untitled2dshooter/res/tiles.c

77 lines
2.5 KiB
C
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/*
TILES.C
Tile Source File.
Info:
Form : All tiles as one unit.
Format : Gameboy 4 color.
Compression : None.
Counter : None.
Tile size : 8 x 8
Tiles : 0 to 22
Palette colors : None.
SGB Palette : None.
CGB Palette : None.
Convert to metatiles : No.
This file was generated by GBTD v2.2
*/
/* Start of tile array. */
unsigned char tiles[] =
{
0x10,0x00,0x00,0x00,0x08,0x00,0x10,0x00,
0x30,0x00,0x20,0x00,0x60,0x00,0x50,0x20,
0xFF,0xFF,0xFF,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,
0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,
0x03,0xFF,0x03,0xFF,0x03,0xFF,0x03,0xFF,
0x03,0xFF,0x03,0xFF,0x03,0xFF,0x03,0xFF,
0x7F,0x7F,0xFF,0xFF,0xF0,0xFF,0xE0,0xFF,
0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,
0xFE,0xFE,0xFF,0xFF,0x0F,0xFF,0x07,0xFF,
0x03,0xFF,0x03,0xFF,0x03,0xFF,0x03,0xFF,
0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,0xC0,0xFF,
0xE0,0xFF,0xF0,0xFF,0xFF,0xFF,0x7F,0x7F,
0x03,0xFF,0x03,0xFF,0x03,0xFF,0x03,0xFF,
0x07,0xFF,0x0F,0xFF,0xFF,0xFF,0xFE,0xFE,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x01,0xFF,0x03,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x80,0xFF,0xC0,0xFF,
0xC0,0xFF,0x80,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x03,0xFF,0x01,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x7E,0x7E,0xFF,0xFF,0xE7,0xFF,0xC3,0xFF,
0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,
0x7F,0x7F,0xFF,0xFF,0xE0,0xFF,0xC0,0xFF,
0xC0,0xFF,0xE0,0xFF,0xFF,0xFF,0x7F,0x7F,
0xFE,0xFE,0xFF,0xFF,0x07,0xFF,0x03,0xFF,
0x03,0xFF,0x07,0xFF,0xFF,0xFF,0xFE,0xFE,
0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,
0xC3,0xFF,0xE7,0xFF,0xFF,0xFF,0x7E,0x7E,
0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,
0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,0xC3,0xFF,
0xFF,0xFF,0xFF,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0xFF,0xFF,0xFF,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
};
/* End of TILES.C */