Keymap: copy skully's faux clicky mods (#3628)
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layouts/community/66_ansi/mechmerlin/config.h
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12
layouts/community/66_ansi/mechmerlin/config.h
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@ -0,0 +1,12 @@
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#pragma once
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#ifdef AUDIO_CLICKY
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#define AUDIO_CLICKY_ON
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#define AUDIO_CLICKY_FREQ_DEFAULT 261.63f
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#define AUDIO_CLICKY_FREQ_MIN 65.41f
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#define AUDIO_CLICKY_FREQ_MAX 1046.5f
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//#define AUDIO_CLICKY_FREQ_FACTOR 1.18921f
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//#define AUDIO_CLICKY_FREQ_FACTOR 2.71828f // e
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#define AUDIO_CLICKY_FREQ_FACTOR 1.61803f // golden ratio
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#define AUDIO_CLICKY_FREQ_RANDOMNESS 17.0f
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#endif
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@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_CL] = LAYOUT_66_ansi(
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BL_STEP,RGB_M_P,RGB_M_B,RGB_M_R,RGB_M_SW,RGB_M_SN,RGB_M_K,RGB_M_X,RGB_M_G,_______,_______,_______,_______, _______, RGB_VAI, \
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RGB_TOG,_______,_______,_______,RESET, _______,_______,_______,_______,_______,_______,_______,_______,_______, RGB_VAD, \
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_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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CK_TOGG,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, \
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_______, _______,_______,_______,_______,_______,_______,_______,_______,_______,_______, _______, RGB_SAI, \
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_______,_______,_______, RGB_MOD, _______,_______,_______,RGB_HUD,RGB_SAD,RGB_HUI),
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};
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