[Keyboard] Maartenwut Wonderland PCB (#6492)
* Initial Commit * ID * Use current manu name * Fix define DEBOUNCE Co-Authored-By: fauxpark <fauxpark@gmail.com> * Fix NUM Lock LED detection Co-Authored-By: fauxpark <fauxpark@gmail.com> * Fix CAPs LED detection Co-Authored-By: fauxpark <fauxpark@gmail.com> * Fix Scroll Lock LED detection Co-Authored-By: fauxpark <fauxpark@gmail.com> * Use correct convention for setting pins * Move folder to maartenwut - enable velocikey * Fix columns size * Sync with homerowco * Add Keebs keymap * Best practices * Latest keymap changes from homerowco
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keyboards/maartenwut/wonderland/config.h
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keyboards/maartenwut/wonderland/config.h
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/*
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Copyright 2012 Jun Wako <wakojun@gmail.com>
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include "config_common.h"
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/* USB Device descriptor parameter */
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#define VENDOR_ID 0xFEED
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#define PRODUCT_ID 0xA71C
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#define DEVICE_VER 0x0003
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#define MANUFACTURER Maartenwut
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#define PRODUCT Wonderland
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#define DESCRIPTION "QMK Firmware for the Wonderland"
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/* key matrix size */
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#define MATRIX_ROWS 5
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#define MATRIX_COLS 15
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// ROWS: Top to bottom, COLS: Left to right
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#define MATRIX_ROW_PINS {B0,D1,D2,D3,D5}
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#define MATRIX_COL_PINS {F0,F1,F4,F5,F6,F7,E6,C7,C6,B6,B5,B4,D7,D6,D4}
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#define UNUSED_PINS
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/* COL2ROW or ROW2COL */
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#define DIODE_DIRECTION COL2ROW
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/* Set 0 if debouncing isn't needed */
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#define DEBOUNCE 5
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/* Backlight configuration
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*/
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#define RGB_DI_PIN B7
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#define RGBLIGHT_ANIMATIONS
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#define RGBLED_NUM 12
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#define QMK_ESC_OUTPUT F0 // usually COL
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#define QMK_ESC_INPUT B0 // usually ROW
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#define QMK_LED B1
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keyboards/maartenwut/wonderland/keymaps/default/keymap.c
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keyboards/maartenwut/wonderland/keymaps/default/keymap.c
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#include QMK_KEYBOARD_H
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enum layers {
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_BASE,
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_FUNC
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_1, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
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KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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RGB_TOG, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
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KC_LCTL, KC_LAPO, KC_BSPC, KC_LGUI, KC_SPC, KC_RAPC, KC_RCTRL \
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),
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[_FUNC] = LAYOUT(
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RGB_TOG, VLK_TOG, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
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RGB_MOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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RGB_RMOD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
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KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_RIGHT, XXXXXXX, \
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_______, KC_LALT, _______, _______, _______, KC_RALT, _______ \
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)
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};
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keyboards/maartenwut/wonderland/keymaps/keebs/keymap.c
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keyboards/maartenwut/wonderland/keymaps/keebs/keymap.c
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#include QMK_KEYBOARD_H
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enum layers {
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_BASE,
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_FUNC
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};
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BASE] = LAYOUT(
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KC_ESC, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_DEL, KC_BSPC, \
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KC_F10, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, \
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RGB_HUI, KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1), \
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KC_LCTL, KC_LAPO, KC_LGUI, RGUI(KC_SPC), KC_SPC, KC_RAPC, KC_RCTRL \
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),
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[_FUNC] = LAYOUT(
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RGB_TOG, VLK_TOG, KC_F1,KC_F2,KC_F3,KC_F4,KC_F5,KC_F6,KC_F7,KC_F8,KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, RESET, \
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RGB_MODE_FORWARD, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
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RGB_MODE_REVERSE, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_UP, XXXXXXX, \
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KC_LSFT, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, XXXXXXX, XXXXXXX, XXXXXXX,KC_LEFT,KC_DOWN,KC_RIGHT,XXXXXXX, \
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KC_LCTL, KC_LALT, KC_BSPC, KC_LGUI, KC_SPC, KC_RALT, KC_RCTRL \
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)
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};
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keyboards/maartenwut/wonderland/rules.mk
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keyboards/maartenwut/wonderland/rules.mk
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MCU = atmega32u4
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# Processor frequency.
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# This will define a symbol, F_CPU, in all source code files equal to the
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# processor frequency in Hz. You can then use this symbol in your source code to
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# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
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# automatically to create a 32-bit value in your source code.
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#
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# This will be an integer division of F_USB below, as it is sourced by
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# F_USB after it has run through any CPU prescalers. Note that this value
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# does not *change* the processor frequency - it should merely be updated to
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# reflect the processor speed set externally so that the code can use accurate
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# software delays.
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F_CPU = 16000000
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#
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# LUFA specific
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#
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# Target architecture (see library "Board Types" documentation).
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ARCH = AVR8
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# Input clock frequency.
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# This will define a symbol, F_USB, in all source code files equal to the
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# input clock frequency (before any prescaling is performed) in Hz. This value may
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# differ from F_CPU if prescaling is used on the latter, and is required as the
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# raw input clock is fed directly to the PLL sections of the AVR for high speed
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# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
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# at the end, this will be done automatically to create a 32-bit value in your
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# source code.
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#
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# If no clock division is performed on the input clock inside the AVR (via the
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# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
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F_USB = $(F_CPU)
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# Interrupt driven control endpoint task(+60)
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OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
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BOOTLOADER = qmk-dfu
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# Build Options
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# comment out to disable the options.
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#
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BOOTMAGIC_ENABLE = lite # Virtual DIP switch configuration(+1000)
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MOUSEKEY_ENABLE = no # Mouse keys(+4700)
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EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
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CONSOLE_ENABLE = yes # Console for debug(+400)
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COMMAND_ENABLE = yes # Commands for debug and configuration
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NKRO_ENABLE = no # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
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RGBLIGHT_ENABLE = yes # Enable keyboard underlight functionality (+4870)
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BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality (+1150)
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MIDI_ENABLE = no # MIDI controls
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AUDIO_ENABLE = no
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UNICODE_ENABLE = no # Unicode
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BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
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AUTO_SHIFT_ENABLE = no
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VELOCIKEY_ENABLE = yes
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keyboards/maartenwut/wonderland/wonderland.c
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keyboards/maartenwut/wonderland/wonderland.c
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#include "wonderland.h"
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void matrix_init_kb(void) {
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// put your keyboard start-up code here
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// runs once when the firmware starts up
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matrix_init_user();
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led_init_ports();
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};
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void matrix_scan_kb(void) {
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// put your looping keyboard code here
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// runs every cycle (a lot)
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matrix_scan_user();
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};
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void led_init_ports(void) {
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// * Set our LED pins as output
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setPinOutput(B1);
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setPinOutput(B2);
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setPinOutput(B3);
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}
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void led_set_kb(uint8_t usb_led) {
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if (IS_LED_ON(usb_led, USB_LED_NUM_LOCK)) {
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writePinLow(B1);
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} else {
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writePinHigh(B1);
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}
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if (IS_LED_ON(usb_led, USB_LED_CAPS_LOCK)) {
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writePinLow(B2);
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} else {
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writePinHigh(B2);
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}
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if (IS_LED_ON(usb_led, USB_LED_SCROLL_LOCK)) {
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writePinLow(B3);
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} else {
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writePinHigh(B3);
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}
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led_set_user(usb_led);
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}
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keyboards/maartenwut/wonderland/wonderland.h
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keyboards/maartenwut/wonderland/wonderland.h
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#pragma once
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#include "quantum.h"
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// readability
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#define XXX KC_NO
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#define LAYOUT( \
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k10, k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
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k20, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
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k30, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, k2e, \
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k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
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k41, k43, k45, k46, k48, k4a, k4e \
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) \
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{ \
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{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
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{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
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{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2c, XXX, k2e}, \
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{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
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{XXX, k41, XXX, k43, XXX, k45, k46, XXX, k48, XXX, k4a, XXX, XXX, XXX, k4e} \
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}
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void matrix_init_user(void);
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void matrix_scan_user(void);
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