format code according to conventions [skip ci]
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@ -1201,33 +1201,32 @@ void rgblight_effect_alternating(animation_status_t *anim) {
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__attribute__((weak)) const uint8_t RGBLED_TWINKLE_INTERVALS[] PROGMEM = {50, 25, 10};
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typedef struct PACKED {
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HSV hsv;
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uint8_t life;
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bool up;
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HSV hsv;
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uint8_t life;
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bool up;
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} TwinkleState;
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static TwinkleState led_twinkle_state[RGBLED_NUM];
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void rgblight_effect_twinkle(animation_status_t *anim) {
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bool random_color = anim->delta / 3;
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bool restart = anim->pos == 0;
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anim->pos = 1;
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bool restart = anim->pos == 0;
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anim->pos = 1;
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for (uint8_t i = 0; i < rgblight_ranges.effect_num_leds; i++) {
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TwinkleState *t = &(led_twinkle_state[i]);
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HSV *c = &(t->hsv);
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HSV * c = &(t->hsv);
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if (restart) {
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// Restart
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t->life = 0;
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t->life = 0;
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t->hsv.v = 0;
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} else if (t->life) {
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// This LED is already on, either brightening or dimming
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t->life--;
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uint8_t on = t->up ? RGBLIGHT_EFFECT_TWINKLE_LIFE - t->life : t->life;
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c->v = (uint16_t) rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE;
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c->v = (uint16_t)rgblight_config.val * on / RGBLIGHT_EFFECT_TWINKLE_LIFE;
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if (t->life == 0 && t->up) {
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t->up = false;
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t->up = false;
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t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
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}
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if (!random_color) {
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@ -1236,11 +1235,11 @@ void rgblight_effect_twinkle(animation_status_t *anim) {
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}
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} else if (rand() < RAND_MAX * RGBLIGHT_EFFECT_TWINKLE_PROBABILITY) {
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// This LED is off, but was randomly selected to start brightening
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c->h = random_color ? rand() % 0xFF : rgblight_config.hue;
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c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat;
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c->v = 0;
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c->h = random_color ? rand() % 0xFF : rgblight_config.hue;
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c->s = random_color ? (rand() % (rgblight_config.sat / 2)) + (rgblight_config.sat / 2) : rgblight_config.sat;
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c->v = 0;
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t->life = RGBLIGHT_EFFECT_TWINKLE_LIFE;
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t->up = true;
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t->up = true;
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} else {
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// This LED is off, and was NOT selected to start brightening
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}
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@ -154,7 +154,7 @@ enum RGBLIGHT_EFFECT_MODE {
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# endif
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# ifndef RGBLIGHT_EFFECT_TWINKLE_PROBABILITY
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# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1/127
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# define RGBLIGHT_EFFECT_TWINKLE_PROBABILITY 1 / 127
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# endif
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# ifndef RGBLIGHT_HUE_STEP
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