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15 Commits

Author SHA1 Message Date
skullydazed
08e48eb6f5 Add a newbie guide for people completely new to QMK (#2480) 2018-03-06 14:37:48 -08:00
Pawnerd
12c8ee956d Add knops configurator support (#2474)
* Committed initial version of the knops configurator.

* Added support for the Knops v1.1
2018-03-04 21:29:38 -05:00
Graham P Heath
b36b4382d0 Mention invalid names in the readme. (#2458) 2018-03-03 09:52:09 -08:00
skullydazed
e87c39d302 More thoroughly document Bootmagic and Command (#2455) 2018-03-02 09:21:03 -08:00
skullY
e5c331e7be Fix the SGUI aliases 2018-03-01 16:15:38 -08:00
skullydazed
e3f67e6e7f Add SGUI() and SGUI_T() for consistency with KC_GUI (#2442)
* Add `SGUI()` as an alias of `SCMD()` for consistency with `KC_GUI`

* Add `SGUI_T()` as an alias of `SCMD_T()` for consistency with `KC_GUI`

* Make SGUI the primary name
2018-03-01 08:13:10 -08:00
Mitchell van Manen
31cae1f1bd Update feature_macros.md (#2387)
break statements are never reached due to the return statement, so unnecessary
2018-03-01 08:05:15 -08:00
Ivan Choi
0092be5925 adding my keymap (#2443) 2018-03-01 07:51:57 -08:00
Maarten Dekkers
381f4e6404 Updated and added maartenwut's layouts (#2444) 2018-03-01 07:51:11 -08:00
fauxpark
b713feb6f2 Add a little aside explaining that shifted keys with mod-tap doesn't work (#2446) 2018-03-01 07:49:50 -08:00
Louis Orleans
d7f46f3466 layout(preonic): dudeofawesome's layout (#2449)
* 🎉 duplicate default Preonic keymap

*  add Workman layout

* 🚚 swap backspace and delete

*  enable hold enter for shift

* 🚚 swap media play and next

* 💄 use Planck startup sound

* 💄 add Workman layer sound

*  add numpad layer

* 💄 add new workman sound

* 📝 add README

* 🎨 fix layout formatting

* 📝 add image of numpad layer

* 📦 changing chibios submodule version

to match upstream/master's version

*  add caps lock key on adjust layer

*  reworking numpad layer to match a real numpad

*  add double tap to activate numpad

* 📝 fix layout comments

* 📝 update numpad layer render

*  adding operator keys to left hand on numpad

* 🎨 shorten numpad keycodes
2018-03-01 07:48:15 -08:00
Drashna Jaelre
452d23da52 Update to drashna keymaps and userspace (#2450)
* Add OSL keycodes and macro handling

* Re-add AVRDUDE target

* Userspace document cleanup and commenting

* Fix Orthodox keymap layout (cosmetic)

* Add caveat for KEYMAP Macros

* Minor tweaks

* Enable Bootmagic in Ergodox EZ

* Minor tweaks
2018-03-01 07:46:57 -08:00
Brian Choromanski
7f7f763598 Fixed dead links (#2451)
* Fixed typo of 'confid.h' to 'config.h'

* Fixed broken links in docs

* Fixed a lot of dead links
2018-03-01 07:45:47 -08:00
Gam3cat
2b8a82fb9d M10-A, M65-A, GonNerd keymaps (#2418)
* adding my keymap

* update keymap

* adding gamecat keymap for jc65 keyboard

* updating jc65-gamecat keymap

* updating jc65-gamecat keymap

* updating jc65-gamecat keymap

* updating jc65-gamecat keymap

* M10a keymap and M65a updates

* keymap updates

* keymap updates

* M10a/M65a keymap updates

* M10a/M65a keymap updates

* Delete test.txt

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65/M10 keymap updates

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65/M10 keymap update

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65 keymap update

* M65 keymap update

* Set theme jekyll-theme-cayman

* Set theme jekyll-theme-slate

* M65 keymap update

* M10a/M65a keymap updates

* M10a keymap update

* M65a keymap update

* M65a keymap update

* M65a keymap update

* M65a readme update

* M65a/M10a updates

* M65a readme updates

* M65a/M10a updates

* M65A update

* M65A update

* M65A update

* M65A update

* M65A/M10A keymap update

* M10A keymap update

* Set theme jekyll-theme-tactile

* M10A keymap update

* M65A keymap.c update

* M65 keymap added LED backlight toggle, inc/dec to adjust layer.

* M65 keymap/readme updates.

* M65 keymap fix

* M65 keymap update

* remove theme

* fix comments/readme

* update keymap

* LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure.

* LED backlight update, guess based on reading atmega32u4 documentation for DDRB/PORTB regs, believe DDRB should only be written to once not every time CAPS is hit, but really not too sure.

* M65 keymap update

* Updated M65, M10, and gonNerd keymaps.

* update

* del

* keymap updates M65, M10, gonnerd

* update keymaps

* adding back readme that somehow got removed.
2018-02-28 16:44:27 -05:00
Brian Choromanski
8e99fbc884 Fixed typo of 'confid.h' to 'config.h' (#2448)
* Fixed typo of 'confid.h' to 'config.h'

* Fixed broken links in docs
2018-02-28 16:43:15 -05:00
98 changed files with 2717 additions and 815 deletions

View File

@@ -3,9 +3,16 @@
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Instructions](flashing.md)
* [Flashing Firmware](flashing.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
@@ -25,6 +32,7 @@
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)

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@@ -1,6 +1,6 @@
# Setting up Eclipse for QMK Development
[Eclipse](https://en.wikipedia.org/wiki/Eclipse_(software)) is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
[Eclipse][1] is an open-source [Integrated Development Environment](https://en.wikipedia.org/wiki/Integrated_development_environment) (IDE) widely used for Java development, but with an extensible plugin system that allows to customize it for other languages and usages.
Using an IDE such as Eclipse provides many advantages over a plain text editor, such as:
* intelligent code completion
@@ -17,7 +17,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build Environment
Before starting, you must have followed the [Getting Started](home.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
Before starting, you must have followed the [Getting Started](README.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
@@ -84,3 +84,5 @@ We will now configure a make target that cleans the project and builds the keyma
7. (Optional) Toggle the <kbd>Hide Empty Folders</kbd> icon button above the targets tree to only show your build target.
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)

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@@ -14,6 +14,15 @@ There are 3 standard keyboard layouts in use around the world- ANSI, ISO, and JI
<!-- Source for this image: http://www.keyboard-layout-editor.com/#/gists/9ce023dc6caadc0cf11c88c782350a8c -->
![Keyboard Layout Image](https://i.imgur.com/45m4mRf.png)
## Some Of My Keys Are Swapped Or Not Working
QMK has two features, Bootmagic and Command, which allow you to change the behavior of your keyboard on the fly. This includes, but is not limited to, swapping Ctrl/Caps, disabling Gui, swapping Alt/Gui, swapping Backspace/Backslash, disabling all keys, and other behavioral modifications.
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
The key found on most modern keyboards that is located between `KC_RGUI` and `KC_RCTL` is actually called `KC_APP`. This is because when that key was invented there was already a key named `MENU` in the relevant standards, so MS chose to call that the `APP` key.
@@ -22,13 +31,13 @@ The key found on most modern keyboards that is located between `KC_RGUI` and `KC
Use keycode for Print Screen(`KC_PSCREEN` or `KC_PSCR`) instead of `KC_SYSREQ`. Key combination of 'Alt + Print Screen' is recognized as 'System request'.
See [issue #168](https://github.com/tmk/tmk_keyboard/issues/168) and
- http://en.wikipedia.org/wiki/Magic_SysRq_key
- http://en.wikipedia.org/wiki/System_request
* http://en.wikipedia.org/wiki/Magic_SysRq_key
* http://en.wikipedia.org/wiki/System_request
## Power Key Doesn't Work
Use `KC_PWR` instead of `KC_POWER` or vice versa.
- `KC_PWR` works with Windows and Linux, not with OSX.
- `KC_POWER` works with OSX and Linux, not with Windows.
* `KC_PWR` works with Windows and Linux, not with OSX.
* `KC_POWER` works with OSX and Linux, not with Windows.
More info: http://geekhack.org/index.php?topic=14290.msg1327264#msg1327264
@@ -40,9 +49,9 @@ https://github.com/tmk/tmk_keyboard/issues/67
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
- https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
- http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
- https://github.com/tmk/tmk_keyboard/issues/248
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
## Mechanical Lock Switch Support
@@ -66,17 +75,17 @@ See this post for example **MACRO** code.
http://deskthority.net/workshop-f7/tmk-keyboard-firmware-collection-t4478-120.html#p195620
On **Windows** you can use `AltGr` key or **Alt code**.
- http://en.wikipedia.org/wiki/AltGr_key
- http://en.wikipedia.org/wiki/Alt_code
* http://en.wikipedia.org/wiki/AltGr_key
* http://en.wikipedia.org/wiki/Alt_code
On **Mac** OS defines `Option` key combinations.
- http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
* http://en.wikipedia.org/wiki/Option_key#Alternative_keyboard_input
On **Xorg** you can use `compose` key, instead.
- http://en.wikipedia.org/wiki/Compose_key
* http://en.wikipedia.org/wiki/Compose_key
And see this for **Unicode** input.
- http://en.wikipedia.org/wiki/Unicode_input
* http://en.wikipedia.org/wiki/Unicode_input
## Apple/Mac Keyboard `Fn`

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@@ -116,7 +116,7 @@ These are the values you can use for the `mod` in `MT()` and `OSM()`:
* MOD_HYPR
* MOD_MEH
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped. Note however, that you cannot mix right and left side modifiers.
These can also be combined like `MOD_LCTL | MOD_LSFT` e.g. `MT(MOD_LCTL | MOD_LSFT, KC_ESC)` which would activate Control and Shift when held, and send Escape when tapped.
We've added shortcuts to make common modifier/tap (mod-tap) mappings more compact:
@@ -129,6 +129,12 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
{% hint style='info' %}
Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
{% endhint %}
# One Shot Keys
One shot keys are keys that remain active until the next key is pressed, and then are released. This allows you to type keyboard combinations without pressing more than one key at a time. These keys are usually called "Sticky keys" or "Dead keys".

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@@ -82,7 +82,7 @@ The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, a
#define PITCH_STANDARD_A 432.0f
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `confid.h`:
You can completely disable Music Mode as well. This is useful, if you're pressed for space on your controller. To disable it, add this to your `config.h`:
#define NO_MUSIC_MODE

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@@ -1,64 +1,89 @@
# Bootmagic
# Bootmagic and Magic Keycodes
<!-- FIXME: Describe the bootmagic feature here. -->
There are 3 separate but related features that allow you to change the behavior of your keyboard without reflashing. While each of them have similar functionality you access that functionality in different ways depending on how your keyboard is configured.
## Bootmagic Keycodes
Bootmagic is a system for configuring your keyboard while it initializes. To trigger a Bootmagic command you hold down the bootmagic key (`KC_SPACE` on most keyboards) and one or more command keys.
Shortcuts for bootmagic options. You can use these even when bootmagic is off.
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
|Key |Aliases |Description |
|----------------------------------|---------|------------------------------------|
|`MAGIC_SWAP_CONTROL_CAPSLOCK` | |Swap Left Control and Caps Lock |
|`MAGIC_CAPSLOCK_TO_CONTROL` | |Treat Caps Lock as Control |
|`MAGIC_SWAP_LALT_LGUI` | |Swap Left Alt and GUI |
|`MAGIC_SWAP_RALT_RGUI` | |Swap Right Alt and GUI |
|`MAGIC_NO_GUI` | |Disable the GUI key |
|`MAGIC_SWAP_GRAVE_ESC` | |Swap <code>&#96;</code> and Escape |
|`MAGIC_SWAP_BACKSLASH_BACKSPACE` | |Swap Backslash and Backspace |
|`MAGIC_HOST_NKRO` | |Force NKRO on |
|`MAGIC_SWAP_ALT_GUI` |`AG_SWAP`|Swap Alt and GUI on both sides |
|`MAGIC_UNSWAP_CONTROL_CAPSLOCK` | |Unswap Left Control and Caps Lock |
|`MAGIC_UNCAPSLOCK_TO_CONTROL` | |Stop treating CapsLock as Control |
|`MAGIC_UNSWAP_LALT_LGUI` | |Unswap Left Alt and GUI |
|`MAGIC_UNSWAP_RALT_RGUI` | |Unswap Right Alt and GUI |
|`MAGIC_UNNO_GUI` | |Enable the GUI key |
|`MAGIC_UNSWAP_GRAVE_ESC` | |Unswap <code>&#96;</code> and Escape|
|`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`| |Unswap Backslash and Backspace |
|`MAGIC_UNHOST_NKRO` | |Force NKRO off |
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Left Alt and GUI |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the (Command)[feature_command.md) documentation page.
## Enabling Bootmagic
## Bootmagc Hotkeys
Bootmagic is disabled by default. To use Bootmagic you need to enable it in your `rules.mk` file:
Use this by holding the SPACEBAR and the documented key while
plugging in the USB connection. e.g. to get into bootloader mode
hold `SPACE` and `B` while plugging in USB.
BOOTMAGIC_ENABLE = yes
## Bootmagic Hotkeys and Keycodes
|Key |Description |
|-----------|------------------------------------------------------------------------|
|`ESC` | Skip bootmagic and saved eeprom configuration |
|`B` | Enter bootloader instead of firmware |
|`BACKSPACE`| Clear the saved settings from flash |
|`LCTRL` | Swap `Control` and `Capslock` and save into flash |
|`CAPSLOCK` | Swap `Capslock` and `Control` and save into flash |
|`LALT` | Swap Left `Alt` and `GUI` and save into flash, e.g. for OSX Opt and Cmd|
|`RALT` | Swap Right `Alt` and `GUI` and save into flash |
|`LGUI` | Disable GUI key - e.g. disable Windows key during gaming |
|`GRAVE` | Swap &#39; and `ESC` and save into flash |
|`BACKSLASH`| Swap Blackslash and Backspace and save into flash |
|`N` | Enable NKRO (N Key Roll Over) |
|`0` | Make Layer 0 the default layer at bootup, e.g. switch to dvorak |
|`1` | Make Layer 1 the default layer at bootup |
|`2` | Make Layer 2 the default layer at bootup |
|`3` | Make Layer 3 the default layer at bootup |
|`4` | Make Layer 4 the default layer at bootup |
|`5` | Make Layer 5 the default layer at bootup |
|`6` | Make Layer 6 the default layer at bootup |
|`7` | Make Layer 7 the default layer at bootup |
This table describes the default Hotkeys for Bootmagic and the Keycodes for Magic. These may be overriden at the Keyboard or Keymap level. Some functionality is not available in both methods.
To use the Hotkey hold down `BOOTMAGIC_KEY_SALT` (`KC_SPACE` by default) and the Hotkey while plugging in your keyboard. To use the Keycode assign that keycode to a layer. For example, if you hold down Space+B while plugging in most keyboards, you will enter bootloader mode.
|Hotkey |Keycode |Description |
|-----------|----------------------------------|--------------------------------------------------------|
|`ESC` | |Skip bootmagic and saved eeprom configuration |
|`B` |`RESET` |Enter bootloader instead of firmware |
|`D` |`DEBUG` |Enable debugging (writes messages to serial) |
|`X` | |Enable matrix debugging |
|`K` | |Enable keyboard debugging |
|`M` | |Enable mouse debugging |
|`BACKSPACE`| |Clear the saved settings from flash |
|`CAPSLOCK` |`MAGIC_CAPSLOCK_TO_CONTROL` |Treat `Capslock` as `Control` |
| |`MAGIC_UNCAPSLOCK_TO_CONTROL` |Stop treating CapsLock as Control |
|`LCTRL` |`MAGIC_SWAP_CONTROL_CAPSLOCK` |Swap `Control` and `Capslock` |
| |`MAGIC_UNSWAP_CONTROL_CAPSLOCK` |Unswap Left Control and Caps Lock |
| |`MAGIC_SWAP_ALT_GUI` |Swap Alt and GUI on both sides |
| |`MAGIC_UNSWAP_ALT_GUI` |Unswap Left Alt and GUI |
|`LALT` |`MAGIC_SWAP_LALT_LGUI` |Swap Left `Alt` and `GUI`, e.g. for OSX Opt and Cmd |
| |`MAGIC_UNSWAP_LALT_LGUI` |Unswap Left Alt and GUI |
|`RALT` |`MAGIC_SWAP_RALT_RGUI` |Swap Right `Alt` and `GUI` |
| |`MAGIC_UNSWAP_RALT_RGUI` |Unswap Right Alt and GUI |
|`LGUI` |`MAGIC_NO_GUI` |Disable GUI key - e.g. disable Windows key during gaming|
| |`MAGIC_UNNO_GUI` |Enable the GUI key |
|`GRAVE` |`MAGIC_SWAP_GRAVE_ESC` |Swap `\`~` and `ESC` |
| |`MAGIC_UNSWAP_GRAVE_ESC` |Unswap `\`~` and Escape |
|`BACKSLASH`|`MAGIC_SWAP_BACKSLASH_BACKSPACE` |Swap Blackslash and Backspace |
| |`MAGIC_UNSWAP_BACKSLASH_BACKSPACE`|Unswap Backslash and Backspace |
|`N` |`MAGIC_HOST_NKRO` |Force N-Key Rollover (NKRO) on |
| |`MAGIC_UNHOST_NKRO` |Force NKRO off |
| |`MAGIC_TOGGLE_NKRO` |Toggle NKRO on or off |
|`0` |`DF(0)` |Make Layer 0 the default layer at bootup |
|`1` |`DF(1)` |Make Layer 1 the default layer at bootup |
|`2` |`DF(2)` |Make Layer 2 the default layer at bootup |
|`3` |`DF(3)` |Make Layer 3 the default layer at bootup |
|`4` |`DF(4)` |Make Layer 4 the default layer at bootup |
|`5` |`DF(5)` |Make Layer 5 the default layer at bootup |
|`6` |`DF(6)` |Make Layer 6 the default layer at bootup |
|`7` |`DF(7)` |Make Layer 7 the default layer at bootup |
## Bootmagic Configuration
When setting up your keyboard and/or keymap there are a number of `#define`s that control the behavior of Bootmagic. To use these put them in your `config.h`, either at the keyboard or keymap level.
|Define |Default|Description |
|-------|-------|------------|
|`BOOTMAGIC_KEY_SALT`|`KC_SPACE`|The key to hold down to trigger Bootmagic during initialization.|
|`BOOTMAGIC_KEY_SKIP`|`KC_ESC`|The Hotkey to ignore saved eeprom configuration.|
|`BOOTMAGIC_KEY_EEPROM_CLEAR`|`KC_BSPACE`|The hotkey to clear the saved eeprom configuration.|
|`BOOTMAGIC_KEY_BOOTLOADER`|`KC_B`|The hotkey to enter the bootloader.|
|`BOOTMAGIC_KEY_DEBUG_ENABLE`|`KC_D`|The hotkey to enable debug mode.|
|`BOOTMAGIC_KEY_DEBUG_MATRIX`|`KC_X`|The hotkey to enable matrix debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_KEYBOARD`|`KC_K`|The hotkey to enable keyboard debugging mode.|
|`BOOTMAGIC_KEY_DEBUG_MOUSE`|`KC_M`|The hotkey to enable mouse debugging mode.|
|`BOOTMAGIC_KEY_SWAP_CONTROL_CAPSLOCK`|`KC_LCTRL`||
|`BOOTMAGIC_KEY_CAPSLOCK_TO_CONTROL`|`KC_CAPSLOCK`||
|`BOOTMAGIC_KEY_SWAP_LALT_LGUI`|`KC_LALT`||
|`BOOTMAGIC_KEY_SWAP_RALT_RGUI`|`KC_RALT`||
|`BOOTMAGIC_KEY_NO_GUI`|`KC_LGUI`||
|`BOOTMAGIC_KEY_SWAP_GRAVE_ESC`|`KC_GRAVE`||
|`BOOTMAGIC_KEY_SWAP_BACKSLASH_BACKSPACE`|`KC_BSLASH`||
|`BOOTMAGIC_HOST_NKRO`|`KC_N`||
|`BOOTMAGIC_KEY_DEFAULT_LAYER_0`|`KC_0`|Hotkey to set Layer 0 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_1`|`KC_1`|Hotkey to set Layer 1 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_2`|`KC_2`|Hotkey to set Layer 2 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_3`|`KC_3`|Hotkey to set Layer 3 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_4`|`KC_4`|Hotkey to set Layer 4 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_5`|`KC_5`|Hotkey to set Layer 5 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_6`|`KC_6`|Hotkey to set Layer 6 as the default layer|
|`BOOTMAGIC_KEY_DEFAULT_LAYER_7`|`KC_7`|Hotkey to set Layer 7 as the default layer|

52
docs/feature_command.md Normal file
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@@ -0,0 +1,52 @@
# Command (Formerly known as Magic)
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
## Enabling Command
By default Command is disabled. You can enable it in your `rules.mk` file:
COMMAND_ENABLE = yes
## Usage
To use Command you hold down the key combination defined by `IS_COMMAND`. By default that combination is both shift keys. While holding the key combination press the key corresponding to the command you want.
For example, to write the current QMK version to the QMK Toolbox console, you can press `Left Shift`+`Right Shift`+`V`.
## Configuration
The following values can be defined in `config.h` to control the behavior of Command.
|Define |Default | Description |
|-------|--------|-------------|
|`IS_COMMAND()` |`(keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)))`|Key combination to activate Command|
|`MAGIC_KEY_SWITCH_LAYER_WITH_FKEYS` |`true` |Do layer switching with Function row|
|`MAGIC_KEY_SWITCH_LAYER_WITH_NKEYS` |`true` |Do layer switching with number keys.|
|`MAGIC_KEY_SWITCH_LAYER_WITH_CUSTOM`|`false` |Do layer switching with custom keys (`MAGIC_KEY_LAYER0..9` below.)|
|`MAGIC_KEY_HELP1` |`H` |Show help.|
|`MAGIC_KEY_HELP2` |`SLASH` |Show help.|
|`MAGIC_KEY_DEBUG` |`D` |Turn on debug mode.|
|`MAGIC_KEY_DEBUG_MATRIX` |`X` |Turn on matrix debugging.|
|`MAGIC_KEY_DEBUG_KBD` |`K` |Turn on keyboard debugging.|
|`MAGIC_KEY_DEBUG_MOUSE` |`M` |Turn on mouse debugging.|
|`MAGIC_KEY_VERSION` |`V` |Write the QMK version to the console|
|`MAGIC_KEY_STATUS` |`S` |Show the current keyboard status|
|`MAGIC_KEY_CONSOLE` |`C` |Enable the Command Console|
|`MAGIC_KEY_LAYER0_ALT1` |`ESC` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0_ALT2` |`GRAVE` |Alternate access to layer 0|
|`MAGIC_KEY_LAYER0` |`0` |Change default layer to 0|
|`MAGIC_KEY_LAYER1` |`1` |Change default layer to 1|
|`MAGIC_KEY_LAYER2` |`2` |Change default layer to 2|
|`MAGIC_KEY_LAYER3` |`3` |Change default layer to 3|
|`MAGIC_KEY_LAYER4` |`4` |Change default layer to 4|
|`MAGIC_KEY_LAYER5` |`5` |Change default layer to 5|
|`MAGIC_KEY_LAYER6` |`6` |Change default layer to 6|
|`MAGIC_KEY_LAYER7` |`7` |Change default layer to 7|
|`MAGIC_KEY_LAYER8` |`8` |Change default layer to 8|
|`MAGIC_KEY_LAYER9` |`9` |Change default layer to 9|
|`MAGIC_KEY_BOOTLOADER` |`PAUSE` |Exit keyboard and enter bootloader|
|`MAGIC_KEY_LOCK` |`CAPS` |Lock the keyboard so nothing can be typed|
|`MAGIC_KEY_EEPROM` |`E` |Erase EEPROM settings|
|`MAGIC_KEY_NKRO` |`N` |Toggle NKRO on/off|
|`MAGIC_KEY_SLEEP_LED` |`Z` |Toggle LED when computer is sleeping on/off|

View File

@@ -22,7 +22,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case MY_CUSTOM_MACRO:
SEND_STRING("QMK is the best thing ever!"); // this is our macro!
return false; break;
return false;
}
}
return true;
@@ -56,10 +56,10 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch(keycode) {
case MY_CUSTOM_MACRO:
SEND_STRING("QMK is the best thing ever!");
return false; break;
return false;
case MY_OTHER_MACRO:
SEND_STRING(SS_LCTRL("ac")); // selects all and copies
return false; break;
return false;
}
}
return true;

View File

@@ -5,17 +5,17 @@ Mousekeys is a feature that allows you to emulate a mouse using your keyboard. Y
## Adding Mousekeys to a Keymap
There are two steps to adding Mousekeys support to your keyboard. You must enable support in the Makefile and you must map mouse actions to keys on your keyboard.
There are two steps to adding Mousekeys support to your keyboard. You must enable support in the `rules.mk` file and you must map mouse actions to keys on your keyboard.
### Adding Mousekeys Support in the `Makefile`
### Adding Mousekeys Support in the `rules.mk`
To add support for Mousekeys you simply need to add a single line to your keymap's `Makefile`:
To add support for Mousekeys you simply need to add a single line to your keymap's `rules.mk`:
```
MOUSEKEY_ENABLE = yes
```
You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/Makefile
You can see an example here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/rules.mk
### Mapping Mouse Actions to Keyboard Keys
@@ -40,7 +40,7 @@ You can use these keycodes within your keymap to map button presses to mouse act
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/keymaps/mouse_keys/keymap.c#L46
You can see an example in the `_ML` here: https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/keymaps/mouse_keys/keymap.c#L46
## Configuring the Behavior of Mousekeys

View File

@@ -0,0 +1,21 @@
# Getting Help
There are a lot of resources for getting help with QMK.
## Realtime Chat
You can find QMK developers and users on our main [gitter chat room](https://gitter.im/qmk/qmk_firmware). We also have other rooms for more specific discussion:
* [Main Firmware Chat](https://gitter.im/qmk/qmk_firmware)
* [QMK Toolbox](https://gitter.im/qmk/qmk_toolbox)
* [Hardware Design Discussion](https://gitter.im/qmk/qmk_hardware)
* [Web Configurator](https://gitter.im/qmk/qmk_configurator)
* [Compiler API](https://gitter.im/qmk/qmk_compiler_api)
## OLKB Subreddit
The official QMK forum is [/r/olkb](https://reddit.com/r/olkb) on [reddit.com](https://reddit.com).
## Github Issues
You can open an [issue on GitHub](https://github.com/qmk/qmk_firmware/issues). This is especially handy when your issue will require long-term discussion or debugging.

View File

@@ -4,7 +4,7 @@
A line of 32-bit MCU's produced by a number of companies, such as Atmel, Cypress, Kinetis, NXP, ST, and TI.
## AVR
A line of 8-bit MCU's produced by [Atmel](http://atmel.com). AVR was the original platform that TMK supported.
A line of 8-bit MCU's produced by [Atmel](http://www.microchip.com/). AVR was the original platform that TMK supported.
## AZERTY
The standard Français (French) keyboard layout. Named for the first 6 keys on the keyboard.

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@@ -4,7 +4,7 @@ We welcome all keyboard projects into QMK, but ask that you try to stick to a co
## Naming Your Keyboard/Project
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format.
All names should be lowercase alphanumeric, and separated by an underscore (`_`), but not begin with one. Your directory and your `.h` and `.c` files should have exactly the same name. All folders should follow the same format. `test`, `keyboard`, and `all` are reserved by make and are not a valid name for a keyboard.
## `readme.md`
@@ -16,6 +16,22 @@ In an effort to keep the repo size down, we're no longer accepting images of any
Any sort of hardware file (plate, case, pcb) can't be stored in qmk_firmware, but we have the [qmk.fm repo](https://github.com/qmk/qmk.fm) where such files (as well as in-depth info) can be stored and viewed on [qmk.fm](http://qmk.fm). Downloadable files are stored in `/<keyboard>/` (name follows the same format as above) which are served at `http://qmk.fm/<keyboard>/`, and pages are generated from `/_pages/<keyboard>/` which are served at the same location (.md files are generated into .html files through Jekyll). Check out the `lets_split` directory for an example.
## Keyboard Defaults
Given the amount of functionality that QMK exposes it's very easy to confuse new users. When putting together the default firmware for your keyboard we recommend limiting your enabled features and options to the minimal set needed to support your hardware. Recommendations for specific features follow.
### Bootmagic and Command
(Bootmagic)[feature_bootmagic.md) and (Command)[feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
If your keyboard does not have 2 shift keys you should provide a working default for `IS_COMMAND`, even when you have set `COMMAND_ENABLE = no`. This will give your users a default to conform to if they do enable Command.
## Custom Keyboard Programming
As documented on (Customizing Functionality)[custom_quantum_functions.md] you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
As QMK grows so does the ecosystem surrounding QMK. To make it easier for projects in that ecosystem to tie into QMK as we make changes we are developing a metadata system to expose information about keyboards in QMK.

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@@ -366,7 +366,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_RIGHT_ANGLE_BRACKET`|`KC_GT`/`KC_RABK` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |
## [Switching and Toggling Layers](feature_common_shortcuts.md#switching-and-toggling-layers)
## [Switching and Toggling Layers](feature_advanced_keycodes.md#switching-and-toggling-layers)
|Key |Description |
|---------------|----------------------------------------------------------------------------------|

21
docs/newbs.md Normal file
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@@ -0,0 +1,21 @@
# The Compelete Newbs Guide To QMK
QMK is a powerful Open Source firmware for your mechanical keyboard. You can use QMK to customize your keyboard in ways both simple and powerful. People of all skill levels, from complete newbie to master programmer, have successfully used QMK to customize their keyboard. This guide will help you do the same, no matter your skill level.
Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built yourself chances are good it can. We support a [large number of hobbyist boards](http://qmk.fm/keyboards/), so even if your current keyboard can't run QMK you shouldn't have trouble finding one to suit your needs.
We assume you are familiar with the basics of working in a Linux/Unix command line environment. If you are not these resources will teach you enough to work with QMK:
* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
## Overview
There are 4 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).

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@@ -0,0 +1,49 @@
# Building Your First Firmware
Now that you have setup your build environment you are ready to start building custom firmware. For this section of the guide we will bounce between 3 programs- your file manager, your text editor, and your terminal window. Keep all 3 open until you are done and happy with your keyboard firmware.
If you have closed and reopened your terminal window since following the first part of the guide, don't forget to `cd qmk_firmware` so that your terminal is in the correct directory.
## Navigate To Your Keymaps Folder
Start by navigating to the `keymaps` folder for your keyboard.
{% hint style='info' %}
If you are on macOS or Windows there are commands you can use to easily open the `keymaps` folder.
macOS:
open keyboards/<keyboard_folder>/keymaps
Windows:
start keyboards/<keyboard_folder>/keymaps
{% endhint %}
## Create a Copy Of The `default` Keymap
Once you have the `keymaps` folder open you will want to create a copy of the `default` folder. We highly recommend you name your folder the same as your github username, but you can use any name you want as long as it contains only lower case letters, numbers, and the underscore character.
## Open `keymap.c` In Your Favorite Text Editor
Inside the `keymap.c` file you'll find the structure that controls how your keyboard behaves. At the top there may be some defines and enums that make the keymap easier to read. Farther down you'll find a line that looks like this:
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
This line indicates the start of the list of Layers. Below that you'll find lines containing either `LAYOUT` or `KEYMAP`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a that particular layer.
{% hint style='warning' %}
When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
{% endhint %}
## Customize The Layout To Your Liking
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. Check the following documentation to find out what you can define here:
* [Keycodes](keycodes.md)
* [Features](features.md)
* [FAQ](faq.md)
{% hint style='info' %}
While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
{% endhint %}

79
docs/newbs_flashing.md Normal file
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@@ -0,0 +1,79 @@
# Flashing Your Keyboard With QMK Toolbox
Now that you've built a custom firmware file you'll want to flash your keyboard.
## Load The File Into QMK Toolbox
Begin by opening the QMK Toolbox application. You'll want to locate the firmware file in Finder or Explorer. Your keyboard firmware may be in one of two formats- `.hex` or `.bin`. QMK tries to copy the appropriate one for your keyboard into the root `qmk_firmware` directory.
{% hint style='info' %}
If you are on Windows or macOS there are commands you can use to easily open the current firmware folder in Explorer or Finder.
Windows:
start .
macOS:
open .
{% endhint %}
The firmware file always follows this naming format:
<keyboard_name>_<keymap_name>.{bin,hex}
For example, the `plank/rev5` with a `default` keymap will have this filename:
planck_rev5_default.hex
Once you have located your firmware file drag it into the "Local file" box in QMK Toolbox, or click "Open" and navigate to where your firmware file is stored.
## Put Your Keyboard Into DFU (Bootloader) Mode
In order to flash your custom firmware you have to put your keyboard into a special flashing mode. While it is in this mode you will not be able to type or otherwise use your keyboard. It is very important that you do not unplug your keyboard or otherwise interrupt the flashing process while the firmware is being written.
Different keyboards have different ways to enter this special mode. If your PCB currently runs QMK or TMK and you have not been given specific instructions try the following, in order:
* Hold down both shift keys and press `Pause`
* Hold down both shift keys and press `B`
* Unplug your keyboard, hold down the Spacebar and `B` at the same time, plug in your keyboard and wait a second before releasing the keys
* Press the physical `RESET` button on the bottom of the PCB
* Locate header pins on the PCB labeled `BOOT0` or `RESET`, short those together while plugging your PCB in
When you are successful you will see a message similar to this in QMK Toolbox:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
```
## Flash Your Keyboard
Click the `Flash` button in QMK Toolbox. You will see output similar to the following:
```
*** Clueboard - Clueboard 66% HotSwap disconnected -- 0xC1ED:0x2390
*** DFU device connected
*** Attempting to flash, please don't remove device
>>> dfu-programmer atmega32u4 erase --force
Erasing flash... Success
Checking memory from 0x0 to 0x6FFF... Empty.
>>> dfu-programmer atmega32u4 flash /Users/skully/qmk_firmware/clueboard_66_hotswap_gen1_skully.hex
Checking memory from 0x0 to 0x55FF... Empty.
0% 100% Programming 0x5600 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
0% 100% Reading 0x7000 bytes...
[>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>] Success
Validating... Success
0x5600 bytes written into 0x7000 bytes memory (76.79%).
>>> dfu-programmer atmega32u4 reset
*** DFU device disconnected
*** Clueboard - Clueboard 66% HotSwap connected -- 0xC1ED:0x2390
```
## Test It Out!
Congrats! Your custom firmware has been programmed to your keyboard!
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.

View File

@@ -0,0 +1,77 @@
# Introduction
Your computer keyboard has a processor inside of it, not unlike the one inside your computer. This processor runs software that is responsible for detecting button presses and sending reports about the state of the keyboard when they are pressed or released. QMK fills the role of that software, detecting button presses and passing that information on to the host computer. When you build your custom layout you are creating the equivalent of an .exe for your keyboard.
QMK tries to put a lot of power into your hands by making easy things easy, and hard things possible. You don't have to know how to program to create powerful layouts, you only have to follow a few simple syntax rules.
# Getting Started
Before you can build keymaps you need to setup your build environment. This only has to be done one time no matter how many keyboards you want to compile firmware for.
## Download QMK Toolbox
QMK Toolbox is a Windows and macOS program that allows you to both program and debug your custom keyboard. You will want to install it so that you can easily flash your keyboard and receive the debugging messages that your keyboard will print.
* [Newest Release](https://github.com/qmk/qmk_toolbox/releases/latest)
* [Source Code](https://github.com/qmk/qmk_toolbox/)
## Environment Setup
We've tried to make QMK as easy to setup as possible. You only have to prepare your Linux or Unix environment and let QMK install the rest.
### Windows
You will need to install msys2 and git.
* Follow the installation instructions on the msys2 homepage: http://www.msys2.org
* Close any open msys2 terminals, and open a new terminal
* Install git by running this command: `pacman -S git`
### macOS
You will need to install homebrew. Follow the instructions on the homebrew homepage: https://brew.sh
### Linux
You will need to install git. It's extremely likely you already have it, but if not one of the following commands should install it:
* Debian/Ubuntu/Devuan: `apt-get install git`
* Fedora/Redhat/Centos: `yum install git`
* Arch: `pacman -S git`
## Download QMK
Once you have setup your Linux/Unix environment you are ready to download QMK. We will do this by using git to "clone" the QMK repository. Open a Terminal or MSYS2 Console window and leave it open for the remainder of this guide. Inside that window run these two commands:
* `git clone https://github.com/qmk/qmk_firmware.git`
* `cd qmk_firmware`
{% hint style='info' %}
If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
{% endhint %}
## Setup QMK
QMK comes with a script to help you setup the rest of what you'll need. You should run it now:
* `./util/qmk_install.sh`
## Test Your Build Environment
Now that your QMK build environment is setup you can build a firmware for your keyboard. Start by trying to build the default layout for your keyboard. You should be able to do that with a command in this format:
* `make <keyboard>:default`
For example, to build a firmware for a Clueboard 66% use:
* `make clueboard/66:default`
When it is done you should have a lot of output that ends similar to this:
```
Linking: .build/clueboard_66_rev2_default.elf [OK]
Creating load file for flashing: .build/clueboard_66_rev2_default.hex [OK]
Copying clueboard_66_rev2_default.hex to qmk_firmware folder [OK]
Checking file size of clueboard_66_rev2_default.hex [OK]
* File size is fine - 25174/28672
```

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@@ -0,0 +1,33 @@
# Testing and Debugging
Once you've flashed your keyboard with a custom firmware you're ready to test it out. With a little bit of luck everything will work perfectly, but if not this document will help you figure out what's wrong.
## Testing
Testing your keyboard is usually pretty straightforward. Press every single key and make sure it sends the keys you expect. There are even programs that will help you make sure that no key is missed.
Note: These programs are not provided by or endorsed by QMK.
* [Switch Hitter](https://elitekeyboards.com/switchhitter.php) (Windows Only)
* [Keyboard Viewer](https://www.imore.com/how-use-keyboard-viewer-your-mac) (Mac Only)
* [Keyboard Tester](http://www.keyboardtester.com) (Web Based)
* [Keyboard Checker](http://keyboardchecker.com) (Web Based)
## Debugging With QMK Toolbox
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
<!-- FIXME: Describe the debugging messages here. -->
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
#include <print.h>
After that you can use a few different print functions:
* `print("string")`: Print a simple string.
* `sprintf("%s string", var)`: Print a formatted string
* `dprint("string")` Print a simple string, but only when debug mode is enabled
* `dprintf("%s string", var)`: Print a formatted string, but only when debug mode is enabled

View File

@@ -16,6 +16,10 @@
"from": "feature_common_shortcuts.html",
"to": "feature_advanced_keycodes.html"
},
{
"from": "flashing.html",
"to": "newbs_flashing.html"
},
{
"from": "key_lock.html",
"to": "feature_key_lock.html"

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@@ -77,7 +77,7 @@ At the keyboard level we define a C macro (typically named `KEYMAP()`) which map
Notice how the second block of our `KEYMAP()` macro matches the Matrix Scanning array above? This macro is what will map the matrix scanning array to keycodes. However, if you look at a 17 key numpad you'll notice that it has 3 places where the matrix could have a switch but doesn't, due to larger keys. We have populated those spaces with `KC_NO` so that our keymap definition doesn't have to.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/rev2/rev2.h). Explaining that is outside the scope of this document.
You can also use this macro to handle unusual matrix layouts, for example the [Clueboard rev 2](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/66/rev2/rev2.h). Explaining that is outside the scope of this document.
##### Keycode Assignment
@@ -135,8 +135,8 @@ The `process_record()` function itself is deceptively simple, but hidden within
* [`void process_record(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/action.c#L128)
* [`bool process_record_quantum(keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L140)
* [Map this record to a keycode](https://github.com/qmk/qmk_firmware/blob/master/quantum/quantum.c#L143)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/cluecard.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/cluecard/keymaps/default/keymap.c#L58)
* [`bool process_record_kb(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/card/card.c#L20)
* [`bool process_record_user(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/keyboards/clueboard/card/keymaps/default/keymap.c#L58)
* [`bool process_midi(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_midi.c#L102)
* [`bool process_audio(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_audio.c#L10)
* [`bool process_music(uint16_t keycode, keyrecord_t *record)`](https://github.com/qmk/qmk_firmware/blob/master/quantum/process_keycode/process_music.c#L69)

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@@ -14,4 +14,4 @@ Make example for this keyboard (after setting up your build environment):
See [build environment setup](https://docs.qmk.fm/build_environment_setup.html) then the [make instructions](https://docs.qmk.fm/make_instructions.html) for more information.
For those that prefer a GUI tool, the crawlpad.json file in this repo can be used on [kbfirmware.com](http://kbfirmware.com].
For those that prefer a GUI tool, the crawlpad.json file in this repo can be used on [kbfirmware.com](http://kbfirmware.com).

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@@ -19,4 +19,4 @@ make ergodox_ez:bepo_tm_style:all
## Debug
See https://github.com/tmk/tmk_keyboard#magic-commands for command that can help
debug, together with the hid_listen tool (https://docs.qmk.fm/faq_debug.html).
debug, together with the [hid_listen tool](https://docs.qmk.fm/faq_debug.html).

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@@ -19,6 +19,10 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
//enum more_custom_keycodes {
// KC_P00 = NEW_SAFE_RANGE
//};
//define layer change stuff for underglow indicator
bool skip_leds = false;
@@ -49,20 +53,20 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
* `---------------------' `---------------------'
*/
[_QWERTY] = LAYOUT_ergodox_wrapper(
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
KC_TAB, _________________QWERTY_L1_________________, TG(_DIABLO),
KC_BSPC, _________________QWERTY_L2_________________,
KC_LSFT, _________________QWERTY_L3_________________, TG(_GAMEPAD),
KC_MLSF, _________________QWERTY_L3_________________, TG(_GAMEPAD),
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________QWERTY_R1_________________, KC_BSLS,
_________________QWERTY_R2_________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_RSFT,
TG(_GAMEPAD), _________________QWERTY_R3_________________, KC_MRSF,
___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -93,19 +97,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[_COLEMAK] = LAYOUT_ergodox_wrapper(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
KC_TAB, _________________COLEMAK_L1________________, TG(_DIABLO),
KC_BSPC, _________________COLEMAK_L2________________,
KC_LSFT, _________________COLEMAK_L3________________, TG(_GAMEPAD),
KC_MLSF, _________________COLEMAK_L3________________, TG(_GAMEPAD),
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________COLEMAK_R1________________, KC_BSLS,
_________________COLEMAK_R2________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_RSFT,
TG(_GAMEPAD), _________________COLEMAK_R3________________, KC_MRSF,
___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -136,19 +140,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[_DVORAK] = LAYOUT_ergodox_wrapper(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
KC_TAB, _________________DVORAK_L1_________________, TG(_DIABLO),
KC_BSPC, _________________DVORAK_L2_________________,
KC_LSFT, _________________DVORAK_L3_________________, TG(_GAMEPAD),
KC_MLSF, _________________DVORAK_L3_________________, TG(_GAMEPAD),
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_BSLS,
TG(_DIABLO), _________________DVORAK_R1_________________, KC_SLSH,
_________________DVORAK_R2_________________, GUI_T(KC_MINS),
TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_RSFT,
TG(_GAMEPAD), _________________DVORAK_R3_________________, KC_MRSF,
___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -179,19 +183,19 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Otherwise, it needs KC_*
[_WORKMAN] = LAYOUT_ergodox_wrapper(
// left hand
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, TT(_MOUS),
KC_EQL, KC_1, KC_2, KC_3, KC_4, KC_5, OSL(_MOUS),
KC_TAB, _________________WORKMAN_L1________________, TG(_DIABLO),
KC_BSPC, _________________WORKMAN_L2________________,
KC_LSFT, _________________WORKMAN_L3________________, TG(_GAMEPAD),
KC_MLSF, _________________WORKMAN_L3________________, TG(_GAMEPAD),
LT(_SYMB,KC_GRV), ___________ERGODOX_BOTTOM_LEFT_____________,
ALT_T(KC_APP), KC_LGUI,
KC_HOME,
KC_SPACE,KC_BSPC, KC_END,
// right hand
TT(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
OSL(_MOUS), KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS,
TG(_DIABLO), _________________WORKMAN_R1________________, KC_BSLS,
_________________WORKMAN_R2________________, GUI_T(KC_QUOT),
TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_RSFT,
TG(_GAMEPAD), _________________WORKMAN_R3________________, KC_MRSF,
___________ERGODOX_BOTTOM_RIGHT____________, TT(_SYMB),
KC_RGUI, CTL_T(KC_ESCAPE),
KC_PGUP,
@@ -202,7 +206,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
OSM(MOD_LSFT),KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_LSFT,KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
@@ -211,7 +215,7 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, OSM(MOD_RSFT),
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_RSFT,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS,
KC_TRNS,
@@ -241,9 +245,9 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
*/
[_SYMB] = LAYOUT_ergodox(
EPRM, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, TG(_MODS),
VRSN, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN,
KC_RESET, KC_EXLM, KC_AT, KC_LCBR, KC_RCBR, KC_PIPE, KC_WORKMAN,
KC_MAKE, KC_HASH, KC_DLR, KC_LPRN, KC_RPRN, KC_GRAVE,
KC_RESET, KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
VRSN, KC_PERC, KC_CIRC, KC_LBRACKET,KC_RBRACKET,KC_TILD, KC_COLEMAK,
KC_TRNS, KC_AMPR, KC_ASTR, KC_COLN, KC_SCOLON,
RGB_SMOD, KC_RGB_T,
RGB_HUI,
@@ -387,12 +391,24 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
bool process_record_keymap(uint16_t keycode, keyrecord_t *record) {
//switch (keycode) {
// case KC_P00:
// if (!record->event.pressed) {
// register_code(KC_KP_0);
// unregister_code(KC_KP_0);
// register_code(KC_KP_0);
// unregister_code(KC_KP_0);
// }
// return false;
// break;
//}
return true;
}
void matrix_init_keymap(void) { // Runs boot tasks for keyboard
};

View File

@@ -1,6 +1,7 @@
TAP_DANCE_ENABLE = yes
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMMAND_ENABLE = no # Commands for debug and configuration
COMMAND_ENABLE = yes # Commands for debug and configuration
RGBLIGHT_ENABLE = yes
CONSOLE_ENABLE = no
BOOTMAGIC_ENABLE = yes

View File

@@ -155,8 +155,8 @@ Datasheets
- AD5258: http://www.analog.com/media/en/technical-documentation/data-sheets/AD5258.pdf
- JST S5B-PH-SM4: http://www.jst-mfg.com/product/pdf/eng/ePH.pdf
- Hirose UX60SC-MB-5S8: https://www.hirose.com/product/en/products/UX/UX60SC-MB-5S8%2880%29/
- TYU TU1252WNR-05S: http://php2.twinner.com.tw/files/tyu/TU1252series.pdf
- Tr(E42) for LED?: http://cj-elec.com/txUpfile/2013614923661845.pdf
- TYU TU1252WNR-05S: http://php2.twinner.com.tw/files/goodjob/TY1252series.pdf
3.3V power supply

View File

@@ -0,0 +1,7 @@
#include "../../config.h"
//GRAVE_ESC override for CTRL+SHIFT+ESC Windows task manager shortcut.
#define GRAVE_ESC_CTRL_OVERRIDE
#define PREVENT_STUCK_MODIFIERS
//Delay matrix scan for tap dance, reduce to activate modifier keys faster.
//#define TAPPING_TERM 200

View File

@@ -0,0 +1,288 @@
#include "gonnerd.h"
#include "version.h"
enum layers {
_BL = 0, // Base Layer
_WL, // Workman Layer
_NL, // Norman Layer
_DL, // Dvorak Layer
_CL, // Base Layer
_FL, // Function Layer
_AL, // Adjust Layer
};
enum gonnerd_keycodes {
DYNAMIC_MACRO_RANGE = SAFE_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define FN_CAPS LT(_FL, KC_CAPS)
#define KC_DMR1 DYN_REC_START1
#define KC_DMR2 DYN_REC_START2
#define KC_DMP1 DYN_MACRO_PLAY1
#define KC_DMP2 DYN_MACRO_PLAY2
#define KC_DMRS DYN_REC_STOP
static uint8_t current_layer;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer, mostly standard TKL QWERTY layout.
* .-----------------------------------------------------------------------.
* |Esc||||| F1| F2| F3| F4||| F5| F6| F7| F8||| F9|F10|F11|F12|PSc|SLk|Pau|
* |-----------------------------------------------------------|-----------|
* | ~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Ins|Hom|PgU|
* |-----------------------------------------------------------|-----------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del|End|PgD|
* |-----------------------------------------------------------|-----------|
* |FnCaps| A| S| D| F| G| H| J| K| L| ;| '|Return | |
* |-----------------------------------------------------------|-----------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | Up| |
* |-----------------------------------------------------------|-----------|
* |Ctrl |||||Win | Space |RAlt |||||Ctrl |Lft|Dwn|Rgt|
* *-----------------------------------------------------------------------*
*/
[_BL] = KEYMAP_TKL( \
KC_ESC, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_PSCR, KC_SLCK, KC_PAUS, \
KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_INS, KC_HOME, KC_PGUP, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, KC_END, KC_PGDN, \
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, XXXXXXX, KC_ENT, \
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(_FL), KC_UP, \
KC_LCTL, KC_LALT, KC_LGUI, KC_SPC, KC_RGUI, KC_RALT, MO(_FL), KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT \
),
/* _WL: Workman Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | -| =| | | | |
* |-----------------------------------------------------------|-----------|
* | | Q| D| R| W| B| J| F| U| P| ;| [| ]| \| | | |
* |-----------------------------------------------------------|-----------|
* | | A| S| H| T| G| Y| N| E| O| I| '| | |
* |-----------------------------------------------------------|-----------|
* | | Z| X| M| C| V| K| L| ,| .| /| | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| | | | |
* *-----------------------------------------------------------------------*
*/
[_WL] = KEYMAP_TKL( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* _NL: Norman Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | -| =| | | | |
* |-----------------------------------------------------------|-----------|
* | | Q| W| D| F| K| J| U| R| L| ;| [| ]| \| | | |
* |-----------------------------------------------------------|-----------|
* | | A| S| E| T| G| Y| N| I| O| H| '| | |
* |-----------------------------------------------------------|-----------|
* | | Z| X| C| V| B| P| M| ,| .| /| | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| | | | |
* *-----------------------------------------------------------------------*
*/
[_NL] = KEYMAP_TKL( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* _DL: Dvorak Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | [| ]| | | | |
* |-----------------------------------------------------------|-----------|
* | | '| ,| .| P| Y| F| G| C| R| L| /| =| \| | | |
* |-----------------------------------------------------------|-----------|
* | | A| O| E| U| I| D| H| T| N| S| -| | |
* |-----------------------------------------------------------|-----------|
* | | ;| Q| J| K| X| B| M| W| V| Z| | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| | | | |
* *-----------------------------------------------------------------------*
*/
[_DL] = KEYMAP_TKL( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______, _______, \
_______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______, _______, _______, _______, \
_______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______, _______, \
_______, _______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* _CL: Colmak Layer.
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | -| =| | | | |
* |-----------------------------------------------------------|-----------|
* | | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \| | | |
* |-----------------------------------------------------------|-----------|
* | | A| R| S| T| D| H| N| E| I| O| '| | |
* |-----------------------------------------------------------|-----------|
* | | Z| X| C| V| B| K| M| ,| .| /| | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| | | | |
* *-----------------------------------------------------------------------*
*/
[_CL] = KEYMAP_TKL( \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______, _______, _______, _______, \
_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______, _______, \
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
/* _FL: Function Layer.
* M0 opens Chrome
* .-----------------------------------------------------------------------.
* | ||||| | | | ||| | | | ||| |VlM|VlD|VlU| | | |
* .-----------------------------------------------------------|-----------|
* | M0| | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* |Fn_AL| | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* |FnCaps| | | | | | |Lft|Dwn|Up |Rgt| | | |
* |-----------------------------------------------------------|-----------|
* | | | | | | | | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| |WBk| |WFw|
* *-----------------------------------------------------------------------*
*/
[_FL] = KEYMAP_TKL( \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLD, KC_VOLU, XXXXXXX, XXXXXXX, XXXXXXX, \
M(0), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
MO(_AL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, \
XXXXXXX, XXXXXXX, KC_MENU, M(1), XXXXXXX, _______, XXXXXXX, XXXXXXX, KC_WBAK, XXXXXXX, KC_WFWD \
),
/* _AL: Adjust Layer.
* Default keymap, RGB Underglow, LED backlight, and Dynamic Macro settings.
* .-----------------------------------------------------------------------.
* |Rst||||| | | | ||| | | | ||| | | | | | | |
* .-----------------------------------------------------------|-----------|
* |Ver|Tog|Mod|H- |H+ |S- |S+ |V- |V+ | |BLT|BL-|BL+| | |MR1|MP1|
* |-----------------------------------------------------------|-----------|
* |Fn_AL|_BL|_WL| | | | | | | | | | | | MS|MR2|MP2|
* |-----------------------------------------------------------|-----------|
* |FnCaps| | |_DL| | | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* | | | |_CL| |_BL|_NL| | | | | | | | | |
* |-----------------------------------------------------------|-----------|
* | ||||| | | ||||| | | | |
* *-----------------------------------------------------------------------*
*/
[_AL] = KEYMAP_TKL( \
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
F(0), RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, XXXXXXX, BL_TOGG, BL_DEC, BL_INC, XXXXXXX, XXXXXXX, KC_DMR1, KC_DMP1, \
_______, DF(_BL), DF(_WL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMRS, KC_DMR2, KC_DMP2, \
_______, XXXXXXX, XXXXXXX, DF(_DL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, \
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(_CL), XXXXXXX, DF(_BL), DF(_NL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, \
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, _______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX \
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0:
if (record->event.pressed) {
return MACRO(I(0), D(LGUI), T(R), U(LGUI), END);
}
else {
SEND_STRING("chrome.exe\n");
return false;
}
break;
case 1:
if (record->event.pressed) {
return MACRO(I(0), T(SPC), T(SPC), T(SPC), T(SPC), END);
}
else {
return false;
}
break;
}
return MACRO_NONE;
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING ("[QMK:" QMK_KEYBOARD ":" QMK_KEYMAP ":" QMK_VERSION "]");
}
break;
}
}
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
if (current_layer == layer) {
}
else {
current_layer = layer;
switch (layer) {
case 0:
backlight_level(0);
break;
case 1:
backlight_level(1);
break;
case 2:
backlight_level(1);
break;
case 3:
backlight_level(1);
break;
case 4:
backlight_level(1);
break;
case 5:
backlight_level(2);
break;
case 6:
backlight_level(3);
break;
default:
backlight_level(0);
break;
}
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Enable Dynamic Macros.
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}

View File

@@ -0,0 +1,120 @@
# Keymap Maintainer: Gam3cat
make gonnerd:gam3cat
## Layout Config:
2u backspace, 2.25u left shift/enter, 1.75u right shift.
2x1.5u, 1x7.0u, 2x1.5u, 3x1u bottom row.
FN_CAPS = MO(_FL) when held, CAPS when tapped.
GRAVE_ESC + GUI = `
GRAVE_ESC + SHIFT = ~
## Base Layer Selection:
(Caps+TAB+( )): (Q)WERTY, (W)orkman, (N)orman, (D)vorak, (C)olmak
### Base Layer Options:
_BL: Base Layer, mostly standard TKL QWERTY layout.
.-----------------------------------------------------------------------.
|Esc||||| F1| F2| F3| F4||| F5| F6| F7| F8||| F9|F10|F11|F12|PSc|SLk|Pau|
|-----------------------------------------------------------|-----------|
| ~| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Ins|Hom|PgU|
|-----------------------------------------------------------|-----------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del|End|PgD|
|-----------------------------------------------------------|-----------|
|FnCaps| A| S| D| F| G| H| J| K| L| ;| '|Return | |
|-----------------------------------------------------------|-----------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift | | Up| |
|-----------------------------------------------------------|-----------|
|Ctrl |||||Win | Space |RAlt |||||Ctrl |Lft|Dwn|Rgt|
*-----------------------------------------------------------------------*
_WL: Workman Layer.
.-----------------------------------------------------------------------.
| ||||| | | | ||| | | | ||| | | | | | | |
.-----------------------------------------------------------|-----------|
| | | | | | | | | | | | -| =| | | | |
|-----------------------------------------------------------|-----------|
| | Q| D| R| W| B| J| F| U| P| ;| [| ]| \| | | |
|-----------------------------------------------------------|-----------|
| | A| S| H| T| G| Y| N| E| O| I| '| | |
|-----------------------------------------------------------|-----------|
| | Z| X| M| C| V| K| L| ,| .| /| | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| | | | |
*-----------------------------------------------------------------------*
_NL: Norman Layer.
.-----------------------------------------------------------------------.
| ||||| | | | ||| | | | ||| | | | | | | |
.-----------------------------------------------------------|-----------|
| | | | | | | | | | | | -| =| | | | |
|-----------------------------------------------------------|-----------|
| | Q| W| D| F| K| J| U| R| L| ;| [| ]| \| | | |
|-----------------------------------------------------------|-----------|
| | A| S| E| T| G| Y| N| I| O| H| '| | |
|-----------------------------------------------------------|-----------|
| | Z| X| C| V| B| P| M| ,| .| /| | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| | | | |
*-----------------------------------------------------------------------*
_DL: Dvorak Layer.
.-----------------------------------------------------------------------.
| ||||| | | | ||| | | | ||| | | | | | | |
.-----------------------------------------------------------|-----------|
| | | | | | | | | | | | [| ]| | | | |
|-----------------------------------------------------------|-----------|
| | '| ,| .| P| Y| F| G| C| R| L| /| =| \| | | |
|-----------------------------------------------------------|-----------|
| | A| O| E| U| I| D| H| T| N| S| -| | |
|-----------------------------------------------------------|-----------|
| | ;| Q| J| K| X| B| M| W| V| Z| | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| | | | |
*-----------------------------------------------------------------------*
_CL: Colmak Layer.
.-----------------------------------------------------------------------.
| ||||| | | | ||| | | | ||| | | | | | | |
.-----------------------------------------------------------|-----------|
| | | | | | | | | | | | -| =| | | | |
|-----------------------------------------------------------|-----------|
| | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \| | | |
|-----------------------------------------------------------|-----------|
| | A| R| S| T| D| H| N| E| I| O| '| | |
|-----------------------------------------------------------|-----------|
| | Z| X| C| V| B| K| M| ,| .| /| | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| | | | |
*-----------------------------------------------------------------------*
_FL: Function Layer.
M0 opens Chrome
.-----------------------------------------------------------------------.
| ||||| | | | ||| | | | ||| |VlM|VlD|VlU| | | |
.-----------------------------------------------------------|-----------|
| M0| | | | | | | | | | | | | | | | |
|-----------------------------------------------------------|-----------|
| | | | | | | | | | | | | | | | | |
|-----------------------------------------------------------|-----------|
| | | | | | | |Lft|Dwn|Up |Rgt| | | |
|-----------------------------------------------------------|-----------|
| | | | | | | | | | | | | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| |WBk| |WFw|
*-----------------------------------------------------------------------*
_AL: Adjust Layer.
Default keymap, RGB Underglow, LED backlight, and Dynamic Macro settings.
.-----------------------------------------------------------------------.
|Rst||||| | | | ||| | | | ||| | | | | | | |
.-----------------------------------------------------------|-----------|
|Ver|Tog|Mod|H- |H+ |S- |S+ |V- |V+ | |BLT|BL-|BL+| | |MR1|MP1|
|-----------------------------------------------------------|-----------|
|Fn_AL|_BL|_WL| | | | | | | | | | | | MS|MR2|MP2|
|-----------------------------------------------------------|-----------|
|FnCaps| | |_DL| | | | | | | | | | |
|-----------------------------------------------------------|-----------|
| | | |_CL| |_BL|_NL| | | | | | | | | |
|-----------------------------------------------------------|-----------|
| ||||| | | ||||| | | | |
*-----------------------------------------------------------------------*

View File

@@ -1,21 +1,20 @@
# Build Options
# change to "no" to disable the options, or define them in the Makefile in
# change to "no" to disable the options, or define them in the Makefile in
# the appropriate keymap folder that will get included automatically
#
BOOTMAGIC_ENABLE = no # Virtual DIP switch configuration(+1000)
MOUSEKEY_ENABLE = yes # Mouse keys(+4700)
EXTRAKEY_ENABLE = yes # Audio control and System control(+450)
CONSOLE_ENABLE = no # Console for debug(+400)
COMMAND_ENABLE = no # Commands for debug and configuration
CONSOLE_ENABLE = yes # Console for debug(+400)
COMMAND_ENABLE = yes # Commands for debug and configuration
NKRO_ENABLE = yes # Nkey Rollover - if this doesn't work, see here: https://github.com/tmk/tmk_keyboard/wiki/FAQ#nkro-doesnt-work
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
BACKLIGHT_ENABLE = yes # Enable keyboard backlight functionality
MIDI_ENABLE = no # MIDI controls
AUDIO_ENABLE = no # Audio output on port C6
UNICODE_ENABLE = yes # Unicode
UNICODE_ENABLE = no # Unicode
BLUETOOTH_ENABLE = no # Enable Bluetooth with the Adafruit EZ-Key HID
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
RGBLIGHT_ENABLE = no # Enable WS2812 RGB underlight. Do not enable this with audio at the same time.
SLEEP_LED_ENABLE = no # Breathing sleep LED during USB suspend
COMBO_ENABLE = no # Enable key combinations
ifndef QUANTUM_DIR
include ../../../../Makefile

View File

@@ -10,7 +10,7 @@ achieve a higher level of productivity if you take the time to learn its functio
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building

View File

@@ -3,7 +3,7 @@ fivethirteen keyboard firmware
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
For the full Quantum feature list, see [the parent readme.md](/doc/README.md).
## Building

View File

@@ -76,7 +76,7 @@ This is the code for the KC_FN1 button. Notice how we check against what key is
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building

View File

@@ -30,4 +30,4 @@ Keymaps follow the format **__\<name\>.c__** and are stored in the `keymaps` fol
- [Shane's Fork](https://github.com/shanecelis/tmk_keyboard/tree/master/keyboard/planck)
- [Pierre's Fork](https://github.com/pcarrier/tmk_keyboard/blob/pcarrier/planck/keyboard/gh60/keymap_planck.c)
- [Nathan's Fork](https://github.com/nathanrosspowell/tmk_keyboard/tree/planck-jack/keyboard/planck)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck_grid)
- [Matthew's Fork](https://github.com/pepers/tmk_keyboard/tree/master/keyboard/planck)

View File

@@ -3,7 +3,7 @@
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
For the full Quantum feature list, see [the parent README.md](/readme.md).
## Building

View File

@@ -14,7 +14,7 @@ You can make your own traveller keyboard by using the openscad tools from the a
## Quantum MK Firmware
For the full Quantum feature list, see [the parent README.md](/README.md).
For the full Quantum feature list, see [the parent README.md](/readme.md).
## Building

View File

@@ -0,0 +1,7 @@
#include "../../config.h"
//GRAVE_ESC override for CTRL+SHIFT+ESC Windows task manager shortcut.
#define GRAVE_ESC_CTRL_OVERRIDE
#define PREVENT_STUCK_MODIFIERS
//Delay matrix scan for tap dance, reduce to activate modifier keys faster.
//#define TAPPING_TERM 200

View File

@@ -0,0 +1,279 @@
#include "jc65.h"
#include "version.h"
enum layers {
_BL = 0, // Base Layer
_WL, // Workman Layer
_NL, // Norman Layer
_DL, // Dvorak Layer
_CL, // Base Layer
_FL, // Function Layer
_AL, // Adjust Layer
};
enum jc65_keycodes {
DYNAMIC_MACRO_RANGE = SAFE_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define FN_CAPS LT(_FL, KC_CAPS)
#define KC_DMR1 DYN_REC_START1
#define KC_DMR2 DYN_REC_START2
#define KC_DMP1 DYN_MACRO_PLAY1
#define KC_DMP2 DYN_MACRO_PLAY2
#define KC_DMRS DYN_REC_STOP
static uint8_t current_layer;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* _BL: Base Layer, mostly standard 65% QWERTY layout.
* .---------------------------------------------------------------.
* |GrE| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Ins|
* |---------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del|
* |---------------------------------------------------------------|
* |FnCaps| A| S| D| F| G| H| J| K| L| ;| '|Return |PgU|
* |---------------------------------------------------------------|
* |Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Up |PgD|
* |---------------------------------------------------------------|
* |Ctrl|Gui |Alt | Space |RAlt |Ctrl |Lft|Dwn|Rgt|
* *---------------------------------------------------------------*
*/
[_BL] = KEYMAP(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, XXXXXXX, KC_BSPC, KC_INS,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
FN_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
KC_LSFT, XXXXXXX, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_SPC, KC_SPC, KC_RALT, KC_RGUI, KC_RCTL, KC_LEFT, KC_DOWN, KC_RGHT
),
/* _WL: Workman Layer.
* .---------------------------------------------------------------.
* | | | | | | | | | | | | -| =| | |
* |---------------------------------------------------------------|
* | | Q| D| R| W| B| J| F| U| P| ;| [| ]| \| |
* |---------------------------------------------------------------|
* | | A| S| H| T| G| Y| N| E| O| I| '| | |
* |---------------------------------------------------------------|
* | | Z| X| M| C| V| K| L| ,| .| /| | | |
* |---------------------------------------------------------------|
* | | | | | | | | | |
* *---------------------------------------------------------------*
*/
[_WL] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_D , KC_R , KC_W , KC_B , KC_J , KC_F , KC_U , KC_P , KC_SCLN, _______, _______, _______, _______,
_______, KC_A , KC_S , KC_H , KC_T , KC_G , KC_Y , KC_N , KC_E , KC_O , KC_I , _______, _______, _______,
_______, _______, KC_Z , KC_X , KC_M , KC_C , KC_V , KC_K , KC_L , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* _NL: Norman Layer.
* .---------------------------------------------------------------.
* | | | | | | | | | | | | -| =| | |
* |---------------------------------------------------------------|
* | | Q| W| D| F| K| J| U| R| L| ;| [| ]| \| |
* |---------------------------------------------------------------|
* | | A| S| E| T| G| Y| N| I| O| H| '| | |
* |---------------------------------------------------------------|
* | | Z| X| C| V| B| P| M| ,| .| /| | | |
* |---------------------------------------------------------------|
* | | | | | | | | | |
* *---------------------------------------------------------------*
*/
[_NL] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_D , KC_F , KC_K , KC_J , KC_U , KC_R , KC_L , KC_SCLN, _______, _______, _______, _______,
_______, KC_A , KC_S , KC_E , KC_T , KC_G , KC_Y , KC_N , KC_I , KC_O , KC_H , _______, _______, _______,
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_P , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* _DL: Dvorak Layer.
* .---------------------------------------------------------------.
* | | | | | | | | | | | | [| ]| | |
* |---------------------------------------------------------------|
* | | '| ,| .| P| Y| F| G| C| R| L| /| =| \| |
* |---------------------------------------------------------------|
* | | A| O| E| U| I| D| H| T| N| S| -| | |
* |---------------------------------------------------------------|
* | | ;| Q| J| K| X| B| M| W| V| Z| | | |
* |---------------------------------------------------------------|
* | | | | | | | | | |
* *---------------------------------------------------------------*
*/
[_DL] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, KC_LBRC, KC_RBRC, _______, _______, _______,
_______, KC_QUOT, KC_COMM, KC_DOT , KC_P , KC_Y , KC_F , KC_G , KC_C , KC_R , KC_L , KC_SLSH, KC_EQL , _______, _______,
_______, KC_A , KC_O , KC_E , KC_U , KC_I , KC_D , KC_H , KC_T , KC_N , KC_S , KC_MINS, _______, _______,
_______, _______, KC_SCLN, KC_Q , KC_J , KC_K , KC_X , KC_B , KC_M , KC_W , KC_V , KC_Z , _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* _CL: Colmak Layer.
* .---------------------------------------------------------------.
* | | | | | | | | | | | | -| =| | |
* |---------------------------------------------------------------|
* | | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \| |
* |---------------------------------------------------------------|
* | | A| R| S| T| D| H| N| E| I| O| '| | |
* |---------------------------------------------------------------|
* | | Z| X| C| V| B| K| M| ,| .| /| | | |
* |---------------------------------------------------------------|
* | | | | | | | | | |
* *---------------------------------------------------------------*
*/
[_CL] = KEYMAP(
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______,
_______, KC_Q , KC_W , KC_F , KC_P , KC_G , KC_J , KC_L , KC_U , KC_Y , KC_SCLN, _______, _______, _______, _______,
_______, KC_A , KC_R , KC_S , KC_T , KC_D , KC_H , KC_N , KC_E , KC_I , KC_O , _______, _______, _______,
_______, _______, KC_Z , KC_X , KC_C , KC_V , KC_B , KC_K , KC_M , KC_COMM, KC_DOT , KC_SLSH, _______, _______, _______,
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______
),
/* _FL: Function Layer.
* M0 opens Chrome
* .---------------------------------------------------------------.
* |M0 | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|SLock |PSc|
* |---------------------------------------------------------------|
* |Fn_AL| | | | | | | | | | | | | |Pau|
* |---------------------------------------------------------------|
* |FnCaps| | | | | |Lft|Dwn|Up |Rgt| | | |Hme|
* |---------------------------------------------------------------|
* | | | | | | | | | | | |VlMute|VlU|End|
* |---------------------------------------------------------------|
* | | |Menu| | | |WBk|VlD|WFw|
* *---------------------------------------------------------------*
*/
[_FL] = KEYMAP(
M(0), KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, XXXXXXX, KC_SLCK, KC_PSCR,
MO(_AL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_PAUS,
_______, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, XXXXXXX, XXXXXXX, XXXXXXX, KC_HOME,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_MUTE, KC_VOLU, KC_END,
XXXXXXX, XXXXXXX, KC_MENU, M(1), M(1), M(1), XXXXXXX, XXXXXXX, XXXXXXX, KC_WBAK, KC_VOLD, KC_WFWD
),
/* _AL: Adjust Layer.
* Default keymap, RGB Underglow, LED backlight, and Dynamic Macro settings.
* .---------------------------------------------------------------.
* |Ver|Tog|Mod|H- |H+ |S- |S+ |V- |V+ | |BLT|BL-|BL+| |MP1|
* |---------------------------------------------------------------|
* |Fn_AL|_BL|_WL| | | | | | | | | | | |MR1|
* |---------------------------------------------------------------|
* |FnCaps| | |_DL| | | | | | | | | |MS |
* |---------------------------------------------------------------|
* | | | |_CL| |_BL|_NL| | | | | | |MR2|
* |---------------------------------------------------------------|
* |Rst | | | | | | | |MP2|
* *---------------------------------------------------------------*
*/
[_AL] = KEYMAP(
F(0), RGB_TOG, RGB_MOD, RGB_HUD, RGB_HUI, RGB_SAD, RGB_SAI, RGB_VAD, RGB_VAI, XXXXXXX, BL_TOGG, BL_DEC, BL_INC, XXXXXXX, XXXXXXX, KC_DMP1,
_______, DF(_BL), DF(_WL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMR1,
_______, XXXXXXX, XXXXXXX, DF(_DL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMRS,
XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, DF(_CL), XXXXXXX, DF(_BL), DF(_NL), XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMR2,
RESET, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, XXXXXXX, KC_DMP2
),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0:
if (record->event.pressed) {
return MACRO(I(0), D(LGUI), T(R), U(LGUI), END);
}
else {
SEND_STRING("chrome.exe https://geekhack.org/index.php?topic=86756.new;topicseen#new\n");
return false;
}
break;
case 1:
if (record->event.pressed) {
return MACRO(I(0), T(SPC), T(SPC), T(SPC), T(SPC), END);
}
else {
return false;
}
break;
}
return MACRO_NONE;
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING ("[QMK:" QMK_KEYBOARD ":" QMK_KEYMAP ":" QMK_VERSION "]");
}
break;
}
}
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
#ifdef RGBLIGHT_ENABLE
rgblight_mode(1);
rgblight_sethsv(180,100,100);
#endif
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
if (current_layer == layer) {
}
else {
current_layer = layer;
switch (layer) {
case 0:
backlight_level(0);
rgblight_sethsv(180,100,255);
break;
case 1:
backlight_level(1);
rgblight_sethsv(180,95,240);
break;
case 2:
backlight_level(1);
rgblight_sethsv(180,90,225);
break;
case 3:
backlight_level(1);
rgblight_sethsv(180,85,210);
break;
case 4:
backlight_level(1);
rgblight_sethsv(180,80,195);
break;
case 5:
backlight_level(2);
rgblight_sethsv(230,255,255);
break;
case 6:
backlight_level(3);
rgblight_sethsv(350,255,255);
break;
default:
backlight_level(0);
rgblight_sethsv(180,100,100);
break;
}
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Enable Dynamic Macros.
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}

View File

@@ -0,0 +1,109 @@
# Keymap Maintainer: Gam3cat
make jc65/v32u4:gam3cat
## Layout Config:
2u backspace, 2.25u left shift/enter, 1.75u right shift.
(2x1.5u, 1x7.0u, 2x1.5u, 3x1u), (3x1.25u, 1x6.25u, 2x1.5u, 3x1u), or
(3x1.25u, 1x6.25u, 6x1u) bottom row.
FN_CAPS = MO(_FL) when held, CAPS when tapped.
GRAVE_ESC + GUI = `
GRAVE_ESC + SHIFT = ~
## Base Layer Selection:
(Caps+TAB+( )): (Q)WERTY, (W)orkman, (N)orman, (D)vorak, (C)olmak
### Base Layer Options:
#### _BL: Base Layer, mostly standard 65% QWERTY layout.
.---------------------------------------------------------------.
|GrE| 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |Ins|
|---------------------------------------------------------------|
|Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \|Del|
|---------------------------------------------------------------|
|FnCaps| A| S| D| F| G| H| J| K| L| ;| '|Return |PgU|
|---------------------------------------------------------------|
|Shift | Z| X| C| V| B| N| M| ,| .| /|Shift |Up |PgD|
|---------------------------------------------------------------|
|Ctrl|Gui |Alt | Space |RAlt |Ctrl |Lft|Dwn|Rgt|
*---------------------------------------------------------------*
#### _WL: Workman Layer.
.---------------------------------------------------------------.
| | | | | | | | | | | | -| =| | |
|---------------------------------------------------------------|
| | Q| D| R| W| B| J| F| U| P| ;| [| ]| \| |
|---------------------------------------------------------------|
| | A| S| H| T| G| Y| N| E| O| I| '| | |
|---------------------------------------------------------------|
| | Z| X| M| C| V| K| L| ,| .| /| | | |
|---------------------------------------------------------------|
| | | | | | | | | |
*---------------------------------------------------------------*
#### _NL: Norman Layer.
.---------------------------------------------------------------.
| | | | | | | | | | | | -| =| | |
|---------------------------------------------------------------|
| | Q| W| D| F| K| J| U| R| L| ;| [| ]| \| |
|---------------------------------------------------------------|
| | A| S| E| T| G| Y| N| I| O| H| '| | |
|---------------------------------------------------------------|
| | Z| X| C| V| B| P| M| ,| .| /| | | |
|---------------------------------------------------------------|
| | | | | | | | | |
*---------------------------------------------------------------*
#### _DL: Dvorak Layer.
.---------------------------------------------------------------.
| | | | | | | | | | | | [| ]| | |
|---------------------------------------------------------------|
| | '| ,| .| P| Y| F| G| C| R| L| /| =| \| |
|---------------------------------------------------------------|
| | A| O| E| U| I| D| H| T| N| S| -| | |
|---------------------------------------------------------------|
| | ;| Q| J| K| X| B| M| W| V| Z| | | |
|---------------------------------------------------------------|
| | | | | | | | | |
*---------------------------------------------------------------*
#### _CL: Colmak Layer.
.---------------------------------------------------------------.
| | | | | | | | | | | | -| =| | |
|---------------------------------------------------------------|
| | Q| W| F| P| G| J| L| U| Y| ;| [| ]| \| |
|---------------------------------------------------------------|
| | A| R| S| T| D| H| N| E| I| O| '| | |
|---------------------------------------------------------------|
| | Z| X| C| V| B| K| M| ,| .| /| | | |
|---------------------------------------------------------------|
| | | | | | | | | |
*---------------------------------------------------------------*
### Function Layer: (hold Caps to access)
M0 opens Chrome
#### _FL: Function Layer.
.---------------------------------------------------------------.
|M0 | F1| F2| F3| F4| F5| F6| F7| F8| F9|F10|F11|F12|SLock |PSc|
|---------------------------------------------------------------|
|Fn_AL| | | | | | | | | | | | | |Pau|
|---------------------------------------------------------------|
|FnCaps| | | | | |Lft|Dwn|Up |Rgt| | | |Hme|
|---------------------------------------------------------------|
| | | | | | | | | | | |VlMute|VlU|End|
|---------------------------------------------------------------|
| | |Menu| | | |WBk|VlD|WFw|
*---------------------------------------------------------------*
### Adjust Layer: (hold Caps+TAB to access)
Default keymap, RGB Underglow, LED backlight, and Dynamic Macro settings.
#### _AL: Adjust Layer.
.---------------------------------------------------------------.
|Ver|Tog|Mod|H- |H+ |S- |S+ |V- |V+ | |BLT|BL-|BL+| |MP1|
|---------------------------------------------------------------|
|Fn_AL|_BL|_WL| | | | | | | | | | | |MR1|
|---------------------------------------------------------------|
|FnCaps| | |_DL| | | | | | | | | |MS |
|---------------------------------------------------------------|
| | | |_CL| |_BL|_NL| | | | | | |MR2|
|---------------------------------------------------------------|
|Rst | | | | | | | |MP2|
*---------------------------------------------------------------*

View File

@@ -0,0 +1,6 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif
BACKLIGHT_ENABLE=yes
//TAP_DANCE_ENABLE=yes

View File

@@ -5,7 +5,7 @@ A compact 40% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: JD40 PCB
Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://originative.co/products/jd40-pcb)
Hardware Availability: [1up](https://1upkeyboards.com/jd40-mkii-1up-keyboards-logo-pcb.html) [mechanicalkeyboards.com](https://mechanicalkeyboards.com/shop/index.php?l=product_detail&p=2452) [originative](https://www.originativeco.com/products/jd40-pcb)
Make example for this keyboard (after setting up your build environment):

View File

@@ -0,0 +1,24 @@
/* Copyright 2018 Alex Peters
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
// place overrides here
#endif

View File

@@ -0,0 +1,69 @@
#include "kbd66.h"
#define _MA 0
#define _GA 1
#define _FL 2
#define _AR 3
#define _LE 4
#define _LO 5
#define _UL 6
#define TRNS KC_TRNS
#define ______ KC_NO
#define trigger_time 400
#define LSHIFT OSM(MOD_LSFT)
#define SPACE LT(_AR, KC_SPC)
#define CAPS LT(_LE, KC_CAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
// Main Layer
[_MA] = KEYMAP_ANSI(
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_MPLY, KC_BSPC, KC_PSCR,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT,
LSHIFT, TRNS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, TRNS, KC_UP,
KC_LCTL, KC_LGUI, KC_LALT, SPACE, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
//Function Layer
[_FL] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, RESET, KC_PGUP,
TRNS, KC_BTN1, KC_MS_U, KC_BTN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_PGDN,
TRNS, KC_MS_L, KC_MS_D, KC_MS_R, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, TRNS, KC_WH_U,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_WH_L, KC_WH_D, KC_WH_R),
//Arrow keys layer (space bar)
[_AR] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, M(0), TRNS, TRNS, TRNS),
//LED control layer (caps)
[_LE] = KEYMAP_ANSI(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, BL_TOGG, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, BL_INC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, BL_DEC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
//Game layer (fn + g)
[_GA] = KEYMAP_ANSI(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, KC_SPC, KC_SPC, TRNS, TRNS, MO(_FL), TRNS, TRNS, TRNS),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING("AdminF123!");
}
break;
}
return MACRO_NONE;
};

View File

@@ -0,0 +1,3 @@
# Maartenwut's KBD66 layout
This is Maartenwut's layout, which is really similar to Maartenwut's Tada68 layout.

View File

@@ -23,7 +23,7 @@ Not yet implemented:
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building

View File

@@ -26,18 +26,18 @@ If you want to perform this customization, these parts may be helpful.
| Reset cables | 2 | Sparkfun | PRT-09140 |
The board and connections are shown here
![](images/controller_board.jpg)
![controller board](https://i.imgur.com/2ZPMwvZ.jpg)
The Teensy mounting detail can be seen here.
I used a socket for prototyping.
![](images/teensy_detail.jpg)
![teensy detail](https://i.imgur.com/HrkGUjc.jpg)
Since the proper mounting of the Teensy board places the reset button in a tight space, I added a 2-pin header to the reset and ground pins on the edge of the board.
Shorting these two pins together will reset the board.
I also put female to male header jumper cables on these so they could be accessed outside the enclosure.
The exterior cables can be seen here.
![](images/exterior_reset.jpg)
![exterior reset](https://i.imgur.com/JNoxI40.jpg)
## Keymaps
@@ -52,7 +52,3 @@ To build with the default keymap, run `make default` while in the
This keymap contains a dvorak implementation as well as media and symbol layers.
Run `make dvorak` while in the `kinesis_stapelberg` working directory.
![controller board](https://i.imgur.com/2ZPMwvZ.jpg)
![exterior reset](https://i.imgur.com/JNoxI40.jpg)
![teensy detail](https://i.imgur.com/HrkGUjc.jpg)

View File

@@ -33,7 +33,7 @@ A [keymap](keymaps/winkeyless) for the winkeyless version of the PCB are also pr
### Custom keymaps
To define your own keymap, copy one of the [existing keymap](keymaps) folders and give it the name of your keymap. Then check the [keymap documentation](https://docs.qmk.fm/Keymap.html) for details on how to modify the keymap.
To define your own keymap, copy one of the [existing keymap](keymaps) folders and give it the name of your keymap. Then check the [keymap documentation](https://docs.qmk.fm/faq_keymap.html) for details on how to modify the keymap.
To make it easy to define keymaps for the different versions of the PCB two macros are provided.

View File

@@ -107,7 +107,11 @@ void set_switch_led(int ledId, bool state) {
PORTD |= (1<<7);
break;
case 2:
PORTC |= (1<<6);
if((PINB & (1 << 7)) != 0) {
PORTC |= (1<<6);
} else {
PORTC |= (1<<7);
}
break;
case 3:
PORTD |= (1<<4);
@@ -128,7 +132,11 @@ void set_switch_led(int ledId, bool state) {
PORTD &= ~(1<<7);
break;
case 2:
PORTC &= ~(1<<6);
if((PINB & (1 << 7)) != 0) {
PORTC &= ~(1<<6);
} else {
PORTC &= ~(1<<7);
}
break;
case 3:
PORTD &= ~(1<<4);
@@ -167,9 +175,12 @@ void set_layer_led(int layerId) {
void matrix_init_user(void) {
led_init_ports();
PORTB |= (1 << 7);
DDRB &= ~(1<<7);
PORTD |= (1<<7);
PORTC |= (1<<6);
PORTC |= (1<<7);
PORTD |= (1<<4);
PORTE |= (1<<6);
PORTB |= (1<<4);
@@ -188,7 +199,9 @@ void led_init_ports() {
// led voor switch #2
DDRC |= (1<<6);
DDRC |= (1<<7);
PORTC &= ~(1<<6);
PORTC &= ~(1<<7);
// led voor switch #3
DDRD |= (1<<4);

View File

@@ -16,7 +16,11 @@ void set_led_state(int ledId, bool state) {
PORTD |= (1<<7);
break;
case 1:
PORTC |= (1<<6);
if((PINB & (1 << 7)) != 0) {
PORTC |= (1<<6);
} else {
PORTC |= (1<<7);
}
break;
case 2:
PORTD |= (1<<4);
@@ -47,7 +51,11 @@ void set_led_state(int ledId, bool state) {
PORTD &= ~(1<<7);
break;
case 1:
PORTC &= ~(1<<6);
if((PINB & (1 << 7)) != 0) {
PORTC &= ~(1<<6);
} else {
PORTC &= ~(1<<7);
}
break;
case 2:
PORTD &= ~(1<<4);
@@ -75,8 +83,12 @@ void set_led_state(int ledId, bool state) {
}
void led_init_ports() {
PORTB |= (1 << 7);
DDRB &= ~(1<<7);
DDRD |= (1<<7);
DDRC |= (1<<6);
DDRC |= (1<<7);
DDRD |= (1<<4);
DDRE |= (1<<6);
DDRB |= (1<<4);
@@ -87,10 +99,16 @@ void led_init_ports() {
DDRB |= (1<<0);
}
void led_set_layer(int layer) {
/*KNOPS_SIMPLELED_STATES*/
}
void matrix_init_user(void) {
led_init_ports();
led_set_layer(0);
led_set_layer(1);
/*KNOPS_INIT*/
}
@@ -112,12 +130,6 @@ void led_set_user(uint8_t usb_led) {
}
void led_set_layer(int layer) {
/*KNOPS_SIMPLELED_STATES*/
}
bool process_record_user (uint16_t keycode, keyrecord_t *record) {
/*KNOPS_PROCESS_STATE*/

View File

@@ -44,7 +44,7 @@ If everything worked correctly you will see a file:
lets_split_rev2_YOUR_KEYMAP_NAME.hex
```
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/readme.md##customizing-your-keymap) in the main readme.md.
For more information on customizing keymaps, take a look at the primary documentation for [Customizing Your Keymap](/docs/faq_keymap.md) in the main readme.md.
### Let's split 1.0
If you have a first generation Let's Split you will need to use the revision 1 code. To do so, use `rev1` in all your commands instead.

View File

@@ -3,7 +3,7 @@ bluepad keyboard firmware
## Quantum MK Firmware
For the full Quantum feature list, see [the parent readme.md](/doc/readme.md).
For the full Quantum feature list, see [the parent readme.md](/docs/README.md).
## Building

View File

@@ -0,0 +1,2 @@
#include "../../config.h"
#define PREVENT_STUCK_MODIFIERS

View File

@@ -0,0 +1,161 @@
#include "m10a.h"
#include "action_layer.h"
#include "eeconfig.h"
#include "version.h"
extern keymap_config_t keymap_config;
enum layers {
_L0 = 0,
_L1,
_L2,
_L3,
_L4,
_L5,
_L6,
_L7,
_L8,
_L9
};
enum m10a_keycodes {
DYNAMIC_MACRO_RANGE = SAFE_RANGE,
};
#include "dynamic_macro.h"
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define FN_ZERO LT(_L9, KC_0)
#define KC_DMR1 DYN_REC_START1
#define KC_DMR2 DYN_REC_START2
#define KC_DMP1 DYN_MACRO_PLAY1
#define KC_DMP2 DYN_MACRO_PLAY2
#define KC_DMRS DYN_REC_STOP
static uint8_t current_layer;
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* .-----------. .-----------. .-----------. .-----------. .-----------.
* | 7| 8| 9| | +| -| *| | ^| &| !| |VLU|Ver|WFD| |VLU|NXT|FFD|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* | 4| 5| 6| | /| %| ,| | D| E| F| |MUT|C-W|CHR| |MUT|STP|PLY|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* | 1| 2| 3| | .| =|Ent| | A| B| C| |VLD|CMP|WBK| |VLD|PRV|RWD|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* |L0 | _L9/0| |L1 | _L9 | |L2 | _L9 | |L3 | _L9 | |L4 | _L9 |
* *-----------* *-----------* *-----------* *-----------* *-----------*
* .-----------. .-----------. .-----------. .-----------. .-----------.
* | | | | | | | | |MP1| |MP2| | | |RST| |_L6|_L7|_L8|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* | | | | | | | | | |MRS| | | | | | |_L3|_L4|_L5|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* | | | | | | | | |MR1| |MR2| | | | | |_L0|_L1|_L2|
* |-----------| |-----------| |-----------| |-----------| |-----------|
* |L5 | _L9 | |L6 | _L9 | |L7 | _L9 | |L8 | _L9 | |L9 | |
* *-----------* *-----------* *-----------* *-----------* *-----------*
*/
[_L0] = {{KC_7, KC_8, KC_9 }, {KC_4, KC_5, KC_6 }, {KC_1, KC_2, KC_3 }, {XXXXXXX, XXXXXXX, FN_ZERO}},
[_L1] = {{KC_PPLS, KC_PMNS, KC_PAST}, {KC_PSLS, KC_PERC, KC_COMM}, {KC_PDOT, KC_EQL, KC_PENT}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L2] = {{KC_CIRC, KC_AMPR, KC_EXLM}, {S(KC_D), S(KC_E), S(KC_F)}, {S(KC_A), S(KC_B), S(KC_C)}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L3] = {{KC_VOLU, F(0), KC_WFWD}, {KC_MUTE, M(1), M(0) }, {KC_VOLD, KC_MYCM, KC_WBAK}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L4] = {{KC_VOLU, KC_MNXT, KC_MFFD}, {KC_MUTE, KC_MSTP, KC_MPLY}, {KC_VOLD, KC_MPRV, KC_MRWD}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L5] = {{_______, _______, _______}, {_______, _______, _______}, {_______, _______, _______}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L6] = {{_______, _______, _______}, {_______, _______, _______}, {_______, _______, _______}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L7] = {{KC_DMP1, _______, KC_DMP2}, {_______, KC_DMRS, _______}, {KC_DMR1, _______, KC_DMR2}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L8] = {{_______, _______, RESET }, {_______, _______, _______}, {_______, _______, _______}, {XXXXXXX, XXXXXXX, MO(_L9)}},
[_L9] = {{DF(_L6), DF(_L7), DF(_L8)}, {DF(_L3), DF(_L4), DF(_L5)}, {DF(_L0), DF(_L1), DF(_L2)}, {XXXXXXX, XXXXXXX, _______}},
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch(id) {
case 0:
if (record->event.pressed) {
return MACRO(I(10), D(LGUI), T(R), U(LGUI), END);
}
else {
SEND_STRING("chrome.exe\n");
return false;
}
break;
case 1:
if (record->event.pressed) {
return MACRO(I(10), D(LCTL), T(W), U(LCTL), END);
}
break;
}
return MACRO_NONE;
};
const uint16_t PROGMEM fn_actions[] = {
[0] = ACTION_FUNCTION(0),
};
void action_function(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
SEND_STRING ("[Keyboard: " QMK_KEYBOARD "] -- [QMK Version: " QMK_VERSION "] -- [Keymap: " QMK_KEYMAP "]");
}
break;
}
}
void matrix_init_user(void) {
#ifdef BACKLIGHT_ENABLE
backlight_level(0);
#endif
}
// Runs constantly in the background, in a loop.
void matrix_scan_user(void) {
uint8_t layer = biton32(layer_state);
if (current_layer == layer) {
}
else {
current_layer = layer;
switch (layer) {
case 0:
backlight_level(0);
break;
case 1:
backlight_level(1);
break;
case 2:
backlight_level(2);
break;
case 3:
backlight_level(3);
break;
case 4:
backlight_level(4);
break;
case 5:
backlight_level(5);
break;
case 6:
backlight_level(6);
break;
case 7:
backlight_level(6);
break;
case 8:
backlight_level(6);
break;
case 9:
backlight_level(0);
break;
default:
backlight_level(0);
break;
}
}
}
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// Enable Dynamic Macros.
if (!process_record_dynamic_macro(keycode, record)) {
return false;
}
return true;
}

View File

@@ -0,0 +1,21 @@
# Keymap Maintainer: Gam3cat
make m10a:gam3cat
## Layout Config:
.-----------. .-----------. .-----------. .-----------. .-----------.
| 7| 8| 9| | +| -| *| | ^| &| !| |VLU|Ver|WFD| |VLU|NXT|FFD|
|-----------| |-----------| |-----------| |-----------| |-----------|
| 4| 5| 6| | /| %| ,| | D| E| F| |MUT|C-W|CHR| |MUT|STP|PLY|
|-----------| |-----------| |-----------| |-----------| |-----------|
| 1| 2| 3| | .| =|Ent| | A| B| C| |VLD|CMP|WBK| |VLD|PRV|RWD|
|-----------| |-----------| |-----------| |-----------| |-----------|
|L0 | _L9/0| |L1 | _L9 | |L2 | _L9 | |L3 | _L9 | |L4 | _L9 |
*-----------* *-----------* *-----------* *-----------* *-----------*
.-----------. .-----------. .-----------. .-----------. .-----------.
| | | | | | | | |MP1| |MP2| | | |RST| |_L6|_L7|_L8|
|-----------| |-----------| |-----------| |-----------| |-----------|
| | | | | | | | | |MRS| | | | | | |_L3|_L4|_L5|
|-----------| |-----------| |-----------| |-----------| |-----------|
| | | | | | | | |MR1| |MR2| | | | | |_L0|_L1|_L2|
|-----------| |-----------| |-----------| |-----------| |-----------|
|L5 | _L9 | |L6 | _L9 | |L7 | _L9 | |L8 | _L9 | |L9 | |
*-----------* *-----------* *-----------* *-----------* *-----------*

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@@ -0,0 +1,3 @@
ifndef QUANTUM_DIR
include ../../../../Makefile
endif

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@@ -3,7 +3,7 @@ Mitosis
A wireless split compact keyboard.
Keyboard Maintainer: [@reversebias](https://github.com/reversebias]
Keyboard Maintainer: [@reversebias](https://github.com/reversebias)
Hardware Supported: Mitosis PCB
Hardware Availability: https://www.reddit.com/r/MechanicalKeyboards/comments/66588f/wireless_split_qmk_mitosis/

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@@ -1,6 +1,6 @@
# 333fred's Nyquist Layout
This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../ergodox/keymaps/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work.
This nyquist layout is based on my Ergodox Infinity Layout, which is [here](../../../../layouts/community/ergodox/333fred/README.md). It doesn't have all of my VS extensions, as I have my nyquist at home, not at work.
## Layers

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@@ -31,36 +31,35 @@ along with this program. If not, see <http://www.gnu.org/licenses/>.
// Fillers to make layering more clear
#define _______ KC_TRNS
#define XXXXXXX KC_NO
#define KC_MSHF OSM(MOD_LSFT)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
[_QWERTY] = KEYMAP_wrapper(\
KC_ESC, _________________QWERTY_L1_________________, _________________QWERTY_R1_________________, KC_BSPC, \
KC_TAB, _________________QWERTY_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________QWERTY_R2_________________, KC_QUOT, \
KC_LSFT, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI \
KC_MLSF, _________________QWERTY_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________QWERTY_R3_________________, KC_LGUI \
),
[_COLEMAK] = KEYMAP_wrapper(\
KC_ESC, _________________COLEMAK_L1________________, _________________COLEMAK_R1________________, KC_BSPC, \
KC_TAB, _________________COLEMAK_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________COLEMAK_R2________________, KC_QUOT, \
KC_LSFT, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI \
KC_MLSF, _________________COLEMAK_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________COLEMAK_R3________________, KC_LGUI \
),
[_DVORAK] = KEYMAP_wrapper(\
KC_ESC, _________________DVORAK_L1_________________, _________________DVORAK_R1_________________, KC_BSPC, \
KC_TAB, _________________DVORAK_L2_________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________DVORAK_R2_________________, KC_MINS, \
KC_LSFT, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI \
KC_MLSF, _________________DVORAK_L3_________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________DVORAK_R3_________________, KC_LGUI \
),
[_WORKMAN] = KEYMAP_wrapper(\
KC_ESC, _________________WORKMAN_L1________________, _________________WORKMAN_R1________________, KC_BSPC, \
KC_TAB, _________________WORKMAN_L2________________, KC_UP, KC_DOWN, KC_LEFT, KC_RIGHT, _________________WORKMAN_R2________________, KC_MINS, \
KC_LSFT, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI \
KC_MLSF, _________________WORKMAN_L3________________, LOWER, KC_SPACE,KC_BSPC, KC_DEL, KC_ENT, RAISE, _________________WORKMAN_R3________________, KC_LGUI \
),
[_MODS] = KEYMAP(\
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, \
OSM(MOD_LSFT), _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
KC_LSFT, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______ \
),
[_LOWER] = KEYMAP(\

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@@ -1,4 +1,4 @@
# Graham's Planck
## Sounds
I've added a [8ohm 0.5W speaker](http://a.co/6MIKZSy), its a bit large, but it fits in approximately the same space as the ProMicro. I soldered to the pcb hole labeled PC6 on my Rev 3 Planck PCB, and GND on the near by chip. [Pic of an identical mod][https://i1.sndcdn.com/artworks-000128070066-myh0ls-t500x500.jpg] (not mine).
I've added a [8ohm 0.5W speaker](http://a.co/6MIKZSy), its a bit large, but it fits in approximately the same space as the ProMicro. I soldered to the pcb hole labeled PC6 on my Rev 3 Planck PCB, and GND on the near by chip. [Pic of an identical mod](https://i1.sndcdn.com/artworks-000128070066-myh0ls-t500x500.jpg) (not mine).

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@@ -0,0 +1,30 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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@@ -0,0 +1,298 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* cd /c/qmk_firmware
* make planck/rev4:navi
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "planck.h"
#include "action_layer.h"
#ifdef AUDIO_ENABLE
#include "audio.h"
#include "song_list.h"
#endif
extern keymap_config_t keymap_config;
enum planck_layers {
_QWERTY,
_COLEMAK,
_PLOVER,
_LOWER,
_RAISE,
_ADJUST,
_FUNCTION
};
enum planck_keycodes {
QWERTY = SAFE_RANGE,
COLEMAK,
PLOVER,
LOWER,
RAISE,
EXT_PLV,
FUNCTION
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | CtlE | A | S | D | F | G | H | J | K | L | ; | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | FN |CtlSE | GUI | Alt | Lower| Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
* CtlSE = Control+shift+esc/
* CtlE = Control when held, esc when tapped
*/
[_QWERTY] = {
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{LCTL_T(KC_ESC), KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{FUNCTION, C_S_T(KC_ESC), KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | CtlE | A | R | S | T | D | H | N | E | I | O | " |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | FN |CtlSE | GUI | Alt |Lower | Space | Raise| Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{LCTL_T(KC_ESC), KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_ENT },
{FUNCTION, C_S_T(KC_ESC), KC_LGUI, KC_LALT, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Plover layer (http://opensteno.org)
* ,-----------------------------------------------------------------------------------.
* | # | # | # | # | # | # | # | # | # | # | # | # |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | S | T | P | H | * | * | F | P | L | T | D |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | S | K | W | R | * | * | R | B | G | S | Z |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Exit | | | A | O | | E | U | | | |
* `-----------------------------------------------------------------------------------'
*/
[_PLOVER] = {
{KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1, KC_1 },
{XXXXXXX, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC},
{XXXXXXX, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{EXT_PLV, XXXXXXX, XXXXXXX, KC_C, KC_V, XXXXXXX, XXXXXXX, KC_N, KC_M, XXXXXXX, XXXXXXX, XXXXXXX}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ | ISO | End | Home | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | |Pg DN | Pg UP| |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{KC_LSHIFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, S(KC_NUHS), S(KC_NUBS), KC_END, KC_HOME, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN , KC_PGUP, _______}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |Shift | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | End | Home | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | |Pg DN |Pg UP | |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, KC_DEL},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{KC_LSHIFT, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_END, KC_HOME, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, KC_PGDN , KC_PGUP, _______}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | |MU_MOD|Aud on|Audoff| | |Qwerty|Colemk|Plover| | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* |Caps |Voice-|Voice+|Mus on|Musoff|MIDIon|MIDIof| | | | | Caps |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{_______, RESET, DEBUG, RGB_TOG, RGB_MOD, RGB_HUI, RGB_HUD, RGB_SAI, RGB_SAD, RGB_VAI, RGB_VAD, KC_DEL },
{_______, _______, MU_MOD, AU_ON, AU_OFF, _______, _______, QWERTY, COLEMAK, PLOVER,_______, _______},
{KC_CAPS, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, TERM_ON, TERM_OFF, _______, _______, KC_CAPS},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Function
* ,-----------------------------------------------------------------------------------.
* | Esc | | Prev | Play | Next | | | | 7 | 8 | 9 | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | | Vol- | Mute | Vol+ | | | + | 4 | 5 | 6 | - |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | CALC | | | | | | | $ | 1 | 2 | 3 | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | |Prntsc| | | | * | 0 | . |Numlck| / |
* `-----------------------------------------------------------------------------------'
*/
[_FUNCTION] = {
{KC_ESC , _______, KC_MPRV, KC_MPLY, KC_MNXT, _______,_______,_______, KC_KP_7, KC_KP_8, KC_KP_9,KC_BSPC},
{_______, _______, KC_VOLD, KC_MUTE, KC_VOLU, _______, _______, KC_PPLS, KC_KP_4, KC_KP_5, KC_KP_6, KC_PMNS},
{KC_CALC, _______, _______, _______, _______, _______, _______, KC_DLR, KC_KP_1, KC_KP_2, KC_KP_3, KC_ENT},
{_______, _______, KC_PSCR, _______, _______ , _______, _______, KC_PAST, KC_KP_0, KC_KP_DOT,KC_NUMLOCK, KC_PSLS}
}
};
#ifdef AUDIO_ENABLE
float tone_startup[][2] = SONG(ZELDA_PUZZLE);
float tone_qwerty[][2] = SONG(ZELDA_TREASURE);
float plover_song[][2] = SONG(PLOVER_SOUND);
float plover_gb_song[][2] = SONG(PLOVER_GOODBYE_SOUND);
float tone_colemak[][2] = SONG(VIOLIN_SOUND);
float tone_music_on[][2] = SONG(ONE_UP_SOUND);
float tone_music_off[][2] = SONG(ROCK_A_BYE_BABY);
#endif /* AUDIO_ENABLE */
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
print("mode just switched to qwerty and this is a huge string\n");
set_single_persistent_default_layer(_QWERTY);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case FUNCTION:
if (record->event.pressed) {
layer_on(_FUNCTION);
} else {
layer_off(_FUNCTION);
}
return false;
break;
case PLOVER:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
stop_all_notes();
PLAY_SONG(plover_song);
#endif
layer_off(_RAISE);
layer_off(_LOWER);
layer_off(_ADJUST);
layer_on(_PLOVER);
if (!eeconfig_is_enabled()) {
eeconfig_init();
}
keymap_config.raw = eeconfig_read_keymap();
keymap_config.nkro = 1;
eeconfig_update_keymap(keymap_config.raw);
}
return false;
break;
case EXT_PLV:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(plover_gb_song);
#endif
layer_off(_PLOVER);
}
return false;
break;
}
return true;
}
void matrix_init_user(void) {
#ifdef AUDIO_ENABLE
startup_user();
#endif
}
#ifdef AUDIO_ENABLE
void startup_user()
{
_delay_ms(20); // gets rid of tick
PLAY_SONG(tone_startup);
}
void music_on_user(void)
{
PLAY_SONG(tone_music_on);
}
void music_off_user(void)
{
PLAY_SONG(tone_music_off);
}
#endif

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@@ -0,0 +1,6 @@
# Navi (Navigatorade)'s personal key layout.
# Primarily focused on qwerty & colemak
# Added a numberpad layer, mainly for accounting

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@@ -0,0 +1 @@
AUDIO_ENABLE = yes

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@@ -0,0 +1,53 @@
#ifndef CONFIG_USER_H
#define CONFIG_USER_H
#include "config_common.h"
#define TAPPING_TOGGLE 2
#ifdef AUDIO_ENABLE
#define STARTUP_SONG SONG(PLANCK_SOUND)
// #define STARTUP_SONG SONG(NO_SOUND)
#define WORKMAN_SOUND \
E__NOTE(_GS7), \
ED_NOTE(_E7), \
S__NOTE(_REST), \
E__NOTE(_A6), \
S__NOTE(_REST), \
ED_NOTE(_GS6),
#define DEFAULT_LAYER_SONGS { SONG(QWERTY_SOUND), \
SONG(WORKMAN_SOUND), \
SONG(COLEMAK_SOUND), \
SONG(DVORAK_SOUND) \
}
#endif
#define MUSIC_MASK (keycode != KC_NO)
/*
* MIDI options
*/
/* Prevent use of disabled MIDI features in the keymap */
//#define MIDI_ENABLE_STRICT 1
/* enable basic MIDI features:
- MIDI notes can be sent when in Music mode is on
*/
#define MIDI_BASIC
/* enable advanced MIDI features:
- MIDI notes can be added to the keymap
- Octave shift and transpose
- Virtual sustain, portamento, and modulation wheel
- etc.
*/
//#define MIDI_ADVANCED
/* override number of MIDI tone keycodes (each octave adds 12 keycodes and allocates 12 bytes) */
//#define MIDI_TONE_KEYCODE_OCTAVES 2
#endif

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@@ -0,0 +1,275 @@
/* Copyright 2015-2017 Jack Humbert
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "preonic.h"
#include "action_layer.h"
enum preonic_layers {
_QWERTY,
_WORKMAN,
_COLEMAK,
_DVORAK,
_LOWER,
_RAISE,
_ADJUST,
_NUMPAD
};
enum preonic_keycodes {
QWERTY = SAFE_RANGE,
WORKMAN,
COLEMAK,
DVORAK,
LOWER,
RAISE,
BACKLIT
};
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Qwerty
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | E | R | T | Y | U | I | O | P | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | D | F | G | H | J | K | L | ; | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | N | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Num | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_QWERTY] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT)},
{TT(_NUMPAD), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Workman
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | R | W | B | J | F | U | P | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | S | H | T | G | Y | N | E | O | I | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | M | C | V | K | L | , | . | / | Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Num | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_WORKMAN] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_D, KC_R, KC_W, KC_B, KC_J, KC_F, KC_U, KC_P, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_S, KC_H, KC_T, KC_G, KC_Y, KC_N, KC_E, KC_O, KC_I, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_M, KC_C, KC_V, KC_K, KC_L, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT)},
{TT(_NUMPAD), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Colemak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | Q | W | F | P | G | J | L | U | Y | ; | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | R | S | T | D | H | N | E | I | O | ' |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| Z | X | C | V | B | K | M | , | . | / |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Num | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_COLEMAK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_Q, KC_W, KC_F, KC_P, KC_G, KC_J, KC_L, KC_U, KC_Y, KC_SCLN, KC_BSPC},
{KC_ESC, KC_A, KC_R, KC_S, KC_T, KC_D, KC_H, KC_N, KC_E, KC_I, KC_O, KC_QUOT},
{KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_K, KC_M, KC_COMM, KC_DOT, KC_SLSH, RSFT_T(KC_ENT)},
{TT(_NUMPAD), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Dvorak
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | Del |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Tab | ' | , | . | P | Y | F | G | C | R | L | Bksp |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Esc | A | O | E | U | I | D | H | T | N | S | / |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | Shift| ; | Q | J | K | X | B | M | W | V | Z |Enter |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | Num | Ctrl | Alt | GUI |Lower | Space |Raise | Left | Down | Up |Right |
* `-----------------------------------------------------------------------------------'
*/
[_DVORAK] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_DEL},
{KC_TAB, KC_QUOT, KC_COMM, KC_DOT, KC_P, KC_Y, KC_F, KC_G, KC_C, KC_R, KC_L, KC_BSPC},
{KC_ESC, KC_A, KC_O, KC_E, KC_U, KC_I, KC_D, KC_H, KC_T, KC_N, KC_S, KC_SLSH},
{KC_LSFT, KC_SCLN, KC_Q, KC_J, KC_K, KC_X, KC_B, KC_M, KC_W, KC_V, KC_Z, RSFT_T(KC_ENT)},
{TT(_NUMPAD), KC_LCTL, KC_LALT, KC_LGUI, LOWER, KC_SPC, KC_SPC, RAISE, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT}
},
/* Lower
* ,-----------------------------------------------------------------------------------.
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | ~ | ! | @ | # | $ | % | ^ | & | * | ( | ) | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | _ | + | { | } | | |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO ~ |ISO | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_LOWER] = {
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______},
{KC_TILD, KC_EXLM, KC_AT, KC_HASH, KC_DLR, KC_PERC, KC_CIRC, KC_AMPR, KC_ASTR, KC_LPRN, KC_RPRN, _______},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_UNDS, KC_PLUS, KC_LCBR, KC_RCBR, KC_PIPE},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12,S(KC_NUHS),S(KC_NUBS),KC_HOME, KC_END, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
/* Raise
* ,-----------------------------------------------------------------------------------.
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | ` | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 0 | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | Del | F1 | F2 | F3 | F4 | F5 | F6 | - | = | [ | ] | \ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | F7 | F8 | F9 | F10 | F11 | F12 |ISO # |ISO / | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | Play | Vol- | Vol+ | Next |
* `-----------------------------------------------------------------------------------'
*/
[_RAISE] = {
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{KC_GRV, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, _______},
{KC_DEL, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_MINS, KC_EQL, KC_LBRC, KC_RBRC, KC_BSLS},
{_______, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_NUHS, KC_NUBS, KC_PGUP, KC_PGDN, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, KC_MPLY, KC_VOLD, KC_VOLU, KC_MNXT}
},
/* Adjust (Lower + Raise)
* ,-----------------------------------------------------------------------------------.
* | F1 | F2 | F3 | F4 | F5 | F6 | F7 | F8 | F9 | F10 | F11 | F12 |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | Reset| | | | | | | | | | Del |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* |CPSLCK| | |Aud on|AudOff|AGnorm|AGswap|Qwerty|Workmn|Dvorak|Colemk| |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | |Voice-|Voice+|Mus on|MusOff|MidiOn|MidOff| | | | | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | | | | | | | |
* `-----------------------------------------------------------------------------------'
*/
[_ADJUST] = {
{KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12},
{_______, RESET, DEBUG, _______, _______, _______, _______, TERM_ON, TERM_OFF,_______, _______, KC_DEL},
{KC_CAPS, _______, MU_MOD, AU_ON, AU_OFF, AG_NORM, AG_SWAP, QWERTY, WORKMAN, DVORAK, COLEMAK, _______},
{_______, MUV_DE, MUV_IN, MU_ON, MU_OFF, MI_ON, MI_OFF, _______, _______, _______, _______, _______},
{_______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______, _______}
},
/* Numpad
* ,-----------------------------------------------------------------------------------.
* | | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | ✗ | / | * | - | |
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | ✗ | Home | Up | End | PgUp | ✗ | 7 | 8 | 9 | + | |
* |------+------+------+------+------+-------------+------+------+------+------+------|
* | | ✗ | Left | Down | Right| PgDn | ✗ | 4 | 5 | 6 | + | ✗ |
* |------+------+------+------+------+------|------+------+------+------+------+------|
* | | / | * | - | + | Enter| ✗ | 1 | 2 | 3 | Enter| Enter|
* |------+------+------+------+------+------+------+------+------+------+------+------|
* | | | | | ✗ | | 0 | 0 | . | Enter| = |
* `-----------------------------------------------------------------------------------'
*/
[_NUMPAD] = {
{_______, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_PSLS, KC_PAST, KC_PMNS, _______},
{_______, KC_NO, KC_HOME, KC_UP, KC_END, KC_PGUP, KC_NO, KC_P7, KC_P8, KC_P9, KC_PPLS, _______},
{_______, KC_NO, KC_LEFT, KC_DOWN, KC_RGHT, KC_PGDN, KC_NO, KC_P4, KC_P5, KC_P6, KC_PPLS, KC_NO},
{_______, KC_PSLS, KC_PAST, KC_PMNS, KC_PPLS, KC_PENT, KC_NO, KC_P1, KC_P2, KC_P3, KC_PENT, KC_PENT},
{_______, _______, _______, _______, KC_NO, _______, _______, KC_P0, KC_P0, KC_PDOT, KC_PENT, KC_PEQL}
}
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case QWERTY:
if (record->event.pressed) {
set_single_persistent_default_layer(_QWERTY);
}
return false;
break;
case WORKMAN:
if (record->event.pressed) {
set_single_persistent_default_layer(_WORKMAN);
}
return false;
break;
case COLEMAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_COLEMAK);
}
return false;
break;
case DVORAK:
if (record->event.pressed) {
set_single_persistent_default_layer(_DVORAK);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_LOWER);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case RAISE:
if (record->event.pressed) {
layer_on(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
} else {
layer_off(_RAISE);
update_tri_layer(_LOWER, _RAISE, _ADJUST);
}
return false;
break;
case BACKLIT:
if (record->event.pressed) {
register_code(KC_RSFT);
#ifdef BACKLIGHT_ENABLE
backlight_step();
#endif
PORTE &= ~(1<<6);
} else {
unregister_code(KC_RSFT);
PORTE |= (1<<6);
}
return false;
break;
}
return true;
};

View File

@@ -0,0 +1,22 @@
# DudeOfAwesome's Preonic layout
![Preonic Layout](https://i.imgur.com/EC42Pnw.png)
## Features
- Base Layers
- QWERTY
- Workman
- Dvorak
- Colemak
- Numpad layer
![numpad layer](https://i.imgur.com/V5iGHZg.png)
- Audio
## Building and flashing
1. Put your board in DFU mode with either the button on the bottom, or with a software key in your current firmware
1. Flash:
```bash
$ make preonic/rev2:dudeofawesome:dfu
```

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@@ -53,7 +53,7 @@ These keyboards are part of the QMK repository, but their manufacturers are not
* [Lets Split](/keyboards/lets_split) - Split ortholinear 40% keyboard.
* [Phantom](/keyboards/phantom) &mdash; A tenkeyless kit by Teel, also from Geekhack.
* [Retro Refit](/keyboards/retro_refit) &mdash; Another creation by IBNobody.
* [S60-x](/keyboards/s60-x) &mdash; DIY compact keyboard designed by VinnyCordeiro for Sentraq.
* [S60-x](/keyboards/s60_x) &mdash; DIY compact keyboard designed by VinnyCordeiro for Sentraq.
* [Satan](/keyboards/satan) &mdash; A GH60 variant.
* [SixKeyBoard](/keyboards/sixkeyboard) &mdash; A 6-key keyboard made by TechKeys.
* [TheVan 44](/keyboards/tv44) &mdash; A 44-key staggered keybard by Evangs.

View File

@@ -5,7 +5,7 @@ A programmable macro pad.
Keyboard Maintainer: QMK Community
Hardware Supported: Roadkit PCB
Hardware Availability: https://thevankeyboards.com/products/roadkit-r2?variant=37353813966
Hardware Availability: https://thevankeyboards.com/collections/catalog/products/road-kit-diy?variant=603645345806
Make example for this keyboard (after setting up your build environment):

View File

@@ -1,5 +1,5 @@
### 8 Custom
The custom keymap - [keymap_custom.c](keymap_custom.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
The custom keymap - [keymap.c](keymap.c) - is where I tested all the switches, not being concerned with a specific layout or layers. It's a plain layout option with the extra keys used on ISO & HHKB layouts being assigned some other keys.
#### 8.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

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@@ -1,4 +1,4 @@
### 5. Hasu
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap_hasu.c](keymap_hasu.c) for detail.
This is Hasu's favorite keymap with HHKB Fn, Vi cursor and Mousekey layer. See [keymap.c](keymap.c) for detail.
(Hasu is the initial creator of the TMK firmware, in case you weren't aware.)

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@@ -1,5 +1,5 @@
### 7. HHKB
[keymap_hhkb.c](keymap_hhkb.c) emulates original HHKB layers.
[keymap.c](keymap.c) emulates original HHKB layers.
#### 7.0: Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐
│ Esc │ 1 │ 2 │ 3 │ 4 │ 5 │ 6 │ 7 │ 8 │ 9 │ 0 │ - │ = │ \ │ ` │

View File

@@ -1,6 +1,6 @@
### 4. Plain
Without any Fn layer this will be useful if you want to use key remapping tool like AHK on host.
See [keymap_plain.c](keymap_plain.c) for detail.
See [keymap.c](keymap.c) for detail.
#### 4.0 Plain Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

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@@ -1,6 +1,6 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}

View File

@@ -1,6 +1,6 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}

View File

@@ -1,6 +1,6 @@
### 3 Poker
[keymap_poker.c](keymap_poker.c) emulates original Poker layers
while both [keymap_poker_bit.c](keymap_poker_bit.c) and [keymap_poker_set.c](keymap_poker_set.c) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
[keymap_poker](../poker/readme.md) emulates original Poker layers
while both [keymap_poker_bit](../poker_bit/readme.md) and [keymap_poker_set](../poker_set/readme.md) implements same layout in different way and they fix a minor issue of original Poker and enhance arrow keys.
Fn + Esc = `
Fn + {left, down, up, right} = {home, pgdown, pgup, end}

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@@ -1,5 +1,5 @@
### 6. SpaceFN
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap_spacefn.c](keymap_spacefn.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
This layout proposed by spiceBar uses space bar to change layer with using Dual role key technique. See [keymap.c](keymap.c) and [SpaceFN discussion](http://geekhack.org/index.php?topic=51069.0).
#### 6.0 Default layer
┌─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┬─────┐

View File

@@ -1,3 +1 @@
#include "../../config.h"
#define BACKLIGHT_BREATHING

View File

@@ -1,414 +1,82 @@
#include "tada68.h"
#include "action_layer.h"
#include "timer.h"
#include "bootloader.h"
#include "command.h"
#define _MA 0
#define _GA 1
#define _FL 2
#define _AR 3
#define _LO 4
#define _UL 5
#define _LE 4
#define _LO 5
#define _UL 6
#define TRNS KC_TRNS
#define trigger_time 400
#define T1 M(1)
#define T2 M(2)
#define T3 M(3)
#define T4 M(4)
#define T5 M(5)
#define T6 M(6)
#define T7 M(7)
#define T8 M(8)
#define T9 M(9)
#define T10 M(10)
#define T11 M(11)
#define T12 M(12)
#define END_HOME M(0)
#define LSHIFT OSM(MOD_LSFT)
#define SPACE LT(_AR, KC_SPC)
static uint16_t key_timer;
enum emoticons {
LENNY = SAFE_RANGE,
DWNHRT,
SHRUG
};
#define CAPS LT(_LE, KC_CAPS)
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
/* Keymap _MA: Main Layer, Default
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |P/P |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
* |----------------------------------------------------------------|
* |Shft|End| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt|Ctrl| FN|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
// Main Layer
[_MA] = KEYMAP_ANSI(
KC_ESC, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, KC_BSPC, KC_MPLY, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
LSHIFT, END_HOME, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LGUI, KC_LALT, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
/* Keymap _FL: Function Layer
* ,----------------------------------------------------------------.
* |~` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12|Reset |Prsc|
* |----------------------------------------------------------------|
* | |MbL|MsU|MbR| | | | | | | | | | |_LO |
* |----------------------------------------------------------------|
* | |MsL|MsD|MsR| |_GA| | | | | | | |Hme |
* |----------------------------------------------------------------|
* | | | | | | | | | |VoU|VoD|Mut| |MwU|End |
* |----------------------------------------------------------------|
* | | | | | | | |MwL|MwD|MwR |
* `----------------------------------------------------------------'
*/
KC_GESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_MPLY,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL,
CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP,
LSHIFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN,
KC_LCTL, KC_LGUI, KC_LALT, SPACE, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
//Function Layer
[_FL] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_PSCR, \
TRNS, KC_BTN1, KC_MS_U, KC_BTN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TO(_LO), \
TRNS, KC_MS_L, KC_MS_D, KC_MS_R, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_HOME, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, KC_WH_U, KC_END, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_WH_L, KC_WH_D, KC_WH_R),
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, RESET, KC_PSCR,
TRNS, KC_BTN1, KC_MS_U, KC_BTN2, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TO(_LO),
TRNS, KC_MS_L, KC_MS_D, KC_MS_R, TRNS, TG(_GA), TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_HOME,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_VOLD, KC_VOLU, KC_MUTE, TRNS, KC_WH_U, KC_END,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_WH_L, KC_WH_D, KC_WH_R),
/* Keymap _AR: Arrow layer
* ,----------------------------------------------------------------.
* |~` | F1|F2 |F3 |F4 |F5 |F6 |F7 |F8 |F9 |F10|F11|F12| | |
* |----------------------------------------------------------------|
* |Lenny| | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* |Dwnhrt| | | | | |Lft|Dwn| Up|Rgt| | | | |
* |----------------------------------------------------------------|
* |Shrg| | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | |
* `----------------------------------------------------------------'
*/
//Arrow keys layer (space bar)
[_AR] = KEYMAP_ANSI(
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS, \
LENNY, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
DWNHRT, TRNS, TRNS, TRNS, TRNS, TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TRNS, TRNS, TRNS, TRNS, \
SHRUG, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, \
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
KC_GRV, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, KC_LEFT, KC_DOWN, KC_UP, KC_RGHT, TRNS, TRNS, TRNS, TRNS,
TRNS, TERM_ON, TERM_OFF, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, M(0), TRNS, TRNS, TRNS),
//LED control layer (caps)
[_LE] = KEYMAP_ANSI(
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, BL_TOGG, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, BL_INC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, BL_DEC, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS),
/* Keymap _GA: Game layer
* ,----------------------------------------------------------------.
* |Esc | 1| 2| 3| 4| 5| 6| 7| 8| 9| 0| -| =|Backsp |P/P |
* |----------------------------------------------------------------|
* |Tab | Q| W| E| R| T| Y| U| I| O| P| [| ]| \ |Del |
* |----------------------------------------------------------------|
* |CAPS | A| S| D| F| G| H| J| K| L| ;| '|Return |PgUp|
* |----------------------------------------------------------------|
* |Shft|End| Z| X| C| V| B| N| M| ,| .| /|Shift | Up|PgDn|
* |----------------------------------------------------------------|
* |Ctrl|Win |Alt | Space |Alt|Ctrl| FN|Lef|Dow|Rig |
* `----------------------------------------------------------------'
*/
//Game layer (fn + g)
[_GA] = KEYMAP_ANSI(
KC_ESC, T1, T2, T3, T4, T5, T6, T7, T8, T9, T10, T11, T12, KC_BSPC, KC_MPLY, \
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS, KC_DEL, \
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_PGUP, \
KC_LSFT, END_HOME, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_UP, KC_PGDN, \
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RCTRL, MO(_FL), KC_LEFT, KC_DOWN, KC_RGHT),
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_CAPS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
KC_LSFT, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS, TRNS,
TRNS, TRNS, TRNS, KC_SPC, TRNS, TRNS, MO(_FL), TRNS, TRNS, TRNS),
/* Keymap _UL: Unlock layer
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |_MA |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | |
* `----------------------------------------------------------------'
*/
[_UL] = KEYMAP_ANSI(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_MA), \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TRNS, KC_NO, KC_NO, KC_NO),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TO(_MA),
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, TRNS, KC_NO, KC_NO, KC_NO),
/* Keymap _LO: Lock layer
* ,----------------------------------------------------------------.
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | | | | | | | | | |
* |----------------------------------------------------------------|
* | | | | | | | _UL | | | |
* `----------------------------------------------------------------'
*/
[_LO] = KEYMAP_ANSI(
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, \
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, MO(_UL), KC_NO, KC_NO, KC_NO),
};
void tap(uint16_t keycode){
register_code(keycode);
unregister_code(keycode);
};
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LENNY: // ( ͡° ͜ʖ ͡°)
if(record->event.pressed){
set_unicode_input_mode(UC_WIN);
register_code(KC_LSFT);
tap(KC_9); // Head
unregister_code(KC_LSFT);
tap(KC_SPC); // Space
process_unicode((0x0361|QK_UNICODE), record); // Eyebrow
process_unicode((0x00B0|QK_UNICODE), record); // Eye
tap(KC_SPC);
process_unicode((0x035C|QK_UNICODE), record); // Mouth
process_unicode((0x0296|QK_UNICODE), record); // Nose
tap(KC_SPC);
process_unicode((0x0361|QK_UNICODE), record); // Eyebrow
process_unicode((0x00B0|QK_UNICODE), record); // Eye
register_code(KC_LSFT);
tap(KC_0); // Head
unregister_code(KC_LSFT);
}
return false;
break;
case DWNHRT: // (´・ω・`)
if(record->event.pressed){
set_unicode_input_mode(UC_WIN);
register_code(KC_LSFT);
tap(KC_9); // Head
unregister_code(KC_LSFT);
process_unicode((0x00B4|QK_UNICODE), record); // Eyebrow
process_unicode((0x30FB|QK_UNICODE), record); // Eye
process_unicode((0x03C9|QK_UNICODE), record); // Mouth
process_unicode((0x30FB|QK_UNICODE), record); // Eye
process_unicode((0x0060|QK_UNICODE), record); // Eyebrow
register_code(KC_LSFT);
tap(KC_0); // Head
unregister_code(KC_LSFT);
}
return false;
break;
case SHRUG: // ¯\_(ツ)_/¯
if(record->event.pressed){
set_unicode_input_mode(UC_WIN);
process_unicode((0x00AF|QK_UNICODE), record); // Hand
tap(KC_BSLS); // Arm
register_code(KC_LSFT);
tap(KC_UNDS); // Arm
tap(KC_LPRN); // Head
unregister_code(KC_LSFT);
process_unicode((0x30C4|QK_UNICODE), record); // Face
register_code(KC_LSFT);
tap(KC_RPRN); // Head
tap(KC_UNDS); // Arm
unregister_code(KC_LSFT);
tap(KC_SLSH); // Arm
process_unicode((0x00AF|QK_UNICODE), record); // Hand
}
return false;
break;
}
return true;
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO,
KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, KC_NO, MO(_UL), KC_NO, KC_NO, KC_NO),
};
const macro_t *action_get_macro(keyrecord_t *record, uint8_t id, uint8_t opt) {
switch (id) {
case 0:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(END), END );
}
else {
return MACRO( T(HOME), END );
}
}
break;
case 1:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F1), END );
}
else {
return MACRO( T(1), END );
}
}
break;
case 2:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F2), END );
}
else {
return MACRO( T(2), END );
}
}
break;
case 3:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F3), END );
}
else {
return MACRO( T(3), END );
}
}
break;
case 4:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F4), END );
}
else {
return MACRO( T(4), END );
}
}
break;
case 5:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F5), END );
}
else {
return MACRO( T(5), END );
}
}
break;
case 6:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F6), END );
}
else {
return MACRO( T(6), END );
}
}
break;
case 7:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F7), END );
}
else {
return MACRO( T(7), END );
}
}
break;
case 8:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F8), END );
}
else {
return MACRO( T(8), END );
}
}
break;
case 9:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F9), END );
}
else {
return MACRO( T(9), END );
}
}
break;
case 10:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F10), END );
}
else {
return MACRO( T(0), END );
}
}
break;
case 11:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F11), END );
}
else {
return MACRO( T(MINS), END );
}
}
break;
case 12:
if (record->event.pressed) {
key_timer = timer_read();
}
else {
if (timer_elapsed(key_timer) > trigger_time) {
return MACRO( T(F12), END );
}
else {
return MACRO( T(EQL), END );
}
SEND_STRING("Password");
}
break;
}
return MACRO_NONE;
};
void led_set_user(uint8_t usb_led) {
if (usb_led & (1<<USB_LED_CAPS_LOCK)) {
// Turn capslock on
PORTB |= (1<<6);
} else {
// Turn capslock off
PORTB &= ~(1<<6);
}
}
};

View File

@@ -1,3 +1,3 @@
# Maartenwut's layout
Well, this is my keyboard layout. You can call it a Tada69 if you want.
Well, this is Maartenwut's keyboard layout.

View File

@@ -1,43 +0,0 @@
#ifndef TADA68_H
#define TADA68_H
#include "quantum.h"
// readability
#define XXX KC_NO
/* TADA68 ANSI layout
* ,----------------------------------------------------------------.
* | 00 |01| 02| 03| 04| 05| 06| 07| 08| 09| 0a| 0b| 0c| 0d | 0e |
* |----------------------------------------------------------------|
* | 10 | 11| 12| 13| 14| 15| 16| 17| 18| 19| 1a| 1b| 1c| 1d | 1e |
* |----------------------------------------------------------------|
* | 20 | 21| 22| 23| 24| 25| 26| 27| 28| 29| 2a| 2b| 2d | 2e |
* |----------------------------------------------------------------|
* | 30 | 31| 32| 33| 34| 35| 36| 37| 38| 39| 3a| 3b| 3c| 3d| 3e |
* |----------------------------------------------------------------|
* | 40 | 41 | 42 | 45 | 49| 4a| 4b| 4c| 4d| 4e |
* `----------------------------------------------------------------'
*/
// The first section contains all of the arguments
// The second converts the arguments into a two-dimensional array
#define KEYMAP_ANSI( \
k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e, \
k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e, \
k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, k2d, k2e, \
k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e, \
k40, k41, k42, k45, k49, k4a, k4b, k4c, k4d, k4e \
) \
{ \
{k00, k01, k02, k03, k04, k05, k06, k07, k08, k09, k0a, k0b, k0c, k0d, k0e}, \
{k10, k11, k12, k13, k14, k15, k16, k17, k18, k19, k1a, k1b, k1c, k1d, k1e}, \
{k20, k21, k22, k23, k24, k25, k26, k27, k28, k29, k2a, k2b, XXX, k2d, k2e}, \
{k30, k31, k32, k33, k34, k35, k36, k37, k38, k39, k3a, k3b, k3c, k3d, k3e}, \
{k40, k41, k42, XXX, XXX, k45, XXX, XXX, XXX, k49, k4a, k4b, k4c, k4d, k4e} \
}
void matrix_init_user(void);
void matrix_scan_user(void);
#endif

View File

@@ -5,7 +5,7 @@ A compact 65% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: TADA68 PCB
Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/products/tada68-mechanical-keyboard-gateron-swtich-65-layout-dye-sub-keycaps-cherry-profils?variant=34710238797) [kbdist](http://www.kbdist.com/shop/saber-68)
Hardware Availability: [kbdfans](https://kbdfans.myshopify.com/products/tada68-mechanical-keyboard-gateron-swtich-65-layout-dye-sub-keycaps-cherry-profils?variant=34710238797) [kbdist](http://www.kbdist.com/)
Make example for this keyboard (after setting up your build environment):

View File

@@ -5,7 +5,7 @@ A compact 44% keyboard.
Keyboard Maintainer: QMK Community
Hardware Supported: The Van PCB
Hardware Availability: https://thevankeyboards.com/products/minivan-r4-keyboard-kit?variant=37353952718
Hardware Availability: https://thevankeyboards.com/collections/catalog/products/minivan-diy?variant=609138376718
Make example for this keyboard (after setting up your build environment):

View File

@@ -8,7 +8,7 @@ Beginner's keymap emulates standard QWERTY keyboard for beginners. Once you get
* Easy on beginners. It has everything you need for your day to day usage.
#### Cons
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/keyboards/ergodox/keymaps/default/readme.md)
* Keys are not ergonomically placed to take full advantage of Ergodox-EZ. Take a look at this [Default Keymap](https://github.com/qmk/qmk_firmware/blob/master/layouts/default/ergodox/default_ergodox/keymap.c)
* While multiple layers are possible, beginner's keymap only uses one additional layer for mouse, function and volume keys.
#### Notes

View File

@@ -1,8 +1,8 @@
# Belak's Ergodox Layout
This has been based off of [emacs\_osx\_dk](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/emacs_osx_dk)
This has been based off of [emacs\_osx\_dk](https://github.com/qmk/qmk_firmware/tree/master/layouts/community/ergodox/emacs_osx_dk)
from the main qmk repo. However, I've taken some of the ideas for the thumbs
from [dvorak\_emacs](https://github.com/jackhumbert/qmk_firmware/tree/master/keyboards/ergodox/keymaps/dvorak_emacs)
from [dvorak\_emacs](https://github.com/qmk/qmk_firmware/tree/master/layouts/community/ergodox/dvorak_emacs)
and tweaked it a bit based on the keycaps I have.
This keyboard is intended for use in emacs (one of the main reasons for easy

View File

@@ -1,7 +1,7 @@
# ErgoDox Familiar Layout
Familiar layout for those who regularly switch back and forth from ErgoDox to "normal" QWERTY.
[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
[![License: GPL v3](https://img.shields.io/badge/License-GPL%20v3-blue.svg)](../../../../license_GPLv3.md) [![standard-readme compliant](https://img.shields.io/badge/readme%20style-standard-brightgreen.svg)](https://github.com/RichardLitt/standard-readme)
## Table of Contents
@@ -66,4 +66,4 @@ I'm terrible at this; I have no background in human-computer interaction, kinesi
1. `MENU` and `LEAD` are useless, at the moment.
## License
QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](blob/master/license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).
QMK is licensed ([mostly](https://github.com/qmk/qmk_firmware/issues/1038)) under the [GPLv2](../../../../license_GPLv2.md). Accordingly, to whatever extent applicable, this keymap is licensed under the [GPLv3](../../../../license_GPLv3.md).

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@@ -98,4 +98,4 @@ No rights reserved. This software is in the public domain. Credit me if you are
Keyboard layout images were created with http://www.keyboard-layout-editor.com/ by Ian Prest my thanks to that free service
Details: readme.md
https://github.com/nrrkeene/qmk_firmware/tree/master/keyboards/ergodox/keymaps/ordinary
https://github.com/nrrkeene/qmk_firmware/tree/master/layouts/community/ergodox/ordinary

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@@ -15,8 +15,7 @@ Behold the Ultimate SuperCoder 2000 layout!
### To use it...
To use this piece of top quality engineering, you can either
[download the hex file][hex] we have prepared for you, or you can compile it on
To use this piece of top quality engineering, you must compile it on
your own:
[hex]: https://raw.githubusercontent.com/algernon/ergodox-supercoder/master/supercoder.hex

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@@ -9,7 +9,7 @@ Most of the TM2030 features are supported except
* show desktop key (at the right of the space key)
* 102/106 modes
Dvorak mode is even supported by pressing [`Magic`](/TMK_readme.md#magic-commands)+`1` (`Magic` is by default `LShift`+`RShift`)
Dvorak mode is even supported by pressing [`Magic`](/docs/feature_bootmagic.md)+`1` (`Magic` is by default `LShift`+`RShift`)
Some keys had to be moved around to fit into the ErgoDox, especially the `F1`-`F12` keys and the arrow keys.

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@@ -1,7 +1,7 @@
# Townk's Keymap
Trying to take care of an enjury on my arm I borrow an ergonomic keyboard from
a frient ([Kinesis Advantage](http://www.kinesis-ergo.com/shop/advantage-pro-for-pc-mac/)).
a frient ([Kinesis Advantage](https://www.kinesis-ergo.com/shop/advantage2/)).
I really enjoyed my time with it but there were some anoyancies:

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@@ -454,8 +454,9 @@ enum quantum_keycodes {
#define MEH(kc) (kc | QK_LCTL | QK_LSFT | QK_LALT)
#define LCAG(kc) (kc | QK_LCTL | QK_LALT | QK_LGUI)
#define ALTG(kc) (kc | QK_RCTL | QK_RALT)
#define SCMD(kc) (kc | QK_LGUI | QK_LSFT)
#define SWIN(kc) SCMD(kc)
#define SGUI(kc) (kc | QK_LGUI | QK_LSFT)
#define SCMD(kc) SGUI(kc)
#define SWIN(kc) SGUI(kc)
#define LCA(kc) (kc | QK_LCTL | QK_LALT)
#define MOD_HYPR 0xf
@@ -619,8 +620,9 @@ enum quantum_keycodes {
#define LCAG_T(kc) MT((MOD_LCTL | MOD_LALT | MOD_LGUI), kc) // Left control alt and gui
#define RCAG_T(kc) MT((MOD_RCTL | MOD_RALT | MOD_RGUI), kc) // Right control alt and gui
#define ALL_T(kc) MT((MOD_LCTL | MOD_LSFT | MOD_LALT | MOD_LGUI), kc) // see http://brettterpstra.com/2012/12/08/a-useful-caps-lock-key/
#define SCMD_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
#define SWIN_T(kc) SCMD_T(kc)
#define SGUI_T(kc) MT((MOD_LGUI | MOD_LSFT), kc)
#define SCMD_T(kc) SGUI_T(kc)
#define SWIN_T(kc) SGUI_T(kc)
#define LCA_T(kc) MT((MOD_LCTL | MOD_LALT), kc) // Left control and left alt
// Dedicated keycode versions for Hyper and Meh, if you want to use them as standalone keys rather than mod-tap

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@@ -10,7 +10,7 @@ Project main web site is: <http://www.circuitsathome.com>.
Some information can also be found at: <http://blog.tkjelectronics.dk/>.
The shield can be purchased at the main site: <http://www.circuitsathome.com/products-page/arduino-shields> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
The shield can be purchased at the main site: <https://www.circuitsathome.com/arduino_usb_host_shield_projects/> or from [TKJ Electronics](http://tkjelectronics.com/): <http://shop.tkjelectronics.dk/product_info.php?products_id=43>.
![USB Host Shield](http://shop.tkjelectronics.dk/images/USB_Host_Shield1.jpg)
@@ -196,7 +196,7 @@ Also take a look at the blog posts:
A special thanks go to the following people:
1. _Richard Ibbotson_ who made this excellent guide: <http://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part>
1. _Richard Ibbotson_ who made this excellent guide: <https://www.circuitsathome.com/mcu/ps3-and-wiimote-game-controllers-on-the-arduino-host-shield-part-1/>
2. _Tomoyuki Tanaka_ for releasing his code for the Arduino USB Host shield connected to the wiimote: <http://www.circuitsathome.com/mcu/rc-car-controlled-by-wii-remote-on-arduino>
Also a big thanks all the people behind these sites about the Motion controller:
@@ -216,10 +216,10 @@ The [XBOXOLD](XBOXOLD.cpp) class implements support for the original Xbox contro
All the information are from the following sites:
* <https://github.com/torvalds/linux/blob/master/Documentation/input/xpad.txt>
* <https://github.com/torvalds/linux/blob/master/Documentation/input/devices/xpad.rst>
* <https://github.com/torvalds/linux/blob/master/drivers/input/joystick/xpad.c>
* <http://euc.jp/periphs/xbox-controller.ja.html>
* <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL#L15>
* <https://github.com/Grumbel/xboxdrv/blob/stable/PROTOCOL#L15>
#### Xbox 360 Library
@@ -241,7 +241,7 @@ All the information regarding the Xbox 360 controller protocol are form these si
* <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/UsbInfo>
* <http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/WirelessUsbInfo>
* <https://github.com/Grumbel/xboxdrv/blob/master/PROTOCOL>
* <https://github.com/Grumbel/xboxdrv/blob/stable/PROTOCOL>
#### Xbox ONE Library

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@@ -10,7 +10,7 @@ To compile this example you will need the following libraries as well:
* [generic_storage FATfs](https://github.com/xxxajk/generic_storage)
* [RTClib](https://github.com/xxxajk/RTClib)
The following shield is recommended for larger projects: <http://ruggedcircuits.com/html/quadram.html>.
The following shield is recommended for larger projects: <https://www.rugged-circuits.com/new-products/quadram>.
You may use the bundled [Makefile](Makefile) to compile the code instead of the Arduino IDE if you have problems or want a smaller binary. The master makefile is bundled as a submodule, but can also be downloaded manually at the following link: <https://github.com/xxxajk/Arduino_Makefile_master>.

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@@ -2,7 +2,7 @@ TMK Keyboard Firmware Core Library
==================================
This is a keyboard firmware library with some useful features for Atmel AVR and Cortex-M.
Source code is available here: <https://github.com/tmk/tmk_keyboard/tree/core>
Source code is available here: <https://github.com/tmk/tmk_keyboard/tree/master/tmk_core>
Updates
@@ -54,7 +54,7 @@ LUFA, PJRC and V-USB stack have their own license respectively.
Build Firmware and Program Controller
-------------------------------------
See [doc/build.md](doc/build.md).
See [doc/build.md](https://github.com/tmk/tmk_keyboard/blob/master/tmk_core/doc/build.md).

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@@ -32,14 +32,27 @@ PROGMEM const char secret[][64] = {
};
#endif
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(PLOVER_SOUND);
float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
#endif
#ifdef FAUXCLICKY_ENABLE
float fauxclicky_pressed_note[2] = MUSICAL_NOTE(_A6, 2); // (_D4, 0.25);
float fauxclicky_released_note[2] = MUSICAL_NOTE(_A6, 2); // (_C4, 0.125);
#else
float fauxclicky_pressed[][2] = SONG(E__NOTE(_A6)); // change to your tastes
float fauxclicky_released[][2] = SONG(E__NOTE(_A6)); // change to your tastes
#endif
bool faux_click_enabled = true;
#endif
bool faux_click_enabled = false;
bool is_overwatch = false;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
#ifdef TAP_DANCE_ENABLE
//define diablo macro timer variables
@@ -47,15 +60,11 @@ static uint16_t diablo_timer[4];
static uint8_t diablo_times[] = { 0, 1, 3, 5, 10, 30 };
static uint8_t diablo_key_time[4];
bool check_dtimer(uint8_t dtimer) {
// has the correct number of seconds elapsed (as defined by diablo_times)
return (timer_elapsed(diablo_timer[dtimer]) < (diablo_key_time[dtimer] * 1000)) ? false : true;
};
// Cycle through the times for the macro, starting at 0, for disabled.
// Max of six values, so don't exceed
void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_t diablo_key) {
@@ -68,26 +77,20 @@ void diablo_tapdance_master(qk_tap_dance_state_t *state, void *user_data, uint8_
}
}
// Would rather have one function for all of this, but no idea how to do that...
void diablo_tapdance1(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 0);
}
void diablo_tapdance2(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 1);
}
void diablo_tapdance3(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 2);
}
void diablo_tapdance4(qk_tap_dance_state_t *state, void *user_data) {
diablo_tapdance_master(state, user_data, 3);
}
//Tap Dance Definitions
qk_tap_dance_action_t tap_dance_actions[] = {
// tap once to disable, and more to enable timed micros
@@ -97,14 +100,40 @@ qk_tap_dance_action_t tap_dance_actions[] = {
[TD_D3_4] = ACTION_TAP_DANCE_FN(diablo_tapdance4),
};
#endif
#ifdef AUDIO_ENABLE
float tone_qwerty[][2] = SONG(QWERTY_SOUND);
float tone_dvorak[][2] = SONG(DVORAK_SOUND);
float tone_colemak[][2] = SONG(COLEMAK_SOUND);
float tone_workman[][2] = SONG(PLOVER_SOUND);
float tone_hackstartup[][2] = SONG(ONE_UP_SOUND);
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
@@ -131,13 +160,6 @@ uint32_t layer_state_set_keymap (uint32_t state) {
__attribute__ ((weak))
void led_set_keymap(uint8_t usb_led) {}
bool is_overwatch = false;
#ifdef RGBLIGHT_ENABLE
bool rgb_layer_change = true;
#endif
// Call user matrix init, set default RGB colors and then
// call the keymap's init function
@@ -166,50 +188,9 @@ void matrix_init_user(void) {
rgblight_set_red;
rgblight_mode(5);
}
#endif
#ifdef AUDIO_ENABLE
// wait_ms(21); // gets rid of tick
// stop_all_notes();
// PLAY_SONG(tone_hackstartup);
#endif
matrix_init_keymap();
}
#ifdef TAP_DANCE_ENABLE
// Sends the key press to system, but only if on the Diablo layer
void send_diablo_keystroke(uint8_t diablo_key) {
if (biton32(layer_state) == _DIABLO) {
switch (diablo_key) {
case 0:
SEND_STRING("1");
break;
case 1:
SEND_STRING("2");
break;
case 2:
SEND_STRING("3");
break;
case 3:
SEND_STRING("4");
break;
}
}
}
// Checks each of the 4 timers/keys to see if enough time has elapsed
// Runs the "send string" command if enough time has passed, and resets the timer.
void run_diablo_macro_check(void) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
if (check_dtimer(dtime) && diablo_key_time[dtime]) {
diablo_timer[dtime] = timer_read();
send_diablo_keystroke(dtime);
}
}
}
#endif
// No global matrix scan code, so just run keymap's matix
// scan function
void matrix_scan_user(void) {
@@ -219,11 +200,10 @@ void matrix_scan_user(void) {
matrix_scan_keymap();
}
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}
// This block is for all of the gaming macros, as they were all doing
// the same thing, but with differring text sent.
void send_game_macro(const char *str) {
clear_keyboard();
register_code(is_overwatch ? KC_BSPC : KC_ENTER);
unregister_code(is_overwatch ? KC_BSPC : KC_ENTER);
wait_ms(50);
@@ -232,21 +212,26 @@ void send_game_macro(const char *str) {
unregister_code(KC_ENTER);
}
// Sent the default layer
void persistent_default_layer_set(uint16_t default_layer) {
eeconfig_update_default_layer(default_layer);
default_layer_set(default_layer);
}
// Defines actions tor my global custom keycodes. Defined in drashna.h file
// Then runs the _keymap's recod handier if not processed here
bool process_record_user(uint16_t keycode, keyrecord_t *record) {
// If console is enabled, it will print the matrix position and status of each key pressed
#ifdef CONSOLE_ENABLE
xprintf("KL: row: %u, column: %u, pressed: %u\n", record->event.key.col, record->event.key.row, record->event.pressed);
#endif
#endif //CONSOLE_ENABLE
#ifdef AUDIO_ENABLE
if (faux_click_enabled) {
// Run custom faux click code, but only if faux clicky is enabled
#ifdef AUDIO_ENABLE
if ( (faux_click_enabled && keycode != KC_FXCL) || (!faux_click_enabled && keycode == KC_FXCL) ) {
if (record->event.pressed) {
PLAY_SONG(fauxclicky_pressed);
} else {
@@ -254,14 +239,15 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
PLAY_SONG(fauxclicky_released);
}
}
#endif
#endif //AUDIO_ENABLE
switch (keycode) {
case KC_QWERTY:
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_qwerty);
#endif
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _QWERTY);
}
return false;
@@ -270,7 +256,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_colemak);
#endif
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _COLEMAK);
}
return false;
@@ -279,7 +265,7 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_dvorak);
#endif
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _DVORAK);
}
return false;
@@ -288,11 +274,13 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
if (record->event.pressed) {
#ifdef AUDIO_ENABLE
PLAY_SONG(tone_workman);
#endif
#endif //AUDIO_ENABLE
persistent_default_layer_set(1UL << _WORKMAN);
}
return false;
break;
case LOWER:
if (record->event.pressed) {
layer_on(_LOWER);
@@ -324,112 +312,23 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH:
if (record->event.pressed) {
is_overwatch = !is_overwatch;
}
#ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif
return false;
break;
case KC_SALT:
if (!record->event.pressed) {
send_game_macro("Salt, salt, salt...");
}
return false;
break;
case KC_MORESALT:
if (!record->event.pressed) {
send_game_macro("Please sir, can I have some more salt?!");
}
return false;
break;
case KC_SALTHARD:
if (!record->event.pressed) {
send_game_macro("Your salt only makes me harder, and even more aggressive!");
}
return false;
break;
case KC_GOODGAME:
if (!record->event.pressed) {
send_game_macro("Good game, everyone!");
}
return false;
break;
case KC_GLHF:
if (!record->event.pressed) {
send_game_macro("Good luck, have fun!!!");
}
return false;
break;
case KC_SYMM:
if (!record->event.pressed) {
send_game_macro("Left click to win!");
}
return false;
break;
case KC_JUSTGAME:
if (!record->event.pressed) {
send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games.");
}
return false;
break;
case KC_TORB:
if (!record->event.pressed) {
send_game_macro("That was positively riveting!");
}
return false;
break;
case KC_AIM:
if (!record->event.pressed) {
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
wait_ms(3000);
send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
}
return false;
break;
case KC_C9:
if (!record->event.pressed) {
send_game_macro("OMG!!! C9!!!");
}
return false;
break;
case KC_GGEZ:
if (!record->event.pressed) {
send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!");
}
return false;
break;
#endif
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false;
break;
#endif
case KC_MAKE:
case KC_MAKE: // Compiles the firmware, and adds the flash command based on keyboard bootloader
if (!record->event.pressed) {
SEND_STRING("make " QMK_KEYBOARD ":" QMK_KEYMAP
#if (defined(BOOTLOADER_DFU) || defined(BOOTLOADER_LUFA_DFU) || defined(BOOTLOADER_QMK_DFU))
":dfu"
":dfu"
#elif defined(BOOTLOADER_HALFKAY)
":teensy"
//#elif defined(BOOTLOADER_CATERINA)
// ":avrdude"
":teensy"
#elif defined(BOOTLOADER_CATERINA)
":avrdude"
#endif
SS_TAP(X_ENTER));
SS_TAP(X_ENTER));
}
return false;
break;
case KC_RESET:
case KC_RESET: // Custom RESET code that setr RGBLights to RED
if (!record->event.pressed) {
#ifdef RGBLIGHT_ENABLE
rgblight_enable();
@@ -440,50 +339,121 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
}
return false;
break;
case EPRM:
case EPRM: // Resets EEPROM
if (record->event.pressed) {
eeconfig_init();
}
return false;
break;
case VRSN:
case VRSN: // Prints firmware version
if (record->event.pressed) {
SEND_STRING(QMK_KEYBOARD "/" QMK_KEYMAP " @ " QMK_VERSION);
}
return false;
break;
case KC_SECRET_1 ... KC_SECRET_5:
case KC_SECRET_1 ... KC_SECRET_5: // Custom
if (!record->event.pressed) {
clear_oneshot_layer_state(ONESHOT_OTHER_KEY_PRESSED);
send_string_P(secret[keycode - KC_SECRET_1]);
}
return false;
break;
case KC_FXCL:
if (!record->event.pressed) {
faux_click_enabled = !faux_click_enabled;
}
// These are a serious of gaming macros.
// Only enables for the viterbi, basically,
// to save on firmware space, since it's limited.
#if !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
case KC_OVERWATCH: // Toggle's if we hit "ENTER" or "BACKSPACE" to input macros
if (record->event.pressed) { is_overwatch = !is_overwatch; }
#ifdef RGBLIGHT_ENABLE
is_overwatch ? rgblight_mode(17) : rgblight_mode(18);
#endif //RGBLIGHT_ENABLE
return false;
break;
case KC_RGB_T: // Because I want the option to go back to normal RGB mode rather than always layer indication
case KC_SALT:
if (!record->event.pressed) { send_game_macro("Salt, salt, salt..."); }
return false; break;
case KC_MORESALT:
if (!record->event.pressed) { send_game_macro("Please sir, can I have some more salt?!"); }
return false; break;
case KC_SALTHARD:
if (!record->event.pressed) { send_game_macro("Your salt only makes me harder, and even more aggressive!"); }
return false; break;
case KC_GOODGAME:
if (!record->event.pressed) { send_game_macro("Good game, everyone!"); }
return false; break;
case KC_GLHF:
if (!record->event.pressed) { send_game_macro("Good luck, have fun!!!"); }
return false; break;
case KC_SYMM:
if (!record->event.pressed) { send_game_macro("Left click to win!"); }
return false; break;
case KC_JUSTGAME:
if (!record->event.pressed) { send_game_macro("It may be a game, but if you don't want to actually try, please go play AI, so that people that actually want to take the game seriously and \"get good\" have a place to do so without trolls like you throwing games."); }
return false; break;
case KC_TORB:
if (!record->event.pressed) { send_game_macro("That was positively riveting!"); }
return false; break;
case KC_AIM:
if (!record->event.pressed) {
send_game_macro("That aim is absolutely amazing. It's almost like you're a machine!");
wait_ms(3000);
send_game_macro("Wait! That aim is TOO good! You're clearly using an aim hack! CHEATER!");
}
return false; break;
case KC_C9:
if (!record->event.pressed) { send_game_macro("OMG!!! C9!!!"); }
return false; break;
case KC_GGEZ:
if (!record->event.pressed) { send_game_macro("That was a fantastic game, though it was a bit easy. Try harder next time!"); }
return false; break;
#endif // !(defined(KEYBOARD_orthodox_rev1) || defined(KEYBOARD_orthodox_rev3) || defined(KEYBOARD_ergodox_ez))
#ifdef TAP_DANCE_ENABLE
case KC_DIABLO_CLEAR: // reset all Diable timers, disabling them
if (record->event.pressed) {
uint8_t dtime;
for (dtime = 0; dtime < 4; dtime++) {
diablo_key_time[dtime] = diablo_times[0];
}
}
return false; break;
#endif // TAP_DANCE_ENABLE
case KC_FXCL:
if (!record->event.pressed) { // Toggles the custom faux click code
faux_click_enabled = !faux_click_enabled;
}
return false; break;
case KC_RGB_T: // This allows me to use underglow as layer indication, or as normal
#ifdef RGBLIGHT_ENABLE
if (record->event.pressed) {
rgb_layer_change = !rgb_layer_change;
if (rgb_layer_change) {
layer_state_set(layer_state); // This is needed to immediately set the layer color (looks beetter)
}
}
#endif
return false;
break;
#endif // RGBLIGHT_ENABLE
return false; break;
#ifdef RGBLIGHT_ENABLE
case RGB_MODE_FORWARD ... RGB_MODE_GRADIENT: // quantum_keycodes.h L400 for definitions
if (record->event.pressed) { //This disrables layer indication, as it's assumed that if you're changing this ... you want that disabled
rgb_layer_change = false;
}
return true;
break;
#endif
return true; break;
#endif // RGBLIGHT_ENABLE
}
return process_record_keymap(keycode, record);
}
// Runs state check and changes underglow color and animation
// on layer change, no matter where the change was initiated
// Then runs keymap's layer change check
@@ -536,7 +506,7 @@ uint32_t layer_state_set_user(uint32_t state) {
rgblight_set_green;
rgblight_mode(2);
break;
default:
default: // for any other layers, or the default layer
if (default_layer & (1UL << _COLEMAK)) {
rgblight_set_magenta;
}
@@ -549,9 +519,9 @@ uint32_t layer_state_set_user(uint32_t state) {
else {
rgblight_set_teal;
}
if (biton32(state) == _MODS) {
if (biton32(state) == _MODS) { // If the non-OSM layer is enabled, then breathe
rgblight_mode(2);
} else {
} else { // otherwise, stay solid
rgblight_mode(1);
}
break;
@@ -562,3 +532,9 @@ uint32_t layer_state_set_user(uint32_t state) {
}
// Any custom LED code goes here.
// So far, I only have keyboard specific code,
// So nothing goes here.
void led_set_user(uint8_t usb_led) {
led_set_keymap(usb_led);
}

View File

@@ -125,38 +125,55 @@ enum {
TD_D3_3,
TD_D3_4
};
#endif
#endif // TAP_DANCE_ENABLE
// Custom Keycodes for Diablo 3 layer
// But since TD() doesn't work when tapdance is disabled
// We use custom codes here, so we can substituet the right stuff
#ifdef TAP_DANCE_ENABLE
#define KC_D3_1 TD(TD_D3_1)
#define KC_D3_2 TD(TD_D3_2)
#define KC_D3_3 TD(TD_D3_3)
#define KC_D3_4 TD(TD_D3_4)
#else
#else // TAP_DANCE_ENABLE
#define KC_D3_1 KC_1
#define KC_D3_2 KC_2
#define KC_D3_3 KC_3
#define KC_D3_4 KC_4
#endif
#endif // TAP_DANCE_ENABLE
// OSM keycodes, to keep things clean and easy to change
#define KC_MLSF OSM(MOD_LSFT)
#define KC_MRSF OSM(MOD_RSFT)
#define ONESHOT_TIMEOUT 3000
#define QMK_KEYS_PER_SCAN 8
#ifdef RGBLIGHT_ENABLE
#define RGBLIGHT_SLEEP
#endif
#endif // RGBLIGHT_ENABLE
#define IGNORE_MOD_TAP_INTERRUPT // this makes it possible to do rolling combos (zx) with keys that convert to other keys on hold (z becomes ctrl when you hold it, and when this option isn't enabled, z rapidly followed by x actually sends Ctrl-x. That's bad.)
// this makes it possible to do rolling combos (zx) with keys that
// convert to other keys on hold (z becomes ctrl when you hold it,
// and when this option isn't enabled, z rapidly followed by x
// actually sends Ctrl-x. That's bad.)
#define IGNORE_MOD_TAP_INTERRUPT
// Disable action_get_macro and fn_actions, since we don't use these
// and it saves on space in the firmware.
#define NO_ACTION_MACRO
#define NO_ACTION_FUNCTION
// If we're still using the official Faux Clicky feature, substituet codes
// so that we don't have any unused/blank keys.
#ifdef FAUXCLICKY_ENABLE
#define AUD_ON FC_ON
#define AUD_OFF FC_OFF
#else
#else // FAUXCLICKY_ENABLE
#define AUD_ON AU_ON
#define AUD_OFF AU_OFF
#endif
#endif // FAUXCLICKY_ENABLE
@@ -166,12 +183,17 @@ enum {
#define LAYOUT_ergodox_wrapper(...) LAYOUT_ergodox(__VA_ARGS__)
#define KEYMAP_wrapper(...) KEYMAP(__VA_ARGS__)
// Blocks for each of the four major keyboard layouts
// Organized so we can quickly adapt and modify all of them
// at once, rather than for each keyboard, one at a time.
// And this allows wor much cleaner blocks in the keymaps.
// For instance Tap/Hold for Control on all of the layouts
// NOTE: These are all the same length. If you do a search/replace
// then you need to add/remove underscores to keep the
// lengths consistent.
#define _________________QWERTY_L1_________________ KC_Q, KC_W, KC_E, KC_R, KC_T
#define _________________QWERTY_L2_________________ KC_A, KC_S, KC_D, KC_F, KC_G
#define _________________QWERTY_L3_________________ CTL_T(KC_Z), KC_X, KC_C, KC_V, KC_B
@@ -213,7 +235,7 @@ enum {
// this allows us to quickly modify the bottom row for all of the layouts
// so we don't have to alter it 4 times and hope that we haven't missed
// anything
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_LGUI, KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_LEFT_____________ KC_QUOT, KC_MEH, KC_LBRC, KC_RBRC
#define ___________ERGODOX_BOTTOM_RIGHT____________ KC_LEFT, KC_DOWN, KC_UP, KC_RGHT

17
util/linux_install.sh Normal file
View File

@@ -0,0 +1,17 @@
#!/bin/sh
if grep ID /etc/os-release | grep -q rhel; then
# RPM based OS
sudo dnf install gcc unzip wget zip dfu-util dfu-programmer avr-gcc \
avr-libc binutils-avr32-linux-gnu arm-none-eabi-gcc-cs \
arm-none-eabi-binutils-cs arm-none-eabi-newlib
elif grep ID /etc/os-release | grep -q debian; then
sudo apt-get update
sudo apt-get install gcc unzip wget zip gcc-avr binutils-avr avr-libc \
dfu-programmer dfu-util gcc-arm-none-eabi binutils-arm-none-eabi \
libnewlib-arm-none-eabi
else
echo "Sorry, we don't recognize your OS. Help us by contributing support!"
echo
echo " https://docs.qmk.fm/contributing.html"
fi

25
util/macos_install.sh Executable file
View File

@@ -0,0 +1,25 @@
#!/bin/bash
if brew --version 2>&1 > /dev/null; then
echo "Error! Homebrew not installed or broken!"
echo -n "Would you like to install homebrew now? [y/n] "
while read ANSWER; do
case $ANSWER in
y|Y)
/usr/bin/ruby -e "$(curl -fsSL https://raw.githubusercontent.com/Homebrew/install/master/install)"
break
;;
n|N)
exit 1
;;
*)
echo -n "Would you like to install homebrew now? [y/n] "
;;
esac
done
fi
brew tap osx-cross/avr
brew tap PX4/homebrew-px4
brew update
brew install avr-gcc gcc-arm-none-eabi dfu-programmer avrdude

16
util/qmk_install.sh Executable file
View File

@@ -0,0 +1,16 @@
#!/bin/sh
# Pick the correct install script based on the current OS
util_dir=$(dirname "$0")
case $(uname) in
Darwin)
exec "${util_dir}/macos_install.sh"
;;
Linux)
exec "${util_dir}/linux_install.sh"
;;
MSYS_NT*)
exec "${util_dir}/msys2_install.sh"
;;
esac