add end screen
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3a2b633022
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39
game.js
39
game.js
@ -8,6 +8,11 @@ var gameCompleted = null
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// HTML items
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const gameContainer = document.getElementById("game_container")
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const body = document.getElementsByTagName("body")[0]
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const endScreen = document.getElementById("end_screen")
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const endScreenGuesses = document.getElementById("end_screen_guesses")
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const endScreenMessage = document.getElementById("end_screen_message")
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const endScreenTime = document.getElementById("end_screen_time")
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const gridItems = []
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// helper functions
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@ -20,7 +25,7 @@ const isLetter = string => /^[a-zA-Z]$/.test(string)
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function setGridLetter(row, column, letter) {
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console.log([row, column])
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console.log(letter)
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getGridItem(row, column).letter = letter
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getGridItem(row, column).HTMLItem.getElementsByClassName("grid_item_p")[0].innerHTML = letter !== null ? letter : ""
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}
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@ -30,14 +35,14 @@ function checkGridRow() {
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var [row, _ ] = findCurrentLetterPosition()
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var rowWord = ''
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getGridRow(row).items.forEach(item => rowWord += item.letter)
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console.log(rowWord)
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if (!wordlist.includes(rowWord)) {
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body.classList.add("incorrect")
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setTimeout( () => body.classList.remove("incorrect"), 500)
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return
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}
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var correct_letters = 0
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var dedupword = word
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@ -45,7 +50,7 @@ function checkGridRow() {
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gridItem = getGridItem(row, column)
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// letters are removed from dedupword as letters are matched
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if (gridItem.letter === null) return
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if (gridItem.letter === word[column]) {
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gridItem.HTMLItem.classList.add('grid_correct')
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correct_letters += 1
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@ -54,16 +59,16 @@ function checkGridRow() {
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} else {
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gridItem.HTMLItem.classList.add('grid_wrong')
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}
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dedupword = dedupword.replace(gridItem.letter, '')
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console.log(gridItem.letter)
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console.log(dedupword)
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if (correct_letters == gridWidth) gameCompleted = true
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if (correct_letters == gridWidth) endGame(true)
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}
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getGridRow(row).complete = true
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if (row === gridHeight-1) gameCompleted = true
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if (row === gridHeight-1) endGame(false)
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}
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@ -153,6 +158,19 @@ function setNextLetter(key) {
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}
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}
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function endGame(won) {
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gameCompleted = true
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if (won) {
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endScreenMessage.innerHTML = "niceeeeeeeee"
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} else {
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endScreenMessage.innerHTML = "damn. better luck nex time"
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}
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endScreenGuesses.innerHTML = `guesses: ${findCurrentLetterPosition()[0]+1}/${gridHeight}`
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endScreen.style.display = "";
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}
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// create event listeners
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document.addEventListener('keyup', (e) => {
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@ -161,4 +179,5 @@ document.addEventListener('keyup', (e) => {
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})
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init()
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init()
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console.log(word)
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@ -9,7 +9,12 @@
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<h1>words</h1>
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<div id="game_container">
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you need javascript enabled to play this game
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</div>
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<div style="display: none"; id="end_screen">
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<h2 id="end_screen_message"></h2>
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<h3 id="end_screen_guesses"></h3>
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<h3 id="end_screen_time"></h3>
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<p> refresh page to play again </p>
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</div>
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<p> built with ❤ and adequate amounts of care by <a href="https://alv.cx">alv</a> </p>
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60
styles.css
60
styles.css
@ -15,6 +15,12 @@
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--brown: #a16946;
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}
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#game_container {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#letter_grid {
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width: fit-content;
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margin: 0 auto;
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@ -31,10 +37,11 @@
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display: flex;
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justify-content: center;
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align-items: center;
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border: 0.2em solid var(--dark-bg);
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border: 0.2em solid var(--default-fg);
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margin: 1em;
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text-transform: uppercase;
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font-weight: 800;
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transition: 0.5s;
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}
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.grid_item * {
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@ -44,4 +51,53 @@
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.grid_correct { background-color: var(--green)}
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.grid_present { background-color: var(--yellow)}
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.grid_wrong { background-color: var(--brown)}
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.grid_wrong { background-color: var(--default-bg)}
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.correct {
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animation: correct 0.5s;
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}
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.incorrect {
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animation: incorrect 0.5s;
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}
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@keyframes correct {
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0% {
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background: var(--default-bg);
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}
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50% {
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background: var(--green);
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}
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100% {
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background: var(--default-bg);
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}
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}
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@keyframes incorrect {
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0% {
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background: var(--default-bg);
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}
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50% {
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background: var(--red);
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}
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100% {
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background: var(--default-bg);
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}
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}
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#end_screen {
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position: fixed;
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height: 100vh;
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width: 100vw;
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top: 0;
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left: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: rgba(255, 255, 255, 0.8)
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}
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#end_screen * {
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width: fit-content;
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}
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