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6 Commits
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45ec3d6418
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45ec3d6418 | |||
e7bb0d2bc1 | |||
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38d0ec2017 | |||
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3
.gitmodules
vendored
3
.gitmodules
vendored
@ -1,3 +0,0 @@
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[submodule "english-words"]
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path = english-words
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url = https://github.com/dwyl/english-words
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794771
1_1_all_fullalpha.txt
Normal file
794771
1_1_all_fullalpha.txt
Normal file
File diff suppressed because it is too large
Load Diff
14
Makefile
14
Makefile
@ -1,12 +1,10 @@
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wordlist.js: english-words
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scripts/gen_wordlist.py english-words/words.txt 5 > wordlist.js
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WORD_LENGTH=5
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MIN_FREQUENCY=1
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SOURCE_WORDLIST=1_1_all_fullalpha.txt
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ALLOWED_TYPELIST=allowed_types
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english-words: .SUBMODULES
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wordlist.js:
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./scripts/gen_wordlist.py ${SOURCE_WORDLIST} ${WORD_LENGTH} ${MIN_FREQUENCY} ${ALLOWED_TYPELIST} > wordlist.js
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clean:
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rm -rf wordlist.js
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.SUBMODULES:
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git submodule init
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git submodule update
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8
allowed_types
Normal file
8
allowed_types
Normal file
@ -0,0 +1,8 @@
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adj
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prep
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adv
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num
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int
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verb
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pron
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conj
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@ -1 +0,0 @@
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Subproject commit 22d7c41119076750a96fca2acd664ed994cc0a75
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30
game.js
30
game.js
@ -8,6 +8,11 @@ var gameCompleted = null
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// HTML items
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const gameContainer = document.getElementById("game_container")
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const body = document.getElementsByTagName("body")[0]
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const endScreen = document.getElementById("end_screen")
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const endScreenGuesses = document.getElementById("end_screen_guesses")
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const endScreenMessage = document.getElementById("end_screen_message")
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const endScreenTime = document.getElementById("end_screen_time")
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const gridItems = []
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// helper functions
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@ -32,7 +37,11 @@ function checkGridRow() {
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getGridRow(row).items.forEach(item => rowWord += item.letter)
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console.log(rowWord)
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if (!wordlist.includes(rowWord)) return
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if (!wordlist.includes(rowWord)) {
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body.classList.add("incorrect")
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setTimeout( () => body.classList.remove("incorrect"), 500)
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return
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}
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var correct_letters = 0
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var dedupword = word
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@ -55,11 +64,11 @@ function checkGridRow() {
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console.log(gridItem.letter)
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console.log(dedupword)
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if (correct_letters == gridWidth) gameCompleted = true
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if (correct_letters == gridWidth) endGame(true)
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}
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getGridRow(row).complete = true
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if (row === gridHeight-1) gameCompleted = true
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if (row === gridHeight-1) endGame(false)
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}
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@ -150,6 +159,20 @@ function setNextLetter(key) {
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}
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function endGame(won) {
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gameCompleted = true
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if (won) {
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endScreenMessage.innerHTML = "niceeeeeeeee"
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} else {
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endScreenMessage.innerHTML = "damn. better luck nex time"
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}
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endScreenGuesses.innerHTML = `guesses: ${findCurrentLetterPosition()[0]+1}/${gridHeight}`
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endScreen.style.display = "";
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}
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// create event listeners
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document.addEventListener('keyup', (e) => {
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console.log(e)
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@ -158,3 +181,4 @@ document.addEventListener('keyup', (e) => {
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init()
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console.log(word)
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17
index.html
17
index.html
@ -3,22 +3,21 @@
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, initial-scale=1">
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<link rel="stylesheet" type="text/css" href="styles.css">
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<title>word guessing game: infinite</title>
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<title>words</title>
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</head>
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<body>
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<h1>word guessing game</h1>
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<h1>words</h1>
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<div id="game_container">
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you need javascript enabled to play this game
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<div id="letter_grid">
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</div>
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<div style="display: none"; id="end_screen">
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<h2 id="end_screen_message"></h2>
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<h3 id="end_screen_guesses"></h3>
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<h3 id="end_screen_time"></h3>
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<p> refresh page to play again </p>
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</div>
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<p>
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built with ❤ and adequate amounts of care by
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<a href="https://alv.cx">alv</a>
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</p>
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<p> built with ❤ and adequate amounts of care by <a href="https://alv.cx">alv</a> </p>
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<script type="application/javascript" src="wordlist.js"></script>
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<script type="application/javascript" src="game.js"></script>
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3
readme
3
readme
@ -1 +1,4 @@
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you know what it is
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wordlist `1_1_all_fullalpha.txt` is from https://ucrel.lancs.ac.uk/bncfreq/flists.html
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@ -11,15 +11,32 @@ def get_args():
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parser = argparse.ArgumentParser()
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parser.add_argument('wordlist')
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parser.add_argument('word_length', type=int)
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parser.add_argument('frequency_min', type=int)
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parser.add_argument('allowedtypelist')
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return parser.parse_args()
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def main(args):
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""" Entry point for script """
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with open(args.wordlist) as fp:
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words = [ word.lower() for word in fp.read().split('\n') if len(word) == args.word_length and word.isalpha() ]
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with open(args.allowedtypelist) as fp:
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allowed_types = fp.read().split('\n')
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types = set()
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with open(args.wordlist) as fp:
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words = [ (word[1], int(word[4]), word[2]) for word in [ word.lower().split('\t') for word in fp.read().strip().split('\n') ] ]
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[ types.add(word[2]) for word in words ]
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words = [ word[0] for word in words if word[1] >= args.frequency_min and word[0].isalpha() and len(word[0]) == args.word_length and word[2] in allowed_types ]
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words.sort(key=lambda word: word[1])
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# remove duplicates
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words = list(set(words))
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print(f"wordlist = {json.dumps(words)}")
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print(f"{args}", file=sys.stderr)
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print(f"{len(words)=}", file=sys.stderr)
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print(f"{types=}", file=sys.stderr)
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return 0
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60
styles.css
60
styles.css
@ -15,6 +15,12 @@
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--brown: #a16946;
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}
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#game_container {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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#letter_grid {
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width: fit-content;
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margin: 0 auto;
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@ -31,10 +37,11 @@
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display: flex;
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justify-content: center;
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align-items: center;
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border: 0.2em solid var(--dark-bg);
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border: 0.2em solid var(--default-fg);
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margin: 1em;
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text-transform: uppercase;
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font-weight: 800;
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transition: 0.5s;
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}
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.grid_item * {
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@ -44,4 +51,53 @@
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.grid_correct { background-color: var(--green)}
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.grid_present { background-color: var(--yellow)}
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.grid_wrong { background-color: var(--brown)}
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.grid_wrong { background-color: var(--default-bg)}
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.correct {
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animation: correct 0.5s;
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}
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.incorrect {
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animation: incorrect 0.5s;
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}
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@keyframes correct {
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0% {
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background: var(--default-bg);
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}
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50% {
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background: var(--green);
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}
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100% {
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background: var(--default-bg);
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}
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}
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@keyframes incorrect {
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0% {
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background: var(--default-bg);
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}
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50% {
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background: var(--red);
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}
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100% {
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background: var(--default-bg);
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}
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}
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#end_screen {
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position: fixed;
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height: 100vh;
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width: 100vw;
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top: 0;
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left: 0;
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display: flex;
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flex-direction: column;
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justify-content: center;
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align-items: center;
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background-color: rgba(255, 255, 255, 0.8)
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}
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#end_screen * {
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width: fit-content;
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}
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