words/game.js

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// global constants
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const gridWidth = 6
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const gridHeight = 6
const word = wordlist[Math.floor(Math.random()*wordlist.length)];
// global state variables
var gameCompleted = null
// HTML items
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const body = document.getElementsByTagName("body")[0]
const endScreen = document.getElementById("end_screen")
const endScreenGuesses = document.getElementById("end_screen_guesses")
const endScreenMessage = document.getElementById("end_screen_message")
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const endScreenImage = document.getElementById("end_screen_image")
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const endScreenTime = document.getElementById("end_screen_time")
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const gameContainer = document.getElementById("game_container")
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const gridItems = []
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const kbLetters = Array.from(document.getElementsByClassName("kb_letter")).filter(kbl => kbl.id === '')
const kbEnter = document.getElementById("kb_enter")
const kbBackspace = document.getElementById("kb_backspace")
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// helper functions
const gridItemId = (row, column) => "grid_item_" + row + "_" + column
const getGridRow = (row) => gridItems[row]
const getGridItem = (row, column) => gridItems[row].items[column]
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const getkbLetter = letter => kbLetters.filter(kbl => kbl.innerHTML.toLowerCase() === letter.toLowerCase())[0]
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const isLetter = string => /^[a-zA-Z]$/.test(string)
function setGridLetter(row, column, letter) {
console.log([row, column])
console.log(letter)
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getGridItem(row, column).letter = letter
getGridItem(row, column).HTMLItem.getElementsByClassName("grid_item_p")[0].innerHTML = letter !== null ? letter : ""
}
function checkGridRow() {
var [row, _ ] = findCurrentLetterPosition()
var rowWord = ''
getGridRow(row).items.forEach(item => rowWord += item.letter)
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console.log(rowWord)
if (!wordlist.includes(rowWord)) {
body.classList.add("incorrect")
setTimeout( () => body.classList.remove("incorrect"), 500)
return
}
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var correct_letters = 0
var dedupword = word
for (var column = 0; column < gridWidth; column++) {
gridItem = getGridItem(row, column)
// letters are removed from dedupword as letters are matched
if (gridItem.letter === null) return
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if (gridItem.letter === word[column]) {
gridItem.HTMLItem.classList.add('grid_correct')
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getkbLetter(gridItem.letter).classList.add('kb_letter_correct_discovered')
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correct_letters += 1
} else if (dedupword.includes(gridItem.letter)) {
gridItem.HTMLItem.classList.add('grid_present')
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getkbLetter(gridItem.letter).classList.add('kb_letter_present_discovered')
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} else {
gridItem.HTMLItem.classList.add('grid_wrong')
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getkbLetter(gridItem.letter).classList.add('kb_letter_incorrect_discovered')
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}
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dedupword = dedupword.replace(gridItem.letter, '')
console.log(gridItem.letter)
console.log(dedupword)
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if (correct_letters == gridWidth) {
endGame(true)
return
}
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}
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getGridRow(row).complete = true
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if (row === gridHeight-1) endGame(false)
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}
function init(){
// clear game div
gameContainer.innerHTML = ""
// build letter grid and populate gridItems
const letterGrid = document.createElement("div")
letterGrid.setAttribute("id", "letter_grid")
for (var row = 0; row < gridHeight; row++) {
var gridRow = document.createElement('div')
gridRow.classList.add('grid_row')
gridItems.push({
items: [],
complete: false,
})
for (var column = 0; column < gridWidth; column++) {
var gridItem = document.createElement('div')
gridItem.classList.add('grid_item')
gridItem.setAttribute('id', gridItemId(row, column))
var gridItemP = document.createElement('p')
gridItemP.classList.add('grid_item_p')
gridItem.appendChild(gridItemP)
gridRow.appendChild(gridItem)
gridItems[row].items.push({
HTMLItem: gridItem,
letter: null,
correct: null
})
}
letterGrid.appendChild(gridRow)
}
gameContainer.appendChild(letterGrid)
gameCompleted = false
}
function findNextLetterPosition() {
for (var row = 0; row < gridHeight; row++) {
for (var column = 0; column < gridWidth; column++) {
if (getGridItem(row, column).letter === null) return [row, column]
}
}
}
function findCurrentLetterPosition() {
var lastRow = 0
var lastColumn = 0
for (var row = 0; row < gridHeight; row++) {
for (var column = 0; column < gridWidth; column++) {
if (getGridItem(row, column).letter === null) return [lastRow, lastColumn]
lastRow = row
lastColumn = column
}
}
return [lastRow, lastColumn]
}
function setNextLetter(key) {
if (gameCompleted) return
var [currentRow, currentColumn] = findCurrentLetterPosition()
if (key.code === "Backspace") {
if (currentColumn === -1 || getGridRow(currentRow).complete) return
setGridLetter(currentRow, currentColumn, null)
return
}
if (key.code === "Enter") {
checkGridRow()
}
if (isLetter(key.key)) {
if (key.altKey || key.ctrlKey || key.metaKey) return
var [nextRow, nextColumn] = findNextLetterPosition()
if (currentRow !== nextRow && !getGridRow(currentRow).complete) return
setGridLetter(nextRow, nextColumn, key.key)
return
}
}
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function endGame(won) {
gameCompleted = true
if (won) {
endScreenMessage.innerHTML = "niceeeeeeeee"
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endScreenImage.src = "trophy.svg"
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} else {
endScreenMessage.innerHTML = `damn. better luck nex time <br>(the word was ${word})`
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endScreenImage.src = "rusty_medal.svg"
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}
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endScreenGuesses.innerHTML = `guesses used: ${findCurrentLetterPosition()[0]+1}/${gridHeight}`
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endScreen.style.display = "";
}
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function runClickAnimation(el) {
console.log(el)
el.classList.add("clicked")
setTimeout(() => el.classList.remove("clicked"), 500)
}
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// create event listeners
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document.addEventListener('keyup', e => setNextLetter(e))
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kbBackspace.addEventListener('click', () => {
runClickAnimation(kbBackspace)
setNextLetter({code: "Backspace", key: "Backspace"})
})
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kbEnter.addEventListener('click', () => {
runClickAnimation(kbEnter)
setNextLetter({code: "Enter", key: "Enter"})
})
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kbLetters.forEach(kbl => {
kbl.addEventListener('click', () => {
runClickAnimation(kbl)
setNextLetter({code: kbl.innerHTML, key: kbl.innerHTML })
})
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})
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// start game
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init()
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console.log(word)