capitals_quiz/src/game.js

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JavaScript
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"use strict";
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const ALL_REGIONS = "All Regions";
const answersHTML = document.getElementById("answers");
const answerAHTML = document.getElementById("answer_a");
const answerBHTML = document.getElementById("answer_b");
const answerCHTML = document.getElementById("answer_c");
const answerDHTML = document.getElementById("answer_d");
const bodyHTML = document.getElementsByTagName("body")[0]
const scoreHTML = document.getElementById("score");
const settingsHTML = document.getElementById("settings");
const selectorHTML = document.getElementById("region_selector");
const selectorResultsHTML = document.getElementById("selector_results");
const questionHTML = document.getElementById("question");
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const capitals_list = Object.values(countries).map(country => country.capital);
const regionList = [...new Set(Object.values(countries).map(country => country.region))]
.concat([...new Set(Object.values(countries).map(country => country.subregion))])
.concat([ALL_REGIONS])
.sort();
const date = new Date();
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var questionList, selectorMatches, state;
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// set up game
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function init() {
// generate question list
var regex;
if (selectorHTML.value == "" || selectorHTML.value == ALL_REGIONS) regex = new RegExp(".*");
else regex = new RegExp(selectorHTML.value, "gi");
questionList = Object.keys(countries)
.filter(c => countries[c].region.match(regex) || countries[c].subregion.match(regex))
.sort(() => Math.random()-0.5);
// set up state variable
state.endTime = 0;
state.finishedGame = false;
state.startedGame = true;
state.maxScore = questionList.length;
state.score = 0;
state.startTime = date.getTime();
// show and hide appropriate elements
answersHTML.style.display = "";
settingsHTML.style.display = "none";
questionHTML.onclick = deinit;
// start game
updateState();
updateScreen();
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}
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// stop game, go back to start screen
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function deinit() {
answersHTML.style.display = "none";
settingsHTML.style.display = "";
questionHTML.innerHTML = "tap here or press enter to start";
scoreHTML.innerHTML = "score";
questionHTML.onclick = init;
questionList = null;
selectorMatches = []
state = {
"score": 0,
"maxScore": 0,
"startTime": 0,
"endTime": 0,
"finishedGame": true,
"startedGame": false,
};
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}
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function updateState() {
// check if game is over
if (questionList.length == 0) { state.finishedGame = true; return; }
// set up new question
var newQuestion = questionList.pop();
var options = []
while (options.length < 4) {
var c = capitals_list[Math.floor(Math.random()*capitals_list.length)];
if (c !== countries[newQuestion].capital && !options.includes(c)){
options.push(c);
}
}
options[Math.floor(Math.random()*4)] = countries[newQuestion].capital;
state.question = newQuestion;
state.options = options;
state.answer = countries[newQuestion].capital;
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}
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// update HTML elements to reflect values of state
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function updateScreen(){
scoreHTML.innerHTML = state.score + "/" + state.maxScore;
if (state.finishedGame) {
questionHTML.innerHTML = "woooooooo!! tap here or press enter to restart";
answers.style.display = "none";
return;
}
answerAHTML.getElementsByClassName("text")[0].innerHTML = state.options[0];
answerBHTML.getElementsByClassName("text")[0].innerHTML = state.options[1];
answerCHTML.getElementsByClassName("text")[0].innerHTML = state.options[2];
answerDHTML.getElementsByClassName("text")[0].innerHTML = state.options[3];
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questionHTML.innerHTML = `what is the capital of <span id="questionCountry">${state.question}</span>?`;
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}
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function processClick(answer) {
if (state.finishedGame) return;
// check if answer to previous question was correct
var isAnswerCorrect = state.options[answer] == state.answer
state.score += isAnswerCorrect ? 1 : 0;
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// change background color based on if answer was correct
bodyHTML.classList.add(isAnswerCorrect ? "correct" : "incorrect")
setTimeout(() => bodyHTML.classList = [], 500)
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updateState();
updateScreen();
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}
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function setSelectorMatches(value){
const regex = new RegExp(selectorHTML.value, "gi");
selectorMatches = regionList
.filter(region => region.match(regex))
displaySelectorMatches();
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}
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function displaySelectorMatches(){
selectorResultsHTML.innerHTML = selectorMatches
.map(region => {
return `<div class="selector_result" onclick="setSelectorValue('${region}'); init()"> ${region} </div>`
})
.sort()
.join("");
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}
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function setSelectorValue(value) {
selectorHTML.value = value;
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}
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answerAHTML.addEventListener("click", () => processClick(0));
answerBHTML.addEventListener("click", () => processClick(1));
answerCHTML.addEventListener("click", () => processClick(2));
answerDHTML.addEventListener("click", () => processClick(3));
document.addEventListener("keyup", e => {
if (e.code == "Digit1") processClick(0);
if (e.code == "Digit2") processClick(1);
if (e.code == "Digit3") processClick(2);
if (e.code == "Digit4") processClick(3);
if (e.code == "Enter" && settingsHTML.style.display === "none" && state.finishedGame) {
deinit();
return;
}
if (e.code == "Enter" && !state.startedGame) init();
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});
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selectorHTML.addEventListener("change", setSelectorMatches);
selectorHTML.addEventListener("keyup", e => {
var topResult = document.getElementsByClassName("selector_result")[0]
if (e.code == "Enter" && selectorHTML.value === "") { init(); return; }
if (e.code == "Enter" && selectorHTML.value === topResult.innerHTML.trim()) { init(); return; }
if (e.code == "Enter") selectorHTML.value = topResult.innerHTML.trim();
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setSelectorMatches();
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});
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deinit();
selectorHTML.focus();
setSelectorMatches();