_NUM):
// If the key was held down and now is released then switch off the layer
if (ql_tap_state.state == TAP_HOLD) {
layer_off(_NUM);
}
ql_tap_state.state = 0;
break;
}
}

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# Defalut JP-style keymap for Jones

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TAP_DANCE_ENABLE = yes # Enable Tap Dance

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/*
Copyright 2012-2020 Jun Wako, Jack Humbert, Yiancar, Takeshi Nishio
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdint.h>
#include <stdbool.h>
#include "matrix.h"
#include "quantum.h"
#define ROW_SHIFTER ((uint16_t)1)
static const pin_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const pin_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static void select_row(uint8_t row) {
setPinOutput(row_pins[row]);
writePinLow(row_pins[row]);
}
static void unselect_row(uint8_t row) {
setPinInputHigh(row_pins[row]);
}
static void unselect_rows(void) {
for (uint8_t x = 0; x < MATRIX_ROWS; x++) {
setPinInputHigh(row_pins[x]);
}
}
static void init_pins(void) {
unselect_rows();
for (uint8_t x = 0; x < MATRIX_COLS; x++) {
setPinInputHigh(col_pins[x]);
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row) {
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
matrix_io_delay();
// For each col...
for (uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// skip reading when index equals (= pin itself)
if (col_index != current_row) {
// Check col pin pin_state
if (readPin(col_pins[col_index]) == 0) {
// Pin LO, set col bit
current_matrix[current_row] |= (ROW_SHIFTER << col_index);
} else {
// Pin HI, clear col bit
current_matrix[current_row] &= ~(ROW_SHIFTER << col_index);
}
}
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
void matrix_init_custom(void) {
// initialize key pins
init_pins();
matrix_init_quantum();
}
bool matrix_scan_custom(matrix_row_t current_matrix[]) {
bool changed = false;
// Set row, read cols
for (uint8_t current_row = 0; current_row < MATRIX_ROWS; current_row++) {
changed |= read_cols_on_row(current_matrix, current_row);
}
matrix_scan_quantum();
return changed;
}

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# Jones v.0.3.1
![Jones, ANSI style](https://github.com/jpskenn/Jones/raw/master/assets/IMG_2204.jpeg)
![Jones, JP style](https://github.com/jpskenn/Jones/raw/master/assets/DSC_7189.jpeg)
A 60% keyboard combined with Ortho-Linear and Row-staggered. It has gapless R2-R3 row.
GH60 case compatible PCB and keyplate.
* Keyboard Maintainer: [jpskenn](https://github.com/jpskenn)
* Hardware Supported: Jones PCB, Keyplate
* Hardware Availability: [GitHub](https://github.com/jpskenn/Jones), [BOOTH](https://jpskenn.booth.pm)
Make example for this keyboard (after setting up your build environment):
make jones/v03_1:default
Flashing example for this keyboard ([using the command line](https://docs.qmk.fm/#/newbs_flashing?id=flash-your-keyboard-from-the-command-line)):
make jones/v03_1:default:flash
To reset the keyboard into bootloader mode, press the reset switch on the underside.
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).

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# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration
MOUSEKEY_ENABLE = no # Mouse keys
EXTRAKEY_ENABLE = yes # Audio control and System control
CONSOLE_ENABLE = no # Console for debug
COMMAND_ENABLE = no # Commands for debug and configuration
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = no # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = yes # Audio output
ENCODER_ENABLE = yes # Rotary Encoder
CUSTOM_MATRIX = lite # Custom matrix for "Round-Robin Matrix"
SRC += matrix.c
LTO_ENABLE = yes

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "v03_1.h"
#if defined(AUDIO_ENABLE) && defined(MUSIC_MAP)
const uint8_t music_map[MATRIX_ROWS][MATRIX_COLS] = LAYOUT_all(
53, 54, 55, 56, 57, 58, 59, 60, 61, 62, 63, 64, 65, 66, 67,
39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52,
25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38,
11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24,
0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11
);
#endif

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/* Copyright 2020 Takeshi Nishio
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/*
FULL 11x11 ROUND-ROBIN MATRIX for Reference
{ KC_NO, k21, k31, k41, k51, k61, k71, k81, k91, ka1, kb1 }, \
{ k12, KC_NO, k32, k42, k52, k62, k72, k82, k92, ka2, kb2 }, \
{ k13, k23, KC_NO, k43, k53, k63, k73, k83, k93, ka3, kb3 }, \
{ k14, k24, k34, KC_NO, k54, k64, k74, k84, k94, ka4, kb4 }, \
{ k15, k25, k35, k45, KC_NO, k65, k75, k85, k95, ka5, kb5 }, \
{ k16, k26, k36, k46, k56, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, k28, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, k29, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, k2a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, kba }, \
{ k1b, k2b, k3b, k4b, k5b, k6b, k7b, k8b, k9b, kab, KC_NO } \
*/
/* This is a shortcut to help you visually see your layout.
*
* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
#define LAYOUT_all( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, k92, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}
#define LAYOUT_ansi( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, k92, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, k92, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, KC_NO, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}
#define LAYOUT_jp( \
k17, k27, k37, k47, k57, k67, k76, k86, k96, ka6, kb6, k81, k91, ka1, kb1, \
k18, k38, k48, k58, k68, k78, k87, k97, ka7, kb7, k82, ka2, kb2, \
k19, k39, k49, k59, k69, k79, k89, k98, ka8, kb8, k83, k93, ka3, kb3, \
k1a, k3a, k4a, k5a, k6a, k7a, k8a, k9a, ka9, kb9, k84, k94, ka4, kb4, \
k1b, k2b, k3b, k4b, k6b, k8b, k9b, kab, k85, k95, ka5, kb5 \
) \
{ \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k81, k91, ka1, kb1 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k82, KC_NO, ka2, kb2 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k83, k93, ka3, kb3 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k84, k94, ka4, kb4 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k85, k95, ka5, kb5 }, \
{ KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, k76, k86, k96, ka6, kb6 }, \
{ k17, k27, k37, k47, k57, k67, KC_NO, k87, k97, ka7, kb7 }, \
{ k18, KC_NO, k38, k48, k58, k68, k78, KC_NO, k98, ka8, kb8 }, \
{ k19, KC_NO, k39, k49, k59, k69, k79, k89, KC_NO, ka9, kb9 }, \
{ k1a, KC_NO, k3a, k4a, k5a, k6a, k7a, k8a, k9a, KC_NO, KC_NO }, \
{ k1b, k2b, k3b, k4b, KC_NO, k6b, KC_NO, k8b, k9b, kab, KC_NO } \
}