[Keyboard] Added Lex60 keyboard (#7600)
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						 Drashna Jaelre
						Drashna Jaelre
					
				
			
			
				
	
			
			
			
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								keyboards/gami_studio/lex60/config.h
									
									
									
									
									
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								keyboards/gami_studio/lex60/config.h
									
									
									
									
									
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| /* | ||||
| Copyright 2019 Maarten Dekkers <maartenwut@gmail.com> | ||||
|  | ||||
| This program is free software: you can redistribute it and/or modify | ||||
| it under the terms of the GNU General Public License as published by | ||||
| the Free Software Foundation, either version 2 of the License, or | ||||
| (at your option) any later version. | ||||
|  | ||||
| This program is distributed in the hope that it will be useful, | ||||
| but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
| MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the | ||||
| GNU General Public License for more details. | ||||
|  | ||||
| You should have received a copy of the GNU General Public License | ||||
| along with this program.  If not, see <http://www.gnu.org/licenses/>. | ||||
| */ | ||||
|  | ||||
| #pragma once | ||||
|  | ||||
| #include "config_common.h" | ||||
|  | ||||
| /* USB Device descriptor parameter */ | ||||
| #define VENDOR_ID       0x7353 | ||||
| #define PRODUCT_ID      0x0160 | ||||
| #define DEVICE_VER      0x0001 | ||||
| #define MANUFACTURER    Maartenwut | ||||
| #define PRODUCT         Lex60 | ||||
| #define DESCRIPTION     A 60% PCB | ||||
|  | ||||
| /* key matrix size */ | ||||
| #define MATRIX_ROWS 5 | ||||
| #define MATRIX_COLS 15 | ||||
|  | ||||
| // ROWS: Top to bottom, COLS: Left to right | ||||
|  | ||||
| #define MATRIX_ROW_PINS {D5,D4,B0,D2,D3} | ||||
| #define MATRIX_COL_PINS {B7,F7,C7,E6,C6,F0,B6,F1,B5,F4,B4,F5,D7,F6,D6} | ||||
|  | ||||
| /* COL2ROW or ROW2COL */ | ||||
| #define DIODE_DIRECTION COL2ROW | ||||
|  | ||||
| /* define if matrix has ghost */ | ||||
| //#define MATRIX_HAS_GHOST | ||||
|  | ||||
| /* Set 0 if debouncing isn't needed */ | ||||
| #define DEBOUNCE 5 | ||||
|  | ||||
| #define QMK_ESC_OUTPUT B7 // usually COL | ||||
| #define QMK_ESC_INPUT D5 // usually ROW | ||||
|  | ||||
| #define RGB_DI_PIN D1 | ||||
| #define RGBLED_NUM 12 | ||||
| #define RGBLIGHT_ANIMATIONS | ||||
							
								
								
									
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								keyboards/gami_studio/lex60/keymaps/default/keymap.c
									
									
									
									
									
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								keyboards/gami_studio/lex60/keymaps/default/keymap.c
									
									
									
									
									
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| #include QMK_KEYBOARD_H | ||||
|  | ||||
| // Each layer gets a name for readability, which is then used in the keymap matrix below. | ||||
| // The underscores don't mean anything - you can have a layer called STUFF or any other name. | ||||
| // Layer names don't all need to be of the same length, obviously, and you can also skip them | ||||
| // entirely and just use numbers. | ||||
| enum layer_names { | ||||
|   _BASE, | ||||
|   _GAMING, | ||||
|   _FUNCTION, | ||||
|   _FIRMWARE | ||||
| }; | ||||
|  | ||||
| const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = { | ||||
|   [_BASE] = LAYOUT( | ||||
|       KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\ | ||||
|       KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \ | ||||
|       MT(MOD_LCTL, KC_ESC), KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \ | ||||
|       KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, KC_UP,             \ | ||||
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL), | ||||
|  | ||||
|   [_GAMING] = LAYOUT( | ||||
|       KC_ESC,               KC_1,    KC_2,    KC_3,     KC_4,    KC_5,    KC_6,    KC_7,          KC_8,    KC_9,     KC_0,    KC_MINS, KC_EQL,  KC_BSLS,   KC_BSPC,\ | ||||
|       KC_TAB,               KC_Q,    KC_W,    KC_E,     KC_R,    KC_T,    KC_Y,    KC_U,          KC_I,    KC_O,     KC_P,    KC_LBRC, KC_RBRC, KC_BSLS,           \ | ||||
|       KC_LCTL,              KC_A,    KC_S,    KC_D,     KC_F,    KC_G,    KC_H,    KC_J,          KC_K,    KC_L,     KC_SCLN, KC_QUOT, KC_BSLS, KC_ENT,            \ | ||||
|       KC_LSFT,              KC_NUBS, KC_Z,    KC_X,     KC_C,    KC_V,    KC_B,    KC_N,          KC_M,    KC_COMM,  KC_DOT,  KC_SLSH, KC_RSFT, MO(2),             \ | ||||
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           XXXXXXX,                          KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL), | ||||
|  | ||||
|   [_FUNCTION] = LAYOUT( | ||||
|       KC_ESC,               KC_F1,   KC_F2,   KC_F3,    KC_F4,   KC_F5,   KC_F6,   KC_F7,         KC_F8,   KC_F9,    KC_F10,  KC_F11,  KC_F12,  KC_BSLS,   KC_DEL,\ | ||||
|       KC_TAB,               XXXXXXX, KC_UP,   XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \ | ||||
|       KC_LCTL,              KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN,       KC_UP,   KC_RIGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \ | ||||
|       KC_LSFT,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,          \ | ||||
|       KC_LCTL,              KC_LGUI, KC_LALT,                    KC_SPC,           LT(2, KC_ENT),                    KC_RGUI, KC_RALT, KC_APP,  KC_RCTRL), | ||||
|  | ||||
|   [_FIRMWARE] = LAYOUT( | ||||
|       RESET,                RGB_TOG,  RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD,       RGB_VAI, BL_DEC,   BL_TOGG, BL_INC,  XXXXXXX, XXXXXXX,   TG(1),\ | ||||
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \ | ||||
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \ | ||||
|       XXXXXXX,              XXXXXXX, XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,       XXXXXXX, XXXXXXX,  XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX,         \ | ||||
|       XXXXXXX,              XXXXXXX, XXXXXXX,                    XXXXXXX,          XXXXXXX,                          XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX), | ||||
| }; | ||||
							
								
								
									
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								keyboards/gami_studio/lex60/lex60.c
									
									
									
									
									
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								keyboards/gami_studio/lex60/lex60.c
									
									
									
									
									
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| #include "lex60.h" | ||||
							
								
								
									
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								keyboards/gami_studio/lex60/lex60.h
									
									
									
									
									
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								keyboards/gami_studio/lex60/lex60.h
									
									
									
									
									
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| #pragma once | ||||
|  | ||||
| #include "quantum.h" | ||||
|  | ||||
| // readability | ||||
| #define XXX KC_NO | ||||
|  | ||||
| #define LAYOUT( \ | ||||
|     k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \ | ||||
|     k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, \ | ||||
|     k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, \ | ||||
|     k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, \ | ||||
|     k40, k41, k42,           k45, k46,                k4a, k4b, k4c, k4d  \ | ||||
| ) \ | ||||
| { \ | ||||
|     {k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \ | ||||
|     {k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, XXX}, \ | ||||
|     {k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2d, XXX}, \ | ||||
|     {k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, XXX}, \ | ||||
|     {k40, k41, k42, XXX, XXX, k45, k46, XXX, XXX, XXX, k4a, k4b, k4c, k4d, XXX}  \ | ||||
| } | ||||
							
								
								
									
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								keyboards/gami_studio/lex60/readme.md
									
									
									
									
									
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								keyboards/gami_studio/lex60/readme.md
									
									
									
									
									
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| # Gami Studio Lex60 | ||||
|  | ||||
| A 60% with split space bars made by Gami Studio. | ||||
|  | ||||
| * Keyboard Maintainer: [Gami Studio](https://github.com/GamiStudio) | ||||
| * Hardware Supported: Lex60 powered by the ATmega32U4 | ||||
|  | ||||
| Make example for this keyboard (after setting up your build environment): | ||||
|  | ||||
|     make gami_studio/lex60:default # postfix with `:flash` to load the firmware into the board | ||||
|  | ||||
| See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs). | ||||
							
								
								
									
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								keyboards/gami_studio/lex60/rules.mk
									
									
									
									
									
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								keyboards/gami_studio/lex60/rules.mk
									
									
									
									
									
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| # MCU name | ||||
| MCU = atmega32u4 | ||||
|  | ||||
| # Bootloader selection | ||||
| #   Teensy       halfkay | ||||
| #   Pro Micro    caterina | ||||
| #   Atmel DFU    atmel-dfu | ||||
| #   LUFA DFU     lufa-dfu | ||||
| #   QMK DFU      qmk-dfu | ||||
| #   ATmega32A    bootloadHID | ||||
| #   ATmega328P   USBasp | ||||
| BOOTLOADER = qmk-dfu | ||||
|  | ||||
| # Build Options | ||||
| #   change yes to no to disable | ||||
| # | ||||
| BOOTMAGIC_ENABLE = no       # Virtual DIP switch configuration | ||||
| MOUSEKEY_ENABLE = no        # Mouse keys | ||||
| EXTRAKEY_ENABLE = yes       # Audio control and System control | ||||
| CONSOLE_ENABLE = no         # Console for debug | ||||
| COMMAND_ENABLE = no         # Commands for debug and configuration | ||||
| # Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE | ||||
| SLEEP_LED_ENABLE = no       # Breathing sleep LED during USB suspend | ||||
| # if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work | ||||
| NKRO_ENABLE = no            # USB Nkey Rollover | ||||
| BACKLIGHT_ENABLE = no       # Enable keyboard backlight functionality | ||||
| RGBLIGHT_ENABLE = yes        # Enable keyboard RGB underglow | ||||
| MIDI_ENABLE = no            # MIDI support | ||||
| BLUETOOTH_ENABLE = no       # Enable Bluetooth with the Adafruit EZ-Key HID | ||||
| AUDIO_ENABLE = no           # Audio output on port C6 | ||||
| FAUXCLICKY_ENABLE = no      # Use buzzer to emulate clicky switches | ||||
| HD44780_ENABLE = no         # Enable support for HD44780 based LCDs | ||||
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