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95 Commits

Author SHA1 Message Date
David Stosik
94f8b758b3 Fix Kitt and its default behavior (#1674) 2017-09-03 11:02:06 -07:00
Lukmanul Hakim
f0db2c0512 Set proper backlight level 2017-08-31 09:58:04 -04:00
QMK Bot
8ea690a1b3 convert to unix line-endings [skip ci] 2017-08-30 15:55:39 +00:00
Jonathan Arnett
b07b4bb97b Alterations and documentation updates for j3rn Ergodox EZ keymap (#1656)
* Add second set of AltSft and Alt

* Insert the play key between previous and next

* Update documentation
2017-08-30 11:52:43 -04:00
David Stosik
5b897ce223 Port #1576 to Let's Split: EECONFIG_HANDEDNESS gets overridden when RGB is enabled 2017-08-30 11:51:58 -04:00
Otto Rask
da33dfec55 rask's Satan and BananaSplit60 (#1654)
* Add rask's Satan layout

* Add rask's Satan layout

* Add rask's BananaSplit60 layout

* Add rask's BS60 readme

* Fix rask's BS60 readme image

* Fix rask's BS60 readme image again
2017-08-30 11:51:18 -04:00
Michael Terhar
a4316ba486 Fixed mitosis-mjt audio (#1653)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)

* Mitosis music troubleshooting

Also updated the song playing function.
Does not work currently.

* Fixed mitosis audio

* Put mitosis/rules.mk back to QMK master
2017-08-30 11:50:31 -04:00
Marco Fontani
da83f04a30 add UC_OSX_RALT to make unicode use the Right Alt key on OSX 2017-08-30 11:38:03 -04:00
drashna
9987f9dcff Update drashna's keymap (#1649)
* initial commit for my custom layout

* fix switching into and out of numfun layer

* enable tap dance to lock layers

* enable layer indicator LEDs

* remove Colemak2 layer because it was dumb

* remove handler for nonexistent keycode

* add new movement keys to lower layer

* standardize indentation because I'm not a monster

* add Woodpad keyboard with Michael's Tryggve layout

* Add dvorak/colemak layers

* add hash

* Update keymap.c

* Fixed OSL Symbol layer layout issue

* Minor later tweak

* Clean up actions

* Diablo 3 macro keys remove

* Fixed numbad issues

* Remove Underglow toggle

* Fix layer consistency

* cleanup of code

* line feed

* small fixes

* Major merge

* Merge cleanup on my keymap

* Cleanup

* Update compile command

* Swapped arrows

* Additional cleanup

* Revert "Woodpad"

* update

* minor update

* staging for pull request

* Finish removing layer underglow toggles
2017-08-30 11:36:14 -04:00
Fredric Silberberg
ad73553aa9 Update README. 2017-08-30 11:28:56 -04:00
Fredric Silberberg
00d8f0c082 Small gaming layer and formatting updates to my nyquist config. 2017-08-30 11:28:56 -04:00
Jack Humbert
a729d852fe Merge pull request #1574 from danamlund/master
New clueboard keymap that is a tetris game
2017-08-30 11:27:52 -04:00
Arthur SCHMITT
da7aece043 Add the new QMK submodule way in /lib and not tmk_core/tool wich is outdated 2017-08-30 11:26:24 -04:00
skullY
ed56a6859f add a git-submodule make target. 2017-08-28 11:26:35 -04:00
Jack Humbert
ba2ad57ca8 add rule shortcut via @samwho's suggesion 2017-08-27 12:53:35 -04:00
Jack Humbert
677b89768b add bin targets - closes #1648, fixes #1647 2017-08-27 12:11:59 -04:00
Michael Terhar
7960302242 Keymaps for several of my boards (#1641)
* copied mjt keymaps from archive

* All mjt boards now compile

* fixed jd45-mjt breathing

* Updates to fix SpaceFN but not tested yet.

* Still missing either spacebar or an adjacent keypress.

* Debugging rigged up for use with hid_listen.

* Reverted the default keymap to use tap_layer_key rather than custom.  Moved custom approach to keymap_debug.c

* Fixed the lower-left side of the keymap, which needed more spacers due to the matrix being directly put into the array rather than using the keymap function.

* Cleaned up JD45 keymap that uses tapkey.

* Redid minivan keymap with numsym rather than raise/lower.
Untested.

* Created my MJT keymap for HHKB
Enabled dynamic macros and moved
somoe of the shortcuts around.

* Minor keymap fixes to make them compile without errors.

* Added home/end to right arrow cluster on DYN layer.

* Added more keys to fn and dyn layers.

* It wasn't using my custom layer last time somehow...?  Now it will.

* Compiled and installed at end of day on 8/23

* Moved macros to FKEY layer because Adjust was too hard to get into and out of without some sort of feedback.

* Fixed volume controls... were reversed and disabled.

* Added F13-F15 back to fkeys layer in Minivan

* Created new Planck Keymap that uses the NumSym and FKeys layer approach like the Minivan.

* Removed DYN layer.

* Fixed diagram in planck numsym.

* Cleanup for pull request.

* Roadkit flip phone warning.

* Replaced PLAY_NOTES_ARRAY to PLAY_SONG

* reset the submodules

* checked out specific commits for submodules

* Removed debugging from JD45 shared config.h

* Moved custom rules.mk to apropriate keymap

Reset the shared rules.mk file.

* Trailing return issue in rules.mk

Gotta make for a smooth pull request :-)
2017-08-26 23:33:33 -04:00
Toshiki Yagi
de315c54eb make ergodone's led work well 2017-08-26 23:32:25 -04:00
unknown
a6fe0320f5 Updated readme to new standard. 2017-08-26 23:31:47 -04:00
unknown
78ab926cc8 Updated my files and added debouncing 2017-08-26 23:31:47 -04:00
Cory Shaw
b28982e329 Add mbsurfer Let's Split keymap with RGB layer indicators (#1638) 2017-08-26 10:34:53 -04:00
Joe Wasson
0965e5203e Merge in gaming layout. 2017-08-26 10:34:07 -04:00
Joe Wasson
8e1c3f410d Add split layout to more keyboards. 2017-08-26 10:34:07 -04:00
Cory Shaw
2aedbf872b Improve default layout of 9key and give example macro 2017-08-24 21:29:10 -04:00
Cory Shaw
afd7bf5f09 Increase time for tap dancing on 9key default 2017-08-24 21:29:10 -04:00
Cory Shaw
402235eeb4 Update Bishop Keyboards url to relaunched site 2017-08-24 21:29:10 -04:00
Cory Shaw
b2d033ffe8 Add 9key to keyboards readme 2017-08-24 21:29:10 -04:00
Joe Wasson
ae91af95e2 Add split ansi layout and talljoe's keymap. 2017-08-24 15:52:08 -04:00
Jack Humbert
4b0c6dc50d update travis script 2017-08-24 08:07:37 -04:00
Jack Humbert
9a23fad36b update ergodox links 2017-08-24 08:00:50 -04:00
Markus Kohler
718fddf44c Fix broken link 2017-08-24 07:59:22 -04:00
Jack Humbert
d2ff66a985 Creates a layouts/ folder for keymaps shared between keyboards (#1609)
* include variables and .h files as pp directives

* start layout compilation

* split ergodoxes up

* don't compile all layouts for everything

* might seg fault

* reset layouts variable

* actually reset layouts

* include rules.mk instead

* remove includes from rules.mk

* update variable setting

* load visualizer from path

* adds some more examples

* adds more layouts

* more boards added

* more boards added

* adds documentation for layouts

* use lowercase names for LAYOUT_

* add layout.json files for each layout

* add community folder, default keymaps for layouts

* touch-up default layouts

* touch-up layouts, some keyboard rules.mk

* update documentation for layouts

* fix up serial/i2c switches
2017-08-23 22:29:07 -04:00
Jack Humbert
7260fc3eef update 9key readme 2017-08-23 15:46:02 -04:00
Jack Humbert
437c86c9c1 update build script 2017-08-23 15:44:25 -04:00
Steve Holt
d54360b1d8 Update keymap.c 2017-08-22 23:53:41 -04:00
Steve Holt
fe4549839e Update config.h 2017-08-22 23:53:41 -04:00
Steve Holt
1d930ebe45 Update Makefile 2017-08-22 23:53:41 -04:00
Jonathan Boyett
fcb60b1601 fix link brackets 2017-08-22 23:33:38 -04:00
Cory Shaw
3aa7fbcd79 fix(9key): Fix layout of 9key readme 2017-08-22 23:09:12 -04:00
Cory Shaw
82f434a4d4 update(9key): Add readme with updated format 2017-08-22 23:09:12 -04:00
Cory Shaw
d8fd33dd5e Add support for 9key by Bishop Keyboards 2017-08-22 23:09:12 -04:00
Jonathan Boyett
bd484f18bd JD40 MiniVan port 2017-08-22 23:07:52 -04:00
Ryan MacLean
9f6362e4df Adding Makefile
Required for JIS layouts
2017-08-22 17:59:38 -04:00
Ryan MacLean
57c93c13cc Creating Mac Version of JIS Keymap
Swapping command and alt, restoring fn+left for delete, subbing in grave for hhkb key.
2017-08-22 17:59:38 -04:00
Jack Humbert
e719f5b0b5 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 10:08:44 -04:00
Jack Humbert
9da308a0cd move to compiled [skip ci] 2017-08-22 10:07:32 -04:00
keisuke333
47cd5b5622 Fix avoid certificate errors that occur during '2-setup-environment-win.bat' 2017-08-22 09:09:51 -04:00
Jack Humbert
0e39f1faf4 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-22 08:57:13 -04:00
Jack Humbert
dd8cedc361 update travis script 2017-08-22 08:56:39 -04:00
Jack Humbert
51a2ce6145 convert to unix line-endings [skip ci] 2017-08-22 08:56:22 -04:00
Jack Humbert
11d27cec1e attempt to fix line-ending travis stuff 2017-08-21 23:39:06 -04:00
jpetermans
7a445d9167 Add back original copyrights 2017-08-21 23:22:36 -04:00
jpetermans
ff32643641 Readme correction #2 2017-08-21 23:22:36 -04:00
jpetermans
dbd4ce19e9 Correct jpetermans keymap readme and update copyright info 2017-08-21 23:22:36 -04:00
Jack Humbert
9ff064ae50 triggering travis 2017-08-21 23:11:08 -04:00
Jack Humbert
c3c07eff51 update building for .hex, secrets moving 2017-08-21 21:57:46 -04:00
Daniel Shields
69c4cfb238 Fix gherkin README to use correct build command. 2017-08-21 17:04:31 -04:00
Mark Spanbroek
36709d6a30 Use cmd-left and cmd-right instead of ctrl-a and ctrl-e for home and end
The ctrl commands only seem to work well in terminal, not in other apps.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
1ab9e5d1c9 Remove COMPACT_KEYMAP, use full KC_ keycodes instead. 2017-08-21 17:01:27 -04:00
Mark Spanbroek
f4b3b576a0 Revert "Add COMPACT_KEYMAP macro to Satan GH60"
9a1826598a1a06d87459c5bbef9db9be277bdae9
2017-08-21 17:01:27 -04:00
Mark Spanbroek
dc1d24a4fe Add screen lock key 2017-08-21 17:01:27 -04:00
Mark Spanbroek
0be483c762 Fix power; use keyboard shortcut for Mac 2017-08-21 17:01:27 -04:00
Mark Spanbroek
cb719757c2 Reverse the split shift/fn
Turns out that 3c and 3d are not reversed when splitting the right
shift in the way that the Mark I layout does. Reversing it here, rather
than in the generic satan.h to avoid breaking the other layouts.
2017-08-21 17:01:27 -04:00
Mark Spanbroek
d172d6bec6 Add Mark I layout 2017-08-21 17:01:27 -04:00
Mark Spanbroek
90b07a5be4 Add COMPACT_KEYMAP macro to Satan GH60 2017-08-21 17:01:27 -04:00
Mark Spanbroek
af21fa63e5 Fix: add missing keys to Satan GH60 KEYMAP macro 2017-08-21 17:01:27 -04:00
Stephen Tudor
dde035b963 Add smt keymap for Sentraq S65-X 2017-08-21 16:59:52 -04:00
Jack Humbert
e7b3991b97 fix readmes 2017-08-21 16:51:16 -04:00
Jack Humbert
1ce3971c90 adds sweet16 and four banger keyboards 2017-08-21 16:51:16 -04:00
Ben James
48e79cbe29 Create readme.md 2017-08-20 20:57:22 -04:00
Ben James
68dafc8382 Create Makefile 2017-08-20 20:57:22 -04:00
Ben James
e0d9cc945f Create config.h 2017-08-20 20:57:22 -04:00
Ben James
7aa839915e Create keymap.c 2017-08-20 20:57:22 -04:00
Jack Humbert
78dc7bacfa travis files in gitignore for good measure 2017-08-20 15:20:32 -04:00
Jack Humbert
fa6bcfd10c make travis convert line-endings and push a skippable commit 2017-08-20 14:22:18 -04:00
Jack Humbert
1254e76e29 stop compiling ez after build, rework ssh ids 2017-08-20 14:04:35 -04:00
Jack Humbert
166706a32c adds subatomic files (non-working) 2017-08-20 13:52:28 -04:00
Joe Wasson
948d6efcfb Fix stray keystroke in readme file. 2017-08-20 13:28:39 -04:00
Joe Wasson
fe60cbd928 Remove PLAY_NOTE_ARRAY usages to get rid of warning. 2017-08-20 12:32:20 -04:00
Jack Humbert
f94963e6b7 Merge pull request #1608 from hot-leaf-juice/master
keymap update
2017-08-20 11:52:57 -04:00
Joe Wasson
4b74c9056b Fix Planck Steno layout with new error message (remove MIDI). 2017-08-20 11:51:57 -04:00
Joe Wasson
e74a95bf26 Keymap tweaks. 2017-08-20 11:51:57 -04:00
Joe Wasson
bae1144a9f Fix compilation error when NO_ACTION_LAYER is defined. 2017-08-20 11:51:57 -04:00
Joe Wasson
eb5748e8bf Gherkin keymaps for Steno and Talljoe 2017-08-20 11:51:57 -04:00
Joe Wasson
bdc0880ca5 Add compile error if too many endpoints are defined for the ATmega32U4. 2017-08-20 11:51:57 -04:00
Joe Wasson
fc70c9ac9e Allow steno to build when NKRO is not defined.
Was missing eeprom.h, MAX(), and memset.
2017-08-20 11:51:57 -04:00
That-Canadian
937b86d030 Added default ECO keymap 2017-08-20 11:47:46 -04:00
That-Canadian
cc9b0eb109 Line ending stuff again 2017-08-20 11:47:46 -04:00
Daniel Khodabakhsh
046595f521 Update s60_x/default/rule.mk for original Sentraq S60-X
Fix and issue with the original Sentraq S60-X not being compatible with 'default'. If 'default' shouldn't be changed, perhaps I can create an 'original' revision.
2017-08-20 11:45:18 -04:00
ThreeFx
8341068299 Correct if-statement 2017-08-20 11:17:19 -04:00
ThreeFx
a553dcba5a Added gentoo support for dependency script 2017-08-20 11:17:19 -04:00
Jack Humbert
5cab5e4a4e validates json 2017-08-19 08:35:14 -04:00
Callum Oakley
a6845036e2 Merge branch 'master' of https://github.com/qmk/qmk_firmware 2017-08-19 10:34:45 +01:00
Dan Amlund Thomsen
4a9e16b394 Add a tetris keymap to clueboard that includes a tetris game 2017-08-17 18:13:21 +02:00
Callum Oakley
84a8aabe5b MORE layer 2017-07-04 18:16:45 +01:00
658 changed files with 9103 additions and 2500 deletions

6
.gitignore vendored
View File

@@ -44,4 +44,8 @@ util/Win_Check_Output.txt
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
!keyboards/minidox/*.eep
# things travis sees
secrets.tar
id_rsa_*

View File

@@ -29,6 +29,7 @@ addons:
- binutils-arm-none-eabi
- libnewlib-arm-none-eabi
- diffutils
- dos2unix
after_success:
bash util/travis_compiled_push.sh
notifications:

View File

@@ -314,11 +314,21 @@ define PARSE_SUBPROJECT
ifneq ($$(CURRENT_SP),allsp)
# get a list of all keymaps
KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/keymaps/*/.)))
LAYOUTS :=
$$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/rules.mk)
KEYBOARD_LAYOUTS := $$(LAYOUTS)
ifneq ($$(CURRENT_SP),)
# if the subproject is defined, then also look for keymaps inside the subproject folder
SP_KEYMAPS := $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/keymaps/*/.)))
KEYMAPS := $$(sort $$(KEYMAPS) $$(SP_KEYMAPS))
# $$(eval -include $(ROOT_DIR)/keyboards/$$(CURRENT_KB)/$$(CURRENT_SP)/rules.mk)
# KEYBOARD_LAYOUTS := $$(sort $$(KEYBOARD_LAYOUTS) $$(LAYOUTS))
endif
LAYOUT_KEYMAPS :=
$$(foreach LAYOUT,$$(KEYBOARD_LAYOUTS),$$(eval LAYOUT_KEYMAPS += $$(notdir $$(patsubst %/.,%,$$(wildcard $(ROOT_DIR)/layouts/*/$$(LAYOUT)/*/.)))))
KEYMAPS := $$(sort $$(KEYMAPS) $$(LAYOUT_KEYMAPS))
# if the rule after removing the start of it is empty (we haven't specified a kemap or target)
# compile all the keymaps
ifeq ($$(RULE),)
@@ -541,6 +551,10 @@ test: test-all
.PHONY: test-clean
test-clean: test-all-clean
git-submodule:
git submodule sync --recursive
git submodule update --init --recursive
ifdef SKIP_VERSION
SKIP_GIT := yes
endif

View File

@@ -39,6 +39,7 @@ ifneq ("$(wildcard $(KEYBOARD_C))","")
else
$(error "$(KEYBOARD_C)" does not exist)
endif
OPT_DEFS += -DKEYBOARD_$(KEYBOARD)
ifneq ($(SUBPROJECT),)
SUBPROJECT_PATH := keyboards/$(KEYBOARD)/$(SUBPROJECT)
@@ -97,11 +98,13 @@ else ifneq ("$(wildcard $(MAIN_KEYMAP_C))","")
-include $(MAIN_KEYMAP_PATH)/Makefile
KEYMAP_C := $(MAIN_KEYMAP_C)
KEYMAP_PATH := $(MAIN_KEYMAP_PATH)
else ifneq ($(LAYOUTS),)
include build_layout.mk
else
$(error "$(MAIN_KEYMAP_C)/keymap.c" does not exist)
$(error Could not find keymap)
# this state should never be reached
endif
# Object files directory
# To put object files in current directory, use a dot (.), do NOT make
# this an empty or blank macro!
@@ -157,7 +160,10 @@ endif
OUTPUTS := $(KEYMAP_OUTPUT) $(KEYBOARD_OUTPUT)
$(KEYMAP_OUTPUT)_SRC := $(SRC)
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) -DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYMAP=\"$(KEYMAP)\"
$(KEYMAP_OUTPUT)_DEFS := $(OPT_DEFS) $(GFXDEFS) \
-DQMK_KEYBOARD=\"$(KEYBOARD)\" -DQMK_KEYBOARD_H=\"$(KEYBOARD).h\" -DQMK_KEYBOARD_CONFIG_H=\"$(KEYBOARD_PATH)/config.h\" \
-DQMK_KEYMAP=\"$(KEYMAP)\" -DQMK_KEYMAP_H=\"$(KEYMAP).h\" -DQMK_KEYMAP_CONFIG_H=\"$(KEYMAP_PATH)/config.h\" \
-DQMK_SUBPROJECT=\"$(SUBPROJECT)\" -DQMK_SUBPROJECT_H=\"$(SUBPROJECT).h\" -DQMK_SUBPROJECT_CONFIG_H=\"$(SUBPROJECT_PATH)/config.h\"
$(KEYMAP_OUTPUT)_INC := $(VPATH) $(EXTRAINCDIRS)
$(KEYMAP_OUTPUT)_CONFIG := $(CONFIG_H)
$(KEYBOARD_OUTPUT)_SRC := $(CHIBISRC) $(GFXSRC)

18
build_layout.mk Normal file
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@@ -0,0 +1,18 @@
LAYOUTS_PATH := layouts
LAYOUTS_REPOS := $(patsubst %/,%,$(sort $(dir $(wildcard $(LAYOUTS_PATH)/*/))))
define SEARCH_LAYOUTS_REPO
LAYOUT_KEYMAP_PATH := $$(LAYOUTS_REPO)/$$(LAYOUT)/$$(KEYMAP)
LAYOUT_KEYMAP_C := $$(LAYOUT_KEYMAP_PATH)/keymap.c
ifneq ("$$(wildcard $$(LAYOUT_KEYMAP_C))","")
-include $$(LAYOUT_KEYMAP_PATH)/rules.mk
KEYMAP_C := $$(LAYOUT_KEYMAP_C)
KEYMAP_PATH := $$(LAYOUT_KEYMAP_PATH)
endif
endef
define SEARCH_LAYOUTS
$$(foreach LAYOUTS_REPO,$$(LAYOUTS_REPOS),$$(eval $$(call SEARCH_LAYOUTS_REPO)))
endef
$(foreach LAYOUT,$(LAYOUTS),$(eval $(call SEARCH_LAYOUTS)))

View File

@@ -12,6 +12,7 @@
* [Keymap](faq_keymap.md)
* [Features](features.md)
* [Layouts](feature_layouts.md)
* [Common Shortcuts](feature_common_shortcuts.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)

77
docs/feature_layouts.md Normal file
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@@ -0,0 +1,77 @@
# Layouts: Using a keymap with multiple keyboards
The `layouts/` folder contains different physical key layouts that can apply to different keyboards.
```
layouts/
+ default/
| + 60_ansi/
| | + readme.md
| | + layout.json
| | + a_good_keymap/
| | | + keymap.c
| | | + readme.md
| | | + config.h
| | | + rules.mk
| | + <keymap folder>/
| | + ...
| + <layout folder>/
+ community/
| + <layout folder>/
| + ...
```
The `layouts/default/` and `layouts/community/` are two examples of layout "repositories" - currently `default` will contain all of the information concerning the layout, and one default keymap named `default_<layout>`, for users to use as a reference. `community` contains all of the community keymaps, with the eventual goal of being split-off into a separate repo for users to clone into `layouts/`. QMK searches through all folders in `layouts/`, so it's possible to have multiple reposistories here.
Each layout folder is named (`[a-z0-9_]`) after the physical aspects of the layout, in the most generic way possible, and contains a `readme.md` with the layout to be defined by the keyboard:
```md
# 60_ansi
LAYOUT_60_ansi
```
New names should try to stick to the standards set by existing layouts, and can be discussed in the PR/Issue.
## Supporting a layout
For a keyboard to support a layout, the variable (`[a-z0-9_]`) must be defined in it's `<keyboard>.h`, and match the number of arguments/keys (and preferrably the physical layout):
#define LAYOUT_60_ansi KEYMAP_ANSI
The folder name must be added to the keyboard's `rules.mk`:
LAYOUTS = 60_ansi
`LAYOUTS` can be appended in the subproject's `rules.mk`:
LAYOUTS += 60_iso
but the `LAYOUT_<layout>` variable must be defined in `<subproject>.h` as well.
## Tips for making layouts keyboard-agnostic
Instead of using `#include "planck.h"`, you can use this line to include whatever `<keyboard>.h` (`<subproject>.h` should not be included here) file that is being compiled:
#include QMK_KEYBOARD_H
In your config.h, you can also use this variable to include the keyboard's `config.h`:
#include QMK_KEYBOARD_CONFIG_H
If you want to keep some keyboard-specific code, you can use these variables to escape it with an `#ifdef` statement:
* `KEYBOARD_<keyboard>`
* `SUBPROJECT_<subproject>`
For example:
```c
#ifdef KEYBOARD_planck
#ifdef SUBPROJECT_rev4
planck_rev4_function();
#endif
#endif
```
Note that the names are lowercase and match the folder/file names for the keyboard/subproject exactly.

View File

@@ -7,6 +7,6 @@
{
"from": "make_instructions.html",
"to": "getting_started_make_guide.html"
},
}
]
}

View File

@@ -30,7 +30,7 @@ GeminiPR encodes 42 keys into a 6-byte packet. While TX Bolt contains everything
## Configuring QMK for Steno
Firstly, enable steno in your keymap's Makefile. You should also diable mousekeys to prevent conflicts.
Firstly, enable steno in your keymap's Makefile. You may also need disable mousekeys, extra keys, or another USB endpoint to prevent conflicts. The builtin USB stack for some processors only supports a certain number of USB endpoints and the virtual serial port needed for steno fills 3 of them.
```Makefile
STENO_ENABLE = yes

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@@ -24,6 +24,7 @@ sort of like macro. Unfortunately, each OS has different ideas on how Unicode is
This is the current list of Unicode input method in QMK:
* UC_OSX: MacOS Unicode Hex Input support. Works only up to 0xFFFF. Disabled by default. To enable: go to System Preferences -> Keyboard -> Input Sources, and enable Unicode Hex.
* UC_OSX_RALT: Same as UC_OSX, but sends the Rigt Alt key for unicode input
* UC_LNX: Unicode input method under Linux. Works up to 0xFFFFF. Should work almost anywhere on ibus enabled distros. Without ibus, this works under GTK apps, but rarely anywhere else.
* UC_WIN: (not recommended) Windows built-in Unicode input. To enable: create registry key under `HKEY_CURRENT_USER\Control Panel\Input Method\EnableHexNumpad` of type `REG_SZ` called `EnableHexNumpad`, set its value to 1, and reboot. This method is not recommended because of reliability and compatibility issue, use WinCompose method below instead.
* UC_WINC: Windows Unicode input using WinCompose. Requires [WinCompose](https://github.com/samhocevar/wincompose). Works reliably under many (all?) variations of Windows.

5
keyboards/9key/9key.c Normal file
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@@ -0,0 +1,5 @@
#include "9key.h"
void matrix_init_kb(void) {
matrix_init_user();
}

17
keyboards/9key/9key.h Normal file
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@@ -0,0 +1,17 @@
#ifndef NINEKEY_H
#define NINEKEY_H
#include "quantum.h"
#define KEYMAP( \
k00, k01, k02, \
k10, k11, k12, \
k20, k21, k22 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, k11, k12 }, \
{ k20, k21, k22 } \
}
#endif

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@@ -1,5 +1,3 @@
SUBPROJECT_DEFAULT = ez
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

52
keyboards/9key/config.h Normal file
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@@ -0,0 +1,52 @@
/*
Copyright 2012 Jun Wako <wakojun@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x0007
#define DEVICE_VER 0x0001
#define MANUFACTURER Bishop Keyboards
#define PRODUCT 9Key
#define DESCRIPTION Bishop Keyboards 9Key // Charleston, SC Meetup Handout
/* key matrix size */
#define MATRIX_ROWS 3
#define MATRIX_COLS 3
/* 9Key PCB default pin-out */
#define MATRIX_ROW_PINS { D1, D0, D4 }
#define MATRIX_COL_PINS { F4, F5, F6 }
#define UNUSED_PINS
/* ws2812 RGB LED */
#define RGB_DI_PIN F7
#define RGBLIGHT_TIMER
#define RGBLED_NUM 1 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
#define TAPPING_TERM 200
#endif

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@@ -0,0 +1,65 @@
#include "9key.h"
// Tap Dance Declarations
enum {
ENT_5 = 0,
ZERO_7
};
// Macro Declarations
enum {
DBL_0 = 0
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* LAYER 0
* ,-----------------------.
* | 1 | 2 | 3 |
* |-------+-------+-------|
* | 4 | 5/ENT | 6 | Dbl Tap 5 for Enter
* |-------+-------+-------|
* | 7/0 | 8 | 9/FN | 7/0 = Dbl Tap 7 for 0 - 9/FN = Hold 9 for FN
* `-----------------------'
*/
[0] = KEYMAP( \
KC_1, KC_2, KC_3, \
KC_4, TD(ENT_5), KC_6, \
TD(ZERO_7), KC_8, LT(1, KC_9) \
),
/* LAYER 1
* ,-----------------------.
* | ESC | + | - |
* |-------+-------+-------|
* | BSPC | * | / |
* |-------+-------+-------|
* | 00 | . | |
* `-----------------------'
*/
[1] = KEYMAP( \
KC_ESC, KC_PLUS, KC_MINS, \
KC_BSPC, KC_ASTR, KC_SLSH, \
M(DBL_0), KC_DOT, KC_TRNS \
)
};
qk_tap_dance_action_t tap_dance_actions[] = {
[ENT_5] = ACTION_TAP_DANCE_DOUBLE(KC_5, KC_ENT),
[ZERO_7] = ACTION_TAP_DANCE_DOUBLE(KC_7, KC_0)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch(id) {
case DBL_0:
SEND_STRING("00");
return false;
}
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}

17
keyboards/9key/readme.md Normal file
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@@ -0,0 +1,17 @@
9key
===
![9key](http://i.imgur.com/a3wWc7h.jpg)
![9KeyBehind](http://i.imgur.com/2PWf5wu.jpg)
A compact minipad (3x3) keyboard made and sold by Bishop Keyboards.
Keyboard Maintainer: QMK Community
Hardware Supported: 9key PCB, Pro Micro ATmega32U4
Hardware Availability: [BishopKeyboards.com](http://bishopkeyboards.com/)
Make example for this keyboard (after setting up your build environment):
make 9key-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

69
keyboards/9key/rules.mk Normal file
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@@ -0,0 +1,69 @@
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight.
API_SYSEX_ENABLE = yes
TAP_DANCE_ENABLE = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend

View File

@@ -20,12 +20,30 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "quantum.h"
/* Alps64 keymap definition macro */
#define KEYMAP( \
K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K26, K27, \
K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
K31, K41, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, K22, \
K30, K40, K50, K60, K70, K00, K10, K20 \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07 }, \
{ K10, K11, K12, K13, K14, K15, K16, K17 }, \
{ K20, K21, K22, K23, K24, K25, K26, K27 }, \
{ K30, K31, K32, K33, K34, K35, K36, K37 }, \
{ K40, K41, K42, K43, K44, K45, K46, K47 }, \
{ K50, K51, K52, K53, K54, K55, K56, K57 }, \
{ K60, K61, K62, K63, K64, K65, K66, K67 }, \
{ K70, K71, K72, K73, K74, K75, K76, K77 } \
}
#define KC_KEYMAP( \
K36, K37, K46, K47, K56, K57, K66, K67, K76, K77, K06, K07, K17, K26, K27, \
K34, K35, K44, K45, K54, K55, K64, K65, K75, K05, K15, K16, K25, K24, \
K32, K33, K43, K52, K53, K63, K73, K74, K03, K04, K13, K14, K23, \
K31, K41, K42, K51, K61, K62, K71, K72, K01, K02, K11, K12, K21, K22, \
K30, K40, K50, K60, K70, K00, K10, K20 \
) { \
{ KC_##K00, KC_##K01, KC_##K02, KC_##K03, KC_##K04, KC_##K05, KC_##K06, KC_##K07 }, \
{ KC_##K10, KC_##K11, KC_##K12, KC_##K13, KC_##K14, KC_##K15, KC_##K16, KC_##K17 }, \

View File

@@ -2,7 +2,7 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* 0: qwerty */
KEYMAP( \
KC_KEYMAP( \
GRV, 1, 2, 3, 4, 5, 6, 7, 8, 9, 0, MINS,EQL, NUHS, BSPC, \
TAB, Q, W, E, R, T, Y, U, I, O, P, LBRC,RBRC,BSLS, \
CAPS,A, S, D, F, G, H, J, K, L, SCLN,QUOT,ENT, \

View File

@@ -179,7 +179,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
PLAY_SONG(tone_qwerty);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
@@ -188,7 +188,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
PLAY_SONG(tone_colemak);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
@@ -197,7 +197,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
PLAY_SONG(tone_dvorak);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}

View File

@@ -63,6 +63,8 @@
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
#define LAYOUT_60_ansi KEYMAP_ANSI
/* AMJ60 HHKB matrix layout
* ,------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d| 49 |
@@ -119,6 +121,7 @@
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, XXX}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, XXX, k4a, k4b, k4c, k4d} \
}
/* ISO w/ split right shift key matrix layout
* ,-----------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d |

View File

@@ -64,3 +64,5 @@ MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
LAYOUTS = 60_ansi

View File

@@ -24,4 +24,20 @@
{ K40, K41, KC_NO, K43, KC_NO, KC_NO, K46, KC_NO, KC_NO, KC_NO, K4A, K4B, K4C, K4D, K4E } \
}
#define KEYMAP_GRID( \
K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E,\
K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E,\
K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E,\
K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E,\
K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E \
) { \
{ K00, K01, K02, K03, K04, K05, K06, K07, K08, K09, K0A, K0B, K0C, K0D, K0E }, \
{ K10, K11, K12, K13, K14, K15, K16, K17, K18, K19, K1A, K1B, K1C, K1D, K1E }, \
{ K20, K21, K22, K23, K24, K25, K26, K27, K28, K29, K2A, K2B, K2C, K2D, K2E }, \
{ K30, K31, K32, K33, K34, K35, K36, K37, K38, K39, K3A, K3B, K3C, K3D, K3E }, \
{ K40, K41, K42, K43, K44, K45, K46, K47, K48, K49, K4A, K4B, K4C, K4D, K4E } \
}
#define LAYOUT_ortho_5x15 KEYMAP_GRID
#endif

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@@ -471,7 +471,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
else
{
audio_on();
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
PLAY_SONG(tone_audio_on);
}
}
break;
@@ -486,7 +486,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
else
{
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
PLAY_SONG(tone_music_on);
layer_on(LAYER_MUSIC);
}
}
@@ -496,7 +496,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
#ifdef AUDIO_ENABLE
voice_iterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
#endif
}
break;
@@ -506,7 +506,7 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
#ifdef AUDIO_ENABLE
voice_deiterate();
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
#endif
}
break;
@@ -550,32 +550,32 @@ void led_set_user(uint8_t usb_led)
if ((usb_led & (1<<USB_LED_CAPS_LOCK)) && !(old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning on...
PLAY_NOTE_ARRAY(tone_caps_on, false, LEGATO);
PLAY_SONG(tone_caps_on);
}
else if (!(usb_led & (1<<USB_LED_CAPS_LOCK)) && (old_usb_led & (1<<USB_LED_CAPS_LOCK)))
{
// If CAPS LK LED is turning off...
PLAY_NOTE_ARRAY(tone_caps_off, false, LEGATO);
PLAY_SONG(tone_caps_off);
}
else if ((usb_led & (1<<USB_LED_NUM_LOCK)) && !(old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LK LED is turning on...
PLAY_NOTE_ARRAY(tone_numlk_on, false, LEGATO);
PLAY_SONG(tone_numlk_on);
}
else if (!(usb_led & (1<<USB_LED_NUM_LOCK)) && (old_usb_led & (1<<USB_LED_NUM_LOCK)))
{
// If NUM LED is turning off...
PLAY_NOTE_ARRAY(tone_numlk_off, false, LEGATO);
PLAY_SONG(tone_numlk_off);
}
else if ((usb_led & (1<<USB_LED_SCROLL_LOCK)) && !(old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LK LED is turning on...
PLAY_NOTE_ARRAY(tone_scroll_on, false, LEGATO);
PLAY_SONG(tone_scroll_on);
}
else if (!(usb_led & (1<<USB_LED_SCROLL_LOCK)) && (old_usb_led & (1<<USB_LED_SCROLL_LOCK)))
{
// If SCROLL LED is turning off...
PLAY_NOTE_ARRAY(tone_scroll_off, false, LEGATO);
PLAY_SONG(tone_scroll_off);
}
}
@@ -586,29 +586,29 @@ void led_set_user(uint8_t usb_led)
void startup_user()
{
_delay_ms(10); // gets rid of tick
PLAY_NOTE_ARRAY(tone_my_startup, false, STACCATO);
PLAY_SONG(tone_my_startup);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_my_goodbye, false, STACCATO);
PLAY_SONG(tone_my_goodbye);
_delay_ms(2000);
stop_all_notes();
}
void audio_on_user(void)
{
PLAY_NOTE_ARRAY(tone_audio_on, false, STACCATO);
PLAY_SONG(tone_audio_on);
}
void music_on_user(void)
{
PLAY_NOTE_ARRAY(tone_music_on, false, STACCATO);
PLAY_SONG(tone_music_on);
}
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, STACCATO);
PLAY_SONG(music_scale);
}
#endif /* AUDIO_ENABLE */

View File

@@ -66,4 +66,6 @@ BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
LAYOUTS = ortho_5x15

View File

@@ -78,5 +78,5 @@ UNICODE_ENABLE = YES # Unicode
USB = /dev/cu.usbmodem1411
upload: build
$(ATREUS_UPLOAD_COMMAND)
# upload: build
# $(ATREUS_UPLOAD_COMMAND)

View File

@@ -0,0 +1,53 @@
# rask's BananaSplit60
![BS60 layout](http://i.imgur.com/Q7so1py.png)
## Notes
### Layers
Base layer is a regular HHKBish ANSI layer. Toggling the
alternate base layer (Fn3) makes it simpler to play games with
the left space being set to be an actual Space.
Layer 1 (Fn1) contains usual 60% functionalities such as the
F-row, while Layer 2 (Fn2) contains media controls.
The final layer (Fn4) is a special layer that acts as a lock
layer, meaning the keyboard is locked while the layer
is active. This firmware assumes a lock switch (read below).
### Lock switches
1.25u between the split space halves and the 1u key right
left of LeftArrow are to be operated with a lock switch.
If you don't have lock switches you should swap the `MO()`
calls with `TG()` calls to make the layer toggles work
with regular non/locking switches.
## How to make and flash
(These instructions are for Linux-based operating systems
with `dfu-programmer` available.)
`cd` into the `bananasplit` keyboard's directory and run
make rask
which should result in a file called `bananasplit_rask.hex` appearing
in your QMK root directory.
Now plug in your BananaSplit60 keyboard via USB. Verify
with `lsusb` that it appears. At least my PCB did not have
anything preflashed so you should see `atmega32u4` or similar
in the `lsusb` output.
Now you can flash the firmware by
$ sudo dfu-programmer atmega32u4 erase
$ cd /qmk_firmware/root/directory
$ sudo dfu-programmer atmega32u4 flash bananasplit_rask.hex
_If_ you happen to have some other `atmega32u4` based device
I suggest you plug it out before flashing your BS60 just to
prevent accidentally flashing your old device.

View File

@@ -0,0 +1,72 @@
#include "bananasplit.h"
// rask's BananaSplit60 layout
#define L_BASE 0
#define L_BASE_ALT 1
#define L_ONE 2
#define L_TWO 3
#define L_LOCK 4
#define ______ KC_TRNS
#define XXXXXX KC_NO
// L_BASE
// Initial layer with default keymap
//
// L_BASE_ALT
// Layer with some standardisation e.g. make
// space key "full" to make gaming less of a
// chore
//
// L_ONE
// General things like F-row and navigation
//
// L_TWO
// Media controls and more exotic keybinds
//
// L_LOCK
// Lock the keyboard, release to unlock
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[L_BASE] = KEYMAP_HHKB_ARROW( \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_DEL, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC, \
MO(L_ONE), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, \
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, MO(L_TWO), \
KC_LCTRL, KC_LGUI, KC_LALT, KC_BSPC, MO(L_BASE_ALT), KC_SPACE, KC_RALT, MO(L_LOCK), KC_LEFT, KC_DOWN, KC_RIGHT \
),
[L_BASE_ALT] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, KC_SPACE, ______, ______, ______, ______, ______, ______, ______ \
),
[L_ONE] = KEYMAP_HHKB_ARROW( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, KC_PGUP, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_HOME, KC_PGDN, KC_END \
),
[L_TWO] = KEYMAP_HHKB_ARROW( \
______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, ______, \
______, ______, ______, ______, ______, ______, ______, ______, ______, KC_MPRV, KC_MPLY, KC_MNXT, ______, ______, \
KC_CAPS, ______, ______, ______, ______, ______, ______, ______, ______, KC_VOLD, KC_VOLU, KC_MUTE, ______, \
______, ______, ______, ______, ______, ______, ______, ______, KC_MSTP, ______, ______, ______, ______, \
______, KC_APP, ______, ______, ______, ______, ______, ______, ______, ______, ______ \
),
[L_LOCK] = KEYMAP_HHKB_ARROW( \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, \
XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, XXXXXX, ______, XXXXXX, XXXXXX, XXXXXX \
),
};

View File

@@ -35,7 +35,4 @@ ARMV = 6
# Build Options
# comment out to disable the options.
#
ifndef QUANTUM_DIR
include ../../../Makefile
endif
#

View File

@@ -44,9 +44,4 @@ ARMV = 7
# http://www.st.com/web/en/resource/technical/document/application_note/CD00167594.pdf
# This also requires a patch to chibios:
# <tmk_dir>/tmk_core/tool/chibios/ch-bootloader-jump.patch
#STM32_BOOTLOADER_ADDRESS = 0x1FFFC800
ifndef QUANTUM_DIR
include ../../../Makefile
endif
#STM32_BOOTLOADER_ADDRESS = 0x1FFFC800

View File

@@ -2,9 +2,24 @@
These ARM Teensies are now supported through [ChibiOS](http://chibios.org).
You'll need to install an ARM toolchain, for instance from [gcc ARM embedded](https://launchpad.net/gcc-arm-embedded) website, or using your favourite package manager. After installing, you should be able to run `arm-none-eabi-gcc -v` in the command prompt and get sensible output. This toolchain is used instead of `avr-gcc`, which is only for AVR chips. Naturally you'll also need the usual development tools (e.g. `make`), just as in the AVR setting.
## Installing the ARM toolchain
Next, you'll need ChibiOS. For Teensies, you'll need code from two repositories: [chibios-main](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS). If you're not using git, you can just download a [zip of chibios from here](https://github.com/ChibiOS/ChibiOS/archive/a7df9a891067621e8e1a5c2a2c0ceada82403afe.zip), unpack the zip, and rename/move the unpacked directory (named `ChibiOS-<long_hash_here>`) to `tmk_core/tool/chibios/chibios` (so that the file `tmk_core/tool/chibios/chibios/license.txt` exists). Now the same procedure with a [zip of chibios-contrib from here](https://github.com/ChibiOS/ChibiOS-Contrib/archive/e1311c4db6cd366cf760673f769e925741ac0ad3.zip): unpack and move `ChibiOS-Contrib-<long_hash_here>` to `tmk_core/tool/chibios/chibios-contrib`.
You'll need to install an ARM toolchain, there is now a nice documentation about the two AVR/ARM toolchain:https://docs.qmk.fm/getting_started_build_tools.html and you can just run `sudo util/install_dependencies.sh`.
This toolchain is used instead of `avr-gcc`, which is only for AVR chips. Naturally you'll also need the usual development tools (e.g. `make`), just as in the AVR setting.
You can find others way with the [gcc ARM embedded](https://launchpad.net/gcc-arm-embedded) website, or using your favourite package manager. After installing, you should be able to run `arm-none-eabi-gcc -v` in the command prompt and get sensible output.
## Installing ChibiOS
Next, you'll need ChibiOS. For Teensies, you'll need code from two repositories: [chibios-main](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS).
### If youre using git
Run `git submodule sync —recursive && git submodule update --init —recursive`. This will install ChibiOS and ChibiOS-Contrib in the `/lib/` directory.
### If youre not using Git
If you're not using git, you can just download a [zip of chibios from here](https://github.com/ChibiOS/ChibiOS/archive/a7df9a891067621e8e1a5c2a2c0ceada82403afe.zip), unpack the zip, and rename/move the unpacked directory (named `ChibiOS-<long_hash_here>`) to `lib/chibios/chibios` (so that the file `lib/chibios/chibios/license.txt` exists). Now the same procedure with a [zip of chibios-contrib from here](https://github.com/ChibiOS/ChibiOS-Contrib/archive/e1311c4db6cd366cf760673f769e925741ac0ad3.zip): unpack and move `ChibiOS-Contrib-<long_hash_here>` to `lib/chibios/chibios-contrib`.
(If you're using git, you can just clone the two repos: [chibios](https://github.com/ChibiOS/ChibiOS) and [chibios-contrib](https://github.com/ChibiOS/ChibiOS-Contrib). However - be warned that things may be somewhat out-of-sync (updates at different rates), so you may need to hunt a bit for the right commits.)

View File

@@ -42,8 +42,4 @@ MCU = cortex-m0plus
# ARM version, CORTEX-M0/M1 are 6, CORTEX-M3/M4/M7 are 7
# I.e. 6 for Teensy LC; 7 for Teensy 3.x
ARMV = 6
ifndef QUANTUM_DIR
include ../../../Makefile
endif
ARMV = 6

View File

@@ -0,0 +1 @@
SRC = tetris_text.c

View File

@@ -0,0 +1,209 @@
#include "clueboard.h"
#include "tetris_text.h"
// Helpful defines
#define GRAVE_MODS (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT)|MOD_BIT(KC_LGUI)|MOD_BIT(KC_RGUI)|MOD_BIT(KC_LALT)|MOD_BIT(KC_RALT))
#define _______ KC_TRNS
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _BL 0
#define _FL 1
#define _CL 2
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _BL: Base Layer (Default Layer)
*/
[_BL] = KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_GRV, KC_BSPC, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGDN, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, \
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RO, KC_RSFT, KC_UP, \
KC_LCTL, KC_LGUI, KC_LALT, KC_MHEN, KC_SPC,KC_SPC, KC_HENK, KC_RALT, KC_RCTL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
*/
[_FL] = KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, KC_DEL, BL_STEP, \
_______, _______, _______,_______,_______,F(1) ,_______,_______,KC_PSCR,KC_SLCK, KC_PAUS, _______, _______, _______, _______, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, KC_PGUP, \
_______, _______, _______, _______, _______,_______, _______, _______, _______, MO(_FL), KC_HOME, KC_PGDN, KC_END),
/* Keymap _CL: Control layer
*/
[_CL] = KEYMAP(
_______, _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_TOG, RGB_VAI, \
_______, _______, _______,_______,RESET, _______,_______,_______,_______,_______, _______, _______, _______, _______, RGB_VAD, \
_______, _______, MO(_CL),_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, _______, \
MO(_FL), _______, _______,_______,_______,_______,_______,_______,_______,_______, _______, _______, _______, MO(_FL), RGB_SAI, \
_______, _______, _______,_______, RGB_MOD, RGB_MOD, _______, _______, _______, _______, RGB_HUD, RGB_SAD, RGB_HUI),
};
/* This is a list of user defined functions. F(N) corresponds to item N
of this list.
*/
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0), // Calls action_function()
[1] = ACTION_FUNCTION(1)
};
static uint8_t tetris_key_presses = 0;
static uint16_t tetris_timer = 0;
static uint8_t tetris_running = 0;
static int tetris_keypress = 0;
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t mods_pressed;
static bool mod_flag;
switch (id) {
case 0:
// clueboard specific hook to make escape quite tetris
if (tetris_running) {
tetris_running = 0;
return;
}
/* Handle the combined Grave/Esc key
*/
mods_pressed = get_mods()&GRAVE_MODS; // Check to see what mods are pressed
if (record->event.pressed) {
/* The key is being pressed.
*/
if (mods_pressed) {
mod_flag = true;
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
/* The key is being released.
*/
if (mod_flag) {
mod_flag = false;
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
case 1:
if (record->event.pressed) {
tetris_running = 1;
tetris_timer = 0;
tetris_keypress = 0;
// set randomness using total number of key presses
tetris_start(tetris_key_presses);
}
break;
}
}
/*
* Set up tetris
*/
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
tetris_key_presses++;
}
if (tetris_running && record->event.pressed) {
tetris_keypress = 0;
switch (keycode) {
case KC_UP: tetris_keypress = 1; break;
case KC_LEFT: tetris_keypress = 2; break;
case KC_DOWN: tetris_keypress = 3; break;
case KC_RIGHT: tetris_keypress = 4; break;
// Make ESC stop tetris (on keyboards other than clueboard)
// case KC_ESC: tetris_running = 0; return false;
}
if (tetris_keypress != 0) {
return false;
}
}
return true;
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
if (tetris_running) {
tetris_timer++;
if (tetris_timer > 1000) {
// every 1000 times this is run is about 100 ms.
if (!tetris_tick(100)) {
// game over
tetris_running = 0;
}
tetris_timer = 0;
}
}
}
void send_keycode(uint16_t keycode) {
register_code(keycode);
unregister_code(keycode);
}
void send_keycode_shift(uint16_t keycode) {
register_code(KC_LSFT);
register_code(keycode);
unregister_code(keycode);
unregister_code(KC_LSFT);
}
void tetris_send_up(void) {
send_keycode(KC_UP);
}
void tetris_send_left(void) {
send_keycode(KC_LEFT);
}
void tetris_send_down(void) {
send_keycode(KC_DOWN);
}
void tetris_send_right(void) {
send_keycode(KC_RGHT);
}
void tetris_send_backspace(void) {
send_keycode(KC_BSPC);
}
void tetris_send_delete(void) {
send_keycode(KC_DEL);
}
void tetris_send_string(const char *s) {
for (int i = 0; s[i] != 0; i++) {
if (s[i] >= 'a' && s[i] <= 'z') {
send_keycode(KC_A + (s[i] - 'a'));
} else if (s[i] >= 'A' && s[i] <= 'Z') {
send_keycode_shift(KC_A + (s[i] - 'A'));
} else if (s[i] >= '1' && s[i] <= '9') {
send_keycode(KC_1 + (s[i] - '1'));
} else {
switch (s[i]) {
case ' ': send_keycode(KC_SPACE); break;
case '.': send_keycode(KC_DOT); break;
case '0': send_keycode(KC_0); break;
}
}
}
}
void tetris_send_newline(void) {
send_keycode(KC_ENT);
}
int tetris_get_keypress(void) {
int out = tetris_keypress;
tetris_keypress = 0;
return out;
}

View File

@@ -0,0 +1,33 @@
Default layout but with a tetris game
=====================================
Tetris works by outputting key-presses to make ascii-art in a regular text editor.
It reads key presses to rotate and move the bricks like a regular tetris game.
Example
=======
![tetris](https://raw.githubusercontent.com/danamlund/meckb_tetris/master/tetris.gif)
Usage
=====
1) Open a default text editor
2) Press the tetris button (Fn + t)
3) Play tetris
It makes ascii-art by sending keycodes: left, right, up, down, qwerty characters, and numbers.
Problems
========
Drawing ascii-art is too slow to make a pleasant playing experience.
While drawing ascii-art, the keyboard does not record key-presses, so its pretty unresponsive.
Adds 5000 bytes to the hex file.
Implement in other keyboards
============================
- Copy-paste the files tetris_text.c and tetrix_text.h to your keymap folder.
- Add/update your-keyboard/your-keymap/Makefile to include ``SRC = tetris_text.c``
- Copy-paste the tetris-related code from this keymap.c to yours.
- Set a key to trigger F(1) to start tetris mode.
- Its also a good idea to set a key to stop tetris, here its escape.
You can find a simple tetris keyboard definition at <https://github.com/danamlund/meckb_tetris/>

View File

@@ -0,0 +1,505 @@
/* Copyright 2017 Dan Amlund Thomsen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdarg.h>
#include <stdint.h>
#include "tetris_text.h"
static char empty_piece[7][7] = { { 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 },
{ 0, 0, 0, 0, 0, 0, 0 } };
static char temp_piece[7][7];
static int curx = 0;
static int cury = 0;
static void clear_piece(char piece[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
piece[x][y] = 0;
}
}
}
static void copy_piece_from_to(char from[7][7], char to[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
to[x][y] = from[x][y];
}
}
}
static void rotate_piece(char piece[7][7]) {
// transpose
for (int y = 0; y < 7; y++) {
for (int x = y + 1; x < 7; x++) {
char tmp = piece[y][x];
piece[y][x] = piece[x][y];
piece[x][y] = tmp;
}
}
// reverse rows
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 3; x++) {
char tmp = piece[y][6 - x];
piece[y][6 - x] = piece[y][x];
piece[y][x] = tmp;
}
}
}
static char get_shape_char(int shape) {
switch (shape) {
case 0: return 'I';
case 1: return 'J';
case 2: return 'L';
case 3: return 'O';
case 4: return 'S';
case 5: return 'T';
case 6: return 'Z';
}
return 'Q';
}
static void set_piece(char piece[7][7], int shape, int rotation) {
clear_piece(piece);
switch (shape) {
case 0:
if (rotation % 2 == 0) {
// xxXx
piece[3][1] = 1;
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
} else {
// x
// x
// X
// x
piece[1][3] = 1;
piece[2][3] = 1;
piece[3][3] = 1;
piece[4][3] = 1;
}
break;
case 1:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][4] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 2:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][2] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 3:
// xX
// xx
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][2] = 1;
piece[4][3] = 1;
break;
case 4:
if (rotation % 2 == 0) {
// xX
// xx
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][3] = 1;
piece[4][4] = 1;
} else {
// x
// xX
// x
piece[2][3] = 1;
piece[3][2] = 1;
piece[3][3] = 1;
piece[4][2] = 1;
}
break;
case 5:
// xXx
// x
piece[3][2] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][3] = 1;
for (int i = 0; i < rotation; i++) {
rotate_piece(piece);
}
break;
case 6:
if (rotation % 2 == 0) {
// Xx
// xx
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][2] = 1;
piece[4][3] = 1;
} else {
// x
// Xx
// x
piece[2][3] = 1;
piece[3][3] = 1;
piece[3][4] = 1;
piece[4][4] = 1;
}
break;
}
}
static void send_deletes(int deletes) {
for (int i = 0; i < deletes; i++) {
tetris_send_delete();
}
}
static void send_backspaces(int backspaces) {
for (int i = 0; i < backspaces; i++) {
tetris_send_backspace();
curx--;
}
}
static void send_goto_xy(int x, int y) {
while (curx < x) {
tetris_send_right();
curx++;
}
while (curx > x) {
tetris_send_left();
curx--;
}
while (cury < y) {
tetris_send_down();
cury++;
}
while (cury > y) {
tetris_send_up();
cury--;
}
}
static void draw_row(char c, const char oldrow[7], const char newrow[7], int x, int y) {
char str[2] = { c, 0 };
char row_is_del[7] = { 0 };
int first = -1;
int last = -1;
for (int px = 0; px < 7; px++) {
if (oldrow[px] && !newrow[px]) {
row_is_del[px] = 1;
}
if (newrow[px] || oldrow[px]) {
if (first == -1) first = px;
last = px;
}
}
if (first >= 0) {
if (curx > x + last + 1) {
send_goto_xy(x + last + 1, cury);
}
if (curx < x + first) {
send_goto_xy(x + first, cury);
}
send_goto_xy(curx, y);
send_deletes((x + last + 1) - curx);
send_backspaces(curx - (x + first));
for (int i = first; i <= last; i++) {
if (row_is_del[i]) {
tetris_send_string(".");
} else {
tetris_send_string(str);
}
curx++;
}
}
}
static void move_piece_from_to(char from[7][7], char to[7][7], int xadd, int yadd) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
if (x + xadd >= 0 && x + xadd < 7 && y + yadd >= 0 && y + yadd < 7) {
to[y][x] = from[y + yadd][x + xadd];
} else {
to[y][x] = 0;
}
}
}
}
static void draw_piece(char c, int x, int y, char oldpiece[7][7], char piece[7][7]) {
for (int py = 0; py < 7; py++) {
draw_row(c, oldpiece[py], piece[py], x, y + py);
}
}
static void draw_piece_moved(char c, int x, int y, char piece[7][7], int oldxadd, int oldyadd) {
move_piece_from_to(piece, temp_piece, oldxadd, oldyadd);
draw_piece(c, x, y, temp_piece, piece);
}
static int is_piece_hitting(char board[20][10], char piece[7][7], int x, int y) {
for (int py = 0; py < 7; py++) {
for (int px = 0; px < 7; px++) {
if (piece[py][px] &&
(px + x >= 10 || px + x < 0
|| py + y >= 20 || py + y < 0
|| board[py + y][px + x])) {
return 1;
}
}
}
return 0;
}
static void add_piece_to_board(char piece[7][7], char board[20][10], int x, int y) {
for (int py = 0; py < 7; py++) {
for (int px = 0; px < 7; px++) {
if (piece[py][px]) {
board[py + y][px + x] = piece[py][px];
}
}
}
}
static void draw_board_line(void) {
//send_string("l l");
tetris_send_string("l..........l");
tetris_send_newline();
}
static void init(void) {
for (int i = 0; i < 20; i++) {
draw_board_line();
}
tetris_send_string("doooooooooob");
curx = 12;
cury = 20;
}
static int get_piece_min_y(char piece[7][7]) {
for (int y = 0; y < 7; y++) {
for (int x = 0; x < 7; x++) {
if (piece[y][x])
return y;
}
}
return 0;
}
static int clear_lines(char board[20][10]) {
int cleared_lines = 0;
for (int y = 19; y >= 0; y--) {
char isfull = 1;
for (int x = 0; x < 10; x++) {
if (!board[y][x]) {
isfull = 0;
}
}
if (isfull) {
// delete clear line
send_goto_xy(12, y);
send_backspaces(12); // delete line contents
// delete newline
tetris_send_backspace();
cury--;
curx = 12;
cleared_lines++;
} else {
if (cleared_lines > 0) {
// move cleared lines down on board
for (int x = 0; x < 10; x++) {
board[y + cleared_lines][x] = board[y][x];
}
}
}
}
// clear cleared top lines
for (int y = 0; y < cleared_lines; y++) {
for (int x = 0; x < 10; x++) {
board[y][x] = 0;
}
}
if (cleared_lines > 0) {
send_goto_xy(0, 0);
for (int i = 0; i < cleared_lines; i++) {
draw_board_line();
curx = 0;
cury++;
}
}
return cleared_lines;
}
static uint8_t myrandom(uint8_t seed) {
uint8_t out = seed >> 1;
if (seed & 1) {
out = out ^ 0xB8;
}
return out;
}
static char piece[7][7];
static char board[20][10];
static uint8_t r;
static int score;
static int x;
static int y;
static int shape;
static int rotation;
static int time;
static int next_down;
static int down_delay;
static int first_run;
static int game_over;
void tetris_start(uint8_t seed) {
for (int y = 0; y < 20; y++) {
for (int x = 0; x < 10; x++) {
board[y][x] = 0;
}
}
clear_piece(piece);
init();
game_over = 0;
r = seed;
score = 0;
copy_piece_from_to(empty_piece, piece);
x = 0;
y = 0;
shape = 0;
rotation = 0;
time = 0;
next_down = 0;
down_delay = -1;
first_run = 1;
}
int tetris_tick(int ms_since_previous_tick) {
if (game_over) {
return 0;
}
time += ms_since_previous_tick;
if (first_run || time > next_down) {
if (first_run || is_piece_hitting(board, piece, x, y + 1)) {
first_run = 0;
add_piece_to_board(piece, board, x, y);
score += clear_lines(board);
down_delay = 500 - score * 10;
if (down_delay < 100) {
down_delay = 100;
}
rotation = 0;
shape = r % 7;
r = myrandom(r);
set_piece(piece, shape, rotation);
x = 1;
y = - get_piece_min_y(piece);
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, 0);
if (is_piece_hitting(board, piece, x, y)) {
game_over = 1;
send_goto_xy(12, 10);
tetris_send_string(" game over");
tetris_send_down();
tetris_send_string(" score ");
char tmp[10];
sprintf(tmp, "%d", score);
tetris_send_string(tmp);
return 0;
}
} else {
y++;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 0, +1);
}
next_down = time + down_delay;
} else {
switch (tetris_get_keypress()) {
case 1: { // up
int oldrotation = rotation;
rotation = (rotation + 1) % 4;
copy_piece_from_to(piece, temp_piece);
set_piece(piece, shape, rotation);
if (is_piece_hitting(board, piece, x, y)) {
rotation = oldrotation;
set_piece(piece, shape, rotation);
} else {
draw_piece(get_shape_char(shape), 1 + x, y, temp_piece, piece);
}
break;
}
case 2: // left
if (!is_piece_hitting(board, piece, x - 1, y)) {
x--;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, -1, 0);
}
break;
case 3: {// down
int starty = y;
while (!is_piece_hitting(board, piece, x, y + 1)) {
y++;
}
draw_piece(get_shape_char(shape), x + 1, starty, piece, empty_piece);
draw_piece(get_shape_char(shape), x + 1, y, empty_piece, piece);
next_down = time + down_delay;
break;
}
case 4: // right
if (!is_piece_hitting(board, piece, x + 1, y)) {
x++;
draw_piece_moved(get_shape_char(shape), 1 + x, y, piece, 1, 0);
}
break;
}
}
return 1;
}

View File

@@ -0,0 +1,45 @@
/* Copyright 2017 Dan Amlund Thomsen
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef TETRIS_TEXT_H
#define TETRIS_TEXT_H
//// to implement
void tetris_send_up(void);
void tetris_send_left(void);
void tetris_send_down(void);
void tetris_send_right(void);
void tetris_send_backspace(void);
void tetris_send_delete(void);
void tetris_send_string(const char *s);
void tetris_send_newline(void);
// return = meaning
// 0 = no keys pressed
// 1 = up
// 2 = left
// 3 = down
// 4 = right
int tetris_get_keypress(void);
//// to call
void tetris_start(uint8_t seed);
// returns 0 when game is over
int tetris_tick(int ms_since_previous_tick);
#endif

View File

@@ -1,5 +1 @@
BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif
BACKLIGHT_ENABLE = no

View File

@@ -1,5 +1 @@
BACKLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../Makefile
endif
BACKLIGHT_ENABLE = yes

View File

@@ -36,13 +36,13 @@ void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
if (record->event.pressed) {
switch (id) {
case 0:
PLAY_NOTE_ARRAY(tone_startup, false, 0);
PLAY_SONG(tone_startup);
break;
case 1:
PLAY_NOTE_ARRAY(music_scale, false, 0);
PLAY_SONG(music_scale);
break;
case 2:
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
PLAY_SONG(tone_goodbye);
break;
}
}

View File

@@ -29,3 +29,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifdef SUBPROJECT_protosplit
#include "../../protosplit/config.h"
#endif
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 20
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8

View File

@@ -24,16 +24,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |----------------------------------------------------------------------|
* |Shif| | Z| X| C| V| B| N| M| ,| .| /|Shift | Up| End|
* |----------------------------------------------------------------------|
* |CapsLo|Gui |Alt |Sp |Mod | Sp| Alt| Gui| Ctrl| | Lef| Dow| Rig|
* |CapsLo|Gui |Alt |Mod|Sp | Sp| Alt| Gui| Ctrl| | Lef| Dow| Rig|
* `----------------------------------------------------------------------'
*/
KEYMAP_V2(
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_INS, KC_DEL,
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_TRNS, KC_HOME, // KC_TRNS is the unneeded key in the split backspace.
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_PGUP,
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT, KC_PGDN, // KC_TRNS is unneeded ISO enter key.
KC_LCTL, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_TRNS, KC_ENT, KC_PGDN, // KC_TRNS is uneeded ISO enter key.
KC_LSFT, KC_TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_END, // KC_TRNS is uneeded ISO layout key.
KC_CAPS, KC_LGUI, KC_LALT, KC_SPC, MO(1), KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
KC_CAPS, KC_LGUI, KC_LALT, MO(1), KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT),
KEYMAP_V2(
RGB_TOG, RGB_HUI, RGB_SAI, RGB_VAI, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,

View File

@@ -21,9 +21,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
@@ -31,6 +29,7 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#include "split_util.h"
#include "pro_micro.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
@@ -38,14 +37,29 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
# include "serial.h"
#endif
#ifndef DEBOUNCE
# define DEBOUNCE 5
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(i) bitpop(matrix[i])
# define ROW_SHIFTER ((uint8_t)1)
#else
# error "Currently only supports 8 COLS"
#endif
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define ERROR_DISCONNECT_COUNT 5
static uint8_t debouncing = DEBOUNCE;
static const int ROWS_PER_HAND = MATRIX_ROWS/2;
#define ROWS_PER_HAND (MATRIX_ROWS/2)
static uint8_t error_count = 0;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
@@ -55,11 +69,19 @@ static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
static matrix_row_t read_cols(void);
static void init_cols(void);
static void unselect_rows(void);
static void select_row(uint8_t row);
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void);
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
static void unselect_rows(void);
static void select_row(uint8_t row);
static void unselect_row(uint8_t row);
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void unselect_col(uint8_t col);
static void select_col(uint8_t col);
#endif
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
@@ -118,33 +140,54 @@ void matrix_init(void)
}
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
// Right hand is stored after the left in the matirx so, we need to offset it
int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
#if (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_cols_on_row(matrix_debouncing+offset, current_row);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
PORTD ^= (1 << 2);
}
# else
read_cols_on_row(matrix+offset, current_row);
# endif
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
select_row(i);
_delay_us(30); // without this wait read unstable value.
matrix_row_t cols = read_cols();
if (matrix_debouncing[i+offset] != cols) {
matrix_debouncing[i+offset] = cols;
debouncing = DEBOUNCE;
}
unselect_rows();
}
if (debouncing) {
if (--debouncing) {
_delay_ms(1);
} else {
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing+offset, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix+offset, current_col);
# endif
}
#endif
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
matrix[i+offset] = matrix_debouncing[i+offset];
}
debouncing = false;
}
}
# endif
return 1;
}
@@ -200,9 +243,7 @@ int serial_transaction(void) {
uint8_t matrix_scan(void)
{
int ret = _matrix_scan();
uint8_t ret = _matrix_scan();
#ifdef USE_I2C
if( i2c_transaction() ) {
@@ -226,20 +267,17 @@ uint8_t matrix_scan(void)
TXLED0;
error_count = 0;
}
matrix_scan_quantum();
return ret;
}
void matrix_slave_scan(void) {
_matrix_scan();
int offset = (isLeftHand) ? 0 : (MATRIX_ROWS / 2);
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_I2C
for (int i = 0; i < ROWS_PER_HAND; ++i) {
/* i2c_slave_buffer[i] = matrix[offset+i]; */
i2c_slave_buffer[i] = matrix[offset+i];
}
#else // USE_SERIAL
@@ -286,33 +324,141 @@ uint8_t matrix_key_count(void)
return count;
}
static void init_cols(void)
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void)
{
for(int x = 0; x < MATRIX_COLS; x++) {
_SFR_IO8((col_pins[x] >> 4) + 1) &= ~_BV(col_pins[x] & 0xF);
_SFR_IO8((col_pins[x] >> 4) + 2) |= _BV(col_pins[x] & 0xF);
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static matrix_row_t read_cols(void)
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
matrix_row_t result = 0;
for(int x = 0; x < MATRIX_COLS; x++) {
result |= (_SFR_IO8(col_pins[x] >> 4) & _BV(col_pins[x] & 0xF)) ? 0 : (1 << x);
}
return result;
}
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
static void unselect_rows(void)
{
for(int x = 0; x < ROWS_PER_HAND; x++) {
_SFR_IO8((row_pins[x] >> 4) + 1) &= ~_BV(row_pins[x] & 0xF);
_SFR_IO8((row_pins[x] >> 4) + 2) |= _BV(row_pins[x] & 0xF);
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin = col_pins[col_index];
uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static void select_row(uint8_t row)
{
_SFR_IO8((row_pins[row] >> 4) + 1) |= _BV(row_pins[row] & 0xF);
_SFR_IO8((row_pins[row] >> 4) + 2) &= ~_BV(row_pins[row] & 0xF);
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for(uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
if ((_SFR_IO8(row_pins[row_index] >> 4) & _BV(row_pins[row_index] & 0xF)) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
static void select_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#endif

View File

@@ -1,137 +1,18 @@
DeltaSplit75
======
This readme and most of the code are from https://github.com/ahtn/tmk_keyboard/ and https://github.com/qmk/qmk_firmware/tree/master/keyboards/lets_split
A split 75% keyboard made by xyxjj. [More info on qmk.fm](http://qmk.fm/deltasplit75/)
Credit to ahtn and wootpatoot for work on the split keyboard firmware
Keyboard Maintainer: [xyxjj](https://github.com/xyxjj)
Hardware Supported: Pro Micro
Hardware Availability: Group Buy
Split keyboard firmware for Arduino Pro Micro or other ATmega32u4
based boards.
Make example for this keyboard (after setting up your build environment):
## Case Files
Files are available here: https://github.com/xyxjj/DeltaSplit75-Case-files
make deltasplit75-v2-default
## Build Guide
The build guide should be found at https://qmk.fm/deltasplit75
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
Files are available here: [DeltaSplit75 Case Files](https://github.com/xyxjj/DeltaSplit75-Case-files)
## First Time Setup
Download or clone the whole firmware and navigate to the keyboards/deltasplit75 directory. Once your dev env is setup, you'll be able to generate the .hex using:
```
make v2
or
make v2-YOUR_KEYMAP_NAME (if you make a folder for your keymap)
or
make protosplit (if you have one of the prototype PCBs)
```
You will see a lot of output and if everything worked correctly you will see the built hex files:
```
deltasplit75_v2_protosplit.hex
or
deltasplit74_v2_YOUR_KEYMAP_NAME.hex
or
deltasplit75_v2_default.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
### DeltaSplit75 V2
The PCBs available in groupbuy are all v2, if you've bought one of my prototype PCBs (it says DeltaSplit65 on the silkscreen instead of 75), use the code make protosplit instead
Features
--------
For the full Quantum Mechanical Keyboard feature list, see [the parent readme.md](/readme.md).
Some features supported by the firmware:
* Either half can connect to the computer via USB, or both halves can be used
independently.
* 75% formfactor
* Support for multiple Bottom Rows
* RGB underglow support
* Split Backspace and ISO support
Flashing
-------
I personally use xLoader to upload my hex files to the keyboard, though any other working software is fine too
Choosing which board to plug the USB cable into (choosing Master)
--------
Because the two boards are identical, the firmware has logic to differentiate the left and right board.
It uses two strategies to figure things out: look at the EEPROM (memory on the chip) or looks if the current board has the usb cable.
The EEPROM approach requires additional setup (flashing the eeeprom) but allows you to swap the usb cable to either side.
The USB cable approach is easier to setup and if you just want the usb cable on the left board, you do not need to do anything extra.
### Setting the left hand as master
If you always plug the usb cable into the left board, nothing extra is needed as this is the default. Comment out `EE_HANDS` and comment out `I2C_MASTER_RIGHT` or `MASTER_RIGHT` if for some reason it was set.
### Setting the right hand as master
If you always plug the usb cable into the right board, add an extra flag to your `config.h`
```
#define MASTER_RIGHT
```
### Setting EE_hands to use either hands as master
If you define `EE_HANDS` in your `config.h`, you will need to set the
EEPROM for the left and right halves.
The EEPROM is used to store whether the
half is left handed or right handed. This makes it so that the same firmware
file will run on both hands instead of having to flash left and right handed
versions of the firmware to each half. To flash the EEPROM file for the left
half run:
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-lefthand.eep
// or the equivalent in dfu-programmer
```
and similarly for right half
```
avrdude -p atmega32u4 -P $(COM_PORT) -c avr109 -U eeprom:w:eeprom-righhand.eep
// or the equivalent in dfu-programmer
```
NOTE: replace `$(COM_PORT)` with the port of your device (e.g. `/dev/ttyACM0`)
After you have flashed the EEPROM, you then need to set `EE_HANDS` in your config.h, rebuild the hex files and reflash.
Note that you need to program both halves, but you have the option of using
different keymaps for each half. You could program the left half with a QWERTY
layout and the right half with a Colemak layout using bootmagic's default layout option.
Then if you connect the left half to a computer by USB the keyboard will use QWERTY and Colemak when the
right half is connected.
Notes on Using Pro Micro 3.3V
-----------------------------
Do update the `F_CPU` parameter in `rules.mk` to `8000000` which reflects
the frequency on the 3.3V board.
Also, if the slave board is producing weird characters in certain columns,
update the following line in `matrix.c` to the following:
```
// _delay_us(30); // without this wait read unstable value.
_delay_us(300); // without this wait read unstable value.
```
The build guide should be found here: [DeltaSplit75 Build Guide](http://qmk.fm/deltasplit75/)

View File

@@ -8,6 +8,7 @@
#include "matrix.h"
#include "keyboard.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
@@ -21,7 +22,7 @@ static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
// I2C_MASTER_RIGHT is deprecated use MASTER_RIGHT instead since this works for both serial and i2c
// I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
@@ -33,12 +34,16 @@ static void setup_handedness(void) {
static void keyboard_master_setup(void) {
#ifdef USE_I2C
i2c_master_init();
#ifdef SSD1306OLED
matrix_master_OLED_init ();
#endif
#else
serial_master_init();
#endif
}
static void keyboard_slave_setup(void) {
timer_init();
#ifdef USE_I2C
i2c_slave_init(SLAVE_I2C_ADDRESS);
#else

View File

@@ -0,0 +1,25 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,107 @@
// This is the canonical layout file for the Quantum project. If you want to add another keyboard,
// this is the style you want to emulate.
// Default ECO Layout
// KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039
#include "eco.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _FN1 2
#define _FN2 3
enum eco_keycodes {
QWERTY = SAFE_RANGE
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
// Defines for task manager and such
#define CALTDEL LCTL(LALT(KC_DEL))
#define TSKMGR LCTL(LSFT(KC_ESC))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-------------------------------------------------------------------------------------------------.
* | Esc | Q | W | E | R | T | Y | U | I | O | P | [ | ] | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | A | S | D | F | G | H | J | K | L | ; | ' | Enter| \ |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / | Shift| Up | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Alt | Del | FN1 | FN1 | Space| Space| FN2 | FN2 | Ctrl | Left | Down | Right|
* `-------------------------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP(
KC_ESC, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_BSLS,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_DEL,
KC_LCTL, KC_LGUI,KC_LALT, KC_DEL, MO(_FN1), MO(_FN1), KC_SPC, KC_SPC, MO(_FN2), MO(_FN2), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* FN1
* ,-------------------------------------------------------------------------------------------------.
* | | ! | @ | # | $ | % | ^ | & | * | ( | ) | _ | + | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |caltde| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | RESET|
* `-------------------------------------------------------------------------------------------------'
*/
[_FN1] = KEYMAP(
_______, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_UNDS, KC_PLUS, _______,
CALTDEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, RESET
),
/* Raise
* ,-------------------------------------------------------------------------------------------------.
* | | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | - | = | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* |Taskmg| F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | | | | |
* `-------------------------------------------------------------------------------------------------'
*/
[_FN2] = KEYMAP(
_______, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, _______,
TSKMGR, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
)
};
void persistant_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
persistant_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1,3 @@
# ECO Default Layout by u/That-Canadian
KLE here : http://www.keyboard-layout-editor.com/#/gists/0733eca6b4cb88ff9d7de746803f4039

View File

@@ -153,7 +153,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
PLAY_SONG(tone_qwerty);
#endif
persistant_default_layer_set(1UL<<_QWERTY);
}
@@ -194,12 +194,12 @@ void matrix_init_user(void) {
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
PLAY_SONG(tone_startup);
}
void shutdown_user()
{
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
PLAY_SONG(tone_goodbye);
_delay_ms(150);
stop_all_notes();
}
@@ -211,7 +211,7 @@ void music_on_user(void)
void music_scale_user(void)
{
PLAY_NOTE_ARRAY(music_scale, false, 0);
PLAY_SONG(music_scale);
}
#endif

View File

@@ -1,5 +1 @@
BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif
BACKLIGHT_ENABLE = no

View File

@@ -1,5 +1 @@
BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif
BACKLIGHT_ENABLE = no

View File

@@ -1,8 +1,6 @@
#ifndef ERGODOX_ERGODONE_CONFIG_H
#define ERGODOX_ERGODONE_CONFIG_H
#include "../config.h"
#include "config_common.h"
/* USB Device descriptor parameter */
@@ -17,6 +15,31 @@
#define MATRIX_ROWS 6
#define MATRIX_COLS 14
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3

View File

@@ -0,0 +1,52 @@
#include "ergodone.h"
extern inline void ergodox_board_led_on(void);
extern inline void ergodox_right_led_1_on(void);
extern inline void ergodox_right_led_2_on(void);
extern inline void ergodox_right_led_3_on(void);
extern inline void ergodox_right_led_on(uint8_t led);
extern inline void ergodox_board_led_off(void);
extern inline void ergodox_right_led_1_off(void);
extern inline void ergodox_right_led_2_off(void);
extern inline void ergodox_right_led_3_off(void);
extern inline void ergodox_right_led_off(uint8_t led);
void ergodox_led_init(void);
void ergodox_blink_all_leds(void);
void matrix_init_kb(void) {
ergodox_led_init();
ergodox_blink_all_leds();
matrix_init_user();
}
void ergodox_led_init(void)
{
DDRB |= (1<<PB5 | 1<<PB6 | 1<<PB3);
PORTB &= ~(1<<PB5 | 1<<PB6 | 1<<PB3);
DDRB |= (1<<PB0);
PORTB |= (1<<PB0);
DDRD |= (1<<PB5);
PORTD |= (1<<PB5);
}
void ergodox_blink_all_leds(void)
{
ergodox_led_all_off();
ergodox_led_all_set(LED_BRIGHTNESS_HI);
ergodox_right_led_1_on();
_delay_ms(50);
ergodox_right_led_2_on();
_delay_ms(50);
ergodox_right_led_3_on();
_delay_ms(50);
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_3_off();
//ergodox_led_all_on();
//_delay_ms(333);
ergodox_led_all_off();
}

View File

@@ -10,18 +10,57 @@
void init_ergodox(void);
inline void ergodox_right_led_1_off(void) {}
inline void ergodox_right_led_1_on(void) {}
inline void ergodox_right_led_2_off(void) {}
inline void ergodox_right_led_2_on(void) {}
inline void ergodox_right_led_3_off(void) {}
inline void ergodox_right_led_3_on(void) {}
inline void ergodox_right_led_on(uint8_t l) {}
inline void ergodox_right_led_off(uint8_t l) {}
inline void ergodox_board_led_off(void) {}
inline void ergodox_board_led_on(void) {}
inline void ergodox_led_all_on(void) {}
inline void ergodox_led_all_off(void) {}
inline void ergodox_right_led_1_off(void) { DDRB &= ~(1<<PB5); PORTB &= ~(1<<PB5); }
inline void ergodox_right_led_1_on(void) { DDRB |= (1<<PB5); PORTB |= (1<<PB5); }
inline void ergodox_right_led_2_off(void) { DDRB &= ~(1<<PB6); PORTB &= ~(1<<PB6); }
inline void ergodox_right_led_2_on(void) { DDRB |= (1<<PB6); PORTB |= (1<<PB6); }
inline void ergodox_right_led_3_off(void) { DDRB &= ~(1<<PB3); PORTB &= ~(1<<PB3); }
inline void ergodox_right_led_3_on(void) { DDRB |= (1<<PB3); PORTB |= (1<<PB3); }
inline void ergodox_right_led_on(uint8_t l) {
switch (l) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
default:
break;
}
}
inline void ergodox_right_led_off(uint8_t l) {
switch (l) {
case 1:
ergodox_right_led_1_off();
break;
case 2:
ergodox_right_led_2_off();
break;
case 3:
ergodox_right_led_3_off();
break;
default:
break;
}
}
inline void ergodox_board_led_off(void) { DDRB &= ~(1<<PB0); PORTB |= (1<<PB0); }
inline void ergodox_board_led_on(void) { DDRB |= (1<<PB0); PORTB &= ~(1<<PB0); }
inline void ergodox_led_all_on(void) {
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
ergodox_board_led_on();
}
inline void ergodox_led_all_off(void) {
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
ergodox_board_led_off();
}
inline void ergodox_right_led_1_set(uint8_t n) {}
inline void ergodox_right_led_2_set(uint8_t n) {}
inline void ergodox_right_led_3_set(uint8_t n) {}
@@ -60,4 +99,6 @@ inline void ergodox_led_all_set(uint8_t n) {}
{ KC_NO, k51, k52, k53, k54, k55, k56, k57, k58, k59, k5A, k5B, k5C, KC_NO } \
}
#define LAYOUT_ergodox KEYMAP
#endif

View File

@@ -1,4 +1,4 @@
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
@@ -38,7 +38,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
@@ -80,7 +80,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
[SYMB] = LAYOUT_ergodox(
// left hand
VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
@@ -122,7 +122,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
[MDIA] = LAYOUT_ergodox(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,

View File

@@ -70,6 +70,8 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
CUSTOM_MATRIX = yes # Custom matrix file for the ErgoDone
UNICODE_ENABLE = yes # Unicode
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
@@ -89,3 +91,5 @@ LEDMAP_IN_EEPROM_ENABLE = no # Read LED mapping from eeprom
ONEHAND_ENABLE = no # Disable Onehand
RGBLIGHT_ENABLE = no
MIDI_ENABLE = no
LAYOUTS = ergodox ergodox_80

View File

@@ -1,40 +0,0 @@
#ifndef KEYBOARDS_ERGODOX_CONFIG_H_
#define KEYBOARDS_ERGODOX_CONFIG_H_
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
#ifdef SUBPROJECT_ez
#include "ez/config.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity/config.h"
#endif
#ifdef SUBPROJECT_ergodone
#include "ergodone/config.h"
#endif
#endif /* KEYBOARDS_ERGODOX_CONFIG_H_ */

View File

@@ -1,5 +0,0 @@
#include "ergodone.h"
void matrix_init_kb(void) {
matrix_init_user();
}

View File

@@ -1,4 +0,0 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"

View File

@@ -1,13 +0,0 @@
#ifndef KEYBOARDS_ERGODOX_ERGODOX_H_
#define KEYBOARDS_ERGODOX_ERGODOX_H_
#ifdef SUBPROJECT_ez
#include "ez.h"
#endif
#ifdef SUBPROJECT_infinity
#include "infinity.h"
#endif
#ifdef SUBPROJECT_ergodone
#include "ergodone.h"
#endif
#endif /* KEYBOARDS_ERGODOX_ERGODOX_H_ */

View File

@@ -1,6 +0,0 @@
TAP_DANCE_ENABLE=yes
UNICODE_ENABLE=yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,42 +0,0 @@
/*
Copyright 2017 Fred Sundvik
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "simple_visualizer.h"
// This function should be implemented by the keymap visualizer
// Don't change anything else than state->target_lcd_color and state->layer_text as that's the only thing
// that the simple_visualizer assumes that you are updating
// Also make sure that the buffer passed to state->layer_text remains valid until the previous animation is
// stopped. This can be done by either double buffering it or by using constant strings
static void get_visualizer_layer_and_color(visualizer_state_t* state) {
uint8_t saturation = 60;
if (state->status.leds & (1u << USB_LED_CAPS_LOCK)) {
saturation = 255;
}
if (state->status.layer & 0x4) {
state->target_lcd_color = LCD_COLOR(0, saturation, 0xFF);
state->layer_text = "Media & Mouse";
}
else if (state->status.layer & 0x2) {
state->target_lcd_color = LCD_COLOR(168, saturation, 0xFF);
state->layer_text = "Symbol";
}
else {
state->target_lcd_color = LCD_COLOR(84, saturation, 0xFF);
state->layer_text = "Default";
}
}

View File

@@ -1,79 +0,0 @@
#include "ergodox.h"
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#include "keymap_fr_ch.h"
#include "keymap_french.h"
#include "keymap_german.h"
#include "keymap_german_ch.h"
#include "keymap_nordic.h"
#include "keymap_norwegian.h"
#include "keymap_spanish.h"
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[0] = KEYMAP(NO_LESS,KC_1,KC_2,KC_3,KC_4,KC_5,KC_BSPACE,KC_TAB,KC_Q,KC_W,KC_E,KC_R,KC_T,TG(1),KC_BSPACE,KC_A,KC_S,KC_D,KC_F,KC_G,SFT_T(NO_APOS),CTL_T(KC_Z),KC_X,KC_C,KC_V,KC_B,SFT_T(KC_EQUAL),MO(1),CTL_T(KC_GRAVE),KC_LGUI,KC_LEFT,KC_RIGHT,KC_ESCAPE,KC_CAPSLOCK,KC_HOME,KC_SPACE,KC_LGUI,KC_LALT,KC_DELETE,KC_6,KC_7,KC_8,KC_9,KC_0,NO_PLUS,TG(1),KC_Y,KC_U,KC_I,KC_O,KC_P,NO_AM,KC_H,KC_J,KC_K,KC_L,LT(2,NO_OSLH),NO_AE,SFT_T(KC_RBRC),KC_N,KC_M,KC_COMMA,KC_DOT,CTL_T(KC_SLASH),SFT_T(NO_APOS),KC_DOWN,KC_UP,NO_LPRN,NO_RPRN,MO(1),NO_QUOT,CTL_T(KC_ESCAPE),NO_APOS,KC_LALT,KC_LGUI,KC_ENTER),
[1] = KEYMAP(M(0),KC_F1,KC_F2,KC_F3,KC_F4,KC_F5,KC_BSPACE,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_BSPACE,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_LSHIFT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_LCTL,KC_LGUI,KC_LEFT,KC_RIGHT,KC_ESCAPE,KC_TRANSPARENT,KC_HOME,KC_SPACE,KC_LGUI,KC_LALT,KC_DELETE,KC_F6,KC_F7,KC_F8,KC_F9,KC_F10,KC_F11,KC_TRANSPARENT,KC_7,KC_8,KC_9,KC_TRANSPARENT,KC_TRANSPARENT,KC_F12,KC_4,KC_5,KC_6,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_0,KC_1,KC_2,KC_3,NO_LBRC,NO_RBRC,KC_LSHIFT,KC_COMMA,KC_DOT,LSFT(NO_LBRC),LSFT(NO_RBRC),KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_LALT,KC_LGUI,KC_ENTER),
[2] = KEYMAP(KC_ESCAPE,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_MS_UP,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_MS_LEFT,KC_MS_DOWN,KC_MS_RIGHT,KC_TRANSPARENT,KC_LSHIFT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_LCTL,KC_LALT,KC_LGUI,KC_MS_BTN1,KC_MS_BTN2,KC_ESCAPE,KC_TRANSPARENT,KC_TRANSPARENT,KC_SPACE,KC_LGUI,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_MEDIA_PREV_TRACK,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_NEXT_TRACK,KC_TRANSPARENT,KC_TRANSPARENT,KC_AUDIO_VOL_UP,KC_AUDIO_VOL_DOWN,KC_AUDIO_MUTE,KC_TRANSPARENT,KC_TRANSPARENT,KC_TRANSPARENT,KC_ESCAPE,KC_MS_WH_UP,KC_MS_WH_DOWN,KC_MS_ACCEL0,KC_MS_ACCEL1),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(1)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
}
return MACRO_NONE;
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
break;
case 5:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
break;
case 6:
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
case 7:
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
break;
default:
break;
}
};

View File

@@ -1,13 +0,0 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
install-xorg-configuration:
install -m 0664 90-$(KEYBOARD)-$(KEYMAP).conf \
/etc/X11/xorg.conf.d/90-$(KEYBOARD)-$(KEYMAP).conf
install -m 0644 $(KEYBOARD)_$(KEYMAP) \
/usr/share/X11/xkb/symbols/$(KEYBOARD)_$(KEYMAP)
uninstall-xorg-configuration:
-rm -f /etc/X11/xorg.conf.d/90-$(KEYBOARD)-$(KEYMAP).conf
-rm -f /usr/share/X11/xkb/symbols/$(KEYBOARD)_$(KEYMAP)

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@@ -1,111 +0,0 @@
ErgoDox
==
The ErgoDox is a split ergonomic keyboard originally developed by Dominic "Dox" Beauchamp.
* The **ErgoDox EZ** is a Teensy-based split mechanical keyboard, sold assembled and with warranty at [ErgoDox-EZ.com](https://ergodox-ez.com).
* The **ErgoDox Infinity** is an ARM-based split mechanical keyboard, sold from time to time in kit form at [MassDrop.com](https://www.massdrop.com/buy/infinity-ergodox)
The ErgoDox EZ code is maintained by Erez Zukerman and is officially supported by the EZ -- the keyboard ships running QMK from the factory.
The ErgoDox Infinity code is maintained by Fredizzimo, as a community contribution.
## Standard Build Instructions
To build QMK for the ErgoDox, see the official [build guide](/docs/build_guide.md).
## Additional resources
A graphical configurator for the ErgoDox EZ is available at [configure.ergodox-ez.com](http://configure.ergodox-ez.com). It outputs QMK-compiled binaries, as well as source code for your layout, which you can use as a jumping-off point to further customize in QMK.
# Flashing Firmware
## ErgoDox EZ
The Ez uses the [Teensy Loader](https://www.pjrc.com/teensy/loader.html).
Linux users need to modify udev rules as described on the [Teensy
Linux page]. Some distributions provide a binary, maybe called
`teensy-loader-cli`.
[Teensy Linux page]: https://www.pjrc.com/teensy/loader_linux.html
To flash the firmware:
- Build the firmware with `make keymapname`, for example `make default`
- This will result in a hex file called `ergodox_ez_keymapname.hex`, e.g.
`ergodox_ez_default.hex`
- Start the teensy loader.
- Load the .hex file into it.
- Press the Reset button by inserting a paperclip gently into the reset hole
in the top right corder.
- Click the button in the Teensy app to download the firmware.
To flash with ´teensy-loader-cli´:
- Build the firmware with `make keymapname`, for example `make default`
- Run ´<path/to/>teensy_loader_cli -mmcu=atmega32u4 -w ergodox_ez_<keymap>.hex´
- Press the Reset button by inserting a paperclip gently into the reset hole
in the top right corder.
## ErgoDox Infinity
The Infinity is two completely independent keyboards, and needs to be flashed
for the left and right halves seperately. To flash them:
- Build the firmware with `make infinity-keymapname`
- Plug in the left hand keyboard only.
- Press the program button (back of keyboard, above thumb pad).
- Install the firmware with `sudo make infinity-keymapname-dfu-util`
- Build right hand firmware with `make infinity-keymapname MASTER=right`
- Plug in the right hand keyboard only.
- Press the program button (back of keyboard, above thumb pad).
- Install the firmware with `sudo make infinity-keymapname-dfu-util MASTER=right`
More information on the Infinity firmware is available in the [TMK/chibios for
Input Club Infinity Ergodox](https://github.com/fredizzimo/infinity_ergodox/blob/master/README.md)
### Infinity Master/Two Halves
The Infinity is two completely independent keyboards, that can connect together.
You have a few options in how you flash the firmware:
- Flash the left half, rebuild the firmware with "MASTER=right" and then flash
the right half. This allows you to plug in either half directly to the
computer and is what the above instructions do.
- Flash the left half, then flash the same firmware on the right. This only
works when the left half is plugged directly to the computer and the keymap
is mirrored. It saves the small extra step of rebuilding with
"MASTER=right".
- The same as the previous one but with "MASTER=right" when you build the
firmware, then flash the same firmware to both halves. You just have to
directly connect the right half to the computer.
- For minor changes such as changing only the keymap without having updated
any part of the firmware code itself, you can program only the MASTER half.
It is safest to program both halves though.
## ErgoDone
The ErgoDone uses its own HID bootloader and needs to be flashed using the [TKG Toolkit](https://github.com/kairyu/tkg-toolkit).
- Build the firmware with `make ergodone-keymapname`
- While plugging in the USB cable, hold the two right-most keys on the left half of the ErgoDone to enter FLASH mode.
- Use the utility from [TKG Toolkit](https://github.com/kairyu/tkg-toolkit) to flash the keyboard: `hid_bootloader_cli -mmcu=atmega32u4 ergodox_ergodone_keymapname.hex`

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@@ -1,28 +0,0 @@
#----------------------------------------------------------------------------
# On command line:
#
# make = Make software.
#
# make clean = Clean out built project files.
#
# That's pretty much all you need. To compile, always go make clean,
# followed by make.
#
# For advanced users only:
# make teensy = Download the hex file to the device, using teensy_loader_cli.
# (must have teensy_loader_cli installed).
#
#----------------------------------------------------------------------------
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
CUSTOM_MATRIX = yes # Custom matrix file for the ErgoDox EZ
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
UNICODE_ENABLE = yes # Unicode
ONEHAND_ENABLE = yes # Allow swapping hands of keyboard

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@@ -4,5 +4,5 @@ RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
ifndef MAKEFILE_INCLUDED
include ../../../Makefile
include ../../Makefile
endif

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@@ -19,8 +19,6 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#ifndef ERGODOX_EZ_CONFIG_H
#define ERGODOX_EZ_CONFIG_H
#include "../config.h"
#include "config_common.h"
/* USB Device descriptor parameter */
@@ -35,6 +33,31 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
#define MATRIX_ROWS 14
#define MATRIX_COLS 6
#define MOUSEKEY_INTERVAL 20
#define MOUSEKEY_DELAY 0
#define MOUSEKEY_TIME_TO_MAX 60
#define MOUSEKEY_MAX_SPEED 7
#define MOUSEKEY_WHEEL_DELAY 0
#define TAPPING_TOGGLE 1
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
#define TAPPING_TERM 200
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LCTL) | MOD_BIT(KC_RCTL)) || \
keyboard_report->mods == (MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) \
)
/* number of backlight levels */
#define BACKLIGHT_LEVELS 3

View File

@@ -1,4 +1,4 @@
#include "ez.h"
#include QMK_KEYBOARD_H
#include "i2cmaster.h"

View File

@@ -160,4 +160,6 @@ inline void ergodox_led_all_set(uint8_t n)
{ k0D, k1D, k2D, k3D, k4D, KC_NO } \
}
#define LAYOUT_ergodox KEYMAP
#endif

View File

@@ -1,4 +1,4 @@
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"

View File

@@ -0,0 +1,223 @@
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
#define BASE 0 // default layer
#define SYMB 1 // symbols
#define MDIA 2 // media keys
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
EPRM,
VRSN,
RGB_SLD
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap 0: Basic layer
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | = | 1 | 2 | 3 | 4 | 5 | LEFT | | RIGHT| 6 | 7 | 8 | 9 | 0 | - |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | Del | Q | W | E | R | T | L1 | | L1 | Y | U | I | O | P | \ |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | BkSp | A | S | D | F | G |------| |------| H | J | K | L |; / L2|' / Cmd |
* |--------+------+------+------+------+------| Hyper| | Meh |------+------+------+------+------+--------|
* | LShift |Z/Ctrl| X | C | V | B | | | | N | M | , | . |//Ctrl| RShift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* |Grv/L1| '" |AltShf| Left | Right| | Up | Down | [ | ] | ~L1 |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | App | LGui | | Alt |Ctrl/Esc|
* ,------|------|------| |------+--------+------.
* | | | Home | | PgUp | | |
* | Space|Backsp|------| |------| Tab |Enter |
* | |ace | End | | PgDn | | |
* `--------------------' `----------------------'
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
KC_BSPC, KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, ALL_T(KC_NO),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LEFT,KC_RGHT,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_RGHT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(SYMB), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, LT(MDIA, KC_SCLN),GUI_T(KC_QUOT),
MEH_T(KC_NO),KC_N, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLSH), KC_RSFT,
KC_UP, KC_DOWN,KC_LBRC,KC_RBRC, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
),
/* Keymap 1: Symbol Layer
*
* ,---------------------------------------------------. ,--------------------------------------------------.
* |Version | F1 | F2 | F3 | F4 | F5 | | | | F6 | F7 | F8 | F9 | F10 | F11 |
* |---------+------+------+------+------+------+------| |------+------+------+------+------+------+--------|
* | | ! | @ | { | } | | | | | | Up | 7 | 8 | 9 | * | F12 |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | # | $ | ( | ) | ` |------| |------| Down | 4 | 5 | 6 | + | |
* |---------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | % | ^ | [ | ] | ~ | | | | & | 1 | 2 | 3 | \ | |
* `---------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | EPRM | | | | | | | . | 0 | = | |
* `-----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* |Animat| | |Toggle|Solid |
* ,------|------|------| |------+------+------.
* |Bright|Bright| | | |Hue- |Hue+ |
* |ness- |ness+ |------| |------| | |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = LAYOUT_ergodox(
// left hand
VRSN, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
KC_TRNS,KC_HASH,KC_DLR, KC_LPRN,KC_RPRN,KC_GRV,
KC_TRNS,KC_PERC,KC_CIRC,KC_LBRC,KC_RBRC,KC_TILD,KC_TRNS,
EPRM,KC_TRNS,KC_TRNS,KC_TRNS,KC_TRNS,
RGB_MOD,KC_TRNS,
KC_TRNS,
RGB_VAD,RGB_VAI,KC_TRNS,
// right hand
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_UP, KC_7, KC_8, KC_9, KC_ASTR, KC_F12,
KC_DOWN, KC_4, KC_5, KC_6, KC_PLUS, KC_TRNS,
KC_TRNS, KC_AMPR, KC_1, KC_2, KC_3, KC_BSLS, KC_TRNS,
KC_TRNS,KC_DOT, KC_0, KC_EQL, KC_TRNS,
RGB_TOG, RGB_SLD,
KC_TRNS,
KC_TRNS, RGB_HUD, RGB_HUI
),
/* Keymap 2: Media and mouse keys
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | | | | MsUp | | | | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | |MsLeft|MsDown|MsRght| |------| |------| | | | | | Play |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | | | | | | | | | | | | Prev | Next | | |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | | | | Lclk | Rclk | |VolUp |VolDn | Mute | | |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | | | | | |
* ,------|------|------| |------+------+------.
* | | | | | | |Brwser|
* | | |------| |------| |Back |
* | | | | | | | |
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = LAYOUT_ergodox(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_BTN1, KC_BTN2,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
// right hand
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_MPLY,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MPRV, KC_MNXT, KC_TRNS, KC_TRNS,
KC_VOLU, KC_VOLD, KC_MUTE, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_WBAK
),
};
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB) // FN1 - Momentary Layer 1 (Symbols)
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
break;
case 1:
if (record->event.pressed) { // For resetting EEPROM
eeconfig_init();
}
break;
}
return MACRO_NONE;
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
// dynamically generate these.
case EPRM:
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
if (record->event.pressed) {
SEND_STRING (QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case RGB_SLD:
if (record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
#endif
}
return false;
break;
}
return true;
}
// Runs just one time when the keyboard initializes.
void matrix_init_user(void) {
};
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
ergodox_board_led_off();
ergodox_right_led_1_off();
ergodox_right_led_2_off();
ergodox_right_led_3_off();
switch (layer) {
// TODO: Make this relevant to the ErgoDox EZ.
case 1:
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
default:
// none
break;
}
};

View File

@@ -0,0 +1,15 @@
# ErgoDox EZ Default Configuration
## Changelog
* Dec 2016:
* Added LED keys
* Refreshed layout graphic, comes from http://configure.ergodox-ez.com now.
* Sep 22, 2016:
* Created a new key in layer 1 (bottom-corner key) that resets the EEPROM.
* Feb 2, 2016 (V1.1):
* Made the right-hand quote key double as Cmd/Win on hold. So you get ' when you tap it, " when you tap it with Shift, and Cmd or Win when you hold it. You can then use it as a modifier, or just press and hold it for a moment (and then let go) to send a single Cmd or Win keystroke (handy for opening the Start menu on Windows).
This is what we ship with out of the factory. :) The image says it all:
![Default](https://i.imgur.com/Be53jH7.png)

View File

@@ -1,7 +1,7 @@
// Netable differences vs. the default firmware for the ErgoDox EZ:
// 1. The Cmd key is now on the right side, making Cmd+Space easier.
// 2. The media keys work on OSX (But not on Windows).
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
@@ -33,7 +33,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
// If it accepts an argument (i.e, is a function), it doesn't need KC_.
// Otherwise, it needs KC_*
[BASE] = KEYMAP( // layer 0 : default
[BASE] = LAYOUT_ergodox( // layer 0 : default
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, KC_LEFT,
KC_DELT, KC_Q, KC_W, KC_E, KC_R, KC_T, TG(SYMB),
@@ -75,7 +75,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
// SYMBOLS
[SYMB] = KEYMAP(
[SYMB] = LAYOUT_ergodox(
// left hand
KC_TRNS,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
KC_TRNS,KC_EXLM,KC_AT, KC_LCBR,KC_RCBR,KC_PIPE,KC_TRNS,
@@ -117,7 +117,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
// MEDIA AND MOUSE
[MDIA] = KEYMAP(
[MDIA] = LAYOUT_ergodox(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_MS_U, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_MS_L, KC_MS_D, KC_MS_R, KC_TRNS,

View File

@@ -1,10 +1,9 @@
TAP_DANCE_ENABLE = yes
LAYER_UNDERGLOW_LIGHTING = yes
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
TAP_DANCE_ENABLE = yes
SLEEP_LED_ENABLE = yes # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
MIDI_ENABLE = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -4,5 +4,3 @@
#define TAPPING_TERM 200
#define LAYER_UNDERGLOW_LIGHTING

View File

@@ -1,4 +1,20 @@
#include "ergodox.h"
/*
This is the keymap for the keyboard
Copyright 2012 Jun Wako <wakojun@gmail.com>
Copyright 2015 Jack Humbert
Copyright 2017 Art Ortenburger
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"
@@ -28,17 +44,18 @@
#define M_SALT M(2)
#define M_HARD M(3)
#define M_MAKE M(4)
#define M_COVECUBE M(5)
#define M_GOODGAME M(5)
#define M_MORESALT M(6)
#define M_DOOMFIST M(7)
//define layer change stuff for underglow indicator
bool skip_leds = false;
//This is both for underglow, and Diablo 3 macros
bool has_layer_changed = false;
static uint8_t current_layer;
static uint16_t key_timer;
//define diablo macro timer variables
static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = {0, 1, 3, 5, 10, 30};
@@ -49,10 +66,6 @@ bool check_dtimer(uint8_t dtimer) {
return (timer_elapsed(diablo_timer[dtimer]) < ( diablo_key_time[dtimer] * 1000 ) ) ? false : true;
};
bool checktime(void){
return (timer_elapsed(key_timer) < 150) ? true : false;
};
enum custom_keycodes {
PLACEHOLDER = SAFE_RANGE, // can always be here
@@ -69,11 +82,7 @@ enum custom_keycodes {
#ifdef TAP_DANCE_ENABLE
enum {
SFT_CAP = 0,
TD_DIABLO_J,
TD_CLN,
TD_EGG,
TD_FLSH,
TD_FLSH = 0,
TD_DIABLO_1,
TD_DIABLO_2,
TD_DIABLO_3,
@@ -82,33 +91,10 @@ enum {
void dance_cln_finished (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RSFT);
register_code (KC_SCLN);
} else {
register_code (KC_SCLN);
}
}
void dance_cln_reset (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RSFT);
unregister_code (KC_SCLN);
} else {
unregister_code (KC_SCLN);
}
}
void dance_egg (qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 10) {
SEND_STRING ("Safety dance!");
reset_tap_dance (state);
}
}
// on each tap, light up one led, from right to left
// on the forth tap, turn them off from right to left
// on the forth tap, turn them off from right to leftmake ergodox-ez-drashna-custom-teensy
void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
if (!skip_leds) {
ergodox_board_led_off();
@@ -119,37 +105,38 @@ void dance_flsh_each(qk_tap_dance_state_t *state, void *user_data) {
}
switch (state->count) {
case 1:
ergodox_right_led_3_on();
ergodox_right_led_1_on();
break;
case 2:
ergodox_right_led_2_on();
break;
case 3:
ergodox_right_led_1_on();
ergodox_right_led_3_on();
break;
case 4:
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(50);
ergodox_right_led_2_off();
_delay_ms(50);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
}
}
// on the fourth tap, set the keyboard on flash state
// and set the underglow to red, because red == bad
void dance_flsh_finished(qk_tap_dance_state_t *state, void *user_data) {
if (state->count >= 4) {
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_mode(1);
rgblight_setrgb(0xff,0x00,0x00);
#endif
reset_keyboard();
reset_tap_dance(state);
}
}
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
if (state->count >= 7) {
diablo_key_time[diablo_key] = diablo_times[0];
@@ -159,6 +146,8 @@ void diablo_tapdance_master (qk_tap_dance_state_t *state, void *user_data, uint8
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1 (qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master (state, user_data, 0);
}
@@ -179,28 +168,20 @@ void diablo_tapdance4 (qk_tap_dance_state_t *state, void *user_data) {
// if the flash state didnt happen, then turn off leds, left to right
void dance_flsh_reset(qk_tap_dance_state_t *state, void *user_data) {
_delay_ms(200);
ergodox_right_led_1_off();
ergodox_right_led_3_off();
_delay_ms(200);
ergodox_right_led_2_off();
_delay_ms(200);
ergodox_right_led_3_off();
ergodox_right_led_1_off();
_delay_ms(500);
skip_leds = false;
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
//Tap one for Space, and twice for Enter
[SFT_CAP] = ACTION_TAP_DANCE_DOUBLE(KC_LSHIFT, KC_CAPS),
// Special Z
[TD_DIABLO_J] = ACTION_TAP_DANCE_DOUBLE(KC_J, S(KC_J)),
// Once for colin, twice for semi-colin
[TD_CLN] = ACTION_TAP_DANCE_FN_ADVANCED (NULL, dance_cln_finished, dance_cln_reset),
// Tap until you get a surprise
[TD_EGG] = ACTION_TAP_DANCE_FN (dance_egg),
//Once for Blue, Twice for Green, Thrice for Red, and four to flash
[TD_FLSH] = ACTION_TAP_DANCE_FN_ADVANCED (dance_flsh_each, dance_flsh_finished, dance_flsh_reset),
// tap once to disable, and more to enable timed micros
[TD_DIABLO_1] = ACTION_TAP_DANCE_FN(diablo_tapdance1),
[TD_DIABLO_2] = ACTION_TAP_DANCE_FN(diablo_tapdance2),
[TD_DIABLO_3] = ACTION_TAP_DANCE_FN(diablo_tapdance3),
@@ -220,9 +201,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | Bksp | A | S | D | F | G |------| |------| H | J | K | L | ; | ' " |
* |--------+------+------+------+------+------| TG(2)| | TG(2)|------+------+------+------+------+--------|
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | UP | Shift |
* | Shift | Z | X | C | V | B | | | | N | M | , < | . > | ? / | Shift |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | `/SYM| ' " | LGUI | [ { | ] } | | SYMB | ? / | LEFT | DOWN |RIGHT |
* | `/SYM| ' " | LGUI | [ { | ] } | | LEFT | DOWN | UP |RIGHT | SYMB |
* `----------------------------------' `----------------------------------'
* ,--------------. ,--------------.
* |Alt/Ap| Win | | Alt |Ctl/Esc|
@@ -247,7 +228,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
TG(DVORAK), KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLASH,
KC_H, KC_J, KC_K, KC_L, KC_SCOLON, GUI_T(KC_QUOTE),
TG(COLEMAK), KC_N, KC_M, KC_COMMA, KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESCAPE),
KC_PGUP,
KC_PGDOWN, KC_DELETE, KC_ENTER
@@ -281,16 +262,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_Q, KC_W, KC_F, KC_P, KC_G, TG(DIABLO),
KC_BSPC, KC_A, KC_R, KC_S, KC_T, KC_D,
KC_LSFT, CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET,KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_NO, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_H, KC_N, KC_E, KC_I, LT(MOUS, KC_O), KC_QUOTE,
KC_TRANSPARENT,KC_K, KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_TRNS,KC_K,KC_M, KC_COMM,KC_DOT, CTL_T(KC_SLASH),KC_RSHIFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@@ -324,16 +305,16 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_DELT, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, TG(DIABLO),
KC_BSPC, KC_A, KC_O, KC_E, KC_U, KC_I,
KC_LSFT, CTL_T(KC_SCLN), KC_Q, KC_J, KC_K, KC_X, TG(OVERWATCH),
LT(SYMB,KC_GRV),KC_QUOT, LALT(KC_LSFT), KC_LBRACKET,KC_RBRACKET,
LT(SYMB,KC_GRV),KC_QUOT, KC_LGUI, KC_LBRACKET, KC_RBRACKET,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPC,KC_BSPC,KC_END,
// right hand
KC_TRANSPARENT, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRANSPARENT, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_TRNS, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
KC_TRNS, KC_F, KC_G, KC_C, KC_R, KC_L, KC_SLSH,
KC_D, KC_H, KC_T, KC_N, LT(MOUS, KC_S), KC_MINS,
KC_NO,KC_B, KC_M, KC_W, KC_V, CTL_T(KC_Z), KC_RSHIFT,
KC_FN1, KC_LEFT, KC_UP, KC_DOWN, KC_RIGHT,
KC_LEFT, KC_DOWN, KC_UP, KC_RIGHT, KC_FN1,
KC_LALT, CTL_T(KC_ESC),
KC_PGUP,
KC_PGDN,KC_TAB, KC_ENT
@@ -347,43 +328,43 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* | VERSION| ! | @ | { | } | | | | | | + | 7 | 8 | 9 | * | F12 |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | MAKE | # | $ | ( | ) | ` |------| |------| - | 4 | 5 | 6 | / | PrtSc |
* |--------+------+------+------+------+------| COVE | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | CUBE | | | NUM | 1 | 2 | 3 | = | PAUSE |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
* | RESET | % | ^ | [ | ] | ~ | | | | NUM | 1 | 2 | 3 | = | PAUSE |
* `--------+------+------+------+------+-------------' `-------------+------+------+------+------+--------'
* | LT0 | & | * | : | ; | | 0 | 0 | NUM. | ENT | ENT |
* | LT0 | & | * | : | ; | | | 0 | NUM. | ENT | ENT |
* `----------------------------------' `----------------------------------'
* ,-------------. ,-------------.
* | RGBM | RED | | OFF | SOLID|
* ,------|------|------| |------+------+------.
* | | | GREEN| | | | |
* | RGB | RGB |------| |------| NUM. | NUM0 |
* | RGB | RGB |------| |------| NUM0 | NUME |
* | DARK |BRITE | BLUE | | | | |
* `--------------------' `--------------------'
*/
[SYMB] = KEYMAP(
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRANSPARENT,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRANSPARENT,
KC_ESCAPE,KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_TRNS,
M_VERSION, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_TRNS,
M_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, M_COVECUBE,
TD(TD_FLSH), KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_TRNS,
KC_NO, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
RGB_MOD, RGB_0000FF,
RGB_008000,
RGB_VAD, RGB_VAI, RGB_FF0000,
KC_TRNS, KC_TRNS,
KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRANSPARENT, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRANSPARENT, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_TRNS, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11,
KC_TRNS, KC_KP_PLUS, KC_KP_7, KC_KP_8, KC_KP_9, KC_KP_ASTERISK, KC_F12,
KC_KP_MINUS, KC_KP_4, KC_KP_5, KC_KP_6, KC_KP_SLASH,KC_PSCREEN,
KC_TRANSPARENT, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_KP_ENTER,
KC_TRNS, KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_EQUAL, KC_PAUSE,
KC_KP_0, KC_KP_0, KC_KP_DOT, KC_KP_ENTER, KC_TRNS,
RGB_TOG, RGB_SLD,
RGB_HUI,
RGB_HUD, KC_KP_DOT, KC_KP_0
KC_NO,
KC_KP_DOT, KC_KP_0, KC_KP_ENTER
),
/* Keymap 4: Customized Overwatch Layout
*
* ,--------------------------------------------------. ,--------------------------------------------------.
* | ESC | SALT | SYMM | MORE | DOOM | | | | | F9 | F10 | F11 | F12 | | |
* | ESC | SALT | MORE | GG | SYMM | DOOM | HARD | | | F9 | F10 | F11 | F12 | | |
* |--------+------+------+------+------+-------------| |------+------+------+------+------+------+--------|
* | F1 | K | Q | W | E | R | T | | | | | | | | |
* |--------+------+------+------+------+------| | | |------+------+------+------+------+--------|
@@ -402,10 +383,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[OVERWATCH] = KEYMAP(
KC_ESCAPE, M_SALT, M_SYMM, M_MORESALT, M_DOOMFIST, KC_NO, KC_NO,
KC_ESCAPE, M_SALT, M_MORESALT, M_GOODGAME, M_SYMM, M_DOOMFIST, M_HARD,
KC_F1, KC_K, KC_Q, KC_W, KC_E, KC_R, KC_T,
KC_TAB, KC_G, KC_A, KC_S, KC_D, KC_F,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRANSPARENT,
KC_LCTL, KC_LSHIFT, KC_Z, KC_X, KC_C, KC_M, KC_TRNS,
KC_G, KC_U, KC_I, KC_Y, KC_T,
KC_O, KC_P,
KC_LGUI,
@@ -444,10 +425,10 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[DIABLO] = KEYMAP(
KC_ESCAPE, KC_V, KC_D, KC_LALT, KC_NO, KC_NO, KC_NO,
KC_TAB, KC_S, KC_I, KC_F, KC_M, KC_T, KC_TRANSPARENT,
KC_TAB, KC_S, KC_F, KC_I, KC_M, KC_T, KC_TRNS,
KC_Q, KC_1, KC_2, KC_3, KC_4, KC_G,
KC_NUMLOCK, KC_KP_1, KC_KP_2, KC_KP_3, KC_KP_4, KC_Z, KC_NO,
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4),
KC_LCTL, TD(TD_DIABLO_1), TD(TD_DIABLO_2), TD(TD_DIABLO_3), TD(TD_DIABLO_4), KC_Z, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_L, KC_J,
KC_F,
SFT_T(KC_SPACE), ALT_T(KC_Q), KC_DIABLO_CLEAR,
@@ -485,19 +466,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `--------------------' `--------------------'
*/
[MOUS] = KEYMAP(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_MS_UP, KC_NO, KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT,KC_NO, KC_NO,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRANSPARENT,
KC_NO, KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO, KC_NO, KC_TRNS,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO,KC_NO,
KC_MS_WH_UP,
KC_MS_BTN1,KC_MS_BTN2,KC_MS_WH_DOWN,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRANSPARENT,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_TRNS,KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,KC_MS_ACCEL0,KC_MS_ACCEL1,KC_MS_ACCEL2,KC_NO,KC_NO,
KC_TRANSPARENT,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_TRNS,KC_MEDIA_PLAY_PAUSE,KC_MEDIA_STOP,KC_AUDIO_MUTE,KC_AUDIO_VOL_DOWN,KC_AUDIO_VOL_UP,KC_NO,
KC_NO,KC_NO,KC_NO,KC_NO,KC_NO,
KC_NO,KC_NO,
KC_NO,
@@ -509,10 +490,6 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
const uint16_t PROGMEM fn_actions[] = {
[1] = ACTION_LAYER_TAP_TOGGLE(SYMB),
// FN1 - Momentary Layer 1 (Symbols)
[2] = ACTION_MODS_TAP_KEY(MOD_RCTL, KC_UP),
[3] = ACTION_MODS_TAP_KEY(MOD_RGUI, KC_LEFT),
[4] = ACTION_MODS_TAP_KEY(MOD_RALT, KC_DOWN),
[5] = ACTION_MODS_TAP_KEY(MOD_RSFT, KC_RIGHT),
};
void action_function(keyrecord_t *event, uint8_t id, uint8_t opt)
@@ -547,13 +524,12 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
case 4:
if (record->event.pressed) {
// make ergodox-ez-drashna-custom-teensy
return MACRO( I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), T(MINUS), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END );
return MACRO(I(5), T(M), T(A), T(K), T(E), T(SPACE), T(E), T(R), T(G), T(O), T(D), T(O), T(X), D(LSFT), T(MINUS), U(LSFT), T(E), T(Z), T(MINUS), T(D), T(R), T(A), T(S), T(H), T(N), T(A), T(MINUS), T(C), T(U), T(S), T(T), T(O), T(M), T(MINUS), T(T), T(E), T(E), T(N), T(S), T(Y), T(ENTER), END);
}
case 5:
if (record->event.pressed) {
//super secret hash
SEND_STRING("supersecrethash");
return MACRO_NONE;
//gg
return MACRO(I(50), T(ENTER), I(5), T(G), T(G), T(ENTER), END);
}
case 6:
if (record->event.pressed) {
@@ -562,40 +538,15 @@ const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
}
break;
case 7:
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
case 8: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LSFT), END );
} else {
return checktime() ? MACRO(U(LSFT),D(RALT),T(7),U(RALT),END): MACRO(U(LSFT),END);
}; break;
case 9: //MAC1 - Hold for rshift and } on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RSFT), END );
} else {
return checktime() ? MACRO(U(RSFT),D(RALT),T(0),U(RALT),END): MACRO(U(RSFT),END);
}; break;
case 10: //MAC2 - Hold for lctrl and [ on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(LCTL), END );
} else {return checktime() ? MACRO(U(LCTL),D(RALT),T(8),U(RALT),END):MACRO(U(LCTL),END);
}; break;
case 11: //MAC3 - Hold for rctrl and ] on tap
if (record->event.pressed) {
key_timer = timer_read();
return MACRO(D(RCTL), END );
} else {
return checktime() ? MACRO(U(RCTL),D(RALT),T(9),U(RALT),END):MACRO(U(RCTL),END);
}; break;
if (record->event.pressed) {
// DoomFisted
// Hey, look at me. I'm Doomfist, and I'm overpowered!
// All I do is spam punches all day! I'm DPS, tank and
// defense, rolled into one! All I need is team healing to be complete!
return MACRO( I(50), T(ENTER), I(5), D(LSFT), T(H), U(LSFT), T(E), T(Y), T(COMMA), T(SPACE), T(L), T(O), T(O), T(K), T(SPACE), T(A), T(T), T(SPACE), T(M), T(E), T(DOT), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), T(O), T(O), T(M), T(F), T(I), T(S), T(T), T(COMMA), T(SPACE), T(A), T(N), T(D), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), T(O), T(V), T(E), T(R), T(P), T(O), T(W), T(E), T(R), T(E), T(D), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(D), T(O), T(SPACE), T(I), T(S), T(SPACE), T(S), T(P), T(A), T(M), T(SPACE), T(P), T(U), T(N), T(C), T(H), T(E), T(S), T(SPACE), T(A), T(L), T(L), T(SPACE), T(D), T(A), T(Y), D(LSFT), T(1), U(LSFT), T(SPACE), T(SPACE), T(SPACE), D(LSFT), T(I), U(LSFT), T(QUOTE), T(M), T(SPACE), D(LSFT), T(D), U(LSFT), D(LSFT), T(P), U(LSFT), D(LSFT), T(S), U(LSFT), T(COMMA), T(SPACE), T(T), T(A), T(N), T(K), T(SPACE), T(A), T(N), T(D), T(SPACE), T(D), T(E), T(F), T(E), T(N), T(S), T(E), T(COMMA), T(SPACE), T(R), T(O), T(L), T(L), T(E), T(D), T(SPACE), T(I), T(N), T(T), T(O), T(SPACE), T(O), T(N), T(E), D(LSFT), T(1), U(LSFT), T(SPACE), D(LSFT), T(A), U(LSFT), T(L), T(L), T(SPACE), D(LSFT), T(I), U(LSFT), T(SPACE), T(N), T(E), T(E), T(D), T(SPACE), T(I), T(S), T(SPACE), T(T), T(E), T(A), T(M), T(SPACE), T(H), T(E), T(A), T(L), T(I), T(N), T(G), T(SPACE), T(T), T(O), T(SPACE), T(B), T(E), T(SPACE), T(C), T(O), T(M), T(P), T(L), T(E), T(T), T(E), D(LSFT), T(1), U(LSFT), T(ENTER), END );
}
break;
}
return MACRO_NONE;
};
@@ -677,7 +628,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case KC_DIABLO_CLEAR:
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
@@ -692,6 +643,8 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke (uint8_t diablo_key) {
if (current_layer == DIABLO) {
switch (diablo_key) {
@@ -711,6 +664,8 @@ void send_diablo_keystroke (uint8_t diablo_key) {
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
@@ -724,32 +679,7 @@ void run_diablo_macro_check(void) {
}
void matrix_init_user(void) { // Runs boot tasks for keyboard
wait_ms(500);
ergodox_board_led_on();
wait_ms(200);
ergodox_right_led_1_on();
wait_ms(200);
ergodox_right_led_2_on();
wait_ms(200);
ergodox_right_led_3_on();
wait_ms(200);
ergodox_board_led_off();
wait_ms(200);
ergodox_right_led_1_off();
wait_ms(200);
ergodox_right_led_2_off();
wait_ms(200);
ergodox_right_led_3_off();
#ifdef LAYER_UNDERGLOW_LIGHTING
rgblight_enable();
rgblight_sethsv(195,255,255);
#endif
has_layer_changed = false;
has_layer_changed = true;
};
@@ -764,6 +694,9 @@ void matrix_scan_user(void) { // runs frequently to update info
ergodox_right_led_2_off();
ergodox_right_led_3_off();
// Since we're not using the LEDs here for layer indication anymore,
// then lets use them for modifier indicators. Shame we don't have 4...
// Also, no "else", since we want to know each, independantly.
if ( modifiders & MODS_SHIFT_MASK) {
ergodox_right_led_1_on();
}
@@ -775,93 +708,61 @@ void matrix_scan_user(void) { // runs frequently to update info
}
}
// Check layer, and apply color if its changed since last check
switch (layer) {
case SYMB:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (240,255,255);
}
#else
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
#else
ergodox_right_led_2_on();
#endif
break;
case DIABLO:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
#else
ergodox_right_led_1_on();
#endif
break;
case MOUS:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
#else
ergodox_right_led_3_on();
ergodox_right_led_2_on();
#endif
break;
case COLEMAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_3_on();
#endif
break;
case DVORAK:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
#else
ergodox_right_led_2_on();
ergodox_right_led_1_on();
#endif
break;
case 7:
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
#else
ergodox_right_led_1_on();
ergodox_right_led_2_on();
ergodox_right_led_3_on();
#endif
break;
case OVERWATCH:
if (has_layer_changed) {
rgblight_sethsv (30,255,255);
}
break;
case DIABLO:
if (has_layer_changed) {
rgblight_sethsv (0,255,255);
}
break;
case MOUS:
if (has_layer_changed) {
rgblight_sethsv (60,255,255);
}
break;
case COLEMAK:
if (has_layer_changed) {
rgblight_sethsv (300,255,255);
}
break;
case DVORAK:
if (has_layer_changed) {
rgblight_sethsv (120,255,255);
}
break;
case 7:
if (has_layer_changed) {
rgblight_sethsv (255,255,255);
}
break;
default:
// Do not add anything here, as this will be ran EVERY check, and can cause a significant slowdown
#ifdef LAYER_UNDERGLOW_LIGHTING
if (has_layer_changed) {
rgblight_sethsv (195,255,255);
}
#endif
break;
}
// Update layer status at the end, so this sets the default color
// rather than relying on the init, which was unreliably...
// Probably due to a timing issue, but this requires no additional code
if (current_layer == layer) {
has_layer_changed = false;
} else {
has_layer_changed = true;
current_layer = layer;
}
// Run Diablo 3 macro checking code.
run_diablo_macro_check();
};

View File

@@ -1,6 +1,6 @@
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
RGBLIGHT_ENABLE = yes
RGBLIGHT_ANIMATION = no
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,4 +1,4 @@
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"

View File

@@ -1,4 +1,4 @@
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "version.h"

View File

@@ -1,4 +1,4 @@
#include "ergodox.h"
#include QMK_KEYBOARD_H
#include "debug.h"
#include "action_layer.h"
#include "sendchar.h"

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