add arrow sprite
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parent
3b186a3d75
commit
776cf354f8
@ -10,7 +10,7 @@
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 10
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Tiles : 0 to 11
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Palette colors : None.
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SGB Palette : None.
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@ -27,8 +27,8 @@
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/* Start of tile array. */
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unsigned char sprites[] =
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{
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0xF7,0x08,0xED,0x12,0xFE,0x11,0xFF,0x38,
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0xFE,0x39,0xFE,0x39,0xFF,0x7E,0xFF,0x6E,
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0xFF,0x19,0xEF,0x17,0xFF,0x11,0xFF,0x3B,
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0xFE,0x3F,0xFE,0x3D,0xFF,0x7E,0xFF,0x6E,
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0xFF,0x00,0xC3,0x42,0x81,0x00,0x81,0x00,
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0x81,0x00,0x81,0x00,0xC3,0x42,0xFF,0x00,
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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@ -48,7 +48,9 @@ unsigned char sprites[] =
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0xC3,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x42,0xC3,
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0x43,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x43,0xC3
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x43,0xC3,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x43,0x38,0xC6,0x00,0x43
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};
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@ -64,7 +66,7 @@ SpriteCorners sprite_offsets[] = {
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, }
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 3}, .itr = { .x = 1, .y = 3}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, }
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};
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/* End of SPRITES.C */
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BIN
res/sprites.gbr
BIN
res/sprites.gbr
Binary file not shown.
@ -10,7 +10,7 @@
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 10
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Tiles : 0 to 11
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Palette colors : None.
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SGB Palette : None.
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@ -22,7 +22,7 @@
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*/
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#include "../src/sprite.h"
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#include "../src/sprite.h"
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/* Bank of tiles. */
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#define spritesBank 0
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@ -25,8 +25,8 @@
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/* Start of tile array. */
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unsigned char tiles[] =
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{
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0x10,0x00,0x00,0x00,0x08,0x00,0x10,0x00,
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0x30,0x00,0x20,0x00,0x60,0x00,0x50,0x20,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0xFF,0xFF,0xFF,0xFF,0x00,0xFF,0x00,0xFF,
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0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
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0x00,0xFF,0x00,0xFF,0x00,0xFF,0x00,0xFF,
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BIN
res/tiles.gbr
BIN
res/tiles.gbr
Binary file not shown.
@ -8,14 +8,16 @@
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#include "./sprite.h"
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#include "./vec.h"
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#define SPRITE_NO 11
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void init_gfx()
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{
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// Load Background tiles and then map
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set_bkg_data(0, 23, tiles);
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set_bkg_tiles(0, 0, map.width, map.height, map.data);
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set_sprite_data(0, 11, sprites);
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set_sprite_tile(0, 2);
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set_sprite_data(0, 12, sprites);
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set_sprite_tile(0, SPRITE_NO);
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set_sprite_prop(0, 0);
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// Turn the background map on to make it visible
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@ -36,7 +38,7 @@ void main(void)
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sprite.vel.y = 0;
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sprite.acc.x = 0;
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sprite.acc.y = 0;
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sprite.collision_offset = sprite_offsets[0];
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sprite.collision_offset = sprite_offsets[SPRITE_NO];
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move_sprite(0, sprite.pos.x, sprite.pos.y);
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