start updating audio docs
This commit is contained in:
parent
6a3c66776c
commit
fe113ebad5
@ -41,7 +41,8 @@ Wherein we bind predefined songs (from [quantum/audio/song_list.h](https://githu
|
||||
So now you have something called `tone_plover` for example. How do you make it play the Plover tune, then? If you look further down the keymap, you'll see this:
|
||||
|
||||
```
|
||||
PLAY_NOTE_ARRAY(tone_plover, false, 0); // Signature is: Song name, repeat, rest style
|
||||
PLAY_NOTE_ARRAY(tone_plover, false, LEGATO); // song name, repeat, rest style
|
||||
PLAY_SONG(tone_plover); // song name (repeat is false, rest is STACCATO)
|
||||
```
|
||||
|
||||
This is inside one of the macros. So when that macro executes, your keyboard plays that particular chime.
|
||||
|
@ -41,10 +41,7 @@ extern backlight_config_t backlight_config;
|
||||
#define AG_SWAP_SONG SONG(AG_SWAP_SOUND)
|
||||
#endif
|
||||
#ifndef DEFAULT_LAYER_SONGS
|
||||
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
|
||||
SONG(COLEMAK_SOUND) \
|
||||
SONG(DVORAK_SOUND) \
|
||||
}
|
||||
#define DEFAULT_LAYER_SONGS { }
|
||||
#endif
|
||||
float goodbye_song[][2] = GOODBYE_SONG;
|
||||
float ag_norm_song[][2] = AG_NORM_SONG;
|
||||
|
Loading…
Reference in New Issue
Block a user