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23 Commits

Author SHA1 Message Date
unknown
56d750659a Removed unneeded code from keymap 2017-09-25 13:15:04 -04:00
unknown
169d46ce83 Add my gherkin keymap, and update readme and config 2017-09-25 13:15:04 -04:00
Lukas Werling
1ad941e984 Add shell.nix for NixOS users 2017-09-25 13:14:20 -04:00
Zach Burchill
809c9258c1 Fixed typo of "multually" to "mutually" 2017-09-25 13:08:06 -04:00
surlyjake
c8d365f5da platform descriptions to match master keycodes.md documentation 2017-09-25 13:07:46 -04:00
surlyjake
957e44231a updated keycodes media descriptions
Platform compatibility descriptions added for mute, volume up/down
2017-09-25 13:07:46 -04:00
Jack Humbert
aef36ada02 add conditional for planck-mitch keymap 2017-09-24 23:50:18 -04:00
Yan-Fa Li
878774b24e Contribute a DZ60 keymap for 67 key configuration 2017-09-21 09:43:27 -04:00
Danny Nguyen
8c02748c81 Update Viterbi keymaps 2017-09-21 09:40:13 -04:00
Danny Nguyen
37b9715cbc Update default Viterbi layout 2017-09-21 09:40:13 -04:00
Danny Nguyen
94823176c5 Adjust Viterbi pinout 2017-09-21 09:40:13 -04:00
Danny Nguyen
92b74e2d36 Rename cloned Nyquist files to Viterbi, create temporary keymaps
Add WIP keymap for dwallace
2017-09-21 09:40:13 -04:00
Danny Nguyen
72e9939143 Clone Nyquist keyboard for Viterbi 2017-09-21 09:40:13 -04:00
Jack Humbert
4c75285816 add filess 2017-09-21 00:32:01 -04:00
Jack Humbert
d77e55d31e move keymap to rules.mk 2017-09-21 00:27:14 -04:00
Batuhan Baserdem
31e78d22b4 Turkish planck keymap (#1675)
* Adding keymap

* Adding keymap

* Compiles now, but doesn't flash

* Fixes issues with compilation

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Trying to fix issues with tap-dance layer

* Fixed bbaserdem layout

* Added keyboard layout image

* Edited README.md

* Changed layout and removed image from README.md

* Changed tapping terms

* Changed layout a bit
2017-09-21 00:19:57 -04:00
U-SALTY-WINTENDO\Haj Okuda
ea7792b6c6 Adding my keymap with Colemak Mod-DH 2017-09-21 00:16:43 -04:00
Michael F. Lamb
b1d6005c52 add layout mitosis-datagrok (workman variant) 2017-09-21 00:16:22 -04:00
Jeremy Cowgar
064f682103 Instruct VSCode to indent using spaces, also ignore two temp files created by VSCode. 2017-09-21 00:15:53 -04:00
Jack Humbert
32d6a8b7ec adds DZ60 support (#1734)
* adds support for dz60

* fix dz60 readme
2017-09-19 10:27:46 -04:00
QMK Bot
0c335270bd convert to unix line-endings [skip ci] 2017-09-19 04:47:16 +00:00
Rozakiin
62a02af915 Fixed uk78 and turned Bootmagic off (#1725)
* Add files via upload

* Update readme.md

* Update readme.md

* Add files via upload

* Add files via upload

* Update config.h
2017-09-19 00:44:43 -04:00
Nicolas Guelpa
3173924421 Adding a new layout for the planck that helps when coming from the pok3r (#1701)
* adding new layout for the planck that helps when coming from the pok3r

* Fixing the function layer

* Update readme.md

* Update keymap.c

Making some small adjustments

* Update keymap.c

switching GUI and Esc

* Update keymap.c
2017-09-18 17:13:01 -04:00
67 changed files with 4388 additions and 57 deletions

4
.gitignore vendored
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@@ -39,6 +39,8 @@ util/Win_Check_Output.txt
# Let these ones be user specific, since we have so many different configurations
.vscode/launch.json
.vscode/tasks.json
.vscode/last.sql
.vscode/temp.sql
.stfolder
# ignore image files
@@ -47,7 +49,7 @@ util/Win_Check_Output.txt
*.gif
# Do not ignore MiniDox left/right hand eeprom files
!keyboards/minidox/*.eep
!keyboards/minidox/*.eep
# things travis sees
secrets.tar

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@@ -1,5 +1,7 @@
// Place your settings in this file to overwrite default and user settings.
{
// Unofficially, QMK uses spaces for indentation
"editor.insertSpaces": true,
// Configure glob patterns for excluding files and folders.
"files.exclude": {
"**/.build": true,

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@@ -39,7 +39,7 @@ If you are just getting started with QMK you will want to keep everything simple
### Intermediate Users
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as multually exclusive. When one base layer is on the others are off.
Sometimes you need more than one base layer. For example, if you want to switch between QWERTY and Dvorak, switch between layouts for different countries, or switch your layout for different videogames. Your base layers should always be the lowest numbered layers. When you have multiple base layers you should always treat them as mutually exclusive. When one base layer is on the others are off.
### Advanced Users

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@@ -36,7 +36,15 @@ Debian/Ubuntu example:
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi libnewlib-arm-none-eabi
# Mac
## Nix
If you're on [NixOS](https://nixos.org/), or have Nix installed on Linux or macOS, run `nix-shell` from the repository root to get a build environment.
By default, this will download compilers for both AVR and ARM. If you don't need both, disable the `avr` or `arm` arguments, e.g.:
nix-shell --arg arm false
## Mac
If you're using [homebrew,](http://brew.sh/) you can use the following commands:
brew tap osx-cross/avr

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@@ -152,12 +152,12 @@ When defining a [keymap](keymap.md) each key needs a valid key definition. This
|`KC_WWW_REFRESH`|`KC_WREF`||
|`KC_WWW_FAVORITES`|`KC_WFAV`||
|`KC_STOP`||Stop|
|`KC__MUTE`||Mute|
|`KC__VOLUP`||Volume Up|
|`KC__VOLDOWN`||Volume Down|
|`KC_AUDIO_MUTE`|`KC_MUTE`||
|`KC_AUDIO_VOL_UP`|`KC_VOLU`||
|`KC_AUDIO_VOL_DOWN`|`KC_VOLD`||
|`KC__MUTE`||Mute (macOS)|
|`KC__VOLUP`||Volume Up (macOS)|
|`KC__VOLDOWN`||Volume Down (macOS)|
|`KC_AUDIO_MUTE`|`KC_MUTE`|Mute (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_UP`|`KC_VOLU`|Volume Up (Windows/macOS/Linux)|
|`KC_AUDIO_VOL_DOWN`|`KC_VOLD`|Volume Down (Windows/macOS/Linux)|
|`KC_MEDIA_NEXT_TRACK`|`KC_MNXT`|Next Track (Windows)|
|`KC_MEDIA_PREV_TRACK`|`KC_MPRV`|Previous Track (Windows)|
|`KC_MEDIA_FAST_FORWARD`|`KC_MFFD`|Next Track (macOS)|

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@@ -125,12 +125,12 @@ Windows and Mac use different key codes for next track and previous track. Make
|Long Name|Short Name|Description|
|---------|----------|-----------|
|KC_STOP||Stop|
|KC__MUTE||Mute|
|KC__VOLUP||Volume Up|
|KC__VOLDOWN||Volume Down|
|KC_AUDIO_MUTE|KC_MUTE||
|KC_AUDIO_VOL_UP|KC_VOLU||
|KC_AUDIO_VOL_DOWN|KC_VOLD||
|KC__MUTE||Mute (macOS)|
|KC__VOLUP||Volume Up (macOS)|
|KC__VOLDOWN||Volume Down (macOS)|
|KC_AUDIO_MUTE|KC_MUTE|Mute (Windows/macOS/Linux)|
|KC_AUDIO_VOL_UP|KC_VOLU|Volume Up (Windows/macOS/Linux)|
|KC_AUDIO_VOL_DOWN|KC_VOLD|Volume Down (Windows/macOS/Linux)|
|KC_MEDIA_NEXT_TRACK|KC_MNXT|Next Track (Windows)|
|KC_MEDIA_PREV_TRACK|KC_MPRV|Previous Track (Windows)|
|KC_MEDIA_FAST_FORWARD|KC_MFFD|Next Track (macOS)|

54
keyboards/dz60/config.h Normal file
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@@ -0,0 +1,54 @@
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x2260
#define DEVICE_VER 0x0001
#define MANUFACTURER KBDFans
#define PRODUCT DZ60
#define DESCRIPTION DZ60 Keyboard
/* key matrix size */
#define MATRIX_ROWS 5
#define MATRIX_COLS 15
/* key matrix pins */
#define MATRIX_ROW_PINS { D0, D1, D2, D3, D5 }
#define MATRIX_COL_PINS { F0, F1, E6, C7, C6, B7, D4, B1, B0, B5, B4, D7, D6, B3, F4 }
#define UNUSED_PINS
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* number of backlight levels */
#define BACKLIGHT_PIN B6
#define BACKLIGHT_LEVELS 5
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* prevent stuck modifiers */
#define PREVENT_STUCK_MODIFIERS
#define RGB_DI_PIN E2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 16
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

9
keyboards/dz60/dz60.c Normal file
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@@ -0,0 +1,9 @@
#include "dz60.h"
void led_set_kb(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRB |= (1 << 2); PORTB &= ~(1 << 2);
} else {
DDRB &= ~(1 << 2); PORTB &= ~(1 << 2);
}
}

65
keyboards/dz60/dz60.h Normal file
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@@ -0,0 +1,65 @@
#ifndef DZ60_H
#define DZ60_H
#include "quantum.h"
// 标准配列
#define KEYMAP( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
#define KEYMAP_HHKB( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K401, K403, K406, K410, K411 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, KC_NO, K313, K314 }, \
{ KC_NO, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, KC_NO, KC_NO } \
}
#define KEYMAP_2_SHIFTS( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K312, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
// 带方向配列
#define KEYMAP_DIRECTIONAL( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K312, K313, K314, \
K400, K401, K403, K404, K406, K408, K410, K411, K412, K413, K414 \
) { \
{ K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014 }, \
{ K100, KC_NO, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114 }, \
{ K200, KC_NO, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, KC_NO }, \
{ K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, KC_NO, K312, K313, K314 }, \
{ K400, K401, KC_NO, K403, K404, KC_NO, K406, KC_NO, K408, KC_NO, K410, K411, K412, K413, K414 } \
}
#endif

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@@ -0,0 +1,61 @@
#include "dz60.h"
#define MODS_CTRL_MASK (MOD_BIT(KC_LSHIFT)|MOD_BIT(KC_RSHIFT))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
F(0), KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_NO, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, KC_NO, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_NO,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, MO(2), KC_NO, MO(1), KC_RCTL),
KEYMAP(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KEYMAP(
KC_TRNS, M(1), M(2), M(3), M(4), M(5), M(6), M(7), M(8), M(9), M(10), M(11), M(12), KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
enum function_id {
SHIFT_ESC,
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(SHIFT_ESC),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
static uint8_t shift_esc_shift_mask;
switch (id) {
case SHIFT_ESC:
shift_esc_shift_mask = get_mods()&MODS_CTRL_MASK;
if (record->event.pressed) {
if (shift_esc_shift_mask) {
add_key(KC_GRV);
send_keyboard_report();
} else {
add_key(KC_ESC);
send_keyboard_report();
}
} else {
if (shift_esc_shift_mask) {
del_key(KC_GRV);
send_keyboard_report();
} else {
del_key(KC_ESC);
send_keyboard_report();
}
}
break;
}
}

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@@ -0,0 +1,65 @@
#include "dz60.h"
#include "action_layer.h"
// Hard Reload Chrome
enum dz60_keycodes {
LT_1_OR_RELOAD_CHROME = SAFE_RANGE
};
const uint16_t PROGMEM keymaps[][5][15] = {
// layer 0
KEYMAP_DIRECTIONAL(KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_PGUP, KC_PGDN,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
KC_LSFT, LT(3, KC_Z), KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, MT(MOD_RSFT, KC_SLSH), KC_UP, KC_SLSH,
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, LT(4, KC_SPC), KC_BSPC, MO(2), LT_1_OR_RELOAD_CHROME, KC_LEFT, KC_DOWN, KC_RGHT),
// layer 1
KEYMAP_DIRECTIONAL(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, RESET,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, BL_DEC, BL_TOGG, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
// layer 2
KEYMAP_DIRECTIONAL(KC_TRNS, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_HOME, KC_END,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
// layer 3
KEYMAP_DIRECTIONAL(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
// layer 4
KEYMAP_DIRECTIONAL(KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_MS_BTN1, KC_MS_UP, KC_MS_BTN2, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_MS_LEFT, KC_MS_DOWN, KC_MS_RIGHT, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
uint16_t custom_lt_timer;
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if(LT_1_OR_RELOAD_CHROME == keycode) {
if(record->event.pressed) {
custom_lt_timer = timer_read();
layer_on(1);
} else {
layer_off(1);
if (timer_elapsed(custom_lt_timer) < 200) {
register_code(KC_LGUI);
register_code(KC_RSHIFT);
register_code(KC_R);
unregister_code(KC_R);
unregister_code(KC_RSHIFT);
unregister_code(KC_LGUI);
}
}
}
return true;
}

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@@ -0,0 +1,42 @@
# yanfali's keymap for KBDFans DZ60 PCB
## 4 Layers
### Layer 0
![layer 0](https://imgur.com/bOiQI69.png)
Conventional ANSI layout. Except:
- Backspace has been replaced with 2 keys
- PGUP
- PGDN
- 2.25U Left shift is now 1.25U with 1U key LT(layer 3, KC_Z)
- Bottom right shift is 1.75U. Has arrow cluster. Tap right shift for / and dedicated / key is to far right.
- Bottom row, split space bar
- 2.75U (Space)
- 1.25U (mouse key + WASD) with LT(4, KC_SPC)
- 2.25U (backspace)
- 1U MO(layer 2)
- 1U LT(layer 1, SHIFT+LGUI+R)
- arrows.
### Layer 1
![layer 1](https://imgur.com/X7iKNxQ.png)
RGB underglow and backlight controls, Reset
### Layer 2
![layer 1](https://imgur.com/gELh7Se.png)
F1-F12, PGUP -> HOME, PGDN -> END
### Layer 3
Unused at this time but tied to 3 FN key to right of 1.25U left shift.
### Layer 4
* WASD - Mouse controls
* Q - Btn 1
* E - Btn 2

15
keyboards/dz60/readme.md Normal file
View File

@@ -0,0 +1,15 @@
# DZ60
![dz60](https://cdn.shopify.com/s/files/1/1473/3902/files/1_6525343b-ee62-47e8-882a-05e316136a3f.jpg?v=1501657073)
A customizable 60% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: DZ60
Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/collections/pcb/products/dz60-60-pcb?variant=40971616717)
Make example for this keyboard (after setting up your build environment):
make dz60-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

56
keyboards/dz60/rules.mk Normal file
View File

@@ -0,0 +1,56 @@
# MCU name
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
NKRO_ENABLE = yes # USB Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes

View File

@@ -5,8 +5,8 @@ A 30 key keyboard.
* [The original TMK firmware](https://github.com/di0ib/tmk_keyboard/tree/master/keyboard/gherkin)
Keyboard Maintainer: QMK Community
Hardware Supported: Gherkin PCB
Keyboard Maintainer: QMK Community
Hardware Supported: Gherkin PCB
Hardware Availability: [Gherkin project on 40% Keyboards](http://www.40percent.club/2016/11/gherkin.html)
Make example for this keyboard (after setting up your build environment):

View File

@@ -7,9 +7,9 @@
#define VENDOR_ID 0xFEED
#define PRODUCT_ID 0x6060
#define DEVICE_VER 0x0001
#define MANUFACTURER qmkbuilder
#define PRODUCT keyboard
#define DESCRIPTION Keyboard
#define MANUFACTURER 40 Percent Club
#define PRODUCT Gherkin
#define DESCRIPTION A 30 key ortholinear keyboard
/* key matrix size */
#define MATRIX_ROWS 5

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@@ -0,0 +1,15 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#undef RGB_DI_PIN
#undef RGBLED_NUM
#define RGB_DI_PIN D2
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 8
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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@@ -0,0 +1,117 @@
#include "gherkin.h"
#include "action_layer.h"
extern rgblight_config_t rgblight_config;
extern keymap_config_t keymap_config;
#define _PS 0 // This is the Photoshop Layer
#define _AI 1 // This is the Illustrator Layer
#define _PR 2 // This is the Premier Layer
enum custom_keycodes {
PS = SAFE_RANGE,
AI,
PR,
};
#define PS TO(0)
#define AI TO(1)
#define PR TO(2)
// Mix of Photoshop, Illustrator, and Premiere shortcuts.
#define SAVE LCTL(KC_S)
#define OPEN LCTL(KC_O)
#define COPY LCTL(KC_C)
#define PAST LCTL(KC_V)
#define CUNDO LCTL(LALT(KC_Z))
#define INVERT LCTL(LSFT(KC_I))
#define NLAYER LSFT(LCTL(KC_N))
#define UNDO LCTL(KC_Z)
#define TRANS LCTL(KC_T)
#define ALIGNL LCTL(LSFT(KC_L))
#define ALIGNC LCTL(LSFT(KC_C))
#define ALIGNR LCTL(LSFT(KC_R))
#define BRINGF LCTL(KC_RBRC)
#define BRINGB LCTL(KC_LBRC)
// Some illustrator only shortcuts.
#define SHAPE LSFT(KC_M)
#define RULER LCTL(LALT(KC_R))
// Premiere only shortcuts.
#define REDO LCTL(LSFT(KC_Z))
#define EXPORT LCTL(KC_M)
#define IMPORT LCTL(KC_I)
#define PCOPY LCTL(KC_V)
#define PPASTE LCTL(LSFT(KC_V))
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Photoshop layer.
[_PS] = KEYMAP(
SAVE, KC_W, KC_E, KC_T, KC_U, KC_I, KC_P, INVERT, CUNDO, NLAYER,
UNDO, KC_H, KC_L, TRANS, ALIGNL, ALIGNC, ALIGNR, BRINGB, BRINGF, OPEN,
KC_LSFT, COPY, PAST, KC_Z, KC_C, KC_V, KC_B, KC_LBRC, KC_RBRC, AI),
[_AI] = KEYMAP(
KC_TRNS, M(0), RULER, KC_TRNS, KC_G, KC_TRNS, KC_TRNS, KC_Q, KC_MINS, KC_PLUS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_E, KC_TRNS, KC_TRNS, KC_TRNS, SHAPE, KC_O, OPEN,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_M, KC_SLSH, PR),
[_PR] = KEYMAP(
KC_TRNS, KC_Q, KC_W, KC_I, KC_O, KC_P, IMPORT, EXPORT, KC_MINS, KC_EQL,
KC_TRNS, REDO, KC_D, KC_F, KC_H, KC_M, KC_ENT, KC_LBRC, KC_RBRC, OPEN,
KC_TRNS, PCOPY, PPASTE, KC_SPC, KC_Z, KC_C, KC_V, KC_LEFT, KC_RIGHT, PS),
};
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
void matrix_init_user(void) {
rgblight_enable();
}
void matrix_scan_user(void) {
#ifdef RGBLIGHT_ENABLE
static uint8_t old_layer = 255;
uint8_t new_layer = biton32(layer_state);
// Color of the Icons.
if (old_layer != new_layer) {
switch (new_layer) {
case _PS:
rgblight_setrgb(49, 197, 240);
break;
case _AI:
rgblight_setrgb(255, 128, 17);
break;
case _PR:
rgblight_setrgb(231, 136, 255);
break;
}
old_layer = new_layer;
}
#endif
}
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
keyevent_t event = record->event;
(void)event;
switch (id) {
case 0:
// Save for Web Macro.
return MACRO(D(LSFT), D(LALT), D(LCTL), T(S), U(LCTL), U(LALT), U(LSFT), END);
}
return MACRO_NONE;
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
}
return true;
}

View File

@@ -0,0 +1,7 @@
BACKLIGHT_ENABLE = yes
AUDIO_ENABLE = no
RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,22 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,10 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
// place overrides here
#define TAPPING_TERM 200
#endif

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@@ -0,0 +1,527 @@
#include "kinesis.h"
#include "action_layer.h"
#include "eeconfig.h"
#define _CMD 0 // Base Colemak Mod-DH
#define _QW 1 // Base QWERTY
#define _CG 2 // Colemak Mod-DH gaming layer
#define _QG 3 // QWERTY gaming layer
#define _NM 4 // Number layer
#define _MD 5 // Media Layer
#define _KP 6 // KP layer
#define _LY 7 // Layer switcher
#define _FN 8 // Function layer
#define _FN2 9 // Function layer (identical as _FN; used to deal with minor key interaction issue)
#define _______ KC_TRNS
#define XXXXXXX KC_NO
//Tap Dance Declarations
enum {
LPN_LBC,
RPN_RBC
};
qk_tap_dance_action_t tap_dance_actions[] = {
[LPN_LBC] = ACTION_TAP_DANCE_DOUBLE(KC_LPRN, KC_LBRC),
[RPN_RBC] = ACTION_TAP_DANCE_DOUBLE(KC_RPRN, KC_RBRC)
};
/*
Function Keys on All Layers (Keypad toggles):
,-----------------------------------------------------------------.
| ESC | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 |
`-----------------------------------------------------------------'
,---------------------------------------------------------------- --------------.
| F9 | F10 | F11 | F12 | PScr | SLck | Paus | Keypad | Layer/ |
| | | | | | | | | RESET (in Fn layer) |
`-------------------------------------------------------------------------------'
Colemak Mod-DH layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | D | V || K | H | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
QWERTY layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| ( [ | Z | X | C | V | B || N | M | , | . | / | ) ] |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| /Fn | LShift| Bspc || Media| RShift| /Fn |
`---------------------'`----------------------'
Colemak Mod-DH Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | F | P | B || J | L | U | Y | ; | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | R | S | T | G || M | N | E | I | O | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | D | V || K | H | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
QWERTY Gaming layer:
,-------------------------------------------.,-------------------------------------------.
| = | 1 | 2 | 3 | 4 | 5 || 6 | 7 | 8 | 9 | 0 | - |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Tab | Q | W | E | R | T || Y | U | I | O | P | \ |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| Ctl/Esc| A | S | D | F | G || H | J | K | L | ; | ' |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| LShift | Z | X | C | V | B || N | M | , | . | / | RShift |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| ` | | [ | ] | | Left | Down | Up | Right|
`---------------------------' `---------------------------'
,--------------.,--------------.
|Ctl/Esc| LAlt || RAlt | RCtl |
,------|-------|------||------+-------+-------.
| | Enter |Number|| RGUI | Delete| |
| Space| / |------||------| / | Bspc |
| | LShift| Bspc || Media| RShift| |
`---------------------'`----------------------'
Media layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Mute | Vol- | Vol+ | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Prev | Play | Next | Stop || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Keypad layer:
,-------------------------------------------.,-------------------------------------------.
| | | | | | || | | KP = | KP / | KP * | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | KP 7 | KP 8 | KP 9 | KP - | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || | KP 4 | KP 5 | KP 6 | KP + | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | KP 1 | KP 2 | KP 3 |KP Ent| |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | KP . |KP Ent|
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | KP 0 |
| | | || | | |
`--------------------'`--------------------'
Layer switch layer:
,-------------------------------------------.,-------------------------------------------.
| |Col DH|QWERTY|Col GM|QW GM | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
Function layer:
,-------------------------------------------.,-------------------------------------------.
| F11 | F1 | F2 | F3 | F4 | F5 || F6 | F7 | F8 | F9 | F10 | F12 |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | Up | | || | Home | Up | End | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | Left | Down | Right| || PgUp | Right| Down | Left | | |
|--------+------+------+------+------+------||------+------+------+------+------+--------|
| | | | | | || PgDn | | | | | |
`--------+------+------+------+------+------'`------+------+------+------+------+--------'
| | INS | | | | | | | |
`---------------------------' `---------------------------'
,-------------.,-------------.
| | || | |
,------|------|------||------+------+------.
| | | || | | |
| | |------||------| | |
| | | || | | |
`--------------------'`--------------------'
*/
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_CMD] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
[_QW] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
TD(LPN_LBC), KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
LT(_FN, KC_SPC), LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, TD(RPN_RBC),
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), LT(_FN2, KC_BSPC)
),
[_CG] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_B,
CTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_D, KC_V,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSLS,
KC_M, KC_N, KC_E, KC_I, KC_O, KC_QUOT,
KC_K, KC_H, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), KC_BSPC
),
[_QG] = KEYMAP(
// Left Hand
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T,
CTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G,
KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B,
KC_GRV, XXXXXXX, KC_LBRC, KC_RBRC,
//Left Thumb
CTL_T(KC_ESC), KC_LALT,
MO(_NM),
KC_SPC, LSFT_T(KC_ENT), KC_BSPC,
//Right Hand
KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, TG(_KP), MO(_LY),
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSLS,
KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT,
KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT,
KC_LEFT, KC_DOWN, KC_UP, KC_RGHT,
//Right Thumb
KC_RALT, KC_RCTL,
KC_RGUI,
MO(_MD), RSFT_T(KC_DEL), KC_BSPC
),
[_NM] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_MD] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, KC_MUTE, KC_VOLD, KC_VOLU, _______,
_______, _______, KC_MPRV, KC_MPLY, KC_MNXT, KC_MSTP,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_KP] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, KC_PEQL, KC_PSLS, KC_PAST, _______,
_______, KC_P7, KC_P8, KC_P9, KC_PMNS, _______,
_______, KC_P4, KC_P5, KC_P6, KC_PPLS, _______,
_______, KC_P1, KC_P2, KC_P3, KC_PENT, _______,
_______, _______, KC_PDOT, KC_PENT,
// Right Thumb
_______, _______,
_______,
_______, _______, KC_P0
),
[_LY] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, DF(_CMD), DF(_QW), DF(_CG), DF(_QG), _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_FN] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
),
[_FN2] = KEYMAP(
// Left Hand
_______, _______, _______, _______, _______, _______, _______, _______, _______,
KC_F11, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5,
_______, _______, _______, KC_UP, _______, _______,
_______, _______, KC_LEFT, KC_DOWN, KC_RGHT, _______,
_______, _______, _______, _______, _______, _______,
_______, KC_INS, _______, _______,
// Left Thumb
_______, _______,
_______,
_______, _______, _______,
// Right Hand
_______, _______, _______, _______, _______, _______, _______, _______, RESET,
KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F12,
_______, KC_HOME, KC_UP, KC_END, _______, _______,
KC_PGUP, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______,
KC_PGDN, _______, _______, _______, _______, _______,
_______, _______, _______, _______,
// Right Thumb
_______, _______,
_______,
_______, _______, _______
)
};
const uint16_t PROGMEM fn_actions[] = {
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt)
{
// MACRODOWN only works in this function
switch(id) {
case 0:
if (record->event.pressed) {
register_code(KC_RSFT);
} else {
unregister_code(KC_RSFT);
}
break;
}
return MACRO_NONE;
};
void matrix_init_user(void) {
}
void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
}
void led_set_user(uint8_t usb_led) {
}

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# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = yes # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = no # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
TAP_DANCE_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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#include "mitosis.h"
// Arrows in a layer in the home position.
// Fn+Arrows = PgUp PgDn Home End, which is intuitive for me
//
// Since QWERTY and WORKMAN keep angle brackets together, I wanted to place
// other enclosing symbols on the same keys. So, 9 and 0 and [ and ] land there
// in other layers. That informed the numbers placement, which informed the
// function-key placement.
//
// To do:
// - Improve LED indications (may require modding bluetooth firmware):
// - Is any board nonresponsive (which one?)
// - Does either board have a low battery?
// - Use "shifted keys" hack to make programming symbols easier to type
// - Add "media" keysyms, Insert, PrintScr, Pause/Break
// - Dynamically toggle QWERTY or other layouts
// - See if the henkans placement is at all useful for Japanese speakers, or
// abuse different keysyms
// - Overlay a 10key numpad somewhere
// - Mod a speaker onto my receiver and enable tones
// - Mod more indicator LEDs onto my receiver
// - Do something with Num/Caps/Scroll lock?
// - Improve tri-layer behavior
enum mitosis_layers
{
_WORKMAN,
_FUNC,
_NUMS,
_NMFN
};
// Fillers to make layering more clear
#define XXXXXXX KC_NO // No-op (no key in this location on Mitosis' fake matrix)
#define _______ KC_TRNS // Transparent, because I haven't decided a mapping yet
#define ___M___ KC_TRNS // Transparent, as required by modifier key on another layer
#define KC_LMTA KC_LALT // For fun, name the mods like the space cadet keyboard does
#define KC_RMTA KC_RALT // META
#define KC_LSUP KC_LGUI // SUPER
#define KC_RSUP KC_RGUI //
#define KC_RHYP KC_INT4 // HYPER (actually muhenkan 無変換 and henkan 変換)
#define KC_LHYP KC_INT5 // or NFER/XFER.
// I didn't want to mess about with new keymappings and custom logic etc. to
// enable tri-state layers like mitosis default does. This layout accomplishes
// it with a small quirk that triggering both layers then releasing one
// out-of-order will leave the tri-state triggered. Which doesn't bother me.
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_WORKMAN] = {
{KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN},
{KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I},
{KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH},
{XXXXXXX, MO(_NUMS), KC_LCTL, KC_LSFT, KC_BSPC, KC_SPC, KC_RSFT, KC_RCTL, MO(_NUMS), XXXXXXX},
{XXXXXXX, KC_LHYP, KC_LSUP, KC_LMTA, MO(_FUNC), MO(_FUNC), KC_RMTA, KC_RSUP, KC_RHYP, XXXXXXX}
},
[_FUNC] = {
{KC_ESC, _______, KC_UP, _______, _______, _______, _______, _______, _______, KC_QUOT},
{KC_TAB, KC_LEFT, KC_DOWN, KC_RGHT, _______, _______, _______, _______, _______, KC_GRV},
{_______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, KC_BSLS},
{XXXXXXX, MO(_NMFN), _______, _______, KC_DEL, KC_ENT, _______, _______, MO(_NMFN), XXXXXXX},
{XXXXXXX, _______, _______, _______, ___M___, ___M___, _______, _______, _______, XXXXXXX},
},
[_NUMS] = {
{_______, _______, _______, _______, _______, _______, KC_1, KC_2, KC_3, KC_4},
{_______, _______, _______, _______, _______, _______, KC_5, KC_6, KC_7, KC_8},
{_______, _______, _______, _______, _______, _______, KC_MINS, KC_9, KC_0, KC_EQL},
{XXXXXXX, ___M___, _______, _______, _______, _______, _______, _______, ___M___, XXXXXXX},
{XXXXXXX, _______, _______, _______, MO(_NMFN), MO(_NMFN), _______, _______, _______, XXXXXXX},
},
[_NMFN] = {
{_______, _______, KC_PGUP, _______, _______, _______, KC_F1, KC_F2, KC_F3, KC_F4},
{_______, KC_HOME, KC_PGDN, KC_END, _______, _______, KC_F5, KC_F6, KC_F7, KC_F8},
{_______, _______, _______, _______, _______, _______, KC_F8, KC_F9, KC_F10, KC_F12},
{XXXXXXX, ___M___, _______, _______, _______, _______, _______, _______, ___M___, XXXXXXX},
{XXXXXXX, _______, _______, _______, ___M___, ___M___, _______, _______, _______, XXXXXXX},
},
};
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
switch (layer) {
case _WORKMAN:
red_led_off;
grn_led_off;
break;
case _FUNC:
red_led_off;
grn_led_on;
break;
case _NUMS:
red_led_on;
grn_led_off;
break;
case _NMFN:
red_led_on;
grn_led_on;
break;
default:
break;
}
};

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# Planck Layout
Built this planck layout to use DVORAK with an unorthodox Turkish layout.
If you used a previous layout with a persistent base layer change,
change it to 0 before proceeding.
The layout has the following functionality
* **QWERTY** can be toggled on/off from **Function** layer.
* **Mouse** layer allows manipulation of the mouse.
* **Function** layer has F and special keys.
* **Symbol** layer has numericals and symbols.
* **Game** layout can be toggled on/off from **Function** layer.
* **Music** layer allows playing sounds like a keyboard.
Double tapping **Mouse**, **Function** and **Symbol** layers activate them until deacivation.
Topleftmost key turns off **Function**, **Symbol**, **Game** and **Music** layers,
and puts the board into *reset* mode from the **Mouse** layer.
# Using Turkish letters
Instead of a turkish F keyboard layout (very inconvenient to code in),
I opted to modulate characters like an *AltGr* impleentation.
Tap and holding *Alt* on **DVORAK** and **QWERTY** layer will change some letters
to Turkish equivelants.
Shifting these letters will work.
The keycodes should transmit the correct unicode characters combined with shift.
The turkish letters are sent via the unicode implementation.
No software layout change is neccessary (hence making coding easier).
By default, the unicode is set to Linux mode. Switch to windows (non-persistent)
can be done from the associated key in **Function** layer.
**Symbol** layer also has the symbol for Turkish Lira.
# To improve
I want to write a couple pieces of my own music for layer switching.

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#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
// Compose own song in future
#define STARTUP_SONG SONG(PLANCK_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
// Enables tap magic
#define TAPPING_TERM 300
#define TAPPING_TOGGLE 1
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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@@ -0,0 +1,413 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#define _______ KC_TRNS
#define XXX KC_NO
#define _DV 0
#define _TD 1
#define _GM 2
#define _MO 3
#define _SY 4
#define _FN 5
#define _MS 6
#define PARAN TD(PAR)
#define CURLY TD(CUR)
#define SQUAR TD(SQU)
#define ANGUL TD(ANG)
#define UNDO LCTL(KC_Z)
#define REDO LCTL(KC_Y)
#define COPYCUT TD(CPC)
#define PASTE LCTL(KC_V)
#define MO_SC_U KC_MS_WH_UP
#define MO_SC_D KC_MS_WH_DOWN
#define MO_SC_L KC_MS_WH_LEFT
#define MO_SC_R KC_MS_WH_RIGHT
#define MO_U KC_MS_UP
#define MO_D KC_MS_DOWN
#define MO_L KC_MS_LEFT
#define MO_R KC_MS_RIGHT
#define MO_CL_L KC_MS_BTN1
#define MO_CL_R KC_MS_BTN2
#define MO_CL_M KC_MS_BTN3
#define MO_CL_1 KC_MS_BTN4
#define MO_CL_2 KC_MS_BTN5
#define MO_AC_0 KC_MS_ACCEL0
#define MO_AC_1 KC_MS_ACCEL1
#define MO_AC_2 KC_MS_ACCEL2
#define PHY_HB UC(0x0127)
#define PHY_DE UC(0xc2b0)
#define TUR_TL UC(0x20ba)
#define EUR_ER UC(0x20ac)
#define EUR_PN UC(0x00a3)
enum custom_keycodes {
TUR_A = SAFE_RANGE,
TUR_C,
TUR_G,
TUR_I,
TUR_O,
TUR_S,
TUR_U,
UNI_LI,
UNI_WN
};
// Tap dance
enum {
ATD = 0,
CLS,
SCL,
QUO,
PAR,
CUR,
SQU,
ANG,
CPC
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Dvorak
* ,------------------------------------------------------------------------.
* | Blt | " | , | . | P | Y || F | G | C | R | L | Bkp |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Esc | A | O | E | U | I || D | H | T | N | S | Del |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |Sh\CL| ; : | Q | J | K | X || B | M | W | V | Z |MOUSE|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Ctl | Alt | Meta| Tab | SYM | Spc || Ent | FUN | Lft | Dwn | Up | Rgt |
* `------------------------------------------------------------------------'
*/
[_DV] = {
{BL_STEP,TD(QUO),KC_COMM,KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC ,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_DEL },
{TD(CLS),TD(SCL),KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, TT(_MO)},
{KC_LCTL,TD(ATD),KC_LGUI,KC_TAB, TT(_SY),KC_SPC, KC_ENT, TT(_FN),KC_LEFT,KC_DOWN,KC_UP, KC_RGHT}
},
[_TD] = {
{_______,_______,_______,_______,_______,_______,_______, TUR_G, TUR_C, _______,_______,_______},
{_______, TUR_A, TUR_O, _______, TUR_U, TUR_I, _______, PHY_HB,_______,_______, TUR_S, _______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
},
/* Game layer
* ,------------------------------------------------------------------------.
* | OFF | Q | W | E | R | T || F1 | F2 | Ctrl| ^ |Shift| Esc |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | ~ | A | S | D | F | G || F3 | F4 | < | v | > |Enter|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Shf | Z | X | C | V | B || F5 | F6 | , | . | / ? | Alt |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | Alt | Ctrl| ` ~ | - _ | | Spc || Spc | | 1 | 2 | 3 | 4 |
* `------------------------------------------------------------------------'
*/
[_GM] = {
{TG(_GM),KC_Q, KC_W, KC_E, KC_R, KC_T, KC_F1, KC_F2, KC_RCTL,KC_UP, KC_RSFT,KC_ESC },
{KC_TAB, KC_A, KC_S, KC_D, KC_F, KC_G, KC_F3, KC_F4, KC_LEFT,KC_DOWN,KC_RGHT,KC_ENT },
{KC_LSFT,KC_Z, KC_X, KC_C, KC_V, KC_B, KC_F5, KC_F6, KC_COMM,KC_DOT, KC_SLSH,KC_RALT},
{KC_LALT,KC_LCTL,KC_GRV, KC_MINS,_______,KC_SPC, KC_SPC, _______,KC_1, KC_2, KC_3, KC_4 }
},
/* Mouse control layer
* ,------------------------------------------------------------------------.
* | |.....| ^ |.....|.....|Acc 2||.....|.....|.....| |^| |.....| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | < | v | > |.....|Acc 1||.....|.....| <-- | |v| | --> | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | Left| Mid |Right|.....|Acc 0||.....|.....|Btn 4|.....|Btn 5| |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | | || | | | | | |
* `------------------------------------------------------------------------'
*/
[_MO] = {
{TG(_MO),XXX, MO_U, XXX, XXX, MO_AC_2,XXX, XXX, XXX, MO_SC_U,XXX, _______},
{_______,MO_L, MO_D, MO_R, XXX, MO_AC_1,XXX, XXX, MO_SC_L,MO_SC_D,MO_SC_R,_______},
{_______,MO_CL_L,MO_CL_M,MO_CL_R,XXX, MO_AC_0,XXX, XXX, MO_CL_1,XXX, MO_CL_2,_______},
{_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______,_______}
},
/* Symbols layer
* ,------------------------------------------------------------------------.
* | OFF | ! | 1 | 2 | 3 | & || = | + | - | * | % | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | _ | ( ) | 4 | 5 | 6 | \ || / | [ ] | { } | < > | | | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* |degre| ? | 7 | 8 | 9 | ~ || ` | @ | # | $ | ^ | |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | 0 | | || | |TLira| Euro|Pound| |
* `------------------------------------------------------------------------'
*/
[_SY] = {
{TG(_SY),KC_EXLM,KC_1, KC_2, KC_3, KC_AMPR,KC_EQL, KC_PLUS,KC_MINS,KC_ASTR,KC_PERC,_______},
{KC_UNDS,PARAN, KC_4, KC_5, KC_6, KC_BSLS,KC_SLSH,SQUAR, CURLY, ANGUL, KC_PIPE,_______},
{PHY_DE, KC_QUES,KC_7, KC_8, KC_9, KC_TILD,KC_GRV, KC_AT, KC_HASH,KC_DLR, KC_CIRC,_______},
{_______,_______,_______,KC_0, _______,_______,_______,_______,TUR_TL, EUR_ER, EUR_PN, _______}
},
/* Function layer
* ,------------------------------------------------------------------------.
* | OFF | game|music| | |RESET||RESET| win | lin | wake|sleep|power|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | F1 | F2 | F3 | F4 | F5 | F6 || F7 | F8 | F9 | F10 | F11 | F12 |
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | undo| redo|cutcp|paste|vol 0||prtsc| ins | rev.| stop| play| next|
* |-----+-----+-----+-----+-----+-----++-----+-----+-----+-----+-----+-----|
* | | | | | |vol -||vol +| | home|pg dn|pg up| end |
* `------------------------------------------------------------------------'
*/
[_FN] = {
{TG(_FN),TG(_GM),MU_ON, _______,_______,RESET, RESET, UNI_LI, UNI_WN ,KC_WAKE,KC_SLEP,KC_PWR },
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12 },
{_______,UNDO, REDO, COPYCUT,PASTE, KC_MUTE,KC_PSCR,KC_INS, KC_MPRV,KC_MSTP,KC_MPLY,KC_MNXT},
{_______,_______,_______,_______,_______,KC_VOLD,KC_VOLU,_______,KC_HOME,KC_PGDN,KC_PGUP,KC_END }
},
/* Music layer
* ,-----------------------------------------------------------------------.
* | OFF |rec S| stop| play|sped^|spedv|cycle|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* |-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----+-----|
* |.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|.....|
* `-----------------------------------------------------------------------'
*/
[_MS] = {
{ MU_OFF, KC_LCTL, KC_LALT, KC_LGUI, KC_UP, KC_DOWN, MU_MOD, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX },
{ XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX, XXX }
}
};
// Set unicode method to linux.
void matrix_init_user(){
set_unicode_input_mode(UC_LNX);
}
// User defined keys
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// This section is a bit tedious in VIM, so I shortened lines
// Check for shift letter
bool is_capital = ( keyboard_report->mods &
(MOD_BIT(KC_LSFT) | MOD_BIT(KC_RSFT)) ) ^
( keyboard_report->mods & MOD_BIT(KC_CAPS) );
switch (keycode) {
// Add music layer to music functionality
case MU_ON:
if (record->event.pressed) { layer_on(_MS); }
return true; break;
case MU_OFF:
if (record->event.pressed) { layer_off(_MS); }
return true; break;
// Turkish letters keycodes
case TUR_A:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00c2); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00e2); unicode_input_finish();
}
}
return false; break;
case TUR_U:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00dc); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00fc); unicode_input_finish();
}
}
return false; break;
case TUR_I:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x0130); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x0131); unicode_input_finish();
}
}
return false; break;
case TUR_O:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00d6); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00f6); unicode_input_finish();
}
}
return false; break;
case TUR_S:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x015e); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x015f); unicode_input_finish();
}
}
return false; break;
case TUR_G:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x011e); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x011f); unicode_input_finish();
}
}
return false; break;
case TUR_C:
if (record->event.pressed) {
if ( is_capital ) {
unicode_input_start(); register_hex(0x00c7); unicode_input_finish();
} else {
unicode_input_start(); register_hex(0x00e7); unicode_input_finish();
}
}
return false; break;
// Keys to change unicode mode
case UNI_LI:
if( record->event.pressed ) {
set_unicode_input_mode(UC_LNX);
}
return false; break;
case UNI_WN:
if( record->event.pressed ) {
set_unicode_input_mode(UC_WIN);
}
return false; break;
}
return true;
}
// Tap dance feature for the altgr implementation
void altgr_dvo_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_RALT);
} else if (state->count == 2) {
unregister_code (KC_RALT);
layer_on(_TD);
} else if (state->count == 3) {
layer_off(_TD);
}
}
void altgr_dvo_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_RALT);
} else if (state->count == 2) {
layer_off(_TD);
}
}
// Shift vs capslock function
void caps_tap (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LSFT);
} else if (state->count == 2) {
unregister_code (KC_LSFT);
register_code (KC_CAPS);
}
}
void caps_tap_end (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
unregister_code (KC_LSFT);
} else {
unregister_code (KC_CAPS);
}
}
// Parantheses
void paranthesis_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("()"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("(");
} else if (state->count == 3) {
SEND_STRING(")");
}
}
void curly_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("{}"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("{");
} else if (state->count == 3) {
SEND_STRING("}");
}
}
void square_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("[]"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("[");
} else if (state->count == 3) {
SEND_STRING("]");
}
}
void angular_dance (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
SEND_STRING("<>"); register_code(KC_LEFT); unregister_code(KC_LEFT);
} else if (state->count == 2) {
SEND_STRING("<");
} else if (state->count == 3) {
SEND_STRING(">");
}
}
// Copy or cut feature
void copy_cut (qk_tap_dance_state_t *state, void *user_data) {
if (state->count == 1) {
register_code (KC_LCTL);
register_code (KC_C);
unregister_code (KC_C);
unregister_code (KC_LCTL);
} else if (state->count == 2) {
register_code (KC_LCTL);
register_code (KC_X);
unregister_code (KC_X);
unregister_code (KC_LCTL);
}
}
// Tap dance feature
qk_tap_dance_action_t tap_dance_actions[] = {
// Tap once for Left Ctrl, second one is momentory switch to layer TUR
[ATD] = ACTION_TAP_DANCE_FN_ADVANCED( altgr_dvo_tap, NULL, altgr_dvo_end )
// Advanced tap dance feature allows for immediate response to shift
,[CLS] = ACTION_TAP_DANCE_FN_ADVANCED( caps_tap, NULL, caps_tap_end )
// Shifting for double quote and semicolon
,[SCL] = ACTION_TAP_DANCE_DOUBLE( KC_SCLN, KC_COLN )
,[QUO] = ACTION_TAP_DANCE_DOUBLE( KC_QUOT, KC_DQUO )
// Tap dances for paranthesis, which sends macros
,[PAR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, paranthesis_dance )
,[CUR] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, curly_dance )
,[SQU] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, square_dance )
,[ANG] = ACTION_TAP_DANCE_FN_ADVANCED( NULL, NULL, angular_dance )
// Tap dance for copy/cutting
,[CPC] = ACTION_TAP_DANCE_FN( copy_cut )
};

View File

@@ -0,0 +1,23 @@
# Build options
# ENABLE
TAP_DANCE_ENABLE = yes
UNICODE_ENABLE = yes
MOUSEKEY_ENABLE = yes
EXTRAKEY_ENABLE = yes
NKRO_ENABLE = yes
BACKLIGHT_ENABLE = yes
AUDIO_ENABLE = yes
# DISABLE
BOOTMAGIC_ENABLE = no
MIDI_ENABLE = no
# Not for planck
RGBLIGHT_ENABLE = no #Clashes with audio
BLUETOOTH_ENABLE = no #No bluetooth
SLEEP_LED_ENABLE = no #Uses BACKLIGHT_ENABLE rimer
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -1,2 +1,6 @@
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS
// for the broken board
#undef MATRIX_COL_PINS
#define MATRIX_COL_PINS { F1, F0, B0, B2, F4, F5, F6, F7, D4, D6, B4, D7 }

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@@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

View File

@@ -0,0 +1,42 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

View File

@@ -0,0 +1,288 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#include "action_layer.h"
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_PLOVER,
_ADJUST,
_FUNCTION
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
PLOVER,
LOWER,
RAISE,
BACKLIT,
EXT_PLV,
FUNCTION
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Esc | Alt |Lower | Space |Raise | Left | Up | Down |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{FUNCTION,KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, KC_ESC, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_UP, KC_DOWN, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Esc | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{FUNCTION,KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{KC_LCTL, KC_LGUI, KC_ESC, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | Tab | " | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Func | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Ctrl | GUI | Esc | Alt |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{FUNCTION,KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT },
{KC_LCTL, KC_LGUI, KC_ESC, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | Home | End | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL },
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / |Pg Up |Pg Dn | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL },
{_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_HOME, KC_PGUP, KC_PGDN, KC_END}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak|Plover| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Caps |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, _______, _______, _______, _______, _______, _______, _______, _______, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, PLOVER, _______},
{KC_CAPS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Function
* ,-----------------------------------------------------------------------------------.
* | Esc | | Prev | Play | Next | | |Pg Up | Up |Pg Dn |Prt Sc| Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Mute | Vol+ | | Home | Left | Down |Right | End | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | Esc | | Esc | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
[_FUNCTION] = {
{KC_ESC , _______, KC_MPRV, KC_MPLY, KC_MNXT, _______, _______, KC_PGUP, KC_UP, KC_PGDN, KC_PSCR, KC_DEL},
{_______, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, KC_HOME, KC_LEFT, KC_DOWN, KC_RGHT, KC_END , _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, KC_ESC , _______, _______, KC_ESC , KC_HOME, KC_PGUP, KC_PGDN, KC_END}
}
};
#ifdef AUDIO_ENABLE
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
#endif
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
} else {
unregister_code(KC_RSFT);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
case FUNCTION:
if (record->event.pressed) {
layer_on(_FUNCTION);
} else {
layer_off(_FUNCTION);
}
return false;
break;
}
return true;
}

View File

@@ -0,0 +1,15 @@
This layout adds a new function layer similar to the default one from the pok3r:
/* Function
* ,-----------------------------------------------------------------------------------.
* | Esc | | Prev | Play | Next | | |Pg Up | Up |Pg Dn |Prt Sc| Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Mute | Vol+ | | Home | Left | Down |Right | End | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Home |Pg Up |Pg Dn | End |
* `-----------------------------------------------------------------------------------'
*/
You can acces this layer by holding the first key on the second line from the top.

View File

@@ -1,5 +1,5 @@
/*
Copyright 2012 Jun Wako <ukkeyboards@gmail.com>
Copyright 2017 Ruari Armstrong <ukkeyboards@gmail.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by

View File

@@ -22,7 +22,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* |-------------------------------------------------------------------------------|
* |Shift| \| Z| X| C| V| B| N| M| ,| .| /|Shift | Up| P1| P2| P3|SLck|
* |-------------------------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt|Mo(1)|Ctrl|Lef|Dow| Rig| P0| P.|PEnt|
* |Ctrl|Win |Alt | Space |Alt|Ctrl|Mo(1)|Lef|Dow| Rig| P0| P.|PEnt|
* `-------------------------------------------------------------------------------'
*/
[_BL] = KEYMAP(
@@ -30,7 +30,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_P7, KC_P8, KC_P9, KC_PEQL,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT, KC_P4, KC_P5, KC_P6, KC_PPLS,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT, KC_UP, KC_P1, KC_P2, KC_P3, KC_SLCK,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, MO(_FL1), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTL, MO(_FL1), KC_LEFT, KC_DOWN, KC_RGHT, KC_P0, KC_PDOT, KC_PENT),
/* _FL1: Function Layer 1 - For ISO enter use ANSI \
* ,-------------------------------------------------------------------------------.
* | `|F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|PScr|Ins|NLck| | | |
@@ -64,11 +64,11 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `-------------------------------------------------------------------------------'
*/
[_FL2] = KEYMAP(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS),
};
@@ -81,39 +81,43 @@ void matrix_scan_user(void) {
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
return true;
return true;
}
void led_set_user(uint8_t usb_led) {
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
} else {
}
if (usb_led & (1 << USB_LED_NUM_LOCK)) {
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRA |= (1 << 3); PORTA |= (1 << 3);
} else {
DDRA &= ~(1 << 3); PORTA &= ~(1 << 3);
}
}
else {
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
} else {
}
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
} else {
}
if (usb_led & (1 << USB_LED_CAPS_LOCK)) {
DDRA |= (1 << 3); PORTA |= (1 << 3);
}
else {
DDRA &= ~(1 << 3); PORTA &= ~(1 << 3);
}
if (usb_led & (1 << USB_LED_KANA)) {
} else {
}
if (usb_led & (1 << USB_LED_SCROLL_LOCK)) {
}
else {
}
if (usb_led & (1 << USB_LED_COMPOSE)) {
}
else {
}
if (usb_led & (1 << USB_LED_KANA)) {
}
else {
}
}

View File

@@ -1,6 +1,6 @@
# UK78
![UK78](http://i.imgur.com/42pg6RS.png)
![UK78](https://imgur.com/6pUQkKP.jpg)
A fully customizable 60%+numpad keyboard.
@@ -13,4 +13,4 @@ Make example for this keyboard (after setting up your build environment):
make uk78-default
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.

View File

@@ -44,7 +44,7 @@ OPT_DEFS += -DBOOTLOADER_SIZE=8192
# Build Options
# comment out to disable the options.
#
BOOTMAGIC_ENABLE ?= yes # Virtual DIP switch configuration(+1000)
BOOTMAGIC_ENABLE ?= no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE ?= yes # Mouse keys(+4700)
EXTRAKEY_ENABLE ?= yes # Audio control and System control(+450)
CONSOLE_ENABLE ?= no # Console for debug(+400)

View File

@@ -0,0 +1,27 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_H
#define CONFIG_H
#include "config_common.h"
#ifdef SUBPROJECT_rev1
#include "rev1/config.h"
#endif
#endif // CONFIG_H

162
keyboards/viterbi/i2c.c Normal file
View File

@@ -0,0 +1,162 @@
#include <util/twi.h>
#include <avr/io.h>
#include <stdlib.h>
#include <avr/interrupt.h>
#include <util/twi.h>
#include <stdbool.h>
#include "i2c.h"
#ifdef USE_I2C
// Limits the amount of we wait for any one i2c transaction.
// Since were running SCL line 100kHz (=> 10μs/bit), and each transactions is
// 9 bits, a single transaction will take around 90μs to complete.
//
// (F_CPU/SCL_CLOCK) => # of μC cycles to transfer a bit
// poll loop takes at least 8 clock cycles to execute
#define I2C_LOOP_TIMEOUT (9+1)*(F_CPU/SCL_CLOCK)/8
#define BUFFER_POS_INC() (slave_buffer_pos = (slave_buffer_pos+1)%SLAVE_BUFFER_SIZE)
volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
static volatile uint8_t slave_buffer_pos;
static volatile bool slave_has_register_set = false;
// Wait for an i2c operation to finish
inline static
void i2c_delay(void) {
uint16_t lim = 0;
while(!(TWCR & (1<<TWINT)) && lim < I2C_LOOP_TIMEOUT)
lim++;
// easier way, but will wait slightly longer
// _delay_us(100);
}
// Setup twi to run at 100kHz
void i2c_master_init(void) {
// no prescaler
TWSR = 0;
// Set TWI clock frequency to SCL_CLOCK. Need TWBR>10.
// Check datasheets for more info.
TWBR = ((F_CPU/SCL_CLOCK)-16)/2;
}
// Start a transaction with the given i2c slave address. The direction of the
// transfer is set with I2C_READ and I2C_WRITE.
// returns: 0 => success
// 1 => error
uint8_t i2c_master_start(uint8_t address) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTA);
i2c_delay();
// check that we started successfully
if ( (TW_STATUS != TW_START) && (TW_STATUS != TW_REP_START))
return 1;
TWDR = address;
TWCR = (1<<TWINT) | (1<<TWEN);
i2c_delay();
if ( (TW_STATUS != TW_MT_SLA_ACK) && (TW_STATUS != TW_MR_SLA_ACK) )
return 1; // slave did not acknowledge
else
return 0; // success
}
// Finish the i2c transaction.
void i2c_master_stop(void) {
TWCR = (1<<TWINT) | (1<<TWEN) | (1<<TWSTO);
uint16_t lim = 0;
while(!(TWCR & (1<<TWSTO)) && lim < I2C_LOOP_TIMEOUT)
lim++;
}
// Write one byte to the i2c slave.
// returns 0 => slave ACK
// 1 => slave NACK
uint8_t i2c_master_write(uint8_t data) {
TWDR = data;
TWCR = (1<<TWINT) | (1<<TWEN);
i2c_delay();
// check if the slave acknowledged us
return (TW_STATUS == TW_MT_DATA_ACK) ? 0 : 1;
}
// Read one byte from the i2c slave. If ack=1 the slave is acknowledged,
// if ack=0 the acknowledge bit is not set.
// returns: byte read from i2c device
uint8_t i2c_master_read(int ack) {
TWCR = (1<<TWINT) | (1<<TWEN) | (ack<<TWEA);
i2c_delay();
return TWDR;
}
void i2c_reset_state(void) {
TWCR = 0;
}
void i2c_slave_init(uint8_t address) {
TWAR = address << 0; // slave i2c address
// TWEN - twi enable
// TWEA - enable address acknowledgement
// TWINT - twi interrupt flag
// TWIE - enable the twi interrupt
TWCR = (1<<TWIE) | (1<<TWEA) | (1<<TWINT) | (1<<TWEN);
}
ISR(TWI_vect);
ISR(TWI_vect) {
uint8_t ack = 1;
switch(TW_STATUS) {
case TW_SR_SLA_ACK:
// this device has been addressed as a slave receiver
slave_has_register_set = false;
break;
case TW_SR_DATA_ACK:
// this device has received data as a slave receiver
// The first byte that we receive in this transaction sets the location
// of the read/write location of the slaves memory that it exposes over
// i2c. After that, bytes will be written at slave_buffer_pos, incrementing
// slave_buffer_pos after each write.
if(!slave_has_register_set) {
slave_buffer_pos = TWDR;
// don't acknowledge the master if this memory loctaion is out of bounds
if ( slave_buffer_pos >= SLAVE_BUFFER_SIZE ) {
ack = 0;
slave_buffer_pos = 0;
}
slave_has_register_set = true;
} else {
i2c_slave_buffer[slave_buffer_pos] = TWDR;
BUFFER_POS_INC();
}
break;
case TW_ST_SLA_ACK:
case TW_ST_DATA_ACK:
// master has addressed this device as a slave transmitter and is
// requesting data.
TWDR = i2c_slave_buffer[slave_buffer_pos];
BUFFER_POS_INC();
break;
case TW_BUS_ERROR: // something went wrong, reset twi state
TWCR = 0;
default:
break;
}
// Reset everything, so we are ready for the next TWI interrupt
TWCR |= (1<<TWIE) | (1<<TWINT) | (ack<<TWEA) | (1<<TWEN);
}
#endif

49
keyboards/viterbi/i2c.h Normal file
View File

@@ -0,0 +1,49 @@
#ifndef I2C_H
#define I2C_H
#include <stdint.h>
#ifndef F_CPU
#define F_CPU 16000000UL
#endif
#define I2C_READ 1
#define I2C_WRITE 0
#define I2C_ACK 1
#define I2C_NACK 0
#define SLAVE_BUFFER_SIZE 0x10
// i2c SCL clock frequency
#define SCL_CLOCK 100000L
extern volatile uint8_t i2c_slave_buffer[SLAVE_BUFFER_SIZE];
void i2c_master_init(void);
uint8_t i2c_master_start(uint8_t address);
void i2c_master_stop(void);
uint8_t i2c_master_write(uint8_t data);
uint8_t i2c_master_read(int);
void i2c_reset_state(void);
void i2c_slave_init(uint8_t address);
static inline unsigned char i2c_start_read(unsigned char addr) {
return i2c_master_start((addr << 1) | I2C_READ);
}
static inline unsigned char i2c_start_write(unsigned char addr) {
return i2c_master_start((addr << 1) | I2C_WRITE);
}
// from SSD1306 scrips
extern unsigned char i2c_rep_start(unsigned char addr);
extern void i2c_start_wait(unsigned char addr);
extern unsigned char i2c_readAck(void);
extern unsigned char i2c_readNak(void);
extern unsigned char i2c_read(unsigned char ack);
#define i2c_read(ack) (ack) ? i2c_readAck() : i2c_readNak();
#endif

View File

@@ -0,0 +1,41 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

View File

@@ -0,0 +1,232 @@
#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
// Each layer gets a name for readability, which is then used in the keymap matrix below.
// The underscores don't mean anything - you can have a layer called STUFF or any other name.
// Layer names don't all need to be of the same length, obviously, and you can also skip them
// entirely and just use numbers.
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
ADJUST,
};
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = KEYMAP( \
KC_GRV, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, KC_BSPC, \
KC_TAB, KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_DEL, KC_DEL, \
KC_ESC, KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_QUOT, \
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , KC_ENT, \
ADJUST, ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ \
),
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = KEYMAP( \
KC_GRV, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______, \
KC_TAB, KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_DEL, _______, \
KC_ESC, KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT, _______, \
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT , _______, \
ADJUST, ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ \
),
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | " | , | . | P | Y | F | G | C | R | L | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* |Adjust| Ctrl | Alt | GUI |Lower |Space |Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = KEYMAP( \
KC_GRV, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______, \
KC_TAB, KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_DEL, _______, \
KC_ESC, KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH, _______, \
KC_LSFT, KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, KC_ENT , _______, \
ADJUST, ADJUST, KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, _______ \
),
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | | \ | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = KEYMAP( \
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_BSPC, _______, \
_______, KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL, _______, \
_______, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE, _______, \
_______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),_______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______ \
),
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Next | Vol- | Vol+ | Play |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = KEYMAP( \
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSPC, _______, \
_______, KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL, _______, \
_______, KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS, _______, \
_______, _______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_MNXT, KC_VOLD, KC_VOLU, KC_MPLY, _______ \
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
_______, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, _______, \
_______, _______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, KC_DEL, _______, \
_______, _______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

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RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -0,0 +1,43 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#define TAPPING_TERM 150
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 14
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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@@ -0,0 +1,85 @@
#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _FN 1
enum custom_keycodes {
QWERTY = SAFE_RANGE,
FN,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_SWIN LGUI(KC_TILD) // Switch between windows
#define KC_SAPP LGUI(KC_TAB) // Switch between applications
#define KC_FN1 MO(_FN)
#define KC_LCAG LCAG(KC_NO)
#define KC_RTOG RGB_TOG
#define KC_RMOD RGB_MOD
#define KC_RVAD RGB_VAD
#define KC_RVAI RGB_VAI
#define KC_CLRM KC_NO // TODO: Clear sticky modifiers
#define KC_RST RESET
// TODO: Make modifiers sticky
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
GRV , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,MINS,EQL ,BSPC,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
TAB , Q , W , E , R , T ,LBRC, Y , U , I , O , P ,BSLS,PGUP,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
ESC , A , S , D , F , G ,RBRC, H , J , K , L ,SCLN,QUOT,ENT ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LSFT, Z , X , C , V , B ,SWIN, N , M ,COMM,DOT , UP ,SLSH,RSFT,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LCTL,LCAG,LALT,LGUI,SPC ,CLRM,SAPP, FN1 ,SPC ,RGUI,LEFT,DOWN,RGHT,PGDN
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_FN] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
, F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 ,F12 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , ,RST , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , RTOG,RMOD,RVAD,RVAI, , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , ,MUTE,VOLD,VOLU, , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
}
return true;
}

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RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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Hexwire's Nyquist Layout
============================
### Changes from default layout
- Main layer
- The right space bar key has been changed to backspace, as I only hit space with my left thumb
- Backtick is at the lower right and also serves goes to the 3rd function layer when held
- Enter key acts as shift when held
- Escape key acts as control when held
- Minus key at upper right
- Lower layer
- Numbers are on the lower layer, to make it easier to use a numpad on the right hand
- Arrow keys
- Straight and curly brackets in the middle two columns
- Screenshot keys for MacOS
- Upper layer
- Symbols are on the upper layer
- Media keys
- Page Up/Down, Home/End
- 3rd function layer
- Function keys
## Layouts
### QWERTY
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|TAB , Q , W , E , R , T , Y , U , I , O , P ,MINS|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X0 , A , S , D , F , G , H , J , K , L ,SCLN,QUOT|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|LSFT, Z , X , C , V , B , N , M ,COMM,DOT ,SLSH, X4 |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
`----+----+----+----+----+----' `----+----+----+----+----+----'
```
### Colemak
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|TAB , Q , W , F , P , G , J , L , U , Y ,SCLN,MINS|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X0 , A , R , S , T , D , H , N , E , I , O ,QUOT|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|LSFT, Z , X , C , V , B , K , M ,COMM,DOT ,SLSH, X4 |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
`----+----+----+----+----+----' `----+----+----+----+----+----'
```
### Dvorak
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|ESC , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 ,BSPC|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|TAB ,QUOT,COMM,DOT , P , Y , F , G , C , R , L ,MINS|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X0 , A , O , E , U , I , D , H , T , N , S ,SLSH|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|LSFT,SCLN, Q , J , K , X , B , M , W , V , Z , X4 |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| X3 ,LCTL,LALT,LGUI, X1 ,SPC , BSPC, X2 ,LEFT,DOWN, UP ,RGHT|
`----+----+----+----+----+----' `----+----+----+----+----+----'
```
### Lower
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , 1 , 2 , 3 , 4 , 5 , 6 , 7 , 8 , 9 , 0 , |
|----+----+----+----+----+----| |----+----+----+----+----+----|
|DEL ,CAPP,LEFT,RGHT, UP ,LBRC, RBRC, P4 , P5 , P6 ,PLUS,PIPE|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| ,CPYP, , ,DOWN,LCBR, RCBR, P1 , P2 , P3 ,MINS, |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , DEL , , P0 ,PDOT, , |
`----+----+----+----+----+----' `----+----+----+----+----+----'
```
### Raise
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|TILD,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN,BSPC|
|----+----+----+----+----+----| |----+----+----+----+----+----|
| ,EXLM, AT ,HASH,DLR ,PERC, CIRC,AMPR,ASTR,LPRN,RPRN, |
|----+----+----+----+----+----| |----+----+----+----+----+----|
|DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, EQL ,HOME, , , ,BSLS|
|----+----+----+----+----+----| |----+----+----+----+----+----|
|MUTE,MSTP,MPLY,VOLD,PGDN,MINS, PLUS,END , , , , |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , , , , , , |
`----+----+----+----+----+----' `----+----+----+----+----+----'
```
### 3rd function layer
```
,----+----+----+----+----+----. ,----+----+----+----+----+----.
|F12 , F1 , F2 , F3 , F4 , F5 , F6 , F7 , F8 , F9 ,F10 ,F11 |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , , , , , , |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , , , , , , |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , , , , , , |
|----+----+----+----+----+----| |----+----+----+----+----+----|
| , , , , , , , , , , , |
`----+----+----+----+----+----' `----+----+----+----+----+----'
```

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@@ -0,0 +1,43 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "../../config.h"
/* Use I2C or Serial, not both */
#define USE_SERIAL
// #define USE_I2C
/* Select hand configuration */
#define MASTER_LEFT
// #define _MASTER_RIGHT
// #define EE_HANDS
#define TAPPING_TERM 150
#undef RGBLED_NUM
#define RGBLIGHT_ANIMATIONS
#define RGBLED_NUM 12
#define RGBLIGHT_HUE_STEP 8
#define RGBLIGHT_SAT_STEP 8
#define RGBLIGHT_VAL_STEP 8
#endif

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@@ -0,0 +1,218 @@
#include "viterbi.h"
#include "action_layer.h"
#include "eeconfig.h"
extern keymap_config_t keymap_config;
#define _QWERTY 0
#define _COLEMAK 1
#define _DVORAK 2
#define _LOWER 3
#define _RAISE 4
#define _FN3 5
#define _FN4 6
#define _ADJUST 16
enum custom_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
DVORAK,
LOWER,
RAISE,
FN3,
FN4,
ADJUST,
};
#define KC_ KC_TRNS
#define _______ KC_TRNS
#define KC_CAPW LGUI(LSFT(KC_3)) // Capture whole screen
#define KC_CPYW LGUI(LSFT(LCTL(KC_3))) // Copy whole screen
#define KC_CAPP LGUI(LSFT(KC_4)) // Capture portion of screen
#define KC_CPYP LGUI(LSFT(LCTL(KC_4))) // Copy portion of screen
#define KC_X0 MT(MOD_LCTL, KC_ESC)
#define KC_X1 LOWER
#define KC_X2 RAISE
#define KC_X3 LT(_FN3, KC_GRV)
#define KC_X4 MT(MOD_LSFT, KC_ENT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
TAB , Q , W , E , R , T , , Y , U , I , O , P ,MINS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X0 , A , S , D , F , G , , H , J , K , L ,SCLN,QUOT, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LSFT, Z , X , C , V , B , , N , M ,COMM,DOT ,SLSH, X4 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_COLEMAK] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
TAB , Q , W , F , P , G , , J , L , U , Y ,SCLN,MINS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X0 , A , R , S , T , D , , H , N , E , I , O ,QUOT, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LSFT, Z , X , C , V , B , , K , M ,COMM,DOT ,SLSH, X4 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_DVORAK] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
ESC , 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 ,BSPC, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
TAB ,QUOT,COMM,DOT , P , Y , , F , G , C , R , L ,MINS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X0 , A , O , E , U , I , , D , H , T , N , S ,SLSH, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
LSFT,SCLN, Q , J , K , X , , B , M , W , V , Z , X4 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
X3 ,LCTL,LALT,LGUI, X1 ,SPC , , BSPC, X2 ,LEFT,DOWN, UP ,RGHT,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_LOWER] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, 1 , 2 , 3 , 4 , 5 , , 6 , 7 , 8 , 9 , 0 , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
DEL ,CAPP,LEFT,RGHT, UP ,LBRC, , RBRC, P4 , P5 , P6 ,PLUS,PIPE, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
,CPYP, , ,DOWN,LCBR, , RCBR, P1 , P2 , P3 ,MINS, , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , DEL , , P0 ,PDOT, , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_RAISE] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
TILD,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN,BSPC, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
,EXLM, AT ,HASH,DLR ,PERC, , CIRC,AMPR,ASTR,LPRN,RPRN, , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
DEL ,MPRV,MNXT,VOLU,PGUP,UNDS, , EQL ,HOME, , , ,BSLS, ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
MUTE,MSTP,MPLY,VOLD,PGDN,MINS, , PLUS,END , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
[_FN3] = KC_KEYMAP(
//,----+----+----+----+----+----+----. ,----+----+----+----+----+----+----.
F12 , F1 , F2 , F3 , F4 , F5 , , F6 , F7 , F8 , F9 ,F10 ,F11 , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , , ,
//|----+----+----+----+----+----+----| |----+----+----+----+----+----+----|
, , , , , , , , , , , , ,
//`----+----+----+----+----+----+----' `----+----+----+----+----+----+----'
),
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset|RGB Tg|RGB Md|Hue Up|Hue Dn|Sat Up|Sat Dn|Val Up|Val Dn| | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | |Aud on|Audoff|AGnorm|AGswap|Qwerty|Colemk|Dvorak| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | | | | | | | | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = KEYMAP( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, RESET , RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, _______, _______, _______, _______, \
_______, _______, _______, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, COLEMAK, DVORAK, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
)
};
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
#endif
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_qwerty, false, 0);
#endif
persistent_default_layer_set(1UL<<_QWERTY);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_colemak, false, 0);
#endif
persistent_default_layer_set(1UL<<_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_dvorak, false, 0);
#endif
persistent_default_layer_set(1UL<<_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case ADJUST:
if (record->event.pressed) {
layer_on(_ADJUST);
} else {
layer_off(_ADJUST);
}
return false;
break;
}
return true;
}

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RGBLIGHT_ENABLE = yes
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

464
keyboards/viterbi/matrix.c Normal file
View File

@@ -0,0 +1,464 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/*
* scan matrix
*/
#include <stdint.h>
#include <stdbool.h>
#include <avr/io.h>
#include "wait.h"
#include "print.h"
#include "debug.h"
#include "util.h"
#include "matrix.h"
#include "split_util.h"
#include "pro_micro.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
#else // USE_SERIAL
# include "serial.h"
#endif
#ifndef DEBOUNCING_DELAY
# define DEBOUNCING_DELAY 5
#endif
#if (DEBOUNCING_DELAY > 0)
static uint16_t debouncing_time;
static bool debouncing = false;
#endif
#if (MATRIX_COLS <= 8)
# define print_matrix_header() print("\nr/c 01234567\n")
# define print_matrix_row(row) print_bin_reverse8(matrix_get_row(row))
# define matrix_bitpop(i) bitpop(matrix[i])
# define ROW_SHIFTER ((uint8_t)1)
#else
# error "Currently only supports 8 COLS"
#endif
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#define ERROR_DISCONNECT_COUNT 5
#define ROWS_PER_HAND (MATRIX_ROWS/2)
static uint8_t error_count = 0;
static const uint8_t row_pins[MATRIX_ROWS] = MATRIX_ROW_PINS;
static const uint8_t col_pins[MATRIX_COLS] = MATRIX_COL_PINS;
/* matrix state(1:on, 0:off) */
static matrix_row_t matrix[MATRIX_ROWS];
static matrix_row_t matrix_debouncing[MATRIX_ROWS];
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void);
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row);
static void unselect_rows(void);
static void select_row(uint8_t row);
static void unselect_row(uint8_t row);
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void);
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col);
static void unselect_cols(void);
static void unselect_col(uint8_t col);
static void select_col(uint8_t col);
#endif
__attribute__ ((weak))
void matrix_init_quantum(void) {
matrix_init_kb();
}
__attribute__ ((weak))
void matrix_scan_quantum(void) {
matrix_scan_kb();
}
__attribute__ ((weak))
void matrix_init_kb(void) {
matrix_init_user();
}
__attribute__ ((weak))
void matrix_scan_kb(void) {
matrix_scan_user();
}
__attribute__ ((weak))
void matrix_init_user(void) {
}
__attribute__ ((weak))
void matrix_scan_user(void) {
}
inline
uint8_t matrix_rows(void)
{
return MATRIX_ROWS;
}
inline
uint8_t matrix_cols(void)
{
return MATRIX_COLS;
}
void matrix_init(void)
{
debug_enable = true;
debug_matrix = true;
debug_mouse = true;
// initialize row and col
unselect_rows();
init_cols();
TX_RX_LED_INIT;
// initialize matrix state: all keys off
for (uint8_t i=0; i < MATRIX_ROWS; i++) {
matrix[i] = 0;
matrix_debouncing[i] = 0;
}
matrix_init_quantum();
}
uint8_t _matrix_scan(void)
{
int offset = isLeftHand ? 0 : (ROWS_PER_HAND);
#if (DIODE_DIRECTION == COL2ROW)
// Set row, read cols
for (uint8_t current_row = 0; current_row < ROWS_PER_HAND; current_row++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_cols_on_row(matrix_debouncing+offset, current_row);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
PORTD ^= (1 << 2);
}
# else
read_cols_on_row(matrix+offset, current_row);
# endif
}
#elif (DIODE_DIRECTION == ROW2COL)
// Set col, read rows
for (uint8_t current_col = 0; current_col < MATRIX_COLS; current_col++) {
# if (DEBOUNCING_DELAY > 0)
bool matrix_changed = read_rows_on_col(matrix_debouncing+offset, current_col);
if (matrix_changed) {
debouncing = true;
debouncing_time = timer_read();
}
# else
read_rows_on_col(matrix+offset, current_col);
# endif
}
#endif
# if (DEBOUNCING_DELAY > 0)
if (debouncing && (timer_elapsed(debouncing_time) > DEBOUNCING_DELAY)) {
for (uint8_t i = 0; i < ROWS_PER_HAND; i++) {
matrix[i+offset] = matrix_debouncing[i+offset];
}
debouncing = false;
}
# endif
return 1;
}
#ifdef USE_I2C
// Get rows from other half over i2c
int i2c_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
int err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_WRITE);
if (err) goto i2c_error;
// start of matrix stored at 0x00
err = i2c_master_write(0x00);
if (err) goto i2c_error;
// Start read
err = i2c_master_start(SLAVE_I2C_ADDRESS + I2C_READ);
if (err) goto i2c_error;
if (!err) {
int i;
for (i = 0; i < ROWS_PER_HAND-1; ++i) {
matrix[slaveOffset+i] = i2c_master_read(I2C_ACK);
}
matrix[slaveOffset+i] = i2c_master_read(I2C_NACK);
i2c_master_stop();
} else {
i2c_error: // the cable is disconnceted, or something else went wrong
i2c_reset_state();
return err;
}
return 0;
}
#else // USE_SERIAL
int serial_transaction(void) {
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
if (serial_update_buffers()) {
return 1;
}
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = serial_slave_buffer[i];
}
return 0;
}
#endif
uint8_t matrix_scan(void)
{
uint8_t ret = _matrix_scan();
#ifdef USE_I2C
if( i2c_transaction() ) {
#else // USE_SERIAL
if( serial_transaction() ) {
#endif
// turn on the indicator led when halves are disconnected
TXLED1;
error_count++;
if (error_count > ERROR_DISCONNECT_COUNT) {
// reset other half if disconnected
int slaveOffset = (isLeftHand) ? (ROWS_PER_HAND) : 0;
for (int i = 0; i < ROWS_PER_HAND; ++i) {
matrix[slaveOffset+i] = 0;
}
}
} else {
// turn off the indicator led on no error
TXLED0;
error_count = 0;
}
matrix_scan_quantum();
return ret;
}
void matrix_slave_scan(void) {
_matrix_scan();
int offset = (isLeftHand) ? 0 : ROWS_PER_HAND;
#ifdef USE_I2C
for (int i = 0; i < ROWS_PER_HAND; ++i) {
i2c_slave_buffer[i] = matrix[offset+i];
}
#else // USE_SERIAL
for (int i = 0; i < ROWS_PER_HAND; ++i) {
serial_slave_buffer[i] = matrix[offset+i];
}
#endif
}
bool matrix_is_modified(void)
{
if (debouncing) return false;
return true;
}
inline
bool matrix_is_on(uint8_t row, uint8_t col)
{
return (matrix[row] & ((matrix_row_t)1<<col));
}
inline
matrix_row_t matrix_get_row(uint8_t row)
{
return matrix[row];
}
void matrix_print(void)
{
print("\nr/c 0123456789ABCDEF\n");
for (uint8_t row = 0; row < MATRIX_ROWS; row++) {
phex(row); print(": ");
pbin_reverse16(matrix_get_row(row));
print("\n");
}
}
uint8_t matrix_key_count(void)
{
uint8_t count = 0;
for (uint8_t i = 0; i < MATRIX_ROWS; i++) {
count += bitpop16(matrix[i]);
}
return count;
}
#if (DIODE_DIRECTION == COL2ROW)
static void init_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_cols_on_row(matrix_row_t current_matrix[], uint8_t current_row)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[current_row];
// Clear data in matrix row
current_matrix[current_row] = 0;
// Select row and wait for row selecton to stabilize
select_row(current_row);
wait_us(30);
// For each col...
for(uint8_t col_index = 0; col_index < MATRIX_COLS; col_index++) {
// Select the col pin to read (active low)
uint8_t pin = col_pins[col_index];
uint8_t pin_state = (_SFR_IO8(pin >> 4) & _BV(pin & 0xF));
// Populate the matrix row with the state of the col pin
current_matrix[current_row] |= pin_state ? 0 : (ROW_SHIFTER << col_index);
}
// Unselect row
unselect_row(current_row);
return (last_row_value != current_matrix[current_row]);
}
static void select_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_row(uint8_t row)
{
uint8_t pin = row_pins[row];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#elif (DIODE_DIRECTION == ROW2COL)
static void init_rows(void)
{
for(uint8_t x = 0; x < ROWS_PER_HAND; x++) {
uint8_t pin = row_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
static bool read_rows_on_col(matrix_row_t current_matrix[], uint8_t current_col)
{
bool matrix_changed = false;
// Select col and wait for col selecton to stabilize
select_col(current_col);
wait_us(30);
// For each row...
for(uint8_t row_index = 0; row_index < ROWS_PER_HAND; row_index++)
{
// Store last value of row prior to reading
matrix_row_t last_row_value = current_matrix[row_index];
// Check row pin state
if ((_SFR_IO8(row_pins[row_index] >> 4) & _BV(row_pins[row_index] & 0xF)) == 0)
{
// Pin LO, set col bit
current_matrix[row_index] |= (ROW_SHIFTER << current_col);
}
else
{
// Pin HI, clear col bit
current_matrix[row_index] &= ~(ROW_SHIFTER << current_col);
}
// Determine if the matrix changed state
if ((last_row_value != current_matrix[row_index]) && !(matrix_changed))
{
matrix_changed = true;
}
}
// Unselect col
unselect_col(current_col);
return matrix_changed;
}
static void select_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) |= _BV(pin & 0xF); // OUT
_SFR_IO8((pin >> 4) + 2) &= ~_BV(pin & 0xF); // LOW
}
static void unselect_col(uint8_t col)
{
uint8_t pin = col_pins[col];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
static void unselect_cols(void)
{
for(uint8_t x = 0; x < MATRIX_COLS; x++) {
uint8_t pin = col_pins[x];
_SFR_IO8((pin >> 4) + 1) &= ~_BV(pin & 0xF); // IN
_SFR_IO8((pin >> 4) + 2) |= _BV(pin & 0xF); // HI
}
}
#endif

View File

@@ -0,0 +1,21 @@
Viterbi
=======
A split 5x14 ortholinear keyboard kit made and sold by Keebio. [More info at Keebio](https://keeb.io)
Keyboard Maintainer: [Bakingpy](https://github.com/nooges)
Hardware Supported: Pro Micro
Hardware Availability: [Keebio](https://keeb.io)
Make example for this keyboard (after setting up your build environment):
make viterbi-rev1-default
Example of flashing this keyboard:
make viterbi-rev1-default-avrdude
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
A build guide for this keyboard can be found here: [Viterbi Build Guide](https://docs.keeb.io)

View File

@@ -0,0 +1,3 @@
ifndef MAKEFILE_INCLUDED
include ../../Makefile
endif

View File

@@ -0,0 +1,89 @@
/*
Copyright 2017 Danny Nguyen <danny@hexwire.com>
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef REV1_CONFIG_H
#define REV1_CONFIG_H
#include "../config.h"
/* USB Device descriptor parameter */
#define VENDOR_ID 0xCEEB
#define PRODUCT_ID 0x1157
#define DEVICE_VER 0x0100
#define MANUFACTURER Keebio
#define PRODUCT The Viterbi Keyboard
#define DESCRIPTION Split 5x14 ortholinear keyboard
/* key matrix size */
// Rows are doubled-up
#define MATRIX_ROWS 10
#define MATRIX_COLS 7
// wiring of each half
#define MATRIX_ROW_PINS { D4, D7, E6, B4, B5 }
#define MATRIX_COL_PINS { F5, F6, F7, B1, B3, B2, B6 }
#define CATERINA_BOOTLOADER
/* COL2ROW or ROW2COL */
#define DIODE_DIRECTION COL2ROW
/* define if matrix has ghost */
//#define MATRIX_HAS_GHOST
/* number of backlight levels */
// #define BACKLIGHT_LEVELS 3
/* Set 0 if debouncing isn't needed */
#define DEBOUNCING_DELAY 5
/* Mechanical locking support. Use KC_LCAP, KC_LNUM or KC_LSCR instead in keymap */
#define LOCKING_SUPPORT_ENABLE
/* Locking resynchronize hack */
#define LOCKING_RESYNC_ENABLE
/* key combination for command */
#define IS_COMMAND() ( \
keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) \
)
/* ws2812 RGB LED */
#define RGB_DI_PIN D3
#define RGBLIGHT_TIMER
#define RGBLED_NUM 16 // Number of LEDs
#define ws2812_PORTREG PORTD
#define ws2812_DDRREG DDRD
/*
* Feature disable options
* These options are also useful to firmware size reduction.
*/
/* disable debug print */
// #define NO_DEBUG
/* disable print */
// #define NO_PRINT
/* disable action features */
//#define NO_ACTION_LAYER
//#define NO_ACTION_TAPPING
//#define NO_ACTION_ONESHOT
//#define NO_ACTION_MACRO
//#define NO_ACTION_FUNCTION
#endif

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#include "viterbi.h"
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(STARTUP_SOUND);
float tone_goodbye[][2] = SONG(GOODBYE_SOUND);
#endif
#ifdef SSD1306OLED
void led_set_kb(uint8_t usb_led) {
// put your keyboard LED indicator (ex: Caps Lock LED) toggling code here
led_set_user(usb_led);
}
#endif
void matrix_init_kb(void) {
#ifdef AUDIO_ENABLE
_delay_ms(20); // gets rid of tick
PLAY_NOTE_ARRAY(tone_startup, false, 0);
#endif
// // green led on
// DDRD |= (1<<5);
// PORTD &= ~(1<<5);
// // orange led on
// DDRB |= (1<<0);
// PORTB &= ~(1<<0);
matrix_init_user();
};
void shutdown_user(void) {
#ifdef AUDIO_ENABLE
PLAY_NOTE_ARRAY(tone_goodbye, false, 0);
_delay_ms(150);
stop_all_notes();
#endif
}

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#ifndef REV1_H
#define REV1_H
#include "../viterbi.h"
//void promicro_bootloader_jmp(bool program);
#include "quantum.h"
#ifdef USE_I2C
#include <stddef.h>
#ifdef __AVR__
#include <avr/io.h>
#include <avr/interrupt.h>
#endif
#endif
//void promicro_bootloader_jmp(bool program);
#ifndef FLIP_HALF
// Standard Keymap
// (TRRS jack on the left half is to the right, TRRS jack on the right half is to the left)
#define KEYMAP( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R06, R05, R04, R03, R02, R01, R00 }, \
{ R16, R15, R14, R13, R12, R11, R10 }, \
{ R26, R25, R24, R23, R22, R21, R20 }, \
{ R36, R35, R34, R33, R32, R31, R30 }, \
{ R46, R45, R44, R43, R42, R41, R40 } \
}
#else
// Keymap with right side flipped
// (TRRS jack on both halves are to the right)
#define KEYMAP( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) \
{ \
{ L00, L01, L02, L03, L04, L05, L06 }, \
{ L10, L11, L12, L13, L14, L15, L16 }, \
{ L20, L21, L22, L23, L24, L25, L26 }, \
{ L30, L31, L32, L33, L34, L35, L36 }, \
{ L40, L41, L42, L43, L44, L45, L46 }, \
{ R00, R01, R02, R03, R04, R05, R06 }, \
{ R10, R11, R12, R13, R14, R15, R16 }, \
{ R20, R21, R22, R23, R24, R25, R26 }, \
{ R30, R31, R32, R33, R34, R35, R36 }, \
{ R40, R41, R42, R43, R44, R45, R46 } \
}
#endif
#endif

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BACKLIGHT_ENABLE = no
ifndef QUANTUM_DIR
include ../../../Makefile
endif

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SRC += matrix.c \
i2c.c \
split_util.c \
serial.c
# MCU name
#MCU = at90usb1287
MCU = atmega32u4
# Processor frequency.
# This will define a symbol, F_CPU, in all source code files equal to the
# processor frequency in Hz. You can then use this symbol in your source code to
# calculate timings. Do NOT tack on a 'UL' at the end, this will be done
# automatically to create a 32-bit value in your source code.
#
# This will be an integer division of F_USB below, as it is sourced by
# F_USB after it has run through any CPU prescalers. Note that this value
# does not *change* the processor frequency - it should merely be updated to
# reflect the processor speed set externally so that the code can use accurate
# software delays.
F_CPU = 16000000
#
# LUFA specific
#
# Target architecture (see library "Board Types" documentation).
ARCH = AVR8
# Input clock frequency.
# This will define a symbol, F_USB, in all source code files equal to the
# input clock frequency (before any prescaling is performed) in Hz. This value may
# differ from F_CPU if prescaling is used on the latter, and is required as the
# raw input clock is fed directly to the PLL sections of the AVR for high speed
# clock generation for the USB and other AVR subsections. Do NOT tack on a 'UL'
# at the end, this will be done automatically to create a 32-bit value in your
# source code.
#
# If no clock division is performed on the input clock inside the AVR (via the
# CPU clock adjust registers or the clock division fuses), this will be equal to F_CPU.
F_USB = $(F_CPU)
# Interrupt driven control endpoint task(+60)
OPT_DEFS += -DINTERRUPT_CONTROL_ENDPOINT
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=4096
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = no # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = no # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SUBPROJECT_rev1 = yes
USE_I2C = yes
# Do not enable SLEEP_LED_ENABLE. it uses the same timer as BACKLIGHT_ENABLE
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
CUSTOM_MATRIX = yes

228
keyboards/viterbi/serial.c Normal file
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/*
* WARNING: be careful changing this code, it is very timing dependent
*/
#ifndef F_CPU
#define F_CPU 16000000
#endif
#include <avr/io.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <stdbool.h>
#include "serial.h"
#ifdef USE_SERIAL
// Serial pulse period in microseconds. Its probably a bad idea to lower this
// value.
#define SERIAL_DELAY 24
uint8_t volatile serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH] = {0};
uint8_t volatile serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH] = {0};
#define SLAVE_DATA_CORRUPT (1<<0)
volatile uint8_t status = 0;
inline static
void serial_delay(void) {
_delay_us(SERIAL_DELAY);
}
inline static
void serial_output(void) {
SERIAL_PIN_DDR |= SERIAL_PIN_MASK;
}
// make the serial pin an input with pull-up resistor
inline static
void serial_input(void) {
SERIAL_PIN_DDR &= ~SERIAL_PIN_MASK;
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
inline static
uint8_t serial_read_pin(void) {
return !!(SERIAL_PIN_INPUT & SERIAL_PIN_MASK);
}
inline static
void serial_low(void) {
SERIAL_PIN_PORT &= ~SERIAL_PIN_MASK;
}
inline static
void serial_high(void) {
SERIAL_PIN_PORT |= SERIAL_PIN_MASK;
}
void serial_master_init(void) {
serial_output();
serial_high();
}
void serial_slave_init(void) {
serial_input();
// Enable INT0
EIMSK |= _BV(INT0);
// Trigger on falling edge of INT0
EICRA &= ~(_BV(ISC00) | _BV(ISC01));
}
// Used by the master to synchronize timing with the slave.
static
void sync_recv(void) {
serial_input();
// This shouldn't hang if the slave disconnects because the
// serial line will float to high if the slave does disconnect.
while (!serial_read_pin());
serial_delay();
}
// Used by the slave to send a synchronization signal to the master.
static
void sync_send(void) {
serial_output();
serial_low();
serial_delay();
serial_high();
}
// Reads a byte from the serial line
static
uint8_t serial_read_byte(void) {
uint8_t byte = 0;
serial_input();
for ( uint8_t i = 0; i < 8; ++i) {
byte = (byte << 1) | serial_read_pin();
serial_delay();
_delay_us(1);
}
return byte;
}
// Sends a byte with MSB ordering
static
void serial_write_byte(uint8_t data) {
uint8_t b = 8;
serial_output();
while( b-- ) {
if(data & (1 << b)) {
serial_high();
} else {
serial_low();
}
serial_delay();
}
}
// interrupt handle to be used by the slave device
ISR(SERIAL_PIN_INTERRUPT) {
sync_send();
uint8_t checksum = 0;
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_slave_buffer[i]);
sync_send();
checksum += serial_slave_buffer[i];
}
serial_write_byte(checksum);
sync_send();
// wait for the sync to finish sending
serial_delay();
// read the middle of pulses
_delay_us(SERIAL_DELAY/2);
uint8_t checksum_computed = 0;
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_master_buffer[i] = serial_read_byte();
sync_send();
checksum_computed += serial_master_buffer[i];
}
uint8_t checksum_received = serial_read_byte();
sync_send();
serial_input(); // end transaction
if ( checksum_computed != checksum_received ) {
status |= SLAVE_DATA_CORRUPT;
} else {
status &= ~SLAVE_DATA_CORRUPT;
}
}
inline
bool serial_slave_DATA_CORRUPT(void) {
return status & SLAVE_DATA_CORRUPT;
}
// Copies the serial_slave_buffer to the master and sends the
// serial_master_buffer to the slave.
//
// Returns:
// 0 => no error
// 1 => slave did not respond
int serial_update_buffers(void) {
// this code is very time dependent, so we need to disable interrupts
cli();
// signal to the slave that we want to start a transaction
serial_output();
serial_low();
_delay_us(1);
// wait for the slaves response
serial_input();
serial_high();
_delay_us(SERIAL_DELAY);
// check if the slave is present
if (serial_read_pin()) {
// slave failed to pull the line low, assume not present
sei();
return 1;
}
// if the slave is present syncronize with it
sync_recv();
uint8_t checksum_computed = 0;
// receive data from the slave
for (int i = 0; i < SERIAL_SLAVE_BUFFER_LENGTH; ++i) {
serial_slave_buffer[i] = serial_read_byte();
sync_recv();
checksum_computed += serial_slave_buffer[i];
}
uint8_t checksum_received = serial_read_byte();
sync_recv();
if (checksum_computed != checksum_received) {
sei();
return 1;
}
uint8_t checksum = 0;
// send data to the slave
for (int i = 0; i < SERIAL_MASTER_BUFFER_LENGTH; ++i) {
serial_write_byte(serial_master_buffer[i]);
sync_recv();
checksum += serial_master_buffer[i];
}
serial_write_byte(checksum);
sync_recv();
// always, release the line when not in use
serial_output();
serial_high();
sei();
return 0;
}
#endif

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#ifndef MY_SERIAL_H
#define MY_SERIAL_H
#include "config.h"
#include <stdbool.h>
/* TODO: some defines for interrupt setup */
#define SERIAL_PIN_DDR DDRD
#define SERIAL_PIN_PORT PORTD
#define SERIAL_PIN_INPUT PIND
#define SERIAL_PIN_MASK _BV(PD0)
#define SERIAL_PIN_INTERRUPT INT0_vect
#define SERIAL_SLAVE_BUFFER_LENGTH MATRIX_ROWS/2
#define SERIAL_MASTER_BUFFER_LENGTH 1
// Buffers for master - slave communication
extern volatile uint8_t serial_slave_buffer[SERIAL_SLAVE_BUFFER_LENGTH];
extern volatile uint8_t serial_master_buffer[SERIAL_MASTER_BUFFER_LENGTH];
void serial_master_init(void);
void serial_slave_init(void);
int serial_update_buffers(void);
bool serial_slave_data_corrupt(void);
#endif

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#include <stdint.h>
#include <stdbool.h>
#include "split_util.h"
#include "progmem.h"
#include "print.h"
#include "rgblight.h"
#ifdef USE_I2C
# include "i2c.h"
#else // USE_SERIAL
# include "serial.h"
#endif
rgblight_config_t rgblight_config;
void rgblight_slave_update(void) {
//rgblight_effect_christmas();
}
void rgblight_set(void) {
if (rgblight_config.enable) {
#ifdef RGBW
ws2812_setleds_rgbw(led, RGBLED_NUM);
#else
ws2812_setleds(led, RGBLED_NUM);
#endif
} else {
for (uint8_t i = 0; i < RGBLED_NUM; i++) {
led[i].r = 0;
led[i].g = 0;
led[i].b = 0;
}
#ifdef RGBW
ws2812_setleds_rgbw(led, RGBLED_NUM);
#else
ws2812_setleds(led, RGBLED_NUM);
#endif
}
}

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#ifndef SPLIT_RGB_H
#define SPLIT_RGB_H
void rgblight_slave_update(void);
#endif

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#include <avr/io.h>
#include <avr/wdt.h>
#include <avr/power.h>
#include <avr/interrupt.h>
#include <util/delay.h>
#include <avr/eeprom.h>
#include "split_util.h"
#include "matrix.h"
#include "keyboard.h"
#include "config.h"
#include "timer.h"
#ifdef USE_I2C
# include "i2c.h"
#else
# include "serial.h"
#endif
volatile bool isLeftHand = true;
static void setup_handedness(void) {
#ifdef EE_HANDS
isLeftHand = eeprom_read_byte(EECONFIG_HANDEDNESS);
#else
// I2C_MASTER_RIGHT is deprecated, use MASTER_RIGHT instead, since this works for both serial and i2c
#if defined(I2C_MASTER_RIGHT) || defined(MASTER_RIGHT)
isLeftHand = !has_usb();
#else
isLeftHand = has_usb();
#endif
#endif
}
static void keyboard_master_setup(void) {
#ifdef USE_I2C
i2c_master_init();
#ifdef SSD1306OLED
matrix_master_OLED_init ();
#endif
#else
serial_master_init();
#endif
}
static void keyboard_slave_setup(void) {
timer_init();
#ifdef USE_I2C
i2c_slave_init(SLAVE_I2C_ADDRESS);
#else
serial_slave_init();
#endif
}
bool has_usb(void) {
USBCON |= (1 << OTGPADE); //enables VBUS pad
_delay_us(5);
return (USBSTA & (1<<VBUS)); //checks state of VBUS
}
void split_keyboard_setup(void) {
setup_handedness();
if (has_usb()) {
keyboard_master_setup();
} else {
keyboard_slave_setup();
}
sei();
}
void keyboard_slave_loop(void) {
matrix_init();
while (1) {
matrix_slave_scan();
}
}
// this code runs before the usb and keyboard is initialized
void matrix_setup(void) {
split_keyboard_setup();
if (!has_usb()) {
keyboard_slave_loop();
}
}

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#ifndef SPLIT_KEYBOARD_UTIL_H
#define SPLIT_KEYBOARD_UTIL_H
#include <stdbool.h>
#ifdef EE_HANDS
#define EECONFIG_BOOTMAGIC_END (uint8_t *)10
#define EECONFIG_HANDEDNESS EECONFIG_BOOTMAGIC_END
#endif
#define SLAVE_I2C_ADDRESS 0x32
extern volatile bool isLeftHand;
// slave version of matix scan, defined in matrix.c
void matrix_slave_scan(void);
void split_keyboard_setup(void);
bool has_usb(void);
void keyboard_slave_loop(void);
void matrix_master_OLED_init (void);
#endif

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#include "viterbi.h"

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#ifndef VITERBI_H
#define VITERBI_H
#ifdef SUBPROJECT_rev1
#include "rev1.h"
#endif
// Used to create a keymap using only KC_ prefixed keys
#define KC_KEYMAP( \
L00, L01, L02, L03, L04, L05, L06, R00, R01, R02, R03, R04, R05, R06, \
L10, L11, L12, L13, L14, L15, L16, R10, R11, R12, R13, R14, R15, R16, \
L20, L21, L22, L23, L24, L25, L26, R20, R21, R22, R23, R24, R25, R26, \
L30, L31, L32, L33, L34, L35, L36, R30, R31, R32, R33, R34, R35, R36, \
L40, L41, L42, L43, L44, L45, L46, R40, R41, R42, R43, R44, R45, R46 \
) \
KEYMAP( \
KC_##L00, KC_##L01, KC_##L02, KC_##L03, KC_##L04, KC_##L05, KC_##L06, KC_##R00, KC_##R01, KC_##R02, KC_##R03, KC_##R04, KC_##R05, KC_##R06, \
KC_##L10, KC_##L11, KC_##L12, KC_##L13, KC_##L14, KC_##L15, KC_##L16, KC_##R10, KC_##R11, KC_##R12, KC_##R13, KC_##R14, KC_##R15, KC_##R16, \
KC_##L20, KC_##L21, KC_##L22, KC_##L23, KC_##L24, KC_##L25, KC_##L26, KC_##R20, KC_##R21, KC_##R22, KC_##R23, KC_##R24, KC_##R25, KC_##R26, \
KC_##L30, KC_##L31, KC_##L32, KC_##L33, KC_##L34, KC_##L35, KC_##L36, KC_##R30, KC_##R31, KC_##R32, KC_##R33, KC_##R34, KC_##R35, KC_##R36, \
KC_##L40, KC_##L41, KC_##L42, KC_##L43, KC_##L44, KC_##L45, KC_##L46, KC_##R40, KC_##R41, KC_##R42, KC_##R43, KC_##R44, KC_##R45, KC_##R46 \
)
#include "quantum.h"
#endif

26
shell.nix Normal file
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{ pkgs ? import <nixpkgs> {}
, avr ? true, arm ? true }:
with pkgs;
let
avr_incflags = [
"-isystem ${avrlibc}/avr/include"
"-B${avrlibc}/avr/lib/avr5"
"-L${avrlibc}/avr/lib/avr5"
"-B${avrlibc}/avr/lib/avr35"
"-L${avrlibc}/avr/lib/avr35"
"-B${avrlibc}/avr/lib/avr51"
"-L${avrlibc}/avr/lib/avr51"
];
in
stdenv.mkDerivation {
name = "qmk-firmware";
buildInputs = [ dfu-programmer dfu-util diffutils git ]
++ lib.optional avr [ avrbinutils avrgcc avrlibc ]
++ lib.optional arm [ gcc-arm-embedded ];
CFLAGS = lib.optional avr avr_incflags;
ASFLAGS = lib.optional avr avr_incflags;
}