Add crd's XD60 ANSI keymap (#4702)
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keyboards/xd60/keymaps/crd_ansi/README.md
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keyboards/xd60/keymaps/crd_ansi/README.md
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# ANSI Layout
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This is the standard ANSI keymap that I use on all of my 60% boards. This keymap
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includes a single function layer available by holding the designated key on the
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bottom row.
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I don't ever use Caps Lock, so that keycode is not mapped anywhere. In place of
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the usual Caps Lock key, I have the following bnehaviour encoded: Escape when tapped
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and Control when held.
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I also have the bottom right mod cluster mapped to navigational direction keys when tapped.
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Shift = Up, Alt = Down, Ctrl = Right, Fn = Left. When held, these keys send the usual modifier
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signals.
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```
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/* Base layer
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* ,-----------------------------------------------------------------------------------------.
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* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | Backspace |
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* |-----------------------------------------------------------------------------------------+
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* | Tab | Q | W | E | R | T | Y | U | I | O | P | [ | ] | \ |
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* |-----------------------------------------------------------------------------------------+
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* | Esc/Ctrl| A | S | D | F | G | H | J | K | L | ; | ' | Enter |
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* |-----------------------------------------------------------------------------------------+
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* | Shift | Z | X | C | V | B | N | M | , | . | ? | Shift |
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* |-----------------------------------------------------------------------------------------+
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* | Ctrl | Alt | Cmd | Space | Cmd | Fn | Alt | Ctrl |
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* `-----------------------------------------------------------------------------------------'
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*/
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```
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While holding the function key, you have access to the following layout. Any key
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not indicated is considered "transparent" and sends the signal indicated in the
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layer below. This function later gets you dedicated access to Escape and Delete
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keys, function keys on numbers, WASD directions, other navigation, multimedia
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controls, RGB (underglow) controls, and firmware reset (DFU mode).
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```
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/* Fn layer
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* ,-----------------------------------------------------------------------------------------.
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* | Esc | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | Del |
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* |-----------------------------------------------------------------------------------------+
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* | | Home| Up | End | | | | | Mute| | | Pg+ | Pg- | Reset |
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* |-----------------------------------------------------------------------------------------+
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* | | Left| Down|Right| | | |Brt- |Vol- |Vol+ |Brt+ | | RGB Toggle |
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* |-----------------------------------------------------------------------------------------+
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* | | | | | | | | |R(Bt-)|R(Bt+)|R(Rot)| |
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* |-----------------------------------------------------------------------------------------+
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* | | | | | | | | |
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* `-----------------------------------------------------------------------------------------'
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*/
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```
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keyboards/xd60/keymaps/crd_ansi/keymap.c
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keyboards/xd60/keymaps/crd_ansi/keymap.c
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#include QMK_KEYBOARD_H
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enum keyboard_layers {
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_BL = 0, // Base Layer
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_FL // Function Layer
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};
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// Custom #defined keycodes (shorter macros for readability)
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#define KC_CTES CTL_T(KC_ESC)
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#define KC_RSUP RSFT_T(KC_UP)
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#define KC_FNLT LT(_FL, KC_LEFT)
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#define KC_RADN RALT_T(KC_DOWN)
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#define KC_RCRT RCTL_T(KC_RIGHT)
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const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
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[_BL] = LAYOUT_60_ansi(
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KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC,
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KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
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KC_CTES, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
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KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSUP,
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KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_FNLT, KC_RADN, KC_RCRT
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),
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[_FL] = LAYOUT_60_ansi(
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KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_DEL,
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_______, KC_HOME, KC_UP, KC_END, _______, _______, _______, _______, KC_MUTE, _______, _______, KC_PGDN, KC_PGUP, RESET,
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_______, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, KC_SLCK, KC_VOLD, KC_VOLU, KC_PAUS, _______, _______, RGB_TOG,
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_______, _______, _______, _______, _______, _______, _______, _______, RGB_VAD, RGB_VAI, RGB_MOD, _______,
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_______, _______, _______, _______, _______, _______, _______, _______
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)
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};
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