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..

62 Commits

Author SHA1 Message Date
Drashna Jaelre
53a6501d71 Yet another update to drashna keymaps and userspace (EEPROM, RGB indicators) (#2959)
* More Iris Tweaks

* Mess with iris arrow keys

* Massive layout overhaul to make everything more OLKB

* Additional tweaks

* Cleanup Userspace

Remove unused layer code, and properly set userspace eeprom structure.

* EEPROM stuff

* Only use indicators if layer indication is enabled

* Iris and Orthodox Tweaks (Status Indicators)

* Additional tweaks to finish tri layer conversion

* Disable ProMicro ligths globally

* Add Pro Micro hacking info

* Successfully get mod indication working on thumb clusters

* Enable printing when console is enabled

* Make Modifier Indicator lights more modular

* Keymap cleanup

* Tapping test changes

* Cleanup and minor tweaks
2018-05-15 22:34:34 -04:00
Drashna Jaelre
a572323f94 Add default to LEADER_TIMEOUT in case it's not defined (#2818)
* Add default to LEADER_TIMEOUT in case it's not defined

* Update Leader Timeout default
2018-05-15 22:33:53 -04:00
yiancar
323cd35767 Addition of HS60 ISO keyboard (#2972)
* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* HS60 initial rgb port

porting HS60 to master rgb code

* HS60 fixes

* Hs60 rgb changes

* Cleanup for HS60 ISO

* More HS60 cleanup

* Update config.h

* More Cleanup for HS60

* HS60 modifications to work with configurator

* More HS60 cleanup

* Remove userspace layouts on HS60

* Update rules.mk

* HS60 bootloader change
2018-05-15 14:54:50 -07:00
Danny
f66e0a20f2 Update info.json for Iris to more closely match physical layout (#2973) 2018-05-15 08:09:47 -07:00
Wilba6582
56c9b2480b Added Olivia's HHKB-ish layout to CA66 (#2974)
* Added Olivia's HHKB-ish layout.
2018-05-15 08:09:04 -07:00
MechMerlin
e41147da92 Help Barry get pk60 Configurator files fixed (#2971) 2018-05-14 11:50:43 -07:00
WarmCat
2b06623fa0 Added YMD75 support (#2968)
* Adding ymd75 files

* Added YMD75 support, inc layout json

* Added YMD75 support
2018-05-14 09:43:12 -07:00
Chris Fung
7d49a17781 override hamburger placement 2018-05-14 08:56:41 -07:00
Drashna Jaelre
9dba705064 Fix Ortho Compile issue 2018-05-14 10:32:11 -04:00
Drashna Jaelre
34b274360c Orthodox info.json changes 2018-05-14 10:21:12 -04:00
Drashna Jaelre
5941f81e38 Add rgblight set at commands 2018-05-14 10:19:08 -04:00
Drashna Jaelre
bfb5922f87 List all Tap Dancing functions (#2945)
* List all Tap Dancing functions

* Spelling, which drashna can't do apparently
2018-05-14 10:17:50 -04:00
yiancar
a98a91cf1b Rgb matrix fixes, I2C library can now retry if it has failed (#2943)
* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* General fixes for RGB_matrix

- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag

* Documentation update for RGBmatrix

* More doc updates

* I2C library can now retry if it has failed

- Replaced the original TWIlib by LFKeyboard's modified version
- Allows for an extra argument on TWITransmitData, if blocking is set to 1 function will retry to transmit on failure. Good for noisy boards.

* RGB Matrix, use alternative I2C library

TWIlib seems to be hanging for me sometimes probably due to ISR routine. I have used i2c_master as a good alternative.

Note: this commit is for Wilba6582 to verify before merge

* Update rgb_matrix.c

* RGB matrix cleanup

- Remove TWIlib
2018-05-14 10:17:24 -04:00
Drashna Jaelre
f42ec8aa86 Add support for Swap Hands feature to Orthodox and Iris (#2933)
* Add support for Swap Hands feature to Orthodox and Iris

* Fix hag's iris keymap to use LAYOUT properly

* Fix Swedish's Iris Keymap

* Fix Drashna's Orthodox keymaps, because he's an idiot
2018-05-14 10:15:48 -04:00
Drashna Jaelre
678fae6cce Reformat 40% Ortho boards to work with Layouts feature (#2804)
* Reformat 40% Ortho boards to work with Layouts feature

* Fix krusli keymap to compile properly

* Fix mt40 compile errors

* Fix layouts

* fix RGB?
2018-05-14 10:11:12 -04:00
Gergely Nagy
38f204db30 Allow one-shot modifiers to be chained
Many a times one would want to use multiple modifiers with the same key,
preferably without having to hold anything, like `Ctrl+Shift+C` or
`Ctrl+Shift+V` to copy/paste in GNOME Terminal. To make this possible, we need
to be able to chain one-shot modifiers, so that we can have multiple of them
active at the same time.

The easiest way to accomplish this is that whenever we activate a one-shot
modifier, we apply it on top of the existing set, instead of re-setting the
state. When deactivating, either due to an interrupt, or due to a timeout, we
deactivate all oneshots anyway, so the clearing part is covered. When we turn
the one-shot modifier into a toggle, that will also clear all one-shot modifiers
first, so we covered that case too.

Fixes #2796, #1580, and #856.

Signed-off-by: Gergely Nagy <qmk@gergo.csillger.hu>
2018-05-14 10:09:28 -04:00
Sascha Grunert
e76eee2d0a Update my keymap (#2965)
* Add my personal keymap

* Improve layout

* Update keymap

* Set Linux input mode
2018-05-14 07:06:33 -07:00
Lawrence Ng
7f35a62902 Fix/update XD75 default layout (#2963)
Fix layout to match current official default layout: http://www.keyboard-layout-editor.com/#/gists/ac341208e023e4a4d982bccf711ae38f

Also add LED controls on FN layer
2018-05-14 06:59:31 -07:00
xton
47f03bd5a4 Xton has a dz60 (#2952)
* FORK!

* WIP - just how i like it

* empty

* more movement

* mouse keys

* more vimminess

* append/insert shift

* WIP - vim macros

* blocked out layer below in cmd mode.

also, about to restart my cmd approach.

* WIP - new vim layer

ripoff of the ergodox one, but rewritten as a state machine.

* debugged some, got key repeat working

* moooar coverage

* moooar coverage

* regular vis mode

* basically done with basics.

* some refactoring

- common movement sequences into helper function
- added some rgb controls

* modkey passthru feature

* stdized on cmd-left/right instead of ctrl-a/e

sadly. as there's no reliable shift-ctrl-e

* indicator lights

* moved vim layer into userspace

* cleaned up some yanking edge cases

* docs and some tweaks to layerescapes

* updated/added license strings

* updated comments

* moved config changes to keymap

* spurious changes removed

* cleanup pass, HT drashna for suggestions

- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.

* dz60 started. keymaps done.

* bugfixes: missing state change in d-, lspace should toggle vim mode.

* Caps lock indicator -> vim indicator.

And adjusted mousekey settings.

* don't actually need the second move trigger and it makes typing less responsive.

* some oppurtunistic bugfixing from my other keyboard (sorry)

* added readme for my dz60 keymap.

* bugfixing and comments updated (niu_mini)

* cleanup as suggested from review
2018-05-13 21:02:06 -07:00
MechMerlin
70e60b0a0c update template copyrights to 2018 (#2962) 2018-05-13 21:01:13 -07:00
Barry Huang
fdee10b38e info.json update to pk60 (#2961)
* Play Keyboard60 PCB

pk60 PCB files upload

* Add readme files for pk60

* error solving

* uneeded question marks removed

* Update readme.md

* Layouts update

Including ANSI, ISO, 2 kinds of arrows, minila and ALL layouts.

* info.json and redme.md fix

* uppercase fix to lowercase
2018-05-13 20:49:32 -07:00
Mattia Dal Ben
fd57ea0666 Default layout for the Redox keyboard (#2954)
* Improved default layout for Redox keyboard, renamed old layout

* Corrected copyright note
2018-05-13 19:31:38 -07:00
Barry Huang
ab0db3c52d Play Keyboard60 PCB upload (#2953)
* Play Keyboard60 PCB

pk60 PCB files upload

* Add readme files for pk60

* error solving

* uneeded question marks removed
2018-05-13 09:30:10 -07:00
MechMerlin
c3c5799909 Add standard layout 60% support for QMK Configurator and user space (#2950) 2018-05-12 23:02:06 -07:00
xton
975c48efe6 xtonhasvim cleanup (#2947)
* FORK!

* WIP - just how i like it

* empty

* more movement

* mouse keys

* more vimminess

* append/insert shift

* WIP - vim macros

* blocked out layer below in cmd mode.

also, about to restart my cmd approach.

* WIP - new vim layer

ripoff of the ergodox one, but rewritten as a state machine.

* debugged some, got key repeat working

* moooar coverage

* moooar coverage

* regular vis mode

* basically done with basics.

* some refactoring

- common movement sequences into helper function
- added some rgb controls

* modkey passthru feature

* stdized on cmd-left/right instead of ctrl-a/e

sadly. as there's no reliable shift-ctrl-e

* indicator lights

* moved vim layer into userspace

* cleaned up some yanking edge cases

* docs and some tweaks to layerescapes

* updated/added license strings

* updated comments

* moved config changes to keymap

* spurious changes removed

* cleanup pass, HT drashna for suggestions

- used _keymap() pattern to better modularize event processing in userspace
- made some static things static
- removed unused function
- improved reset.
2018-05-12 15:37:20 -07:00
Joe Wasson
6dda0d6e34 More work on Talljoe layout including adding layout support for HHKB and TKL. (#2946)
* Add tap-dancing semicolon.

* Infinity60 was running out of USB space.

* Rename common layout variable so it doesn't collide with some keyboards.

* Godspeed!!!

* Patch the number of LEDs for 1up60rgb

* Don't light up if rgblight is off.

* Add HHKB layout.

* Add HHKB to Talljoe's layout.

* Bring back bananasplit keymap.

* info.json

* Userspace config.h doesn't seem to be setting PREVENT_STUCK_MODIFIERS

* Remove 1uprgb workaround

* Add TKL to talljoe keymap.

Also introduces the tkl layout.
2018-05-12 09:54:35 -07:00
MechMerlin
48a68dcf10 edit readmes for layout for 60_ansi (#2944) 2018-05-12 08:58:17 -07:00
Wilba6582
b15a71beba Added bootmagic_lite() (#2942) 2018-05-12 08:53:12 -07:00
xton
05be1de1aa Xton's first keymap! (#2941)
* FORK!

* WIP - just how i like it

* empty

* more movement

* mouse keys

* more vimminess

* append/insert shift

* WIP - vim macros

* blocked out layer below in cmd mode.

also, about to restart my cmd approach.

* WIP - new vim layer

ripoff of the ergodox one, but rewritten as a state machine.

* debugged some, got key repeat working

* moooar coverage

* moooar coverage

* regular vis mode

* basically done with basics.

* some refactoring

- common movement sequences into helper function
- added some rgb controls

* modkey passthru feature

* stdized on cmd-left/right instead of ctrl-a/e

sadly. as there's no reliable shift-ctrl-e

* indicator lights

* moved vim layer into userspace

* cleaned up some yanking edge cases

* docs and some tweaks to layerescapes

* updated/added license strings

* updated comments

* moved config changes to keymap

* spurious changes removed
2018-05-12 08:52:11 -07:00
akrob
5b503cc543 Fix syntax, add laylock with backlight toggle on locked layer (#2940)
* Create config.h

* Create rules.mk

* Create keymap.c

* fix syntax and add latest
2018-05-12 08:46:27 -07:00
MechMerlin
69ec54f3a4 FaceW Keyboard Support (#2939)
* preliminary checkin for facew keyboard

* Update readme file

* put the standard 60 ansi layout in

* update rules to have LAYOUT_60_ansi to use my userspace layouts
2018-05-12 08:45:19 -07:00
Hide
57113c7e49 Updated Ergo42 hdbx keymap (#2927)
* Add

* Revert "Add"

This reverts commit 4b10fef88712a63f4a91410410b4c99346fa1b24.

* Add Ergo42 keymaps

for JIS layout

* Fix hdbx keymap for Ergo42

Changed some keys layout and add description.

* Updated hdbx keymaps for Ergo42

Now using update_tri_layer_state.
Underglow color sync layer-switching.

* Fixed hdbx keymap

Deleted rgb define line (now using master)  and fixed some issues pointed out.

* update ignore

* fixed
2018-05-11 08:05:11 -07:00
Danny
5e86f087f8 Fix up info.json file for Iris (#2935) 2018-05-10 10:35:47 -07:00
WarmCat
933842067d Backlight and RGB now working for JJ50 (#2929)
* Added support for JJ50 from KPRepublic, no rgb or backlight control yet. Added as a layout of ymd96 at the moment (same microprocessor). Basic keymap with three layers to get started.

* Added support for JJ50

* Tidied up jj50 code, backlight and RGB is now working.

* Renaming "KEYMAP" to "LAYOUT" to adhere to the new QMK standards.
2018-05-10 08:28:58 -07:00
MechMerlin
c5264d6d89 Move ckeys workshop to its own directory (#2928)
* move obelus and nakey to ckeys directory

* delete the originals

* short readme about ckeys

* edit readmes to reflect new changes

* add build guide info..and here's me trying to retrigger the build job
2018-05-10 00:37:04 -04:00
MechMerlin
5346cb2d20 Support both AVR and ps2avrGB targets for new_project script (#2811)
* Stopping point at creating targets for new_project script

* Add second argument for target

* Add the ps2avrgb target

* consider the case where the firmware type target is not valid

* fix template files to be more generic

* Code cleanup

* Change variable name to be more descriptive

* make avr the default

* forgot to put the template files in

* Take out useless comments

* add usage info
2018-05-10 00:36:40 -04:00
yiancar
c89565cc3d General RGB matrix fixes (#2931)
* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* General fixes for RGB_matrix

- Complited speed support for all effects
- Fixed raindrop effects to initialized after toggle
- Fixed raindrop effects to use all available LEDs
- Fixed effect step reverse function
- Moved RGB_MATRIX_SOLID_REACTIVE under correct flag

* Documentation update for RGBmatrix

* More doc updates
2018-05-10 00:31:24 -04:00
sameehj
03516d5460 gcc 8.10 compilation fix (#2914)
* Use memmove instead of memcpy

gcc 8.1 gives the following error:
lib/lufa/LUFA/Drivers/USB/Class/Common/HIDParser.c:93:5: error: 'memcpy' accessing 42 bytes at offsets 28 and 0 overlaps 14 bytes at offset 28 [-Werror=restrict]

This patch resolve this by using memmove instead

Signed-off-by: Sameeh <Sameeh Jubran>

* Remove ATTR_CONST from a void returning function

gcc 8.10 gives the following error when attempting to compile
lib/lufa/LUFA/Drivers/USB/Core/Events.h:334:5: error: 'const' attribute on function returning 'void' [-Werror=attributes]

Signed-off-by: Sameeh <Sameeh Jubran>
2018-05-09 23:39:46 -04:00
Mikkel Jeppesen
00596d55e3 Added propper support for Lets split vitamins (#2559)
* Added support for the upcomming Lets_split vitamins included

* Updated readme

* Corrected header of readme

* Enabled RGB

* Broke everything

* broke some more shit

* Revert "broke some more shit"

This reverts commit 6ad68e6269cc0d04c16564ce9598dfd3db1e23c1.

* Revert "Broke everything"

This reverts commit feeee4e40db15a726f2292b6a9406ef45c1e54a7.

* Fixed USB detection, and RGB on slave

* started modifying readme, to use msys2

* Added support for the upcomming Lets_split vitamins included

* Updated readme

* Corrected header of readme

* Enabled RGB

* Broke everything

* broke some more shit

* Revert "broke some more shit"

This reverts commit 6ad68e6269cc0d04c16564ce9598dfd3db1e23c1.

* Revert "Broke everything"

This reverts commit feeee4e40db15a726f2292b6a9406ef45c1e54a7.

* Fixed USB detection, and RGB on slave

* started modifying readme, to use msys2

* Updated readme to reflect use of msys2 Added avrdude to msys path

* added avrdude option to msys installer

* Removed extra installation of avrdude

* Renamed to vitamins_included and implemented drashnas changes

* Fixed include guard

* Fixed some includes, and added avrdude target to docs.

* Fixed default keyboard
2018-05-09 09:14:30 -07:00
MechMerlin
749916e6e2 Add standard layout to XD60 (#2925)
* add new layout and fix formatting

* Add 60_ansi layout so I can use my user space defined layouts

* Make QMK_KEYBOARD_H and LAYOUT renames

* update info.json file
2018-05-09 07:52:35 -07:00
MechMerlin
6ba2c74058 QMK Configurator Support for Paladin64 PCB (#2926) 2018-05-09 07:51:43 -07:00
Jack Humbert
6ba73e0e04 update doc options 2018-05-09 00:59:07 -04:00
yiancar
afacd42368 Add effect speed support for RGB Matrix *No EEPROM yet* (#2922)
* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* Add effect speed support for RGB Matrix *No eeprom yet*

Keycodes RGB_SPI and RGB_SPD have been added to increase and decrease effect speed.

Speed is not saved in EEPROM yet as per Jack's request.

* Update rgb_matrix.c

* RGB Matrix speed fix rgblight.h

* More fixes for rgb speed. Speed functions declared but not used in rgblight

* More travis fixes..

* Another one for travis..
2018-05-08 23:23:21 -04:00
MechMerlin
23df5fb89a Alf X2 Layout Fixes (#2923)
* Move the microswitches to the top of the keyboard like how it is
physically

Format change to make things pretty

* Fix keymap to match the new layouts

* stopping point at new info.json file

* Update readme

* Finish up QMK Configurator fixes for info.json
2018-05-08 19:43:48 -07:00
Drashna Jaelre
6bd2b8ded3 Add Teensy ++ 2.0 bootloader support 2018-05-08 20:08:17 -04:00
Pim Ostendorf
0373c4dc9e small update to default keymap (#2902)
* changed behaviour of the spacebars in game mode to better support games
2018-05-08 16:04:14 -07:00
MechMerlin
ff758496b3 QMK Configurator Support for bananasplit (#2882)
* Change KEYMAP to LAYOUT refactor

* Add info.json for QMK Configurator Support

* Change LAYOUT_ansi to LAYOUT_60_ansi

* removed talljoe's placeholder keymaps

* change LAYOUT to LAYOUT_base
2018-05-08 16:00:19 -07:00
Hannes Egler
922d9b77ad more fixes for configurator (#2920) 2018-05-08 15:58:24 -07:00
noroadsleft
9d15f48427 Configurator updates for Atreus62 (#2913)
* c10r: Atreus62

* Removed bootloader flag from info.json
2018-05-08 15:55:50 -07:00
Jack Humbert
e7d4bc5291 enable eeprom for rgb matrix 2018-05-08 18:13:09 -04:00
Jack Humbert
c6ea96ab43 Merge branch 'master' of github.com:qmk/qmk_firmware 2018-05-08 17:19:42 -04:00
Jack Humbert
63d5c947d3 updated music mask 2018-05-08 17:18:15 -04:00
skullY
466ee76423 switch to the vue theme and add search 2018-05-08 12:47:08 -07:00
Drashna Jaelre
d678724ca8 Fix Atom47 Keyboard 2018-05-08 15:26:08 -04:00
Jack Humbert
14b7602a65 Adds IS31FL3731 RGB Matrix Implementation (#2910)
* adds is31fl3731 rgb matrix implementation

* fix build script for force pushes

* allow bootloader size to be overwritten

* adds planck light implementation

* split led config into 2 arrays

* idk

* betterize register handling

* update planck implementation

* update planck

* refine rgb interface

* cleanup names, rgb matrix

* start documentation

* finish up docs

* add effects list

* clean-up merge

* add RGB_MATRIX_SKIP_FRAMES

* add support for at90usb1286 to bootloader options
2018-05-08 15:24:18 -04:00
Hannes Egler
46dca121fd kbd75 fixes for the configurator (#2908)
fixed the info.json
2018-05-08 11:39:18 -07:00
MechMerlin
1b4ad6b4ae KBD8X QMK Support (#2915)
* initial commit

* add row/column and pin info

* Add first part of switch matrix

* documentation and additional config items

* map out the non confusing part of the matrix

* map out the top row

* ok I think I got it

* fix some stupid compile errors

* put in a default keymap

* rename LAYOUT to LAYOUT_all

* add a standard layout and info.json file

* Fix up readme for default keymap

* Add toggle key LED functionality

* changes based on review feedback
2018-05-08 11:38:11 -07:00
skullY
ccc87421e7 Some more tweaks to make everything look nice 2018-05-07 23:42:41 -07:00
skullY
303f425c6b Fix up info boxes. 2018-05-07 22:46:26 -07:00
skullY
9e5676650e Use docsfy to replace gitbook 2018-05-07 22:46:26 -07:00
Hannes Egler
06e5f9b25e added additional configurator support (#2905)
* added additional configurator support

Added support for choosing between 5 configurator options:
Layout (supports all keys)
Layout_ansi_1u
Layout_iso_1u
Layout_ansi
Layout_iso

* confirming to conventions

replaced .h filenames with QMK_KEYBOARD_H
2018-05-07 08:41:56 -07:00
MechMerlin
280c10cb09 Thanks to talljoe, 1up60 actually only has 16, not 20 RGB LEDs (#2906) 2018-05-07 08:38:09 -07:00
604 changed files with 15026 additions and 30162 deletions

View File

@@ -11,6 +11,7 @@
"*.h": "c",
"*.c": "c",
"*.cpp": "cpp",
"*.hpp": "cpp"
"*.hpp": "cpp",
"xstddef": "c"
}
}
}

View File

@@ -32,21 +32,41 @@
ifeq ($(strip $(BOOTLOADER)), atmel-dfu)
OPT_DEFS += -DBOOTLOADER_ATMEL_DFU
OPT_DEFS += -DBOOTLOADER_DFU
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), lufa-dfu)
OPT_DEFS += -DBOOTLOADER_LUFA_DFU
OPT_DEFS += -DBOOTLOADER_DFU
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), qmk-dfu)
OPT_DEFS += -DBOOTLOADER_QMK_DFU
OPT_DEFS += -DBOOTLOADER_DFU
BOOTLOADER_SIZE = 4096
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 4096
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 8192
endif
endif
ifeq ($(strip $(BOOTLOADER)), halfkay)
OPT_DEFS += -DBOOTLOADER_HALFKAY
BOOTLOADER_SIZE = 512
ifeq ($(strip $(MCU)), atmega32u4)
BOOTLOADER_SIZE = 512
endif
ifeq ($(strip $(MCU)), at90usb1286)
BOOTLOADER_SIZE = 1024
endif
endif
ifeq ($(strip $(BOOTLOADER)), caterina)
OPT_DEFS += -DBOOTLOADER_CATERINA
@@ -59,4 +79,4 @@ endif
ifdef BOOTLOADER_SIZE
OPT_DEFS += -DBOOTLOADER_SIZE=$(strip $(BOOTLOADER_SIZE))
endif
endif

View File

@@ -114,6 +114,15 @@ ifeq ($(strip $(RGBLIGHT_ENABLE)), yes)
endif
endif
ifeq ($(strip $(RGB_MATRIX_ENABLE)), yes)
OPT_DEFS += -DRGB_MATRIX_ENABLE
SRC += is31fl3731.c
SRC += i2c_master.c
SRC += $(QUANTUM_DIR)/color.c
SRC += $(QUANTUM_DIR)/rgb_matrix.c
CIE1931_CURVE = yes
endif
ifeq ($(strip $(TAP_DANCE_ENABLE)), yes)
OPT_DEFS += -DTAP_DANCE_ENABLE
SRC += $(QUANTUM_DIR)/process_keycode/process_tap_dance.c

0
docs/.nojekyll Normal file
View File

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@@ -1,6 +0,0 @@
# Frequently Asked Questions
* [General](03_FAQ/02_General_FAQ.md)
* [Building or Compiling QMK](03_FAQ/03_Build_Compile_QMK.md)
* [Debugging and Troubleshooting QMK](03_FAQ/04_Debugging_and_Troubleshooting.md)
* [Keymap](03_FAQ/05_Keymaps.md)

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# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](Advanced_Keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters.
* [Audio](Audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](Auto_Shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](Backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](Bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Dynamic Macros](Dynamic_Macros.md) - Record and playback macros from the keyboard itself.
* [Key Lock](Key_Lock.md) - Lock a key in the "down" state.
* [Layouts](Layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](Leader_Key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](Macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](Mouse_Keys.md) - Control your mouse pointer from your keyboard.
* [Pointing Device](Pointing_Device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](PS_2_Mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](RGB_Lighting.md) - RGB lighting for your keyboard.
* [Space Cadet Shift](Space_Cadet_Shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Space Cadet Shift Enter](Space_Cadet_Shift_Enter.md) - Combined Shift/Enter keys
* [Stenography](Stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Tap Dance](Tap_Dance.md) - Make a single key do as many things as you want.
* [Terminal](Terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](Thermal_Printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](Unicode.md) - Unicode input support.
* [Userspace](Userspace.md) - Share code between different keymaps and keyboards.

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../05_Features/Bluetooth.md

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../05_Features/Bootmagic.md

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../05_Features/RGB_Lighting.md

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* [Keyboard Guidelines](01_Keyboard_Guidelines.md)
* [Compatable Microcontrollers](Compatable_Microcontrollers.md)
* [Config Options](Config_Options.md)
* [Custom Code](Custom_Code.md)
* [Documentation Best Practices](Documentation_Best_Practices.md)
* [Documentation Templates](Documentation_Templates.md)
* [Glossary](Glossary.md)
* [Keymap Overview](Keymap_Overview.md)
* [Unit Testing](Unit_Testing.md)

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* [Hand Wiring Guide](Hand_Wiring_Guide.md)
* [ISP Flashing Guide](ISP_Flashing_Guide.md)

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* [Eclipse](Eclipse.md)

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* [How Keyboards Work](How_Keyboards_Work.md)
* [Understanding QMK](Understanding_QMK.md)

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# group `midi_device` {#group__midi__device}
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) |
`enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) |
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](Internals/internals_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
## Members
#### `define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) {#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8}
#### `enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) {#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621}
Values | Descriptions
--------------------------------|---------------------------------------------
IDLE |
ONE_BYTE_MESSAGE |
TWO_BYTE_MESSAGE |
THREE_BYTE_MESSAGE |
SYSEX_MESSAGE |
#### `public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` {#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db}
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
* `device` the midi device to associate the input with
* `cnt` the number of bytes you are processing
* `input` the bytes to process
#### `public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` {#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673}
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
* `device` the midi device to associate this callback with
* `send_func` the callback function that will do the sending
#### `public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` {#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69}
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
* `device` the midi device to associate this callback with
* `midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public midi_var_byte_func_t `[`send_func`](Internals/internals_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) |
`public midi_three_byte_func_t `[`input_cc_callback`](Internals/internals_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) |
`public midi_three_byte_func_t `[`input_noteon_callback`](Internals/internals_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) |
`public midi_three_byte_func_t `[`input_noteoff_callback`](Internals/internals_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) |
`public midi_three_byte_func_t `[`input_aftertouch_callback`](Internals/internals_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) |
`public midi_three_byte_func_t `[`input_pitchbend_callback`](Internals/internals_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) |
`public midi_three_byte_func_t `[`input_songposition_callback`](Internals/internals_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) |
`public midi_two_byte_func_t `[`input_progchange_callback`](Internals/internals_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) |
`public midi_two_byte_func_t `[`input_chanpressure_callback`](Internals/internals_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) |
`public midi_two_byte_func_t `[`input_songselect_callback`](Internals/internals_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) |
`public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](Internals/internals_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) |
`public midi_one_byte_func_t `[`input_realtime_callback`](Internals/internals_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) |
`public midi_one_byte_func_t `[`input_tunerequest_callback`](Internals/internals_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) |
`public midi_sysex_func_t `[`input_sysex_callback`](Internals/internals_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) |
`public midi_var_byte_func_t `[`input_fallthrough_callback`](Internals/internals_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) |
`public midi_var_byte_func_t `[`input_catchall_callback`](Internals/internals_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) |
`public midi_no_byte_func_t `[`pre_input_process_callback`](Internals/internals_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) |
`public uint8_t `[`input_buffer`](Internals/internals_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) |
`public input_state_t `[`input_state`](Internals/internals_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) |
`public uint16_t `[`input_count`](Internals/internals_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) |
`public uint8_t `[`input_queue_data`](Internals/internals_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) |
`public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) |
## Members
#### `public midi_var_byte_func_t `[`send_func`](Internals/internals_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) {#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9}
#### `public midi_three_byte_func_t `[`input_cc_callback`](Internals/internals_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) {#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1}
#### `public midi_three_byte_func_t `[`input_noteon_callback`](Internals/internals_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) {#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c}
#### `public midi_three_byte_func_t `[`input_noteoff_callback`](Internals/internals_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) {#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84}
#### `public midi_three_byte_func_t `[`input_aftertouch_callback`](Internals/internals_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) {#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f}
#### `public midi_three_byte_func_t `[`input_pitchbend_callback`](Internals/internals_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) {#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18}
#### `public midi_three_byte_func_t `[`input_songposition_callback`](Internals/internals_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) {#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586}
#### `public midi_two_byte_func_t `[`input_progchange_callback`](Internals/internals_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) {#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da}
#### `public midi_two_byte_func_t `[`input_chanpressure_callback`](Internals/internals_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) {#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7}
#### `public midi_two_byte_func_t `[`input_songselect_callback`](Internals/internals_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) {#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f}
#### `public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](Internals/internals_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) {#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0}
#### `public midi_one_byte_func_t `[`input_realtime_callback`](Internals/internals_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) {#struct__midi__device_1a9448eba4afb7e43650434748db3777be}
#### `public midi_one_byte_func_t `[`input_tunerequest_callback`](Internals/internals_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) {#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d}
#### `public midi_sysex_func_t `[`input_sysex_callback`](Internals/internals_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) {#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2}
#### `public midi_var_byte_func_t `[`input_fallthrough_callback`](Internals/internals_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) {#struct__midi__device_1abb974ec6d734001b4a0e370f292be503}
#### `public midi_var_byte_func_t `[`input_catchall_callback`](Internals/internals_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) {#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8}
#### `public midi_no_byte_func_t `[`pre_input_process_callback`](Internals/internals_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) {#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754}
#### `public uint8_t `[`input_buffer`](Internals/internals_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) {#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a}
#### `public input_state_t `[`input_state`](Internals/internals_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) {#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39}
#### `public uint16_t `[`input_count`](Internals/internals_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) {#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d}
#### `public uint8_t `[`input_queue_data`](Internals/internals_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) {#struct__midi__device_1ada41de021135dc423abedcbb30f366ff}
#### `public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) {#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f}

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# Quantum Mechanical Keyboard Firmware
[![Current Version](https://img.shields.io/github/tag/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/tags)
[![Build Status](https://travis-ci.org/qmk/qmk_firmware.svg?branch=master)](https://travis-ci.org/qmk/qmk_firmware)
[![Discord](https://img.shields.io/discord/440868230475677696.svg)](https://discord.gg/Uq7gcHh)
[![Docs Status](https://img.shields.io/badge/docs-ready-orange.svg)](https://docs.qmk.fm)
[![GitHub contributors](https://img.shields.io/github/contributors/qmk/qmk_firmware.svg)](https://github.com/qmk/qmk_firmware/pulse/monthly)
[![GitHub forks](https://img.shields.io/github/forks/qmk/qmk_firmware.svg?style=social&label=Fork)](https://github.com/qmk/qmk_firmware/)
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Toolbox, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It

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* [Getting Started](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Hardware](hardware.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)
* [Features](features.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [Space Cadet Shift](feature_space_cadet.md)
* [Space Cadet Shift Enter](feature_space_shift_cadet.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Keycodes](keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Basic](keycodes_basic.md)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
* [Mod+Key](feature_advanced_keycodes.md#modifier-keys)
* [Mod Tap](feature_advanced_keycodes.md#mod-tap)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Quantum](quantum_keycodes.md)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Shifted Keys](feature_advanced_keycodes.md#shifted-keycodes)
* [Stenography](feature_stenography.md#keycode-reference)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* Reference
* [Config Options](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Keymap Overview](keymap.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](eclipse.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

98
docs/_summary.md Normal file
View File

@@ -0,0 +1,98 @@
* [Getting Started](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Hardware](hardware.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)
* [Features](features.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [Space Cadet](feature_space_cadet.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Keycodes](keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Basic](keycodes_basic.md)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
* [Mod+Key](feature_advanced_keycodes.md#modifier-keys)
* [Mod Tap](feature_advanced_keycodes.md#mod-tap)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Quantum](quantum_keycodes.md)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Shifted Keys](feature_advanced_keycodes.md#shifted-keycodes)
* [Stenography](feature_stenography.md#keycode-reference)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* Reference
* [Config Options](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Keymap Overview](keymap.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](eclipse.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

View File

@@ -1,31 +0,0 @@
{
"title": "QMK Firmware",
"tagline": "Keyboard controller firmware for Atmel AVR and ARM USB families",
"author": "QMK Community",
"image": "gitbook/images/favicon.png",
"ignore": {
"dirs": [
"Internals"
],
"files": [
"internals_defines.md",
"internals_input_callback_reg.md",
"internals_midi_device.md",
"internals_midi_device_setup_process.md",
"internals_midi_util.md",
"internals_send_functions.md",
"internals_sysex_tools.md"
]
},
"html": {
"auto_landing": false,
"auto_toc": true,
"breadcrumbs": true,
"breadcrumbs_separator": " &emdash;&gt; ",
"edit_on_github": "qmk/qmk_firmware/blob/master/docs",
"repo": "qmk/qmk_firmware",
"search": true,
"theme": "daux-navy",
"toggle_code": false
}
}

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@@ -184,7 +184,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](05_Features/Layouts.md) this keyboard supports.
* A list of [layouts](feature_layouts.md) this keyboard supports.
## AVR MCU Options
* `MCU = atmega32u4`

View File

@@ -122,7 +122,7 @@ We also ask that you follow these guidelines:
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](For_a_Deeper_Understanding/Understanding_QMK.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)

View File

@@ -2,7 +2,7 @@
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](For_a_Deeper_Understanding/Understanding_QMK.md) will help you understand what is going on at a more fundamental level.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
@@ -183,7 +183,7 @@ Thir runs code every time that the layers get changed. This can be useful for l
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](05_Features/RGB_Lighting.md) lights based on the layer, using the Planck as an example
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
```
uint32_t layer_state_set_user(uint32_t state) {
@@ -212,4 +212,4 @@ uint32_t layer_state_set_user(uint32_t state) {
* Keyboard/Revision: `void uint32_t layer_state_set_kb(uint32_t state)`
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](07_Reference/Keymap_Overview.md#keymap-layer-status)
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)

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@@ -22,60 +22,27 @@ Your page should generally have multiple "H1" headings. Only H1 and H2 headings
You can have styled hint blocks drawn around text to draw attention to it.
```
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
```
### Examples:
{% hint style='info' %}
This uses `hint style='info'`
{% endhint %}
{% hint style='tip' %}
This uses `hint style='tip'`
{% endhint %}
{% hint style='danger' %}
This uses `hint style='danger'`
{% endhint %}
{% hint style='working' %}
This uses `hint style='working'`
{% endhint %}
# Styled Terminal Blocks
You can present styled terminal blocks by including special tokens inside your text block.
### Important
```
\`\`\`
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
\`\`\`
!> This is important
```
### Example
Renders as:
!> This is important
### General Tips
```
**[terminal]
**[prompt foo@joe]**[path ~]**[delimiter $ ]**[command ./myscript]
Normal output line. Nothing special here...
But...
You can add some colors. What about a warning message?
**[warning [WARNING] The color depends on the theme. Could look normal too]
What about an error message?
**[error [ERROR] This is not the error you are looking for]
?> This is a helpful tip.
```
Renders as:
?> This is a helpful tip.
# Documenting Features
If you create a new feature for QMK, create a documentation page for it. It doesn't have to be very long, a few sentences describing your feature and a table listing any relevant keycodes is enough. Here is a basic template:
@@ -94,4 +61,4 @@ This page describes my cool feature. You can use my cool feature to make coffee
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/06_Keycodes/index.md` with a link back to your feature page.
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_sidebar.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.

View File

@@ -17,7 +17,7 @@ Note that this set-up has been tested on Ubuntu 16.04 only for the moment.
# Prerequisites
## Build Environment
Before starting, you must have followed the [Getting Started](index.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with the `make` command.
Before starting, you must have followed the [Getting Started](README.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
@@ -85,4 +85,4 @@ We will now configure a make target that cleans the project and builds the keyma
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)

6
docs/faq.md Normal file
View File

@@ -0,0 +1,6 @@
# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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@@ -1,6 +1,6 @@
# Frequently Asked Build Questions
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](01_Getting_Started/index.md) and [Make Instructions](01_Getting_Started/03_Build_Compile_Instructions.md) guides.
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides.
## Can't Program on Linux
You will need proper permissions to operate a device. For Linux users, see the instructions regarding `udev` rules, below. If you have issues with `udev`, a work-around is to use the `sudo` command. If you are not familiar with this command, check its manual with `man sudo` or [see this webpage](https://linux.die.net/man/8/sudo).

View File

@@ -12,7 +12,7 @@
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](06_Keycodes/index.md).
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.

View File

@@ -1,9 +1,9 @@
# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](07_Reference/Keymap_Overview.md) first.
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
## What Keycodes Can I Use?
See [Keycodes](06_Keycodes/index.md) for an index of keycodes available to you. These link to more extensive documentation when available.
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
@@ -20,8 +20,8 @@ QMK has two features, Bootmagic and Command, which allow you to change the behav
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](05_Features/Bootmagic.md)
* [Command](05_Features/Command.md)
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
## The Menu Key Isn't Working
@@ -49,7 +49,7 @@ https://github.com/tmk/tmk_keyboard/issues/67
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/Reference/Keymap_Overview.md#31-momentary-switching
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
@@ -136,7 +136,7 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](05_Features/Grave_Escape.md) feature.
See the [Grave Escape](feature_grave_esc.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
@@ -147,7 +147,7 @@ This turns right modifier keys into arrow keys when the keys are tapped while st
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/07_Reference/Keymap_Overview.md#213-modifier-with-tap-keydual-role
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

View File

@@ -15,13 +15,13 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping i
### Limits of These Aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](06_Keycodes/Basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](06_Keycodes/Basic.md).
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.md).
# Switching and Toggling Layers
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](07_Reference/Keymap_Overview.md#keymap-and-layers)
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](keymap.md#keymap-and-layers)
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](07_Reference/Custom_Code.md#programming-the-behavior-of-any-keycode).)
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](custom_quantum_functions.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
@@ -131,11 +131,9 @@ We've added shortcuts to make common modifier/tap (mod-tap) mappings more compac
* `LCAG_T(kc)` - is CtrlAltGui when held and *kc* when tapped
* `MEH_T(kc)` - is like Hyper, but not as cool -- does not include the Cmd/Win key, so just sends Alt+Ctrl+Shift.
{% hint style='info' %}
Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
?> Due to the way that keycodes are structured, any modifiers specified as part of `kc`, such as `LCTL()` or `KC_LPRN`, will only activate when held instead of tapped.
Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
{% endhint %}
?> Additionally, if there is at least one right modifier, any other modifiers will turn into their right equivalents, so it is not possible to "mix and match" the two.
# One Shot Keys

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@@ -64,7 +64,7 @@ The music mode maps your columns to a chromatic scale, and your rows to octaves.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
06_Keycodes available:
Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off
@@ -89,6 +89,20 @@ By default, `MUSIC_MASK` is set to `keycode < 0xFF` which means keycodes less th
Which will capture all keycodes - be careful, this will get you stuck in music mode until you restart your keyboard!
For a more advanced way to control which keycodes should still be processed, you can use `music_mask_kb(keycode)` in `<keyboard>.c` and `music_mask_user(keycode)` in your `keymap.c`:
bool music_mask_user(uint16_t keycode) {
switch (keycode) {
case RAISE:
case LOWER:
return false;
default:
return true;
}
}
Things that return false are not part of the mask, and are always processed.
The pitch standard (`PITCH_STANDARD_A`) is 440.0f by default - to change this, add something like this to your `config.h`:
#define PITCH_STANDARD_A 432.0f

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@@ -88,10 +88,7 @@ occasion. This is simply due to habit and holding some keys a little longer
than others. Once you find this value, work on tapping your problem keys a little
quicker than normal and you will be set.
{% hint style='info' %}
Auto Shift has three special keys that can help you get this value right very
quick. See "Auto Shift Setup" for more details!
{% endhint %}
?> Auto Shift has three special keys that can help you get this value right very quick. See "Auto Shift Setup" for more details!
### NO_AUTO_SHIFT_SPECIAL (simple define)

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@@ -6,7 +6,7 @@ Bootmagic is a system for configuring your keyboard while it initializes. To tri
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](05_Features/Command.md) documentation page.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](feature_command.md) documentation page.
## Enabling Bootmagic

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@@ -1,6 +1,6 @@
# Command (Formerly known as Magic)
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](05_Features/Bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](05_Features/Bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
## Enabling Command

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@@ -8,4 +8,4 @@ Here's how to use it:
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](06_Keycodes/Quantum_Keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](06_Keycodes/Basic.md) list, it can be held. If it's not, then it can't be.
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be.

View File

@@ -2,9 +2,7 @@
Macros allow you to send multiple keystrokes when pressing just one key. QMK has a number of ways to define and use macros. These can do anything you want: type common phrases for you, copypasta, repetitive game movements, or even help you code.
{% hint style='danger' %}
**Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
{% endhint %}
!> **Security Note**: While it is possible to use macros to send passwords, credit card numbers, and other sensitive information it is a supremely bad idea to do so. Anyone who gets a hold of your keyboard will be able to access that information by opening a text editor.
## The New Way: `SEND_STRING()` & `process_record_user`
@@ -132,9 +130,7 @@ SEND_STRING(".."SS_TAP(X_END));
## The Old Way: `MACRO()` & `action_get_macro`
{% hint style='info' %}
This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.
{% endhint %}
?> This is inherited from TMK, and hasn't been updated - it's recommend that you use `SEND_STRING` and `process_record_user` instead.
By default QMK assumes you don't have any macros. To define your macros you create an `action_get_macro()` function. For example:

143
docs/feature_rgb_matrix.md Normal file
View File

@@ -0,0 +1,143 @@
# RGB Matrix Lighting
There is basic support for addressable RGB matrix lighting with the I2C IS31FL3731 RGB controller. To enable it, add this to your `rules.mk`:
RGB_MATRIX_ENABLE = yes
Configure the hardware via your `config.h`:
// This is a 7-bit address, that gets left-shifted and bit 0
// set to 0 for write, 1 for read (as per I2C protocol)
// The address will vary depending on your wiring:
// 0b1110100 AD <-> GND
// 0b1110111 AD <-> VCC
// 0b1110101 AD <-> SCL
// 0b1110110 AD <-> SDA
#define DRIVER_ADDR_1 0b1110100
#define DRIVER_ADDR_2 0b1110110
#define DRIVER_COUNT 2
#define DRIVER_1_LED_TOTAL 25
#define DRIVER_2_LED_TOTAL 24
#define DRIVER_LED_TOTAL DRIVER_1_LED_TOTAL + DRIVER_2_LED_TOTAL
Currently only 2 drivers are supported, but it would be trivial to support all 4 combinations.
Define these arrays listing all the LEDs in your `<keyboard>.c`:
const is31_led g_is31_leds[DRIVER_LED_TOTAL] = {
/* Refer to IS31 manual for these locations
* driver
* | R location
* | | G location
* | | | B location
* | | | | */
{0, C1_3, C2_3, C3_3},
....
}
Where `Cx_y` is the location of the LED in the matrix defined by [the datasheet](http://www.issi.com/WW/pdf/31FL3731.pdf). The `driver` is the index of the driver you defined in your `config.h` (`0` or `1` right now).
const rgb_led g_rgb_leds[DRIVER_LED_TOTAL] = {
/* {row | col << 4}
* | {x=0..224, y=0..64}
* | | modifier
* | | | */
{{0|(0<<4)}, {20.36*0, 21.33*0}, 1},
{{0|(1<<4)}, {20.36*1, 21.33*0}, 1},
....
}
The format for the matrix position used in this array is `{row | (col << 4)}`. The `x` is between (inclusive) 0-224, and `y` is between (inclusive) 0-64. The easiest way to calculate these positions is:
x = 224 / ( NUMBER_OF_ROWS - 1 ) * ROW_POSITION
y = 64 / (NUMBER_OF_COLS - 1 ) * COL_POSITION
Where all variables are decimels/floats.
`modifier` is a boolean, whether or not a certain key is considered a modifier (used in some effects).
## Keycodes
All RGB keycodes are currently shared with the RGBLIGHT system:
* `RGB_TOG` - toggle
* `RGB_MOD` - cycle through modes
* `RGB_HUI` - increase hue
* `RGB_HUD` - decrease hue
* `RGB_SAI` - increase saturation
* `RGB_SAD` - decrease saturation
* `RGB_VAI` - increase value
* `RGB_VAD` - decrease value
* `RGB_SPI` - increase speed effect (no EEPROM support)
* `RGB_SPD` - decrease speed effect (no EEPROM support)
* `RGB_MODE_*` keycodes will generally work, but are not currently mapped to the correct effects for the RGB Matrix system
## RGB Matrix Effects
These are the effects that are currently available:
enum rgb_matrix_effects {
RGB_MATRIX_SOLID_COLOR = 1,
RGB_MATRIX_ALPHAS_MODS,
RGB_MATRIX_DUAL_BEACON,
RGB_MATRIX_GRADIENT_UP_DOWN,
RGB_MATRIX_RAINDROPS,
RGB_MATRIX_CYCLE_ALL,
RGB_MATRIX_CYCLE_LEFT_RIGHT,
RGB_MATRIX_CYCLE_UP_DOWN,
RGB_MATRIX_RAINBOW_BEACON,
RGB_MATRIX_RAINBOW_PINWHEELS,
RGB_MATRIX_RAINBOW_MOVING_CHEVRON,
RGB_MATRIX_JELLYBEAN_RAINDROPS,
#ifdef RGB_MATRIX_KEYPRESSES
RGB_MATRIX_SOLID_REACTIVE,
RGB_MATRIX_SPLASH,
RGB_MATRIX_MULTISPLASH,
RGB_MATRIX_SOLID_SPLASH,
RGB_MATRIX_SOLID_MULTISPLASH,
#endif
RGB_MATRIX_EFFECT_MAX
};
## Custom layer effects
Custom layer effects can be done by defining this in your `<keyboard>.c`:
void rgb_matrix_indicators_kb(void) {
// rgb_matrix_set_color(index, red, green, blue);
}
A similar function works in the keymap as `rgb_matrix_indicators_user`.
## Additional `config.h` Options
#define RGB_MATRIX_KEYPRESSES // reacts to keypresses (will slow down matrix scan by a lot)
#define RGB_MATRIX_KEYRELEASES // reacts to keyreleases (not recommened)
#define RGB_DISABLE_AFTER_TIMEOUT 0 // number of ticks to wait until disabling effects
#define RGB_DISABLE_WHEN_USB_SUSPENDED false // turn off effects when suspended
#define RGB_MATRIX_SKIP_FRAMES 1 // number of frames to skip when displaying animations (0 is full effect) if not defined defaults to 1
## EEPROM storage
The EEPROM for it is currently shared with the RGBLIGHT system (it's generally assumed only one RGB would be used at a time), but could be configured to use its own 32bit address with:
#define EECONFIG_RGB_MATRIX (uint32_t *)16
Where `16` is an unused index from `eeconfig.h`.
## Suspended state
To use the suspend feature, add this to your `<keyboard>.c`:
void suspend_power_down_kb(void)
{
rgb_matrix_set_suspend_state(true);
}
void suspend_wakeup_init_kb(void)
{
rgb_matrix_set_suspend_state(false);
}

View File

@@ -19,8 +19,10 @@ First, you will need `TAP_DANCE_ENABLE=yes` in your `rules.mk`, because the feat
This array specifies what actions shall be taken when a tap-dance key is in action. Currently, there are three possible options:
* `ACTION_TAP_DANCE_DOUBLE(kc1, kc2)`: Sends the `kc1` keycode when tapped once, `kc2` otherwise. When the key is held, the appropriate keycode is registered: `kc1` when pressed and held, `kc2` when tapped once, then pressed and held.
* `ACTION_TAP_DANCE_DUAL_ROLE(kc, layer)`: Sends the `kc` keycode when tapped once, or moves to `layer`. (this functions like the `TO` layer keycode).
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
** `ACTION_TAP_DANCE_FN_ADVANCED_TIME(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn, tap_specific_tapping_term)`: This functions identically to the `ACTION_TAP_DANCE_FN_ADVANCED` function, but uses a custom tapping term for it, instead of the predefined `TAPPING_TERM`.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.

View File

@@ -48,7 +48,7 @@ If you do add a `config,h` file, you want to make sure that it only gets process
#endif // !USERSPACE_CONFIG_H
```
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](07_Reference/Config_Options.md).
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
## Example
@@ -118,8 +118,8 @@ Additionally, this should flash the newly compiled firmware automatically, using
## Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](05_Features/Layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](feature_layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```
```

26
docs/features.md Normal file
View File

@@ -0,0 +1,26 @@
# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.

View File

@@ -1,89 +0,0 @@
sed -i .bak \
-e s,Getting_Started,01_Getting_Started,g \
-e s,Complete_Newbs_Guide,02_Complete_Newbs_Guide,g \
-e s,FAQ,03_FAQ,g \
-e s,Hardware,04_Hardware,g \
-e s,Features,05_Features,g \
-e s,Keycodes,06_Keycodes,g \
-e s,Reference,07_Reference,g \
-e s,For_Makers_And_Modders,08_For_Makers_And_Modders,g \
-e s,IDEs,09_IDEs,g \
$1
exit 0
sed -i .bak \
-e s,newbs.md,Complete_Newbs_Guide/00_Complete_Newbie\'s_Guide.md,g \
-e s,newbs_building_firmware.md,Complete_Newbs_Guide/02_Building_Your_First_Firmware.md,g \
-e s,newbs_flashing.md,Complete_Newbs_Guide/03_Flashing_Firmware.md,g \
-e s,newbs_testing_debugging.md,Complete_Newbs_Guide/04_Testing_and_Debugging.md,g \
-e s,newbs_getting_started.md,Complete_Newbs_Guide/index.md,g \
-e s,faq_general.md,FAQ/02_General_FAQ.md,g \
-e s,faq_build.md,FAQ/03_Build_Compile_QMK.md,g \
-e s,faq_debug.md,FAQ/04_Debugging_and_Troubleshooting.md,g \
-e s,faq_keymap.md,FAQ/05_Keymaps.md,g \
-e s,faq.md,FAQ/index.md,g \
-e s,feature_advanced_keycodes.md,Features/Advanced_Keycodes.md,g \
-e s,feature_audio.md,Features/Audio.md,g \
-e s,feature_auto_shift.md,Features/Auto_Shift.md,g \
-e s,feature_backlight.md,Features/Backlight.md,g \
-e s,feature_bluetooth.md,Features/Bluetooth.md,g \
-e s,feature_bootmagic.md,Features/Bootmagic.md,g \
-e s,feature_command.md,Features/Command.md,g \
-e s,feature_dynamic_macros.md,Features/Dynamic_Macros.md,g \
-e s,feature_grave_esc.md,Features/Grave_Escape.md,g \
-e s,feature_key_lock.md,Features/Key_Lock.md,g \
-e s,feature_layouts.md,Features/Layouts.md,g \
-e s,feature_leader_key.md,Features/Leader_Key.md,g \
-e s,feature_macros.md,Features/Macros.md,g \
-e s,feature_mouse_keys.md,Features/Mouse_Keys.md,g \
-e s,feature_ps2_mouse.md,Features/PS_2_Mouse.md,g \
-e s,feature_pointing_device.md,Features/Pointing_Device.md,g \
-e s,feature_rgblight.md,Features/RGB_Lighting.md,g \
-e s,feature_space_cadet.md,Features/Space_Cadet_Shift.md,g \
-e s,feature_space_shift_cadet.md,Features/Space_Cadet_Shift_Enter.md,g \
-e s,feature_stenography.md,Features/Stenography.md,g \
-e s,feature_swap_hands.md,Features/Swap_Hands.md,g \
-e s,feature_tap_dance.md,Features/Tap_Dance.md,g \
-e s,feature_terminal.md,Features/Terminal.md,g \
-e s,feature_thermal_printer.md,Features/Thermal_Printer.md,g \
-e s,feature_unicode.md,Features/Unicode.md,g \
-e s,feature_userspace.md,Features/Userspace.md,g \
-e s,features.md,Features/index.html,g \
-e s,hand_wire.md,For_Makers_And_Modders/Hand_Wiring_Guide.md,g \
-e s,isp_flashing_guide.md,For_Makers_And_Modders/ISP_Flashing_Guide.md,g \
-e s,how_keyboards_work.md,For_a_Deeper_Understanding/How_Keyboards_Work.md,g \
-e s,understanding_qmk.md,For_a_Deeper_Understanding/Understanding_QMK.md,g \
-e s,getting_started_vagrant.md,Getting_Started/02_Vagrant.md,g \
-e s,getting_started_make_guide.md,Getting_Started/03_Build_Compile_Instructions.md,g \
-e s,flashing.md,Getting_Started/04_Flashing_Firmware.md,g \
-e s,contributing.md,Getting_Started/05_Contributing.md,g \
-e s,getting_started_github.md,Getting_Started/06_How_to_Use_GitHub.md,g \
-e s,getting_started_getting_help.md,Getting_Started/07_Getting_Help.md,g \
-e s,getting_started_introduction.md,Getting_Started/index.html,g \
-e s,getting_started_build_tools.md,Getting_Started/index.md,g \
-e s,hardware_avr.md,Hardware/02_AVR_Processors.md,g \
-e s,hardware_drivers.md,Hardware/04_Drivers.md,g \
-e s,hardware.md,Hardware/index.md,g \
-e s,eclipse.md,IDEs/Eclipse.md,g \
-e s,internals_defines.md,Internals/internals_defines.md,g \
-e s,internals_input_callback_reg.md,Internals/internals_input_callback_reg.md,g \
-e s,internals_midi_device.md,Internals/internals_midi_device.md,g \
-e s,internals_midi_device_setup_process.md,Internals/internals_midi_device_setup_process.md,g \
-e s,internals_midi_util.md,Internals/internals_midi_util.md,g \
-e s,internals_send_functions.md,Internals/internals_send_functions.md,g \
-e s,internals_sysex_tools.md,Internals/internals_sysex_tools.md,g \
-e s,keycodes_basic.md,Keycodes/Basic.md,g \
-e s,quantum_keycodes.md,Keycodes/Quantum_Keycodes.md,g \
-e s,keycodes_us_ansi_shifted.md,Keycodes/US_ANSI_Shifted_keys.md,g \
-e s,keycodes.md,Keycodes/index.md,g \
-e s,hardware_keyboard_guidelines.md,Reference/01_Keyboard_Guidelines.md,g \
-e s,compatible_microcontrollers.md,Reference/Compatable_Microcontrollers.md,g \
-e s,config_options.md,Reference/Config_Options.md,g \
-e s,custom_quantum_functions.md,Reference/Custom_Code.md,g \
-e s,documentation_best_practices.md,Reference/Documentation_Best_Practices.md,g \
-e s,documentation_templates.md,Reference/Documentation_Templates.md,g \
-e s,reference_glossary.md,Reference/Glossary.md,g \
-e s,keymap.md,Reference/Keymap_Overview.md,g \
-e s,unit_testing.md,Reference/Unit_Testing.md,g \
-e s,README.md,index.md,g \
$1

View File

@@ -139,4 +139,4 @@ docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/D
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](01_Getting_Started/01_Install_Build_Tools/Vagrant.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).

View File

@@ -2,9 +2,7 @@
Github can be a little tricky to those that aren't familiar with it - this guide will walk through each step of forking, cloning, and submitting a pull request with QMK.
{% hint style='info' %}
This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
{% endhint %}
?> This guide assumes you're somewhat comfortable with running things at the command line, and have git installed on your system.
Start on the [QMK Github page](https://github.com/qmk/qmk_firmware), and you'll see a button in the upper right that says "Fork":

View File

@@ -14,7 +14,7 @@ The full syntax of the `make` command is `<keyboard_folder>:<keymap>:<target>`,
The `<target>` means the following
* If no target is given, then it's the same as `all` below
* `all` compiles as many keyboard/revision/keymap combinations as specified. For example, `make planck/rev4:default` will generate a single .hex, while `make planck/rev4:all` will generate a hex for every keymap available to the planck.
* `dfu`, `teensy` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* `dfu`, `teensy`, `avrdude` or `dfu-util`, compile and upload the firmware to the keyboard. If the compilation fails, then nothing will be uploaded. The programmer to use depends on the keyboard. For most keyboards it's `dfu`, but for ChibiOS keyboards you should use `dfu-util`, and `teensy` for standard Teensys. To find out which command you should use for your keyboard, check the keyboard specific readme.
* **Note**: some operating systems need root access for these commands to work, so in that case you need to run for example `sudo make planck/rev4:default:dfu`.
* `clean`, cleans the build output folders to make sure that everything is built from scratch. Run this before normal compilation if you have some unexplainable problems.
@@ -113,7 +113,7 @@ This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](05_Features/Audio.md) for more information.
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
`FAUXCLICKY_ENABLE`
@@ -121,7 +121,7 @@ Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue swi
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](07_Reference/Unit_Testing.md#tracing-variables) section of the Unit Testing page for more information.
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
@@ -131,7 +131,7 @@ This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](05_Features/Key_Lock.md). This consumes an additional 260 bytes.
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
## Customizing Makefile Options on a Per-Keymap Basis

View File

@@ -298,13 +298,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](06_Keycodes/index.md) - there are also a lot of aliases to condense your keymap file.
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](01_Getting_Started/index.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.

View File

@@ -2,7 +2,7 @@
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](07_Reference/01_Keyboard_Guidelines.md)
* [AVR Processors](04_Hardware/02_AVR_Processors.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](04_Hardware/04_Drivers.md)
* [Drivers](hardware_drivers.md)

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@@ -2,7 +2,7 @@
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](07_Reference/01_Keyboard_Guidelines.md) to get a sense of how keyboards fit into QMK.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
@@ -20,15 +20,15 @@ This will create all the files needed to support your new keyboard, and populate
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](07_Reference/Documentation_Templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](07_Reference/Custom_Code.md).
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](05_Features/Layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
#define LAYOUT( \
@@ -48,7 +48,7 @@ The physical matrix (the second half) must have a number of rows equaling `MATRI
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](07_Reference/Config_Options.md) page.
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
### Hardware Configuration
@@ -66,9 +66,7 @@ Do change the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` lines to accurately r
#define DESCRIPTION A custom keyboard
```
{% hint style='info' %}
Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
{% endhint %}
?> Note: On Windows and macOS the `MANUFACTURER`, `PRODUCT`, and `DESCRIPTION` fields will be displayed in the list of USB devices. On Linux these values will not be visible in `lsusb`, since Linux takes that information from the list published by the USB-IF.
### Keyboard Matrix Configuration
@@ -97,7 +95,7 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](05_Features/Backlight.md).
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
```
#define BACKLIGHT_PIN B7
@@ -107,12 +105,12 @@ By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are us
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](05_Features/Backlight.md) for more details.
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
{% endhint %}
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](07_Reference/Config_Options.md) page for more details.
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
## `rules.mk`
@@ -154,4 +152,4 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](07_Reference/Config_Options.md#feature-options) page for a detailed list and description.
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.

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@@ -24,4 +24,4 @@ You can make use of uGFX within QMK to drive character and graphic LCD's, LED ar
## WS2812 (AVR Only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](05_Features/RGB_Lighting.md) page.
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.

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@@ -8,7 +8,7 @@ All names should be lowercase alphanumeric, and separated by an underscore (`_`)
## `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](07_Reference/Documentation_Templates.md#keyboard-readmemd-template).
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
## Image/Hardware Files
@@ -22,7 +22,7 @@ Given the amount of functionality that QMK exposes it's very easy to confuse new
### Bootmagic and Command
[Bootmagic](05_Features/Bootmagic.md) and [Command](05_Features/Command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
@@ -30,7 +30,7 @@ If your keyboard does not have 2 shift keys you should provide a working default
## Custom Keyboard Programming
As documented on [Customizing Functionality](07_Reference/Custom_Code.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
@@ -143,4 +143,4 @@ If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK yo
## Technical Details
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](04_Hardware/index.md)!
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](hardware.md)!

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@@ -51,7 +51,7 @@ layout is set to QWERTY, a sample of the matching table is as follow:
## Back to the Firmware
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](06_Keycodes/index.md).
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
## List of Characters You Can Send

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# group `midi_device` {#group__midi__device}
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) |
`enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) |
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](docs/api_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
## Members
#### `define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) {#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8}
#### `enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) {#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621}
Values | Descriptions
--------------------------------|---------------------------------------------
IDLE |
ONE_BYTE_MESSAGE |
TWO_BYTE_MESSAGE |
THREE_BYTE_MESSAGE |
SYSEX_MESSAGE |
#### `public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` {#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db}
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
* `device` the midi device to associate the input with
* `cnt` the number of bytes you are processing
* `input` the bytes to process
#### `public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` {#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673}
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
* `device` the midi device to associate this callback with
* `send_func` the callback function that will do the sending
#### `public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` {#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69}
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
* `device` the midi device to associate this callback with
* `midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) |
`public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) |
`public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) |
`public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) |
`public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) |
`public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) |
`public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) |
`public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) |
`public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) |
`public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) |
`public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) |
`public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) |
`public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) |
`public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) |
`public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) |
`public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) |
`public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) |
`public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) |
`public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) |
`public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) |
`public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) |
`public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) |
## Members
#### `public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) {#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9}
#### `public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) {#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1}
#### `public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) {#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c}
#### `public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) {#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84}
#### `public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) {#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f}
#### `public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) {#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18}
#### `public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) {#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586}
#### `public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) {#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da}
#### `public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) {#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7}
#### `public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) {#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f}
#### `public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) {#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0}
#### `public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) {#struct__midi__device_1a9448eba4afb7e43650434748db3777be}
#### `public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) {#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d}
#### `public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) {#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2}
#### `public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) {#struct__midi__device_1abb974ec6d734001b4a0e370f292be503}
#### `public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) {#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8}
#### `public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) {#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754}
#### `public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) {#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a}
#### `public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) {#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39}
#### `public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) {#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d}
#### `public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) {#struct__midi__device_1ada41de021135dc423abedcbb30f366ff}
#### `public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) {#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f}

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@@ -1,10 +1,10 @@
# Keycodes Overview
When defining a [keymap](07_Reference/Keymap_Overview.md) each key needs a valid key definition. This page documents the symbols that correspond to keycodes that are available to you in QMK.
When defining a [keymap](keymap.md) each key needs a valid key definition. This page documents the symbols that correspond to keycodes that are available to you in QMK.
This is a reference only. Each group of keys links to the page documenting their functionality in more detail.
## [Basic Keycodes](06_Keycodes/Basic.md)
## [Basic Keycodes](keycodes_basic.md)
|Key |Aliases |Description |
|-----------------------|--------------------|-----------------------------------------------|
@@ -190,7 +190,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_NO` | |Ignore this key (NOOP) |
|`KC_TRANSPARENT` |`KC_TRNS` |Use the next lowest non-transparent key |
## [Mouse Keys](05_Features/Mouse_Keys.md)
## [Mouse Keys](feature_mouse_keys.md)
|Key |Aliases |Description |
|----------------|---------|---------------------------|
@@ -211,7 +211,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
## [Quantum Keycodes](06_Keycodes/Quantum_Keycodes.md#qmk-keycodes)
## [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes)
|Key |Aliases |Description |
|-------------|-----------|---------------------------------------------------------------------|
@@ -220,13 +220,13 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>&#96;</code> when pressed with Shift or GUI|
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|`KC_LEAD` | |The [Leader key](05_Features/Leader_Key.md) |
|`KC_LOCK` | |The [Lock key](05_Features/Key_Lock.md) |
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|`M(n)` | |Call macro `n` |
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |
## [Bootmagic](05_Features/Bootmagic.md)
## [Bootmagic](feature_bootmagic.md)
|Key |Aliases |Description |
|----------------------------------|---------|------------------------------------|
@@ -250,7 +250,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
## [Backlighting](05_Features/Backlight.md)
## [Backlighting](feature_backlight.md)
|Key |Description |
|---------|------------------------------------------|
@@ -262,7 +262,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## [RGB Lighting](05_Features/RGB_Lighting.md)
## [RGB Lighting](feature_rgblight.md)
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
@@ -284,14 +284,14 @@ This is a reference only. Each group of keys links to the page documenting their
|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
## [Thermal Printer](05_Features/Thermal_Printer.md)
## [Thermal Printer](feature_thermal_printer.md)
|Key |Description |
|-----------|----------------------------------------|
|`PRINT_ON` |Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types |
## [Bluetooth](05_Features/Bluetooth.md)
## [Bluetooth](feature_bluetooth.md)
|Key |Description |
|----------|----------------------------------------------|
@@ -299,7 +299,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |
## [Modifiers](06_Keycodes/Quantum_Keycodes.md#modifiers)
## [Modifiers](quantum_keycodes.md#modifiers)
|Key |Aliases |Description |
|----------|---------- |----------------------------------------------------|
@@ -320,7 +320,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
## [Mod-Tap Keys](06_Keycodes/Quantum_Keycodes.md#mod-tap-keys)
## [Mod-Tap Keys](quantum_keycodes.md#mod-tap-keys)
|Key |Aliases |Description |
|------------|---------------------------------------|-------------------------------------------------------|
@@ -340,7 +340,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`SCMD_T(kc)`|`SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
## [US ANSI Shifted Keys](06_Keycodes/US_ANSI_Shifted_keys.md)
## [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
|Key |Aliases |Description |
|------------------------|------------------|-------------------|
@@ -366,7 +366,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_RIGHT_ANGLE_BRACKET`|`KC_GT`/`KC_RABK` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |
## [Switching and Toggling Layers](05_Features/Advanced_Keycodes.md#switching-and-toggling-layers)
## [Switching and Toggling Layers](feature_advanced_keycodes.md#switching-and-toggling-layers)
|Key |Description |
|----------------|----------------------------------------------------------------------------------|
@@ -378,21 +378,21 @@ This is a reference only. Each group of keys links to the page documenting their
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. |
## [One Shot Keys](06_Keycodes/Quantum_Keycodes.md#one-shot-keys)
## [One Shot Keys](quantum_keycodes.md#one-shot-keys)
|Key |Description |
|------------|----------------------------------|
|`OSM(mod)` |Hold `mod` for one keypress |
|`OSL(layer)`|Switch to `layer` for one keypress|
## [Unicode Support](05_Features/Unicode.md)
## [Unicode Support](feature_unicode.md)
|Key |Aliases| |
|------------|-------|-------------------------------------------------|
|`UNICODE(n)`|`UC(n)`|Send Unicode character `n` |
|`X(n)` | |Send Unicode character `n` via a different method|
## [Swap Hands](05_Features/Swap_Hands.md)
## [Swap Hands](feature_swap_hands.md)
|Key |Description |
|-----------|-------------------------------------------------------------------------|

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@@ -215,7 +215,7 @@ To actually handle the keypress event we define an `action_function()`. This fun
This should have given you a basic overview for creating your own keymap. For more details see the following resources:
* [Keycodes](06_Keycodes/index.md)
* [Keymap FAQ](03_FAQ/05_Keymaps.md)
* [Keycodes](keycodes.md)
* [Keymap FAQ](faq_keymap.md)
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

View File

@@ -8,9 +8,9 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
There are 4 main sections to this guide:
* [Getting Started](02_Complete_Newbs_Guide/index.md)
* [Building Your First Firmware](02_Complete_Newbs_Guide/02_Building_Your_First_Firmware.md)
* [Flashing Firmware](02_Complete_Newbs_Guide/03_Flashing_Firmware.md)
* [Testing and Debugging](02_Complete_Newbs_Guide/04_Testing_and_Debugging.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](01_Getting_Started/07_Getting_Help.md).
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).

View File

@@ -8,17 +8,15 @@ If you have closed and reopened your terminal window since following the first p
Start by navigating to the `keymaps` folder for your keyboard.
{% hint style='info' %}
If you are on macOS or Windows there are commands you can use to easily open the keymaps folder.
?> If you are on macOS or Windows there are commands you can use to easily open the keymaps folder.
macOS:
?> macOS:
open keyboards/<keyboard_folder>/keymaps
Windows:
?> Windows:
start keyboards/<keyboard_folder>/keymaps
{% endhint %}
## Create a Copy Of The `default` Keymap
@@ -32,21 +30,17 @@ Open up your `keymap.c`. Inside this file you'll find the structure that control
This line indicates the start of the list of Layers. Below that you'll find lines containing either `LAYOUT` or `KEYMAP`, and these lines indicate the start of a layer. Below that line is the list of keys that comprise a that particular layer.
{% hint style='danger' %}
When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
{% endhint %}
!> When editing your keymap file be careful not to add or remove any commas. If you do you will prevent your firmware from compiling and it may not be easy to figure out where the extra, or missing, comma is.
## Customize The Layout To Your Liking
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. Check the following documentation to find out what you can define here:
* [Keycodes](06_Keycodes/index.md)
* [Features](05_Features/index.html)
* [FAQ](03_FAQ/index.md)
* [Keycodes](keycodes.md)
* [Features](features.md)
* [FAQ](faq.md)
{% hint style='info' %}
While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
{% endhint %}
?> While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
## Build Your Firmware
@@ -70,4 +64,4 @@ Checking file size of planck_rev5_xyverz.hex
## Flash Your Firmware
Move on to [Flashing Firmware](02_Complete_Newbs_Guide/03_Flashing_Firmware.md) to learn how to write your new firmware to your keyboard.
Move on to [Flashing Firmware](newbs_flashing.md) to learn how to write your new firmware to your keyboard.

View File

@@ -6,23 +6,21 @@ Now that you've built a custom firmware file you'll want to flash your keyboard.
The simplest way to flash your keyboard will be with the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](02_Complete_Newbs_Guide/03_Flashing_Firmware.md#flash-your-keyboard-from-the-command-line).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
### Load The File Into QMK Toolbox
Begin by opening the QMK Toolbox application. You'll want to locate the firmware file in Finder or Explorer. Your keyboard firmware may be in one of two formats- `.hex` or `.bin`. QMK tries to copy the appropriate one for your keyboard into the root `qmk_firmware` directory.
{% hint style='info' %}
If you are on Windows or macOS there are commands you can use to easily open the current firmware folder in Explorer or Finder.
?> If you are on Windows or macOS there are commands you can use to easily open the current firmware folder in Explorer or Finder.
Windows:
?> Windows:
start .
macOS:
?> macOS:
open .
{% endhint %}
The firmware file always follows this naming format:
@@ -82,7 +80,7 @@ Click the `Flash` button in QMK Toolbox. You will see output similar to the foll
First thing you'll need to know is which bootloader that your keyboard uses. There are four main bootloaders that are used, usually. Pro-Micro and clones use CATERINA, and Teensy's use Halfkay, OLKB boards use QMK-DFU, and other atmega32u4 chips use DFU.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](01_Getting_Started/04_Flashing_Firmware.md) page.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](flashing.md) page.
If you know what bootloader that you're using, then when compiling the firmware, you can actually add some extra text to the `make` command to automate the flashing process.
@@ -239,4 +237,4 @@ Booting
Congrats! Your custom firmware has been programmed to your keyboard!
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](02_Complete_Newbs_Guide/04_Testing_and_Debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.

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@@ -14,9 +14,7 @@ Before you can build keymaps you need to install some software and setup your bu
You'll need a program that can edit and save **plain text** files. If you are on Windows you can make due with Notepad, and on Linux you can use Gedit, both of which are simple but functional text editors. On macOS you can not use TextEdit.app, it will not save plain text files. You will need to install another program such as Sublime Text.
{% hint style='info' %}
Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
{% endhint %}
?> Not sure which text editor to use? Laurence Bradford wrote [a great introduction](https://learntocodewith.me/programming/basics/text-editors/) to the subject.
### QMK Toolbox
@@ -29,12 +27,9 @@ QMK Toolbox is a Windows and macOS program that allows you to both program and d
We've tried to make QMK as easy to setup as possible. You only have to prepare your Linux or Unix environment and let QMK install the rest.
{% hint style="info" %}
If you haven't worked with the Linux/Unix command line before there are a few basic concepts and commands you should learn. These resources will teach you enough to work with QMK:
* [Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)
* [Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
{% endhint %}
?> If you haven't worked with the Linux/Unix command line before there are a few basic concepts and commands you should learn. These resources will teach you enough to work with QMK:<br>
[Must Know Linux Commands](https://www.guru99.com/must-know-linux-commands.html)<br>
[Some Basic Unix Commands](https://www.tjhsst.edu/~dhyatt/superap/unixcmd.html)
### Windows
@@ -63,9 +58,7 @@ Once you have setup your Linux/Unix environment you are ready to download QMK. W
git clone https://github.com/qmk/qmk_firmware.git
cd qmk_firmware
{% hint style='info' %}
If you already know [how to use GitHub](01_Getting_Started/06_How_to_Use_GitHub.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
{% endhint %}
?> If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
## Setup QMK
@@ -95,4 +88,4 @@ Checking file size of clueboard_66_rev2_default.hex
## Creating Your Layout
Now you are ready to create your own personal layout. Move on to [Building Your First Firmware](02_Complete_Newbs_Guide/02_Building_Your_First_Firmware.md) for that.
Now you are ready to create your own personal layout. Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.

View File

@@ -15,13 +15,13 @@ Note: These programs are not provided by or endorsed by QMK.
## Debugging With QMK Toolbox
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](05_Features/Command.md) feature to enable debug mode.
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
<!-- FIXME: Describe the debugging messages here. -->
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](07_Reference/Custom_Code.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
#include <print.h>

View File

@@ -0,0 +1,70 @@
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project:
```
$ util/new_project.sh simontester
######################################################
# /keyboards/simontester project created. To start
# working on things, cd into keyboards/simontester
######################################################
```
# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documentation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

862
docs/qmk.css Normal file
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@@ -0,0 +1,862 @@
* {
-webkit-font-smoothing: antialiased;
-webkit-overflow-scrolling: touch;
-webkit-tap-highlight-color: rgba(0,0,0,0);
-webkit-text-size-adjust: none;
-webkit-touch-callout: none;
-webkit-box-sizing: border-box;
box-sizing: border-box;
}
body:not(.ready) {
overflow: hidden;
}
body:not(.ready) [data-cloak],
body:not(.ready) .app-nav,
body:not(.ready) > nav {
display: none;
}
div#app {
font-size: 30px;
font-weight: lighter;
margin: 40vh auto;
text-align: center;
}
div#app:empty::before {
content: 'Loading...';
}
.emoji {
height: 1.2rem;
vertical-align: middle;
}
.progress {
background-color: var(--theme-color, #ea6f5a);
height: 2px;
left: 0px;
position: fixed;
right: 0px;
top: 0px;
-webkit-transition: width 0.2s, opacity 0.4s;
transition: width 0.2s, opacity 0.4s;
width: 0%;
z-index: 999999;
}
.search a:hover {
color: var(--theme-color, #ea6f5a);
}
.search .search-keyword {
color: var(--theme-color, #ea6f5a);
font-style: normal;
font-weight: bold;
}
html,
body {
height: 100%;
}
body {
-moz-osx-font-smoothing: grayscale;
-webkit-font-smoothing: antialiased;
color: #efefef;
font-family: 'Source Sans Pro', 'Helvetica Neue', Arial, sans-serif;
font-size: 15px;
letter-spacing: 0;
margin: 0;
overflow-x: hidden;
}
img {
max-width: 100%;
}
a[disabled] {
cursor: not-allowed;
opacity: 0.6;
}
kbd {
border: solid 1px #ccc;
border-radius: 3px;
display: inline-block;
font-size: 12px !important;
line-height: 12px;
margin-bottom: 3px;
padding: 3px 5px;
vertical-align: middle;
}
.task-list-item {
list-style-type: none;
}
li input[type='checkbox'] {
margin: 0 0.2em 0.25em -1.6em;
vertical-align: middle;
}
.app-nav {
margin: 25px 60px 0 0;
position: absolute;
right: 0;
text-align: right;
z-index: 10;
/* navbar dropdown */
}
.app-nav.no-badge {
margin-right: 25px;
}
.app-nav p {
margin: 0;
}
.app-nav > a {
margin: 0 1rem;
padding: 5px 0;
}
.app-nav ul,
.app-nav li {
display: inline-block;
list-style: none;
margin: 0;
}
.app-nav a {
color: inherit;
font-size: 16px;
text-decoration: none;
-webkit-transition: color 0.3s;
transition: color 0.3s;
}
.app-nav a:hover {
color: var(--theme-color, #ea6f5a);
}
.app-nav a.active {
border-bottom: 2px solid var(--theme-color, #ea6f5a);
color: var(--theme-color, #ea6f5a);
}
.app-nav li {
display: inline-block;
margin: 0 1rem;
padding: 5px 0;
position: relative;
}
.app-nav li ul {
background-color: #fff;
border: 1px solid #ddd;
border-bottom-color: #ccc;
border-radius: 4px;
-webkit-box-sizing: border-box;
box-sizing: border-box;
display: none;
max-height: calc(100vh - 61px);
overflow-y: auto;
padding: 10px 0;
position: absolute;
right: -15px;
text-align: left;
top: 100%;
white-space: nowrap;
}
.app-nav li ul li {
display: block;
font-size: 14px;
line-height: 1rem;
margin: 0;
margin: 8px 14px;
white-space: nowrap;
}
.app-nav li ul a {
display: block;
font-size: inherit;
margin: 0;
padding: 0;
}
.app-nav li ul a.active {
border-bottom: 0;
}
.app-nav li:hover ul {
display: block;
}
.github-corner {
border-bottom: 0;
position: fixed;
right: 0;
text-decoration: none;
top: 0;
z-index: 1;
}
.github-corner:hover .octo-arm {
-webkit-animation: octocat-wave 560ms ease-in-out;
animation: octocat-wave 560ms ease-in-out;
}
.github-corner svg {
color: #3f3f3f;
fill: var(--theme-color, #ea6f5a);
height: 80px;
width: 80px;
}
main {
display: block;
position: relative;
width: 100vw;
height: 100%;
z-index: 0;
}
main.hidden {
display: none;
}
.anchor {
display: inline-block;
text-decoration: none;
-webkit-transition: all 0.3s;
transition: all 0.3s;
}
.anchor span {
color: #c8c8c8;
}
.anchor:hover {
text-decoration: underline;
}
.sidebar {
border-right: 1px solid rgba(0,0,0,0.07);
overflow-y: auto;
padding: 40px 0 0;
position: absolute;
top: 0;
bottom: 0;
left: 0;
-webkit-transition: -webkit-transform 250ms ease-out;
transition: -webkit-transform 250ms ease-out;
transition: transform 250ms ease-out;
transition: transform 250ms ease-out, -webkit-transform 250ms ease-out;
width: 300px;
z-index: 20;
}
.sidebar > h1 {
margin: 0 auto 1rem;
font-size: 1.5rem;
font-weight: 300;
text-align: center;
}
.sidebar > h1 a {
color: inherit;
text-decoration: none;
}
.sidebar > h1 .app-nav {
display: block;
position: static;
}
.sidebar .sidebar-nav {
line-height: 2em;
padding-bottom: 40px;
}
.sidebar li.collapse .app-sub-sidebar {
display: none;
}
.sidebar ul {
margin: 0;
padding: 0;
}
.sidebar li > p {
font-weight: 700;
margin: 0;
}
.sidebar ul,
.sidebar ul li {
list-style: none;
}
.sidebar ul li a {
border-bottom: none;
display: block;
}
.sidebar ul li ul {
padding-left: 20px;
}
.sidebar::-webkit-scrollbar {
width: 4px;
}
.sidebar::-webkit-scrollbar-thumb {
background: transparent;
border-radius: 4px;
}
.sidebar:hover::-webkit-scrollbar-thumb {
background: rgba(136,136,136,0.4);
}
.sidebar:hover::-webkit-scrollbar-track {
background: rgba(136,136,136,0.1);
}
.sidebar-toggle {
background-color: transparent;
background-color: rgba(63,63,63,0.8);
border: 0;
outline: none;
padding: 10px;
position: absolute;
bottom: 0;
left: 0;
text-align: center;
-webkit-transition: opacity 0.3s;
transition: opacity 0.3s;
width: 284px;
z-index: 30;
}
.sidebar-toggle .sidebar-toggle-button:hover {
opacity: 0.4;
}
.sidebar-toggle span {
background-color: var(--theme-color, #ea6f5a);
display: block;
margin-bottom: 4px;
width: 16px;
height: 2px;
}
body.sticky .sidebar,
body.sticky .sidebar-toggle {
position: fixed;
}
.content {
padding-top: 60px;
position: absolute;
top: 0;
right: 0;
bottom: 0;
left: 300px;
-webkit-transition: left 250ms ease;
transition: left 250ms ease;
}
.markdown-section {
margin: 0 auto;
max-width: 800px;
padding: 30px 15px 40px 15px;
position: relative;
}
.markdown-section > * {
-webkit-box-sizing: border-box;
box-sizing: border-box;
font-size: inherit;
}
.markdown-section > :first-child {
margin-top: 0 !important;
}
.markdown-section hr {
border: none;
border-bottom: 1px solid #eee;
margin: 2em 0;
}
.markdown-section iframe {
border: 1px solid #eee;
}
.markdown-section table {
border-collapse: collapse;
border-spacing: 0;
display: block;
margin-bottom: 1rem;
overflow: auto;
width: 100%;
}
.markdown-section th {
border: 1px solid #ddd;
font-weight: bold;
padding: 6px 13px;
}
.markdown-section td {
border: 1px solid #ddd;
padding: 6px 13px;
}
.markdown-section tr {
border-top: 1px solid #ccc;
}
.markdown-section tr:nth-child(2n) {
background-color: #555555;
}
.markdown-section p.tip {
background-color: #555555;
border-bottom-right-radius: 2px;
border-left: 4px solid #f66;
border-top-right-radius: 2px;
margin: 2em 0;
padding: 12px 24px 12px 30px;
position: relative;
}
.markdown-section p.tip:before {
background-color: #f66;
border-radius: 100%;
color: #3f3f3f;
content: '!';
font-family: 'Dosis', 'Source Sans Pro', 'Helvetica Neue', Arial, sans-serif;
font-size: 14px;
font-weight: bold;
left: -12px;
line-height: 20px;
position: absolute;
height: 20px;
width: 20px;
text-align: center;
top: 14px;
}
.markdown-section p.tip code {
background-color: #efefef;
}
.markdown-section p.tip em {
color: #c8c8c8;
}
.markdown-section p.warn {
background: rgba(234,111,90,0.1);
border-radius: 2px;
padding: 1rem;
}
body.close .sidebar {
-webkit-transform: translateX(-300px);
transform: translateX(-300px);
}
body.close .sidebar-toggle {
width: auto;
}
body.close .content {
left: 0;
}
@media print {
.github-corner,
.sidebar-toggle,
.sidebar,
.app-nav {
display: none;
}
}
@media screen and (max-width: 768px) {
.github-corner,
.sidebar-toggle,
.sidebar {
position: fixed;
}
.app-nav {
margin-top: 16px;
}
.app-nav li ul {
top: 30px;
}
main {
height: auto;
overflow-x: hidden;
}
.sidebar {
left: -300px;
-webkit-transition: -webkit-transform 250ms ease-out;
transition: -webkit-transform 250ms ease-out;
transition: transform 250ms ease-out;
transition: transform 250ms ease-out, -webkit-transform 250ms ease-out;
}
.content {
left: 0;
max-width: 100vw;
position: static;
padding-top: 20px;
-webkit-transition: -webkit-transform 250ms ease;
transition: -webkit-transform 250ms ease;
transition: transform 250ms ease;
transition: transform 250ms ease, -webkit-transform 250ms ease;
}
.app-nav,
.github-corner {
-webkit-transition: -webkit-transform 250ms ease-out;
transition: -webkit-transform 250ms ease-out;
transition: transform 250ms ease-out;
transition: transform 250ms ease-out, -webkit-transform 250ms ease-out;
}
.sidebar-toggle {
background-color: transparent;
width: auto;
padding: 30px 30px 10px 10px;
}
body.close .sidebar {
-webkit-transform: translateX(300px);
transform: translateX(300px);
}
body.close .sidebar-toggle {
background-color: rgba(63,63,63,0.8);
-webkit-transition: 1s background-color;
transition: 1s background-color;
width: 284px;
padding: 10px;
}
body.close .content {
-webkit-transform: translateX(300px);
transform: translateX(300px);
}
body.close .app-nav,
body.close .github-corner {
display: none;
}
.github-corner:hover .octo-arm {
-webkit-animation: none;
animation: none;
}
.github-corner .octo-arm {
-webkit-animation: octocat-wave 560ms ease-in-out;
animation: octocat-wave 560ms ease-in-out;
}
}
@-webkit-keyframes octocat-wave {
0%, 100% {
-webkit-transform: rotate(0);
transform: rotate(0);
}
20%, 60% {
-webkit-transform: rotate(-25deg);
transform: rotate(-25deg);
}
40%, 80% {
-webkit-transform: rotate(10deg);
transform: rotate(10deg);
}
}
@keyframes octocat-wave {
0%, 100% {
-webkit-transform: rotate(0);
transform: rotate(0);
}
20%, 60% {
-webkit-transform: rotate(-25deg);
transform: rotate(-25deg);
}
40%, 80% {
-webkit-transform: rotate(10deg);
transform: rotate(10deg);
}
}
section.cover {
-webkit-box-align: center;
-ms-flex-align: center;
align-items: center;
background-position: center center;
background-repeat: no-repeat;
background-size: cover;
height: 100vh;
display: none;
}
section.cover.show {
display: -webkit-box;
display: -ms-flexbox;
display: flex;
}
section.cover.has-mask .mask {
background-color: #3f3f3f;
opacity: 0.8;
position: absolute;
top: 0;
height: 100%;
width: 100%;
}
section.cover .cover-main {
-webkit-box-flex: 1;
-ms-flex: 1;
flex: 1;
margin: -20px 16px 0;
text-align: center;
z-index: 1;
}
section.cover a {
color: inherit;
text-decoration: none;
}
section.cover a:hover {
text-decoration: none;
}
section.cover p {
line-height: 1.5rem;
margin: 1em 0;
}
section.cover h1 {
color: inherit;
font-size: 2.5rem;
font-weight: 300;
margin: 0.625rem 0 2.5rem;
position: relative;
text-align: center;
}
section.cover h1 a {
display: block;
}
section.cover h1 small {
bottom: -0.4375rem;
font-size: 1rem;
position: absolute;
}
section.cover blockquote {
font-size: 1.5rem;
text-align: center;
}
section.cover ul {
line-height: 1.8;
list-style-type: none;
margin: 1em auto;
max-width: 500px;
padding: 0;
}
section.cover .cover-main > p:last-child a {
border-color: var(--theme-color, #ea6f5a);
border-radius: 2rem;
border-style: solid;
border-width: 1px;
-webkit-box-sizing: border-box;
box-sizing: border-box;
color: var(--theme-color, #ea6f5a);
display: inline-block;
font-size: 1.05rem;
letter-spacing: 0.1rem;
margin: 0.5rem 1rem;
padding: 0.75em 2rem;
text-decoration: none;
-webkit-transition: all 0.15s ease;
transition: all 0.15s ease;
}
section.cover .cover-main > p:last-child a:last-child {
background-color: var(--theme-color, #ea6f5a);
color: #fff;
}
section.cover .cover-main > p:last-child a:last-child:hover {
color: inherit;
opacity: 0.8;
}
section.cover .cover-main > p:last-child a:hover {
color: inherit;
}
section.cover blockquote > p > a {
border-bottom: 2px solid var(--theme-color, #ea6f5a);
-webkit-transition: color 0.3s;
transition: color 0.3s;
}
section.cover blockquote > p > a:hover {
color: var(--theme-color, #ea6f5a);
}
body {
background-color: #3f3f3f;
}
/* sidebar */
.sidebar {
background-color: #3f3f3f;
color: #c8c8c8;
}
.sidebar li {
margin: 6px 15px;
}
.sidebar ul li a {
color: #c8c8c8;
font-size: 14px;
overflow: hidden;
text-decoration: none;
text-overflow: ellipsis;
white-space: nowrap;
}
.sidebar ul li a:hover {
text-decoration: underline;
}
.sidebar ul li ul {
padding: 0;
}
.sidebar ul li.active > a {
color: var(--theme-color, #ea6f5a);
font-weight: 600;
}
/* markdown content found on pages */
.markdown-section h1,
.markdown-section h2,
.markdown-section h3,
.markdown-section h4,
.markdown-section strong {
color: #657b83;
font-weight: 600;
}
.markdown-section a {
color: var(--theme-color, #ea6f5a);
font-weight: 600;
}
.markdown-section h1 {
font-size: 2rem;
margin: 0 0 1rem;
}
.markdown-section h2 {
font-size: 1.75rem;
margin: 45px 0 0.8rem;
}
.markdown-section h3 {
font-size: 1.5rem;
margin: 40px 0 0.6rem;
}
.markdown-section h4 {
font-size: 1.25rem;
}
.markdown-section h5 {
font-size: 1rem;
}
.markdown-section h6 {
color: #777;
font-size: 1rem;
}
.markdown-section figure,
.markdown-section p,
.markdown-section ul,
.markdown-section ol {
margin: 1.2em 0;
}
.markdown-section p,
.markdown-section ul,
.markdown-section ol {
line-height: 1.6rem;
word-spacing: 0.05rem;
}
.markdown-section ul,
.markdown-section ol {
padding-left: 1.5rem;
}
.markdown-section blockquote {
border-left: 4px solid var(--theme-color, #ea6f5a);
color: #858585;
margin: 2em 0;
padding-left: 20px;
}
.markdown-section blockquote p {
font-weight: 600;
margin-left: 0;
}
.markdown-section iframe {
margin: 1em 0;
}
.markdown-section em {
color: #7f8c8d;
}
.markdown-section code {
background-color: #282828;
border-radius: 2px;
color: #aaaaaa;
font-family: 'Roboto Mono', Monaco, courier, monospace;
font-size: 0.8rem;
margin: 0 2px;
padding: 3px 5px;
white-space: pre-wrap;
}
.markdown-section pre {
-moz-osx-font-smoothing: initial;
-webkit-font-smoothing: initial;
background-color: #282828;
font-family: 'Roboto Mono', Monaco, courier, monospace;
line-height: 1.5rem;
margin: 1.2em 0;
overflow: auto;
padding: 0 1.4rem;
position: relative;
word-wrap: normal;
}
/* code highlight */
.token.comment,
.token.prolog,
.token.doctype,
.token.cdata {
color: #8e908c;
}
.token.namespace {
opacity: 0.7;
}
.token.boolean,
.token.number {
color: #c76b29;
}
.token.punctuation {
color: #525252;
}
.token.property {
color: #c08b30;
}
.token.tag {
color: #2973b7;
}
.token.string {
color: var(--theme-color, #ea6f5a);
}
.token.selector {
color: #6679cc;
}
.token.attr-name {
color: #2973b7;
}
.token.entity,
.token.url,
.language-css .token.string,
.style .token.string {
color: #22a2c9;
}
.token.attr-value,
.token.control,
.token.directive,
.token.unit {
color: var(--theme-color, #ea6f5a);
}
.token.keyword {
color: #e96900;
}
.token.statement,
.token.regex,
.token.atrule {
color: #22a2c9;
}
.token.placeholder,
.token.variable {
color: #3d8fd1;
}
.token.deleted {
text-decoration: line-through;
}
.token.inserted {
border-bottom: 1px dotted #202746;
text-decoration: none;
}
.token.italic {
font-style: italic;
}
.token.important,
.token.bold {
font-weight: bold;
}
.token.important {
color: #c94922;
}
.token.entity {
cursor: help;
}
.markdown-section pre > code {
-moz-osx-font-smoothing: initial;
-webkit-font-smoothing: initial;
background-color: #282828;
border-radius: 2px;
color: #657b83;
display: block;
font-family: 'Roboto Mono', Monaco, courier, monospace;
font-size: 0.8rem;
line-height: inherit;
margin: 0 2px;
max-width: inherit;
overflow: inherit;
padding: 2.2em 5px;
white-space: inherit;
}
.markdown-section code::after,
.markdown-section code::before {
letter-spacing: 0.05rem;
}
code .token {
-moz-osx-font-smoothing: initial;
-webkit-font-smoothing: initial;
min-height: 1.5rem;
}
pre::after {
color: #ccc;
content: attr(data-lang);
font-size: 0.6rem;
font-weight: 600;
height: 15px;
line-height: 15px;
padding: 5px 10px 0;
position: absolute;
right: 0;
text-align: right;
top: 0;
}
.markdown-section p.tip {
background-color: #282828;
color: #657b83;
}
input[type='search'] {
background: #4f4f4f;
border-color: #4f4f4f;
color: #c8c8c8;
}

View File

@@ -15,8 +15,8 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>&#96;</code> when pressed with Shift or GUI|
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|`KC_LEAD` | |The [Leader key](05_Features/Leader_Key.md) |
|`KC_LOCK` | |The [Lock key](05_Features/Key_Lock.md) |
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|`M(n)` | |Call macro `n` |
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |

View File

@@ -36,12 +36,12 @@ An alternative keyboard layout developed by Dr. August Dvorak in the 1930's. A s
## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
* [Dynamic Macro Documentation](05_Features/Dynamic_Macros.md)
* [Dynamic Macro Documentation](feature_dynamic_macros.md)
## Eclipse
An IDE that is popular with many C developers.
* [Eclipse Setup Instructions](09_IDEs/Eclipse.md)
* [Eclipse Setup Instructions](eclipse.md)
## Firmware
The software that controls your MCU.
@@ -62,7 +62,7 @@ In-system programming, a method of programming an AVR chip using external hardwa
An interface for receiving debugging messages from your keyboard. You can view these messages using [QMK Flasher](https://github.com/qmk/qmk_flasher) or [PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](06_Keycodes/Basic.md) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](06_Keycodes/Quantum_Keycodes.md).
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes_basic.md) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.md).
## Key Down
An event that happens when a key is pressed down, but is completed before a key is released.
@@ -79,7 +79,7 @@ An abstraction used to allow a key to serve multiple purposes. The highest activ
## Leader Key
A feature that allows you to tap the leader key followed by a sequence of 1, 2, or 3 keys to activate key presses or other quantum features.
* [Leader Key Documentation](05_Features/Leader_Key.md)
* [Leader Key Documentation](feature_leader_key.md)
## LED
Light Emitting Diode, the most common device used for indicators on a keyboard.
@@ -93,7 +93,7 @@ A wiring pattern of columns and rows that enables the MCU to detect keypresses w
## Macro
A feature that lets you send multiple keypress events (hid reports) after having pressed only a single key.
* [Macro Documentation](05_Features/Macros.md)
* [Macro Documentation](feature_macros.md)
## MCU
Microcontrol Unit, the processor that powers your keyboard.
@@ -104,7 +104,7 @@ A key that is held down while typing another key to modify the action of that ke
## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](05_Features/Mouse_Keys.md)
* [Mousekeys Documentation](feature_mouse_keys.md)
## N-Key Rollover (NKRO)
A term that applies to keyboards that are capable of reporting any number of key-presses at once.
@@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](05_Features/Space_Cadet_Shift.md)
* [Space Cadet Shift Documentation](feature_space_cadet.md)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
@@ -141,7 +141,7 @@ Pressing and releasing a key. In some situations you will need to distinguish be
## Tap Dance
A feature that lets you assign multiple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](05_Features/Tap_Dance.md)
* [Tap Dance Documentation](feature_tap_dance.md)
## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollars more due to its halfkay bootloader, which makes flashing very simple.
@@ -152,12 +152,12 @@ A generic term for LEDs that light the underside of the board. These LED's typic
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](05_Features/Unicode.md)
* [Unicode Documentation](feature_unicode.md)
## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.
* [Unit Testing Documentation](07_Reference/Unit_Testing.md)
* [Unit Testing Documentation](unit_testing.md)
## USB
Universal Serial Bus, the most common wired interface for a keyboard.

10
docs/sidebar.css Normal file
View File

@@ -0,0 +1,10 @@
.sidebar-toggle {
position: absolute;
top: 0;
bottom: auto;
left: 0;
}
.search {
margin-top: 40px;
}

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