Add a keymatrix_t type
This contains both the matrix number and key position, in preparation for multi-matrix support
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@ -80,7 +80,6 @@ void qwiic_keyboard_task(void) {
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#ifdef QMK_KEYS_PER_SCAN
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uint8_t keys_processed = 0;
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#endif
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qwiic_keyboard_processing_slave = true;
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for (uint8_t r = 0; r < QWIIC_KEYBOARD_ROWS; r++) {
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matrix_row = qwiic_keyboard_matrix_message[r];
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matrix_change = matrix_row ^ matrix_prev[r];
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@ -88,7 +87,8 @@ void qwiic_keyboard_task(void) {
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for (uint8_t c = 0; c < QWIIC_KEYBOARD_COLS; c++) {
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if (matrix_change & ((qwiic_matrix_t)1<<c)) {
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action_exec((keyevent_t){
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.key = (keypos_t){ .row = r, .col = c },
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// Always use matrix 1 for remotes now
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.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 1},
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.pressed = (matrix_row & ((qwiic_matrix_t)1<<c)),
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.time = (timer_read() | 1) /* time should not be 0 */
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});
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@ -190,13 +190,11 @@ bool is_keyboard_master(void) {
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}
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// overwrite the built-in function
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key) {
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if (qwiic_keyboard_processing_slave) {
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// trick the built-in handling to accept our replacement keymap
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return qwiic_keyboard_keymap[(layer)][(key.row)][(key.col)];
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//return KC_A;
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} else {
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uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key) {
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if (key.matrix == 0) {
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
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} else {
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return qwiic_keyboard_keymap[(layer)][(key.pos.row)][(key.pos.col)];
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}
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}
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@ -18,7 +18,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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/* translates key to keycode */
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uint8_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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uint8_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key)
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{
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return pgm_read_byte(&keymaps[(layer)][(key.row)][(key.col)]);
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}
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@ -44,7 +44,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
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#include "quantum_keycodes.h"
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// translates key to keycode
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key);
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uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key);
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// translates function id to action
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uint16_t keymap_function_id_to_action( uint16_t function_id );
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@ -38,7 +38,7 @@ extern keymap_config_t keymap_config;
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#include <inttypes.h>
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/* converts key to action */
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action_t action_for_key(uint8_t layer, keypos_t key)
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action_t action_for_key(uint8_t layer, keymatrix_t key)
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{
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// 16bit keycodes - important
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uint16_t keycode = keymap_key_to_keycode(layer, key);
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@ -184,10 +184,12 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt)
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// translates key to keycode
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__attribute__ ((weak))
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uint16_t keymap_key_to_keycode(uint8_t layer, keypos_t key)
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uint16_t keymap_key_to_keycode(uint8_t layer, keymatrix_t key)
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{
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// Read entire word (16bits)
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return pgm_read_word(&keymaps[(layer)][(key.row)][(key.col)]);
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// The default implmention does not have multiple matrix support
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// and therfore it ignores the matrix field of the key
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return pgm_read_word(&keymaps[(layer)][(key.pos.row)][(key.pos.col)]);
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}
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// translates function id to action
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@ -198,22 +198,23 @@ bool process_music(uint16_t keycode, keyrecord_t *record) {
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}
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uint8_t note = 36;
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// Note: Multimatrix support is missing from this (it's probablly better to define it using keycodes)
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#ifdef MUSIC_MAP
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if (music_mode == MUSIC_MODE_CHROMATIC) {
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note = music_starting_note + music_offset + 36 + music_map[record->event.key.row][record->event.key.col];
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note = music_starting_note + music_offset + 36 + music_map[record->event.key.pos.row][record->event.key.pos.col];
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} else {
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uint8_t position = music_map[record->event.key.row][record->event.key.col];
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uint8_t position = music_map[record->event.key.pos.row][record->event.key.pos.col];
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note = music_starting_note + music_offset + 36 + SCALE[position % 12] + (position / 12)*12;
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}
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#else
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if (music_mode == MUSIC_MODE_CHROMATIC)
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note = (music_starting_note + record->event.key.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.row);
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note = (music_starting_note + record->event.key.pos.col + music_offset - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
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else if (music_mode == MUSIC_MODE_GUITAR)
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note = (music_starting_note + record->event.key.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.row);
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note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+5*(MATRIX_ROWS - record->event.key.pos.row);
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else if (music_mode == MUSIC_MODE_VIOLIN)
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note = (music_starting_note + record->event.key.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.row);
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note = (music_starting_note + record->event.key.pos.col + music_offset + 32)+7*(MATRIX_ROWS - record->event.key.pos.row);
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else if (music_mode == MUSIC_MODE_MAJOR)
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note = (music_starting_note + SCALE[record->event.key.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.row);
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note = (music_starting_note + SCALE[record->event.key.pos.col + music_offset] - 3)+12*(MATRIX_ROWS - record->event.key.pos.row);
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else
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note = music_starting_note;
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#endif
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@ -190,7 +190,7 @@ static bool grave_esc_was_shifted = false;
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bool process_record_quantum(keyrecord_t *record) {
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/* This gets the keycode from the key pressed */
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keypos_t key = record->event.key;
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keymatrix_t key = record->event.key;
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uint16_t keycode;
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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@ -34,16 +34,18 @@ namespace
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uint8_t read_cache(uint8_t col, uint8_t row) {
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keypos_t key;
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key.col = col;
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key.row = row;
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keymatrix_t key;
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key.pos.col = col;
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key.pos.row = row;
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key.matrix = 0;
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return read_source_layers_cache(key);
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}
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void write_cache(uint8_t col, uint8_t row, uint8_t value) {
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keypos_t key;
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key.col = col;
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key.row = row;
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keymatrix_t key;
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key.pos.col = col;
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key.pos.row = row;
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key.matrix = 0;
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return update_source_layers_cache(key, value);
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}
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@ -892,7 +892,7 @@ void clear_keyboard_but_mods(void)
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*
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* FIXME: Needs documentation.
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*/
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bool is_tap_key(keypos_t key)
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bool is_tap_key(keymatrix_t key)
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{
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action_t action = layer_switch_get_action(key);
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@ -50,7 +50,7 @@ typedef struct {
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void action_exec(keyevent_t event);
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/* action for key */
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action_t action_for_key(uint8_t layer, keypos_t key);
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action_t action_for_key(uint8_t layer, keymatrix_t key);
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/* macro */
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const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt);
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@ -94,7 +94,7 @@ void unregister_mods(uint8_t mods);
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void clear_keyboard(void);
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void clear_keyboard_but_mods(void);
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void layer_switch(uint8_t new_layer);
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bool is_tap_key(keypos_t key);
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bool is_tap_key(keymatrix_t key);
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#ifndef NO_ACTION_TAPPING
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void process_record_tap_hint(keyrecord_t *record);
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@ -223,9 +223,9 @@ void layer_debug(void)
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uint8_t source_layers_cache[(MATRIX_ROWS * MATRIX_COLS * MAX_LAYER_BITS + 7) / 8] = {0};
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static const uint8_t layer_cache_mask = (1u << MAX_LAYER_BITS) - 1;
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void update_source_layers_cache(keypos_t key, uint8_t layer)
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void update_source_layers_cache(keymatrix_t key, uint8_t layer)
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{
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const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint16_t key_number = key.pos.col + (key.pos.row * MATRIX_COLS);
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const uint32_t bit_number = key_number * MAX_LAYER_BITS;
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const uint16_t byte_number = bit_number / 8;
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if (byte_number >= sizeof(source_layers_cache)) {
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@ -261,9 +261,9 @@ void update_source_layers_cache(keypos_t key, uint8_t layer)
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}
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}
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uint8_t read_source_layers_cache(keypos_t key)
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uint8_t read_source_layers_cache(keymatrix_t key)
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{
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const uint16_t key_number = key.col + (key.row * MATRIX_COLS);
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const uint16_t key_number = key.pos.col + (key.pos.row * MATRIX_COLS);
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const uint32_t bit_number = key_number * MAX_LAYER_BITS;
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const uint16_t byte_number = bit_number / 8;
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if (byte_number >= sizeof(source_layers_cache)) {
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@ -296,7 +296,7 @@ uint8_t read_source_layers_cache(keypos_t key)
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* when the layer is switched after the down event but before the up
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* event as they may get stuck otherwise.
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*/
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action_t store_or_get_action(bool pressed, keypos_t key)
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action_t store_or_get_action(bool pressed, keymatrix_t key)
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{
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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if (disable_action_cache) {
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@ -323,7 +323,7 @@ action_t store_or_get_action(bool pressed, keypos_t key)
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*
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* FIXME: Needs docs
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*/
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int8_t layer_switch_get_layer(keypos_t key)
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int8_t layer_switch_get_layer(keymatrix_t key)
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{
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#ifndef NO_ACTION_LAYER
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action_t action;
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@ -350,7 +350,7 @@ int8_t layer_switch_get_layer(keypos_t key)
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*
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* FIXME: Needs docs
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*/
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action_t layer_switch_get_action(keypos_t key)
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action_t layer_switch_get_action(keymatrix_t key)
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{
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return action_for_key(layer_switch_get_layer(key), key);
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}
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@ -91,15 +91,15 @@ uint32_t layer_state_set_kb(uint32_t state);
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#if !defined(NO_ACTION_LAYER) && defined(PREVENT_STUCK_MODIFIERS)
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/* The number of bits needed to represent the layer number: log2(32). */
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#define MAX_LAYER_BITS 5
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void update_source_layers_cache(keypos_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keypos_t key);
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void update_source_layers_cache(keymatrix_t key, uint8_t layer);
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uint8_t read_source_layers_cache(keymatrix_t key);
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#endif
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action_t store_or_get_action(bool pressed, keypos_t key);
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action_t store_or_get_action(bool pressed, keymatrix_t key);
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/* return the topmost non-transparent layer currently associated with key */
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int8_t layer_switch_get_layer(keypos_t key);
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int8_t layer_switch_get_layer(keymatrix_t key);
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/* return action depending on current layer status */
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action_t layer_switch_get_action(keypos_t key);
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action_t layer_switch_get_action(keymatrix_t key);
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#endif
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@ -116,7 +116,7 @@ static bool scan_keycode(uint8_t keycode)
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matrix_row_t matrix_row = matrix_get_row(r);
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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if (matrix_row & ((matrix_row_t)1<<c)) {
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if (keycode == keymap_key_to_keycode(0, (keypos_t){ .row = r, .col = c })) {
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if (keycode == keymap_key_to_keycode(0, (keymatrix_t){ (keypos_t){.row = r, .col = c }, .matrix=0 })) {
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return true;
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}
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}
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@ -238,7 +238,8 @@ void keyboard_task(void)
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for (uint8_t c = 0; c < MATRIX_COLS; c++) {
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if (matrix_change & ((matrix_row_t)1<<c)) {
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action_exec((keyevent_t){
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.key = (keypos_t){ .row = r, .col = c },
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// The main matrix is always 0
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.key = (keymatrix_t){.pos = (keypos_t){ .row = r, .col = c }, .matrix = 0},
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.pressed = (matrix_row & ((matrix_row_t)1<<c)),
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.time = (timer_read() | 1) /* time should not be 0 */
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});
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@ -32,27 +32,33 @@ typedef struct {
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uint8_t row;
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} keypos_t;
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/* the key and matrix position */
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typedef struct {
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keypos_t pos;
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uint8_t matrix;
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} keymatrix_t;
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/* key event */
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typedef struct {
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keypos_t key;
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keymatrix_t key;
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bool pressed;
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uint16_t time;
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} keyevent_t;
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/* equivalent test of keypos_t */
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#define KEYEQ(keya, keyb) ((keya).row == (keyb).row && (keya).col == (keyb).col)
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/* equivalent test of keymatrix_t */
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#define KEYEQ(keya, keyb) (keya.pos.row == keyb.pos.row && keya.pos.col == keyb.pos.col && keya.matrix == keyb.matrix)
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/* Rules for No Event:
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* 1) (time == 0) to handle (keyevent_t){} as empty event
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* 2) Matrix(255, 255) to make TICK event available
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*/
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static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.row == 255 && event.key.col == 255); }
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static inline bool IS_NOEVENT(keyevent_t event) { return event.time == 0 || (event.key.pos.row == 255 && event.key.pos.col == 255); }
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static inline bool IS_PRESSED(keyevent_t event) { return (!IS_NOEVENT(event) && event.pressed); }
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static inline bool IS_RELEASED(keyevent_t event) { return (!IS_NOEVENT(event) && !event.pressed); }
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/* Tick event */
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#define TICK (keyevent_t){ \
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.key = (keypos_t){ .row = 255, .col = 255 }, \
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.key = (keymatrix_t){ .pos = (keypos_t){.row = 255, .col = 255}, .matrix = 0 }, \
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.pressed = false, \
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.time = (timer_read() | 1) \
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}
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