[Keyboard] Add support for Tunks Ergo33 keyboard (#10665)

* [Keyboard] Add support for Tunks Ergo33

* [Keyboard] Ergo33: Code style fixes

* [Keyboard] Ergo33: Add GPL license headers

* [Keyboard] Ergo33: remove keymap_config declarations

* Apply suggestions from code review

Co-authored-by: Ryan <fauxpark@gmail.com>

Co-authored-by: Ryan <fauxpark@gmail.com>
This commit is contained in:
Mika Kuitunen 2020-10-23 06:08:56 +03:00 committed by GitHub
parent c45d7e526c
commit e7d8ccdbb2
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
16 changed files with 609 additions and 0 deletions

View File

@ -0,0 +1,68 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0xA0A1
#define DEVICE_VER 0x0001
#define MANUFACTURER kulmajaba
#define PRODUCT Ergo33
#define MATRIX_ROWS 5
#define MATRIX_COLS 7
/*
* Keyboard Matrix Assignments
* COLS: AVR pins used for columns, left to right
* ROWS: AVR pins used for rows, top to bottom
*/
#define MATRIX_ROW_PINS { F0, F1, B5, B4, D7 }
#define MATRIX_COL_PINS { F4, F5, F6, F7, C7, C6, B6 }
#define DIODE_DIRECTION COL2ROW
/* Set 0 if debouncing is not needed */
#define DEBOUNCE 5
/* Underglow + top RGB configuration */
#define RGB_DI_PIN D4
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
//#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
#define ENCODERS_PAD_A { D5 }
#define ENCODERS_PAD_B { D3 }
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
//#define NO_DEBUG
/* disable print */
//#define NO_PRINT
/* Bootmagic Lite key configuration */
// #define BOOTMAGIC_LITE_ROW 0
// #define BOOTMAGIC_LITE_COLUMN 0

View File

@ -0,0 +1,17 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "ergo33.h"

View File

@ -0,0 +1,57 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
#include "quantum.h"
/* The first section contains all of the arguments representing the physical
* layout of the board and position of the keys.
*
* The second converts the arguments into a two-dimensional array which
* represents the switch matrix.
*/
/* Matrix layout
* ,---------.
* | 00 | 01 |------------------------.
* |----|----| 02 | 03 | 04 | 05 | 06 |
* | 10 | 11 |----|----|----|----|----|
* |----|----| 12 | 13 | 14 | 14 | 16 |
* | 20 | 21 |----|----|----|----|----|
* |----|----| 22 | 23 | 24 | 25 | 26 |
* | 30 | 31 |----|----|----|----|----| ,----.
* |----|----| 32 | 33 | 34 | 35 | 36 | | 46 |
* | 40 | 41 |---------------------------|----'
* `---------' | 43 | 44 | 45 |
* `--------------'
*/
#define LAYOUT( \
k00, k01, k02, k03, k04, k05, k06, \
k10, k11, k12, k13, k14, k15, k16, \
k20, k21, k22, k23, k24, k25, k26, \
k30, k31, k32, k33, k34, k35, k36, \
k40, k41, k46, \
k43, k44, k45 \
) \
{ \
{ k00, k01, k02, k03, k04, k05, k06 }, \
{ k10, k11, k12, k13, k14, k15, k16 }, \
{ k20, k21, k22, k23, k24, k25, k26 }, \
{ k30, k31, k32, k33, k34, k35, k36 }, \
{ k40, k41, KC_NO, k43, k44, k45, k46 } \
}

View File

@ -0,0 +1,18 @@
{
"keyboard_name": "Ergo33",
"url": "https://github.com/kulmajaba/tunks-keyboard",
"width": 9,
"height": 6,
"layouts": {
"LAYOUT_all": {
"layout": [
{"x": 0, "y": 0}, {"x": 1, "y": 0}, {"x": 2, "y": 0.4}, {"x": 3, "y": 0.3}, {"x": 4, "y": 0.4}, {"x": 5, "y": 0.5}, {"x": 6, "y": 0.5},
{"x": 0, "y": 1}, {"x": 1, "y": 1}, {"x": 2, "y": 1.4}, {"x": 3, "y": 1.3}, {"x": 4, "y": 1.4}, {"x": 5, "y": 1.5}, {"x": 6, "y": 1.5},
{"x": 0, "y": 2}, {"x": 1, "y": 2}, {"x": 2, "y": 2.4}, {"x": 3, "y": 2.3}, {"x": 4, "y": 2.4}, {"x": 5, "y": 2.5}, {"x": 6, "y": 2.5},
{"x": 0, "y": 3}, {"x": 1, "y": 3}, {"x": 2, "y": 3.4}, {"x": 3, "y": 3.3}, {"x": 4, "y": 3.4}, {"x": 5, "y": 3.5}, {"x": 6, "y": 3.5}, {"x": 8, "y": 3.5},
{"x": 0, "y": 4}, {"x": 1, "y": 4},
{"x": 4.7, "y": 4.7}, {"x": 5.8, "y": 4.7}, {"x": 6.8, "y": 4.8}
]
}
}
}

View File

@ -0,0 +1,26 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB LED count
* No external LED PCB: 10
* External LED PCB: 14
*/
#define RGBLED_NUM 14
#define RGBLIGHT_ANIMATIONS
#define RGBLIGHT_LAYERS
#define RGBLIGHT_SLEEP

View File

@ -0,0 +1,110 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
/* Each layer gets a name for readability, which is then used in the keymap matrix below.
* The underscores don't mean anything - you can have a layer called STUFF or any other name.
*/
enum layers {
_BASE = 0,
_RGB,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_RGB),
KC_LGUI, KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_RGB] = LAYOUT(
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, TG(_RGB),
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
}
}
#endif
#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_OFF 0, 0, 0
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_RGB 213, 255, 64
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{10, 4, HSV_OFF}
);
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 1, HSV_CAPS}
);
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_BASE}
);
const rgblight_segment_t PROGMEM ug_rgb_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_RGB}
);
/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
ug_default_layer,
ug_caps_layer,
ug_base_layer,
ug_rgb_layer
);
void keyboard_post_init_user(void) {
/* Enable the LED layers and set the initial state */
rgblight_layers = ug_layers;
rgblight_set_layer_state(0, true);
rgblight_set_layer_state(2, true);
}
layer_state_t layer_state_set_user(layer_state_t state) {
/* Both layers will light up if both kb layers are active, latter overrides */
rgblight_set_layer_state(2, layer_state_cmp(state, 0));
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
#endif

View File

@ -0,0 +1,11 @@
# Default Ergo33 Layout
This is the default layout for the Ergo33. It mostly follows the left side of a normal keyboard, except since there is an extra column on the left, `0` is above `TAB` and the left column is:
```
ESC
Y
H
N
GUI (Win)
```
The encoder acts as a mouse scrollwheel and encoder press is `Enter`. On the top LEDs the 1st is a layer indicator and the 3rd is a caps lock indicator.

View File

@ -0,0 +1,28 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB LED count
* No external LED PCB: 10
* External LED PCB: 14
*/
#define RGBLED_NUM 14
#define RGBLIGHT_LAYERS
#define RGBLIGHT_SLEEP
/* Tap dance delay in ms */
#define TAPPING_TERM 175

View File

@ -0,0 +1,164 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "keymap_finnish.h"
enum layers {
_BASE = 0,
_PRPRO,
_PRPRO2,
};
/* Tap Dance declarations */
enum {
TD_1,
TD_2,
TD_3,
TD_4,
TD_5,
TD_6,
TD_COMMA,
TD_HOME,
TD_K,
TD_DEL,
TD_X,
TD_C,
TD_V,
TD_Z
};
/* Tap Dance definitions */
qk_tap_dance_action_t tap_dance_actions[] = {
[TD_1] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_1), LCTL(LSFT(KC_1))),
[TD_2] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_2), LCTL(LSFT(KC_2))),
[TD_3] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_3), LCTL(LSFT(KC_3))),
[TD_4] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_4), LCTL(LSFT(KC_4))),
[TD_5] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_5), LCTL(LSFT(KC_5))),
[TD_6] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_6), LCTL(LSFT(KC_6))),
[TD_COMMA] = ACTION_TAP_DANCE_DOUBLE(KC_COMMA, KC_DOT),
[TD_HOME] = ACTION_TAP_DANCE_DOUBLE(KC_HOME, KC_END),
[TD_K] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_K), LCTL(LSFT(KC_K))),
[TD_DEL] = ACTION_TAP_DANCE_DOUBLE(KC_DEL, LSFT(KC_DEL)),
[TD_X] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_X), KC_S),
[TD_C] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_C), KC_M),
[TD_V] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_V), LCTL(KC_L)),
[TD_Z] = ACTION_TAP_DANCE_DOUBLE(LCTL(KC_Z), LCTL(LSFT(KC_Z)))
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
KC_ESC, KC_0, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_Y, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_H, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_N, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, TG(_PRPRO),
KC_LGUI, KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_PRPRO] = LAYOUT(
KC_ESC, KC_M, KC_V, KC_UP, KC_A, KC_Y, KC_C,
KC_1, KC_2, KC_LEFT, KC_DOWN, KC_RIGHT, TD(TD_Z), TD(TD_DEL),
FI_SECT, TD(TD_HOME), KC_J, KC_K, KC_L, TD(TD_K), TG(_PRPRO2),
KC_S, KC_LSFT, LCTL(KC_X), LCTL(KC_C), LCTL(KC_V), LCTL(KC_S), TG(_PRPRO),
LCTL(KC_L), KC_LCTL, KC_ENT,
KC_LALT, KC_SPC, KC_ENT
),
[_PRPRO2] = LAYOUT(
KC_TRNS, KC_TRNS, TD(TD_1), TD(TD_2), TD(TD_3), TD(TD_4), TD(TD_5),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_I, KC_O, TD(TD_COMMA), KC_TRNS, TG(_PRPRO2),
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};
#ifdef ENCODER_ENABLE
void encoder_update_user(uint8_t index, bool clockwise) {
if (index == 0) {
if (clockwise) {
tap_code(KC_MS_WH_DOWN);
} else {
tap_code(KC_MS_WH_UP);
}
}
}
#endif
#ifdef RGBLIGHT_LAYERS
#define HUE_PRIMARY 10
#define HSV_PRIMARY HUE_PRIMARY, 255, 255
#define HSV_OFF 0, 0, 0
#define HSV_CAPS HUE_PRIMARY, 255, 64
#define HSV_LAYER_BASE HUE_PRIMARY, 255, 64
#define HSV_LAYER_PRPRO 213, 255, 64
#define HSV_LAYER_PRPRO2 184, 255, 64
const rgblight_segment_t PROGMEM ug_default_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{0, 14, HSV_PRIMARY},
{10, 4, HSV_OFF}
);
const rgblight_segment_t PROGMEM ug_caps_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{11, 1, HSV_CAPS}
);
const rgblight_segment_t PROGMEM ug_base_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_BASE}
);
const rgblight_segment_t PROGMEM ug_prpro_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_PRPRO}
);
const rgblight_segment_t PROGMEM ug_prpro2_layer[] = RGBLIGHT_LAYER_SEGMENTS(
{13, 1, HSV_LAYER_PRPRO2}
);
/* Define layer order, later layers take precedence */
const rgblight_segment_t* const PROGMEM ug_layers[] = RGBLIGHT_LAYERS_LIST(
ug_default_layer,
ug_caps_layer,
ug_base_layer,
ug_prpro_layer,
ug_prpro2_layer
);
void keyboard_post_init_user(void) {
/* Enable the LED layers */
rgblight_layers = ug_layers;
rgblight_set_layer_state(0, true);
rgblight_set_layer_state(2, true);
}
layer_state_t layer_state_set_user(layer_state_t state) {
rgblight_set_layer_state(0, true);
/* Both layers will light up if both kb layers are active */
rgblight_set_layer_state(2, layer_state_cmp(state, 0));
rgblight_set_layer_state(3, layer_state_cmp(state, 1));
rgblight_set_layer_state(4, layer_state_cmp(state, 2));
return state;
}
bool led_update_user(led_t led_state) {
rgblight_set_layer_state(1, led_state.caps_lock);
return true;
}
#endif

View File

@ -0,0 +1,5 @@
# Ergo33 Premiere Pro Layout
Default layout + Premiere pro editing layout for Ergo33.
On this layout, the second and third layers are Adobe Premiere Pro hotkeys. You'll need to use [My custom shortcuts](https://github.com/kulmajaba/tunks-keyboard/blob/master/Ergo33%20prpro.kys) for it to work.

View File

@ -0,0 +1 @@
TAP_DANCE_ENABLE = yes # Tap dance

View File

@ -0,0 +1,24 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#pragma once
/* RGB LED count
* No external LED PCB: 10
* External LED PCB: 14
*/
#define RGBLED_NUM 10
#define RGBLIGHT_ANIMATIONS

View File

@ -0,0 +1,33 @@
/* Copyright 2020 Mika Kuitunen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
enum layers {
_BASE = 0,
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_BASE] = LAYOUT(
RGB_RMOD, RGB_MOD, RGB_TOG, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_HUD, RGB_HUI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_SAD, RGB_SAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
RGB_VAD, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS
),
};

View File

@ -0,0 +1,3 @@
# Ergo33 RGB Layout
Pure RGB lighting layout for product photography.

View File

@ -0,0 +1,20 @@
# Ergo33
A one-handed 33-key keypad for gaming, macros etc.
* Keyboard Maintainer: [Mika Kuitunen / kulmajaba](https://github.com/kulmajaba)
* Hardware Supported: Ergo33 PCB, ATmega32U4 MCU, Kailh hot-swap sockets, EC11 rotary encoder
* Hardware Availability: Open source, schema and layout: [Github](https://github.com/kulmajaba/tunks-keyboard)
![](https://i.imgur.com/G5nAspYl.jpg)
![](https://i.imgur.com/snLIZrEl.jpg)
Make example for this keyboard (after setting up your build environment):
make ergo33:default
See the [build environment setup](https://docs.qmk.fm/#/getting_started_build_tools) and the [make instructions](https://docs.qmk.fm/#/getting_started_make_guide) for more information. Brand new to QMK? Start with our [Complete Newbs Guide](https://docs.qmk.fm/#/newbs).
### Bootloader mode
To get the keyboard into bootloader mode, press the switch `SW1` on the backside of the PCB once while the keyboard is connected to USB.

View File

@ -0,0 +1,24 @@
# MCU name
MCU = atmega32u4
# Bootloader selection
BOOTLOADER = atmel-dfu
# Build Options
# change yes to no to disable
#
BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration
EXTRAKEY_ENABLE = yes # Audio control and System control
MOUSEKEY_ENABLE = yes # Mouse keys
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = no # Console for debug
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
# if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
NKRO_ENABLE = yes # USB Nkey Rollover
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
RGBLIGHT_ENABLE = yes # Enable keyboard RGB underglow
BLUETOOTH_ENABLE = no # Enable Bluetooth
AUDIO_ENABLE = no # Audio output
ENCODER_ENABLE = yes # Rotary encoders