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112 Commits

Author SHA1 Message Date
skullY
aaab18a18b wip 2018-05-07 21:02:24 -07:00
skullY
8184b96523 Disable the landing page 2018-05-06 12:57:53 -07:00
skullY
d5a84addd3 add generated documentation 2018-05-06 12:34:47 -07:00
skullY
7aa04ae02d Initial setup for daux.io 2018-05-06 12:27:47 -07:00
hdbx
24efce0eca Fixed hdbx keymaps (#2899)
* Add

* Revert "Add"

This reverts commit 4b10fef88712a63f4a91410410b4c99346fa1b24.

* Add Ergo42 keymaps

for JIS layout

* Fix hdbx keymap for Ergo42

Changed some keys layout and add description.
2018-05-05 10:48:28 -07:00
Pim Ostendorf
c9108f4b37 Added Tanuki Keyboard (#2894)
* added tanuki

* updated definitions to new qmk standard

* complying with suggestions made by drashna

* update rulesfile

* used qmk template for readme file
2018-05-05 10:47:32 -07:00
Nick Choi
824e48f294 infinite emoji (#2898) 2018-05-04 18:39:59 -07:00
sdothum
50b5c6ad72 update with qmk master (#2887)
* add splitography

* trim keymap.c

* add Makefile

* rename Makefile to rules.mk

* thumb key definition

* thumb key definition

* thumb key definition

* blue/orange layer swap, double qwerty steno exit

* fix TxBolt 1-3 key chord suppression (PREVENT_STUCK_MODIFIERS)

* add audio control

* beakl 8+10, dvorak (standard and splitography wide variant)

* beakl 8+10, dvorak (standard and splitography wide variant)

* shift layer home blocks

* regex layer key changes

* tilde align symbol navigation and regex layer

* splitography/planck code break out into common .h segments

* splitography/planck code break out into common .h segments

* splitography common library

* splitography common library

* splitography beakl altgr home row

* updating with qmk master
2018-05-04 18:36:23 -07:00
MechMerlin
5170398479 QMK Configurator support for Sentraq S60-x (#2889)
* change to QMK_KEYBOARD_H

* add info.json for QMK Configurator Support
2018-05-04 18:30:56 -07:00
Xerpocalypse
2e88f77675 Feature/ca66 json (#2897)
* Made an appropriate KLE and converted it.

For use with the CA66 on qmk.fm

* Changed KEYMAP to LAYOUT to match new info.json

* Changed #include and LAYOUT for new info.json
2018-05-04 18:25:12 -07:00
Oscillope
1ef819ba96 Add "oscillope" layout for the Orthodox (#2893)
* Initial layout for the Orthodox

* Added handy programming macros

* Swapped raise/lower and os/alt to make it easier to reach the more used keys.
2018-05-04 11:10:24 -07:00
zwnk
72ea1fd972 layer double tapping fixed (#2885)
* impstyle keymap added

* impstyle keymap updated

* mouse layer added to impstyle keymap

* keymap updated

* fixes

* impsytle layout: mouse layer added

* comments added

* comments added

* bugfix

* typo fixed

* double tap fixed

* double tap fixed

* still testing double tab

* double tab mouse layer is working

* README added

* README updated
2018-05-04 10:40:40 -07:00
Daniel Gordon
e6be4484e9 Update to tap dance docs (#2895)
* Added more comments
    * Documentation for 'quad function' tap dance now suggests to use the
      user's directory, and explains how to do so.
2018-05-04 10:39:57 -07:00
hdbx
1806509ad5 Add new keymap for Ergo42 (#2891)
* Add Ergo42 keymaps

for JIS layout
2018-05-04 10:27:00 -07:00
Biacco42
f969d5ed28 Submit/ergo42 default keymap update (#2890)
* Add new default keymap for Ergo42.

* Rename keymap names

* Update TAPPING_TERM
2018-05-04 10:24:35 -07:00
Sascha Grunert
87612df54b Add saschagrunert planck keymap (#2886) 2018-05-04 10:04:26 -07:00
Jack Humbert
6c1d6c3222 add discord link 2018-05-03 15:56:10 -04:00
Nico Hormazábal
ec6f3e07c5 Updated keymap for Dr NotSoKind Planck layout (#2877)
* added own keymap for planck

* dynamic macros

* moved the reset button

* Update readme for volume explanation

* Format

* added safe double shift

* changed the modified shift to regular shift, for allowing shift + F keys

* moved power stuff to the function layer

* del button on raise

* Update Readme.md

* updated F keys
2018-05-03 07:58:12 -07:00
noroadsleft
72b276bd8f QMK Configurator updates: Atom47, Atomic and Atreus (#2883)
* QMK Configurator update for Alpha 28-key

* QMK Configurator update for AMJ40

* QMK Configurator update for AMJ Pad

* QMK Configurator update for Atom47

* QMK Configurator update for OLKB Atomic

* QMK Configurator updates: Atom47 and Atreus

* QMK Configurator updates: Atom47 and Atreus

* QMK Configurator update for OLKB Atomic and Atreus

* QMK C10R: Attempting fixes for Atreus keymap errors

* QMK C10R: Attempting fixes for Atreus keymap errors

* QMK Configurator: Bug fixes for Atreus keymaps
2018-05-03 07:56:12 -07:00
ajp10304
c52b3c6126 AJP10304 Planck and JJ40 layouts. Added fn2 layer (#2879) 2018-05-02 18:36:15 -07:00
Charles Pletcher
9b91789193 Add dilly/pletcher layout (#2880)
* Add pletcher keymap to dilly/keymaps

For the moment, this keymap just removes unneeded RGB keycodes, since
an iPad will cut the keyboard off if LEDs are turned on.

* Drop support for A_RSFT, add media and autoshift

* Lower USB_MAX_POWER_CONSUMPTION for dilly on iPad

* Document USB_MAX_POWER_CONSUMPTION

This config option is useful for limiting the requested power by, e.g.,
an iOS device. While the default value is 500, a much lower value--say,
50--can sufficiently power a small keyboard without LEDs.
2018-05-02 18:35:16 -07:00
christopherjanzen
d1dfefc897 Add cijanzen Pearl 40% keymap (#2878)
* Add personal keymap for Pearl 40%

* Updating readme and adding keymap image

* Updated readme

* Force make to use Python 3

* cleanup keymap

* updated keymap image

* update readme for new keymap image

* reverting atmega32a_program

* removed redundant sections of user config and rules

* fixed user config file

* fixed led indicators to properly show layer 4
2018-05-02 10:57:33 -07:00
Florens Pauwels
ddb1c83695 Added archlinux support to linux_install.sh 2018-05-02 11:44:22 -04:00
Drashna Jaelre
e5540dd055 Update to drashna keymaps and userspace (#2876)
* Fix Unicode sample

* Add irony mark

* Remove unpretty keymaps

* Add QMK DFU and Conditional Music Mode

* Unicode fixes

* Unicode fixes

* Make layer indication more modular

* Finish removing Faux Click

* Cleanup of UserSpace and addition of 'update_tri_layer_state' function

* Add modifier status indicators to Orthodox

* Remove tri layer function

* Minor tweaks

* Remove the Orthodox's Indicator's reliance on layer_state_set

* Add custom EEPROM settings

* Make EEPROM config more efficient

* Viterbi Config

* Add Iris Keyboard layout and Userspace cleanup

* Iris keyboard tweaks

* Use Grave Escape on Iris

* Update Readmes
2018-05-02 11:39:46 -04:00
MechMerlin
9b8fc6f1c0 QMK Configurator Support for NIU Mini (#2874)
* QMK Configurator support for niu mini

* Fix naming

* looks like I messed up the include
2018-05-02 08:07:08 -07:00
krasmaralde
3d96359f71 Addkeymap/satan fakb (#2833)
* edited keymap and fitted for tada68

* edited rules to make mouse work

* filled config.h to make mouse cursor move smooth

* added descriptive readme

* added layout with split backspace and steamlined naming

* added layout with split shift, split backspace and split #

* changed keymap to fit the new layout

* removed duplicate layout KEYMAP_FAKB and pointed keymap.c to default on

* further cleanup from layout duplicate
2018-05-02 08:05:36 -07:00
noroadsleft
0495bf4491 QMK Configurator updates for Alpha 28-key, AMJ40 and AMJ Pad (#2873)
* QMK Configurator update for Alpha 28-key

* QMK Configurator update for AMJ40

* QMK Configurator update for AMJ Pad

* QMK Configurator update for Atom47

* QMK Configurator update for OLKB Atomic
2018-05-02 08:02:35 -07:00
zwnk
b51ad39047 iris impstyle keymap, mouse layer added (#2875)
* impstyle keymap added

* impstyle keymap updated

* mouse layer added to impstyle keymap

* keymap updated

* fixes

* impsytle layout: mouse layer added

* comments added

* comments added

* bugfix

* typo fixed
2018-05-02 07:56:00 -07:00
tdl-jturner
ec7223d9f0 Added new layout to XD75. See Readme for details (#2871)
* Clean commit of xd75 layout. See Readme for details

* Corrected header

* Switched to HSV and added init
2018-05-01 12:29:49 -07:00
M1K
5112af887a Added command history to terminal with other bug fixes, added new song to song_list.h (#2855)
* Implemented Terminal + added song to song_list.h

* Added wait() in order to prevent misbehaviour of 'command not found'
2018-05-01 13:39:46 -04:00
Anthony Metcalf
f756b72167 A default layout but with support for non-us keymaps (#2869)
* Made the keymap file match the TMK the board UT47 was origonally flashed with using native QMK codes.

* Add non-us layout
2018-05-01 08:48:47 -07:00
Eduardo Lourenço Pinto Neto
861dc88bc2 New XD60 keymap (Standard/GH60 ANSI + custom Fn layer) (#2866)
* XD60 standard 60% + custom Fn layer

* Fixed README.MD
2018-05-01 08:42:21 -07:00
Anthony Metcalf
bde1c9d909 Keymap file to match the TMK the board came flashed with (#2868)
* Made the keymap file match the TMK the board UT47 was origonally flashed with using native QMK codes.

* Add non-us layout
2018-05-01 08:34:06 -07:00
MechMerlin
7a57446f5e new layout for iso and arrows (#2865) 2018-05-01 08:31:41 -07:00
Ben
f31a8f2738 Add DZ60 ANSI layout with arrows and F keys (#2839)
* Add DZ60 ANSI layout with arrows and F keys

I testet the keymap on my dz60 keyboard.

* added new layout syntax and a readme

* fix typo in readme
2018-05-01 08:29:43 -07:00
WillyPillow
9689944c16 Clean up v60_type_r keyboard (#2848)
* Use *_kb instead of *_user in keyboard config

* Place POLESTAR-only #includes in its #ifdef
2018-04-30 08:40:34 -07:00
Eric
aade625054 QMK Configurator Support for KMAC (#2852)
* Added KMAC Config

* Removed .vscode
2018-04-30 08:22:35 -07:00
Eric
187d76476e QMK Configurator Support for JD45 and JD40 (#2851)
* Added JD45 Config

* Added JD40 Config

* Changed KEYMAP to LAYOUT for JD40 and JD45
2018-04-30 08:22:02 -07:00
Fig
43e589aa02 Add the fig-r layout to the preonic (#2858) 2018-04-30 08:20:05 -07:00
Eric
c76ab936c8 Changed KEYMAP to LAYOUT for HHKB (#2857) 2018-04-30 08:19:12 -07:00
Eric
3aeaf4e3ea QMK Configurator Support for Lightsaver V3 (#2856)
* Added Lightsaver Config

* Changed KEYMAP to LAYOUT

* Missed out one KEYMAP

* Changed lightsaver.h to QMK_KEYBOARD_H

* Missed out one lightsaver.h
2018-04-30 08:17:07 -07:00
MakotoKurauchi
1ff7473ce4 Add LOCAL_GLCDFONT option (#2854)
* add some comment about Helix customize and auto-setup RGBLIGHT_LIMIT_VAL

* add define USB_MAX_POWER_CONSUMPTION

* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk

rules.mk: add 4 Variables for compile control.

   # Helix keyboard customize
   # you can edit follows 4 Variables
   #  jp: 以下の4つの変数を必要に応じて編集します。
   OLED_ENABLE = no            # OLED_ENABLE
   LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
   LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
   LED_ANIMATIONS = yes        # LED animations

config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define

* HELIX_ROWS define move from config.h to rules.mk

* add readme.md

* rename readme.md to readme_jp.md

* add readme.md and modify readme_jp.md

* change helix/ssd1306.c for select glcdfont.c position

* add variable LOCAL_GLCDFONT into each keymaps rules.mk
2018-04-30 08:15:49 -07:00
Eric
de97c560f5 Added FC980C Config (#2850) 2018-04-30 07:46:23 -07:00
Eric
bc89c4f104 QMK Configurator Support for KBD66 and RAMA M6-A (#2849)
* Added KBD66 Config

* Added RAMA M6-A Config

* Changed KEYMAP to LAYOUT for KBD66 and M6-A
2018-04-30 07:45:38 -07:00
Tobias O
2054f20b69 image fix (#2846) 2018-04-30 07:39:19 -07:00
Louis Orleans
c7d3f31f64 board(whitefox): add layout (#2845)
*  add base layout

*  add mouse keys

* 🔥 remove unwanted keys

* 📝 add readme
2018-04-30 07:37:47 -07:00
zer09
7216fd0f47 My userspace and lets_split keymap (#2842)
* copied lets_slit to splinter

* initial splinter layout

* remove unused keymaps

* implemented second half of the keyboard

* initial definition of tap dance

* the tap dance is working now

tap dance for right hand 4c 2r
hold - shift
single tap - n
double tap - ñ
triple tap - Ñ

* clear the keymap.c

* put the tap state on to array

* the n tilde tap dance should produce right shift if hold

* add esc grv tap dance

* remove the defined SS_LSFT on tap_dance.h

because it was added on the quantum.h

* minor cleanup for the keymap

* use the X_* on tap dance

* added super alt tap dance

* use the NO_TAP on tap dance reset

* allow track what rows and cols pressed

* added the RGUI_ALT

* keymap arrangement

* use i2c

* initial rgb

* layer colors

* initial rgb pressed key

* set the layers led

* SUCCESS!!!

* cleaning

* improve shifted layer

* led brightness

* initial caps rainbow

* rename SET_LED_RGB to SET_LED_RGB_HEX

* clean the SET_LED_RGB_HEX and added SET_LED_RGB

* clean format

* caps lock rainbow

* rename key_led to set_key_led

* caps lock rainbow enhanced

* make varibiables static

* change back the loop max value to 360 for the rainbow

* add scroll lock to the rainbow led

* fix pos calculation of right hand board

* add ative keys and make rainbow color can override by key press

* remove the TOTAL_MATRIX_POINTS

* some improvments for the rgb

* call the rgblight_set on the process_record_user

* some enhancement for the leds

* pass the dim value to set_layer_led and limit the brightness on _VL

set the brightness to 2 if the dim value is less than 2 because
their is not enought power for the leds.

* remove the rgb steps on the config

* use the non rev config

* remove all the revisions

* favor i2c instead of serial and remove all the ref for the serial

* clang formatting

* allow to save to eeprom the brightness value

* add bootloader caterina this will enable soft reset key

* initial commit for the userspace

* added my own keymap for splinter

* first working userspace

* move splinter to handwired keyboards

* handwired splinter default keymap

* move some config to my keymap

* cleanup some headers on the keymap

* move the EECONFIG_RGB_DIM to the user space

* I fix remove the GUI on SPC and ENT

* remove the default include on tap_dance.c

* add lights.c and refactoring

* fix wrong source for led index

* seperate the variable on set_layer_led for readabilty.

* set the usb max power consumption to 50

* fix led lighting

* add new enums for tap dance

* use romeve path avr on eeprom.h

* fix wrong spelling on TP names

* changed the tap dance

* allow to set rainbow on some pressed key

* add reset key

* fix error on matrix.c if ROW2COL is used

* add extraflags -flto

* See e2352d4

* Got no love from i2c, serial to the rescue

* Fix the led will lit up to color red after boot

* Trial if the power can handle yellow color at full

* Add comment

* Use EE_HANDS

* add config.h in the use space

* KC_N on BL should wrap in SFT_T

* See d13567d, put it back but increase 1 level

* Fix led soldering mistake

* set the tapping_term to 100

* Use TT for the changing the layer

* Remove the changing space to enter and vice version on BL and UL

* Increate the tapping term

* Use tap dance on changing layer

* Add assorted layer

* propery way to tapdance

* Remove DA_EGRV

This also fix the wrong placement of the reset and dance lspr should register
the KC_LGUI on finished not unregistered.

* Remove the media control to the up and down layer

* Remove the interrupted state of the tap dance

* swapt the space and enter on to th caps

* Shorthand

* Keymap update

* My keymap for lets_split

* cleaning
2018-04-29 13:02:37 -07:00
Mattia Dal Ben
3b7b1994cd Redox keyboard code (#2843)
* Added Redox keyboard with default keymap (IT layout)

* Updated manufacturer url

* Applied requested changes
2018-04-29 13:01:33 -07:00
Andy
19aa2c34e8 Add dz60 iso layout with vim-style arrows (#2837) 2018-04-28 08:57:53 -07:00
Drashna Jaelre
6f37bd6678 Fix Clicky Down code 2018-04-28 11:50:02 -04:00
krasmaralde
3d6119856a Addkeymap/tada fakb (#2830)
* edited keymap and fitted for tada68

* edited rules to make mouse work

* filled config.h to make mouse cursor move more smooth

* added descriptive readme
2018-04-28 08:10:30 -07:00
Pawnerd
5dc60c06a9 Add knops mini info json and implemented latest QMK standards (#2832)
* added info.json to knops mini keypad.

* updated the keyboard to follow the latest qmk standards.
2018-04-28 08:06:07 -07:00
bspsbee
01a85b780c Add RGB keymap to UT47 (#2826)
* Create readme.md

* RGB keymap

* Update matrix.c

Remove serial when not used.
2018-04-28 07:52:15 -07:00
Eric
4afd970dc4 QMK Configurator updates to Tada68 (#2825)
* Added Tada68 ISO Config

* Fixed missing up-arrow on Tada68 info.json
2018-04-27 15:44:33 -07:00
Evan
c17d15a305 Add keymap diagram (#2819)
* Add personal Tada68 keymaps

* remove uneccessary tada68 folder

* recommit with temp name

* remove bad folder name

* fix bullet list format

* rename to fezzant

* remove unnecessary config.h file

* Add info.json

add QMK Configurator .json file

* Delete helix_rev_2.json

* add diagram to UT47 keymap file

* add remaining keymap diagrams for ut47 keymap
2018-04-27 15:20:03 -07:00
noroadsleft
625a243be8 QMK Configurator updates for Mechmini v2 (#2820)
* Mechmini 2 updates for QMK Configurator

* Update info.json
2018-04-27 15:19:15 -07:00
MechMerlin
0d98822144 QMK Configurator Support (#2821)
- Change all KEYMAP to LAYOUT
- Add info.json
- Add QMK_KEYBOARD_H
2018-04-27 15:17:39 -07:00
Eric
102433d8bc QMK Configurator Support for HHKB and Staryu (#2823)
* added hhkb eric

* dz60 and hhkb

* editted eric hhkb and dz60

* Added HHKB Config

* Removed HHKB Config

* Added HHKB Config

* Changed the legends on HHKB info.json

* Added Tada68 ISO Config and Staryu

* Removed Tada68 ISO Config
2018-04-27 15:17:10 -07:00
Drashna Jaelre
376a384b23 Fix UT47 matrix (#2824)
* Fix UT47 matrix

* Use both spots in the matrix for the space bar
2018-04-27 15:16:42 -07:00
Salt-Peanuts
34ce1ed016 Updated tri-layer block in keymap file. (#2827)
* Updated info and fixed minor errors

* Updated folder name; overdue updates to keymap and readme files

Updated folder name; overdue updates to keymap and readme files

* Updated tri-layer feature

* Revert "Updated tri-layer feature"

This reverts commit 59b8b85761740e24f671e10fceea869f06a33ade.

* Updated tri-layer on keymap

* Fixed typos
2018-04-27 15:16:13 -07:00
Yan-Fa Li
17223166ce Add missing 7U and 4U layouts to 2x1800 (#2829)
This prevents the layouts from loading in configurator
2018-04-27 15:14:58 -07:00
MechMerlin
33671e5cd1 New Numpad Support: naKey from ckeys.org (#2828)
* Add naKey on behalf of ckeys

* Update James's code to more modern QMK standards

* Add info.json for QMK Configurator support

* Fix that build breakage

* Rename naKey.c to nakey.c

* Rename naKey.h to nakey.h
2018-04-27 15:13:03 -07:00
Erin Call
050c21d35f Bring dactyl/matrix.c in line with quantum/matrix.c (#2613)
* Use the new debounce algorithm in dactyl/matrix.c [#2065]

This incorporates the fixed/optimized debounce code added to
quantum/matrix.c in:

* 508eddf8ba
* 4c6960835c
* 32f88c0717
* f403028974
* a06115df19

* Fix the row/column swap in dactyl [#2065]

With a column-driven keyboard, reading from the mcp23081 returns a
column-state, which takes some extra work to translate into the
row-state used in the actual matrix. The ergodox_ez code sidestepped
that problem by calling rows "columns" and columns "rows." With this
change, the dactyl now calls rows "rows" and columns "columns."

* Cleanup: variable names, documentation [#2065]

* Support MATRIX_MASKED in dactyl/matrix.c [#2065]

* Only unselect one col in unselect_col [#2065]

Bonus: saves one i2c transaction per matrix_scan!

* Implement COL2ROW in dactyl/matrix.c [#2065]

* Fix a typo in dactyl/matrix.c

This entirely doesn't matter. The PORT values are set during
init_keyboard and never change. They're repeatedly set to the same
thing. These PORT lines shouldn't even exist, but since they do, they
should at least look right.

* Implement COL_PINS/ROW_PINS for dactyl [#2065]

* Rename "mcp23018" to "expander" [#2065]

I honestly don't know whether/how well this code works with other I/O
expanders, but at least in theory, it should be generic enough to work
with others. Given that, the variable names shouldn't refer to a
specific model of expander.

* Remove matrix_power_up from dactyl/matrix.c [#2065]

It's commented out in quantum/matrix.c, and the dactyl has no power
up/down behavior beyond being unplugged (which goes to matrix_init), so
there's no sense keeping it around.

* Only initialize expander_input_mask once [#2065]

...and rename input_mask to expander_input_mask, since now that it isn't
scoped to init_expander it isn't clear that it's only for the expander.
2018-04-27 14:47:41 -04:00
MechMerlin
642bf00baf FC660C Configurator Support (#2817)
* Change KEYMAP to LAYOUT

* Add info.json for configurator support
2018-04-26 20:31:05 -07:00
Nick Choi
510510e9db avocado toast change (#2816) 2018-04-26 20:28:54 -07:00
MechMerlin
6b45e8aec1 QMK Configurator Support MF68 (#2815)
* Add QMK Configurator support for MF68

* Add QMK Configurator support for MF68 BLE

* change to QMK_KEYBOARD_H in keymaps
2018-04-26 20:28:22 -07:00
MechMerlin
8d65d69b8d More QMK Configurator Support for Pearl (#2814)
* Rename LAYOUT to LAYOUT_all
Add additional layouts for the pearl with all splits
and the pearl with splits but a 6.25u spacebar.

* add new layouts to info.json
2018-04-26 17:19:42 -07:00
Yan-Fa Li
535a4d55ae Keymap Fixes for 7U layout, RGB and Audio support (#2779)
- confused KC_COMM, KC_SLSH, KC_DOT order
 - KC_INS -> KC_DEL
 - Document audio on C4 and B7, set default RGB to pin C6
2018-04-26 13:51:19 -07:00
Martin Sandiford
66e40529aa Change handling of adjust layer to make it more LT(...) friendly. (#1625)
* Change handling of adjust layer to make it more LT(...) friendly.

* Update based on feedback from drashna.

* Change handling of adjust layer to make it more LT(...) friendly.  This reworks handling to make it a little more friendly to include in keymaps.
2018-04-26 16:10:03 -04:00
James
80ccbc7b54 QMK Configurator update for the Pearl 40% (#2810)
* QMK Configurator updates for the Pearl 40%

Attempt to get the physical layout as displayed in the Configurator more true-to-life.

* Bugfixes per mechmerlin

"By changing KEYMAP to LAYOUT in the .h file, all the keymaps who rely on KEYMAP are now broken. You need to go into the keymap directory and fix all the keymaps affected by this change. Should just be an issue of renaming KEYMAP to LAYOUT."

* Merge pull request #2 from noroadsleft/noroadsleft-patch-20180425

Bugfixes per mechmerlin

* keymap.c updates for Pearl

-#include "pearl.h"
+#QMK_KEYBOARD_H
2018-04-26 11:06:59 -07:00
David Wen Riccardi-Zhu
644efe48bf Update piemod keymap (#2786)
Add RGB control, fix keymap to work with latest QMK.

Squashed commit of the following:

commit 3c5d95e4809d446fe5304aab9274d527182835e6
Author: dwrz <dwrz@dwrz.net>
Date:   Sat Apr 21 18:26:58 2018 +0000

    Make rules.mk for Let's Split piemod

commit 0cc5fc135220f0eb48509d2b027e4cad033d74a5
Author: dwrz <dwrz@dwrz.net>
Date:   Sat Apr 21 18:26:25 2018 +0000

    Add RGB control keys to function layer

commit d1b6bfa5f34123658534f99c97471b779b971ffb
Author: dwrz <dwrz@dwrz.net>
Date:   Sat Apr 21 18:26:03 2018 +0000

    Refactor MACROS to COMBOS

    MACROS was conflicting with existing code.

commit ce2f47b13fb3bfab9d63292ddba466879d300051
Author: dwrz <dwrz@dwrz.net>
Date:   Sat Apr 21 18:25:26 2018 +0000

    Add typing options to config.h

commit cb0aa62b81a17aaaee1f9843138495b9ca14b6d4
Author: dwrz <dwrz@dwrz.net>
Date:   Sat Apr 21 18:25:10 2018 +0000

    Add RGB options to config.h
2018-04-26 07:51:58 -07:00
muffinlynx
10d287d1aa ScrabblePad updates (#2809)
* Update config.h

Matrix pinout updated to current revision.

* Add updated matrix, define RGB pin

Matrix updated to current pinout, pin for WS2812 defined.
2018-04-26 07:30:05 -07:00
Danny
eb89a372ec Add BFO-9000 keyboard (#2807) 2018-04-25 10:47:13 -07:00
MechMerlin
1c6b9323b2 Fix QMK Configurator bug with rendering the Eagle layout (#2806) 2018-04-25 07:44:37 -07:00
Carlos
4ad37331d3 Fix missed key assignment (#2803) 2018-04-24 19:37:05 -07:00
yiancar
4674664c4a Cu75 iso fix (#2801)
* Added Modular keyboards L,R and NUM

Created code modules for the 3 modules of the modular keyboard.
Original idea by MechboardsUK. Uses i2c implementation similar to lets
split

* Remove modular from master

This is to fix incorrect branching

* CU75 keymap fix

Incorrect keymap now fixed
2018-04-24 13:19:34 -07:00
Carlos
32446eeeb6 UT47 layout (#2791)
* Add new project files for UT47

* Copy over keymap and related files

* Add LED_controls.ino

* Add README instructions

* Attempt sending press byte data

* Disable mousekeys

* Enable sending serial data to LED controller

* Update LED mode names

* Remove extra file

* Add LED enable flag

* Update READMEs with more info

* Credit original author

* Update copyrights

* Update docs

* Changed based on review

* Move layout screenshot to Imgur

* Append to src

* Enable mousekeys to fix bad keycodes

* Additional changes based on feedback

* Fix fn layer keys
2018-04-24 13:19:04 -07:00
nariox
1feb42a108 DZ60: Add Caps Lock LED for default keymap (#2800)
Commit b546da0 added better init handling, but removed Caps Lock LED handling. This re-adds it (in the right place).
2018-04-24 12:43:23 -07:00
Kurth O'Connor
7d08e48c50 Syntax update (#2660)
* initial commit

* init qmk keymap

* update docs

* update documentation

consolidate readme files; update `make` instructions
revise ascii keymap representation

* update documentation

* edit and update `make` syntax

- `make` syntax update
- fix typo
- add link to teensy video (already linked from online configurator)

* permissions restored

* remove superfluous files from branch

* reset idiosyncratic execute permissions

* reset idiosyncratic execute permission
2018-04-24 09:49:34 -07:00
MakotoKurauchi
d1481172bc Helix oled rgb compile sw (#2606)
* Helix keyboard OLED, RGBLIGHT enable/disable control integrate into rules.mk

rules.mk: add 4 Variables for compile control.

   # Helix keyboard customize
   # you can edit follows 4 Variables
   #  jp: 以下の4つの変数を必要に応じて編集します。
   OLED_ENABLE = no            # OLED_ENABLE
   LED_BACK_ENABLE = no        # LED backlight (Enable WS2812 RGB underlight.)
   LED_UNDERGLOW_ENABLE = no   # LED underglow (Enable WS2812 RGB underlight.)
   LED_ANIMATIONS = yes        # LED animations

config.h: auto set RGBLED_NUM by HELIX_ROWS and rules.mk's define

* HELIX_ROWS define move from config.h to rules.mk

* add readme.md

* rename readme.md to readme_jp.md

* add readme.md and modify readme_jp.md
2018-04-24 09:43:57 -07:00
Jack Humbert
f440bbbc11 Update readme.md (#2687) 2018-04-24 09:37:52 -07:00
Eric
eef75b82bd Edited keymaps for eric/dz60 (#2793)
* added hhkb eric

* dz60 and hhkb

* editted eric hhkb and dz60
2018-04-24 09:27:33 -07:00
Daniel H Klein
6beb9d3ac2 Changes to danielhklein nyquist config (#2783)
* nyquist

* danielhklein nyquist setup

* shift left controls

* remove readme

* cleanup before pr

* ready for pr

* updated bootmagic, arrows, and special chars

* allow gui on arrows

* replace arrows with right modifiers

* documentation re-added

* updated personal repo

* fixes to layers
2018-04-24 09:25:20 -07:00
David Rambo
2286cedb70 Update personal colemak Iris layout and deleted redundant folders (#2794)
* DRambo Planck keymap in Colemak

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* Added Iris Colemak layout for Mac, Windows, and Gaming.

* changed comment text

* DRambo Planck keymap in Colemak

* Satan GH60 keymap for Bri

QWERTY layout with Navigation layer toggled with "Caps Lock" key.

* xd75 keymap in Colemak for Mac and Win

* Added Iris Colemak layout for Mac, Windows, and Gaming.

* changed comment text

* Added Iris keymap from DavidRambo

* Added planck keymap from DavidRambo

* Added xd75 keymap from DavidRambo

* Added readme

* Deleted redundant repos in Iris, Planck, and XD75 keymaps.

* Tweaked XD75 keymap

* DRambo Planck keymap in Colemak

* Tweaked XD75 keymap

* Merge branch 'master' of https://github.com/DavidRambo/qmk_firmware

Removed redundant repos with "Rambo" title.

* changed iris nav layers

* changed nav layers for xd75

* Updated Iris, tweaked nav on xd75
2018-04-24 09:03:02 -07:00
MechMerlin
a0a4c9102c Add Generic Keymap for my boards (#2795)
* add mechmerlin 60 ansi layout

* put meaningful #defines

* missed the backslash

* add merlin split layout

* rename to have a -ansi

* Add appropriate readme files

* rename KEYMAP to LAYOUT

* support for default layout

* support for the community keymaps

* make sure I don't break the configurator

* Don't break the configurator Merlin
2018-04-24 09:01:40 -07:00
MechMerlin
fda23af281 Support for new keyboard: Meme (#2797)
* initial commit for meme keyboard

* Fix that row by column

* Fix those dimensions

* work in progress commit

* got that switch matrix to work

* add all supported layouts

* add info.json for QMK configurator support

* let my name be known
2018-04-24 09:00:22 -07:00
Luciano Malavasi
70101cf611 Formatting changes to Alpha readme.md (#2781)
* alpha with firmware added to list of keyboards, ready to push

* revised according to drashna's fixes

* keymap -> layout?

* fixed macro and improved layout issuesOC

* Update rules.mk

* Update alpha.h

* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c

* alpha/readme.md added according to qmk templateOC

* resolved a careless merge conflict

* bugfix

* Fixed /keyboards/alpha/readme.md formatting issues
2018-04-22 20:09:52 -07:00
Shinichi Ohki
fb5115f6cd Fix command line options prefix. (#2790) 2018-04-22 14:19:45 -07:00
Joe Wasson
7801356bd4 Add layouts to 1up60rgb. (#2789)
* Add layouts to 1up60rgb.

* Fix build break in header file for 1up60rgb.
2018-04-21 23:16:25 -07:00
MechMerlin
5d5b161d80 ALF X2 QMK Configurator Support (#2788)
* Add microswitch information for visiblity in QMK Configurator

* Add info.json with layouts for ALF X2

* Add new LAYOUTs

* remove that extra comma
2018-04-21 17:00:46 -07:00
Drashna Jaelre
7cb3c0e466 Add pretty layout to all ergodox clones (#2686)
* Add pretty layout to all ergodox clones

* Info.json cleanup for EZ

* Add info.json for ergodone

* info.json cleanup
2018-04-21 17:00:43 -04:00
Evan
3c224bffc8 Add personal Tada68 Keymap (#2633)
* Add personal Tada68 keymaps

* remove uneccessary tada68 folder

* recommit with temp name

* remove bad folder name

* fix bullet list format

* rename to fezzant

* remove unnecessary config.h file
2018-04-21 13:37:26 -07:00
Joe Wasson
5ca9aecfb4 Talljoe's layout with common keymap. (#2764)
* Add userspace to talljoe layout.

* Move more authority to userspace and create Bananasplit layout.

* Move more things into userspace.

* Common Core example

* More work on common layout.

* Num layer.

* talljoe-ansi layout

* Updates for Zeal60

* Add Zeal60 to 60_ansi_split_bs_rshift

* Swap Escape and Grave

* Num-layer tweaks

* More tweaks.

* Add 1up60rgb to world of layouts.

* Rename ansi_split_bs_rshift layout to hhkb.

* Control RGB Backlight.

* change capslock led

* Remove obsolete line from rules.mk.

* Add user-friendly userspace override.

* Fix enter for 1uprgb60

* Revert "Rename ansi_split_bs_rshift layout to hhkb."

This reverts commit 53133719db25c7cb6a199108bbf5d980481a45f4.
2018-04-21 10:48:30 -07:00
Drashna Jaelre
33fdd1d255 Fix Audio Clicky sub-feature (#2784)
* Fix Audio Clicky feature

* Add to features
2018-04-21 12:30:10 -04:00
Mike Kozlowski
d1c3419d2a Rework layer function docs (#2656)
* Rework layer function docs

* Update per PR feedback
2018-04-21 09:21:46 -07:00
fixed
9a7347e357 Adds config for ALF X2 60% keyboard (#2765)
* Adds initial keyboard config and layouts for ALF X2 60%

* Cleans up empty if/else blocks

* Renames KEYMAP to LAYOUT across the alf_x2 config files.

* Replaces include in alf_x2 keymaps with QMK_KEYBOARD_H macro
2018-04-21 07:32:53 -07:00
bjacques
e36d6bbbe3 Update feature_tap_dance.md (#2643) 2018-04-21 00:43:36 -07:00
MechMerlin
14b2a35571 Use QMK_KEYBOARD_H instead of the mykeyboard.h (#2780) 2018-04-21 00:22:30 -07:00
Drashna Jaelre
1bb77c0875 Update to drashna keymaps and userspace (#2756)
* Re-add NO_SECRETS option

* Add Thumb Clusters defines for default layout

* Minor tweaks

* More Minor tweaks

* Revert Orthodox layers and move function keys around

* Fix keymap so it will compile under the Infinity

Since I haven't added 'pretty' layouts to it yet

* Cleanup of userspace

* Cleanup keymaps

* OMG fix Workman

* Move mods layer key around

* Reduce debounce in Ergodox EZ

* Fix Infinity layers

* Add list of pins used by Ergdox EZ for easy reference

* Revert "Reduce debounce in Ergodox EZ"

This reverts commit 8a3db2673b419ef8032c40a6d29156cef632f9cd.

* Add Clicky toggle to Orthodox

* Fix Audio Clicky keycode

* Enable Faux Clicky by default

* Add Unicode stuff
2018-04-20 17:53:19 -07:00
Drashna Jaelre
4e4101efdf Fix Merge issue that reverted LS default keymap to KEYMAP (#2778) 2018-04-20 17:32:53 -07:00
Fayek Helmi
46d12d90df changed the ALTFN layer key position and Readme file 2018-04-20 17:20:52 -07:00
Danny
c604cd6fd7 Add Nyquist Rev. 2 (#2414) 2018-04-20 17:02:09 -07:00
Luciano Malavasi
2a63e21279 Firmware for Alpha (28-key keyboard) (#2755)
* alpha with firmware added to list of keyboards, ready to push

* revised according to drashna's fixes

* keymap -> layout?

* fixed macro and improved layout issuesOC

* Update rules.mk

* Update alpha.h

* Update and rename keyboards/alpha/layouts/default/28_alpha/keymap.c to keyboards/alpha/keymaps/default/keymap.c

* alpha/readme.md added according to qmk templateOC

* resolved a careless merge conflict

* bugfix
2018-04-20 13:06:10 -07:00
Christian Hartlage
503335be25 Added GH60 Satan ISO layout with split right shift and split backspace (#2773)
* added an iso layout that supports split backspace and split rshift

* added a keymap which uses the iso layout with split backspace and split rshift

* added a #define LAYOUT_ for the KEYMAP_

* fixed missing newline
2018-04-20 09:43:51 -07:00
Kenneth Aloysius
0912c42f04 Add Staryu macropad support (#2768)
* Add M6-A keymap

* Update XD60 keymap

* Update XD60 keymap readme

* Update JJ40 and Let's Split keymaps

* Add readme for M6-A

* Fix typo, update JJ40 README

* Update jj40 readme

* Cleanup jj40 keymap

* Revert Let's Split QWERTY layer to default before #2010

* Update numpad layers

* Fix: Let's Split keymap getting stuck mods due to having keycodes assigned on the Raise layer

* Keep ASCII art consistent with keymap

* Staryu: initial port

* Add personal keymap

* Added and updated READMEs

* Fix: default keymap for staryu

* Rudimentary backlight support.

* Enabled mousekeys for default keymap

* use QMK_KEYBOARD_H and LAYOUT

* Update readme.md for NIU mini: flash using avrdude

* Fix missing linebreaks for Staryu README

* Update readme.md
2018-04-20 09:14:40 -07:00
Thanh Hai Mai
3ea8bcb8ae Add Carpalx keymap for Kinesis (#2771) 2018-04-20 09:13:14 -07:00
Eric
0ce2cc8915 Added dz60/eric and hhkb/eric (#2772)
* added hhkb eric

* dz60 and hhkb
2018-04-20 09:12:15 -07:00
Salt-Peanuts
ded9390944 Updated folder name; overdue updates to keymap and readme files (#2770)
* Updated info and fixed minor errors

* Updated folder name; overdue updates to keymap and readme files

Updated folder name; overdue updates to keymap and readme files
2018-04-20 08:53:35 -07:00
MechMerlin
3cab04dfa3 QMK Configurator support for alps64 pcb (#2774)
* Change KEYMAP to LAYOUT

* add layouts that match the layouts hasu has defined for alps64

* add layouts in info.json for aek, standard, and infinity

* Add LAYOUT_iso and LAYOUT_all along with respective info.json LAYOUTs
2018-04-20 08:52:56 -07:00
That-Canadian
1de6458921 Launchpad (#2767)
* Line ending stuff again

* Added base launchpad files and a default layout

* Updated KEYMAP to LAYOUT, also editing default keymap a bit and added a readme
2018-04-20 08:51:34 -07:00
Salt-Peanuts
3bb647910a Updated info and fixed minor errors (#2769) 2018-04-19 18:11:07 -07:00
Josh Asplund
5ec3bd9e40 Adds default IC keymap (#2677) 2018-04-19 09:30:45 -07:00
780 changed files with 58665 additions and 6147 deletions

View File

@@ -204,7 +204,11 @@ else
endif
# User space stuff
USER_PATH := users/$(KEYMAP)
ifeq ("$(USER_NAME)","")
USER_NAME := $(KEYMAP)
endif
USER_PATH := users/$(USER_NAME)
-include $(USER_PATH)/rules.mk
ifneq ("$(wildcard users/$(KEYMAP)/config.h)","")
CONFIG_H += users/$(KEYMAP)/config.h

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@@ -34,6 +34,7 @@ ifeq ($(strip $(AUDIO_ENABLE)), yes)
OPT_DEFS += -DAUDIO_ENABLE
MUSIC_ENABLE := 1
SRC += $(QUANTUM_DIR)/process_keycode/process_audio.c
SRC += $(QUANTUM_DIR)/process_keycode/process_clicky.c
ifeq ($(PLATFORM),AVR)
SRC += $(QUANTUM_DIR)/audio/audio.c
else

View File

@@ -139,4 +139,4 @@ docker run -e keymap=default -e keyboard=ergodox_ez --rm -v D:/Users/Sacapuces/D
This will compile the targeted keyboard/keymap and leave it in your QMK directory for you to flash.
## Vagrant
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](getting_started_vagrant.md).
If you have any problems building the firmware, you can try using a tool called Vagrant. It will set up a virtual computer with a known configuration that's ready-to-go for firmware building. OLKB does NOT host the files for this virtual computer. Details on how to set up Vagrant are in the [vagrant guide](01_Getting_Started/01_Install_Build_Tools/Vagrant.md).

View File

@@ -113,7 +113,7 @@ This allows you to interface with a Bluefruit EZ-key to send keycodes wirelessly
`AUDIO_ENABLE`
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](feature_audio.md) for more information.
This allows you output audio on the C6 pin (needs abstracting). See the [audio page](05_Features/Audio.md) for more information.
`FAUXCLICKY_ENABLE`
@@ -121,7 +121,7 @@ Uses buzzer to emulate clicky switches. A cheap imitation of the Cherry blue swi
`VARIABLE_TRACE`
Use this to debug changes to variable values, see the [tracing variables](unit_testing.md#tracing-variables) section of the Unit Testing page for more information.
Use this to debug changes to variable values, see the [tracing variables](07_Reference/Unit_Testing.md#tracing-variables) section of the Unit Testing page for more information.
`API_SYSEX_ENABLE`
@@ -131,7 +131,7 @@ This consumes about 5390 bytes.
`KEY_LOCK_ENABLE`
This enables [key lock](feature_key_lock.md). This consumes an additional 260 bytes.
This enables [key lock](05_Features/Key_Lock.md). This consumes an additional 260 bytes.
## Customizing Makefile Options on a Per-Keymap Basis

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@@ -122,7 +122,7 @@ We also ask that you follow these guidelines:
## Quantum/TMK Core
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](understanding_qmk.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
Before you put a lot of work into building your new feature you should make sure you are implementing it in the best way. You can get a basic understanding of QMK by reading [Understanding QMK](For_a_Deeper_Understanding/Understanding_QMK.md), which will take you on a tour of the QMK program flow. From here you should talk to us to get a sense of the best way to implement your idea. There are two main ways to do this:
* [Chat on Gitter](https://gitter.im/qmk/qmk_firmware)
* [Open an Issue](https://github.com/qmk/qmk_firmware/issues/new)

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@@ -8,9 +8,9 @@ Not sure if your keyboard can run QMK? If it's a mechanical keyboard you built y
There are 4 main sections to this guide:
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [Getting Started](02_Complete_Newbs_Guide/index.md)
* [Building Your First Firmware](02_Complete_Newbs_Guide/02_Building_Your_First_Firmware.md)
* [Flashing Firmware](02_Complete_Newbs_Guide/03_Flashing_Firmware.md)
* [Testing and Debugging](02_Complete_Newbs_Guide/04_Testing_and_Debugging.md)
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](getting_started_getting_help.md).
This guide is focused on helping someone who has never compiled software before. It makes choices and recommendations based on that viewpoint. There are alternative methods for many of these procedures, and we support most of those alternatives. If you have any doubt about how to accomplish a task you can [ask us for guidance](01_Getting_Started/07_Getting_Help.md).

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@@ -40,9 +40,9 @@ When editing your keymap file be careful not to add or remove any commas. If you
How to complete this step is entirely up to you. Make the one change that's been bugging you, or completely rework everything. You can remove layers if you don't need all of them, or add layers up to a total of 32. Check the following documentation to find out what you can define here:
* [Keycodes](keycodes.md)
* [Features](features.md)
* [FAQ](faq.md)
* [Keycodes](06_Keycodes/index.md)
* [Features](05_Features/index.html)
* [FAQ](03_FAQ/index.md)
{% hint style='info' %}
While you get a feel for how keymaps work, keep each change small. Bigger changes make it harder to debug any problems that arise.
@@ -70,4 +70,4 @@ Checking file size of planck_rev5_xyverz.hex
## Flash Your Firmware
Move on to [Flashing Firmware](newbs_flashing.md) to learn how to write your new firmware to your keyboard.
Move on to [Flashing Firmware](02_Complete_Newbs_Guide/03_Flashing_Firmware.md) to learn how to write your new firmware to your keyboard.

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@@ -6,7 +6,7 @@ Now that you've built a custom firmware file you'll want to flash your keyboard.
The simplest way to flash your keyboard will be with the [QMK Toolbox](https://github.com/qmk/qmk_toolbox/releases).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](newbs_flashing.md#flash-your-keyboard-from-the-command-line).
However, the QMK Toolbox is only available for Windows and macOS currently. If you're using Linux (or just wish to flash the firmware from the command line), you'll have to use the [method outlined below](02_Complete_Newbs_Guide/03_Flashing_Firmware.md#flash-your-keyboard-from-the-command-line).
### Load The File Into QMK Toolbox
@@ -82,7 +82,7 @@ Click the `Flash` button in QMK Toolbox. You will see output similar to the foll
First thing you'll need to know is which bootloader that your keyboard uses. There are four main bootloaders that are used, usually. Pro-Micro and clones use CATERINA, and Teensy's use Halfkay, OLKB boards use QMK-DFU, and other atmega32u4 chips use DFU.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](flashing.md) page.
You can find more information about the bootloaders in the [Flashing Instructions and Bootloader Information](01_Getting_Started/04_Flashing_Firmware.md) page.
If you know what bootloader that you're using, then when compiling the firmware, you can actually add some extra text to the `make` command to automate the flashing process.
@@ -239,4 +239,4 @@ Booting
Congrats! Your custom firmware has been programmed to your keyboard!
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](newbs_testing_debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.
Give it a try and make sure everything works the way you want it to. We've written [Testing and Debugging](02_Complete_Newbs_Guide/04_Testing_and_Debugging.md) to round out this Newbie Guide, so head over there to learn about how to troubleshoot your custom functionality.

View File

@@ -15,13 +15,13 @@ Note: These programs are not provided by or endorsed by QMK.
## Debugging With QMK Toolbox
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](feature_command.md) feature to enable debug mode.
[QMK Toolbox](https://github.com/qmk/qmk_toolbox) will show messages from your keyboard if you have `CONSOLE_ENABLE = yes` in your `rules.mk`. By default the output is very limited, but you can turn on debug mode to increase the amount of debug output. Use the `DEBUG` keycode in your keymap, or use the [Command](05_Features/Command.md) feature to enable debug mode.
<!-- FIXME: Describe the debugging messages here. -->
## Sending Your Own Debug Messages
Sometimes it's useful to print debug messages from within your [custom code](custom_quantum_functions.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
Sometimes it's useful to print debug messages from within your [custom code](07_Reference/Custom_Code.md). Doing so is pretty simple. Start by including `print.h` at the top of your file:
#include <print.h>

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@@ -64,7 +64,7 @@ Once you have setup your Linux/Unix environment you are ready to download QMK. W
cd qmk_firmware
{% hint style='info' %}
If you already know [how to use GitHub](getting_started_github.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
If you already know [how to use GitHub](01_Getting_Started/06_How_to_Use_GitHub.md) we recommend you create and clone your own fork instead. If you don't know what that means you can safely ignore this message.
{% endhint %}
## Setup QMK
@@ -95,4 +95,4 @@ Checking file size of clueboard_66_rev2_default.hex
## Creating Your Layout
Now you are ready to create your own personal layout. Move on to [Building Your First Firmware](newbs_building_firmware.md) for that.
Now you are ready to create your own personal layout. Move on to [Building Your First Firmware](02_Complete_Newbs_Guide/02_Building_Your_First_Firmware.md) for that.

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@@ -12,7 +12,7 @@
TMK was originally designed and implemented by [Jun Wako](https://github.com/tmk). QMK started as [Jack Humbert](https://github.com/jackhumbert)'s fork of TMK for the Planck. After a while Jack's fork had diverged quite a bit from TMK, and in 2015 Jack decided to rename his fork to QMK.
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](keycodes.md).
From a technical standpoint QMK builds upon TMK by adding several new features. Most notably QMK has expanded the number of available keycodes and uses these to implement advanced features like `S()`, `LCTL()`, and `MO()`. You can see a complete list of these keycodes in [Keycodes](06_Keycodes/index.md).
From a project and community management standpoint TMK maintains all the officially supported keyboards by himself, with a bit of community support. Separate community maintained forks exist or can be created for other keyboards. Only a few keymaps are provided by default, so users typically don't share keymaps with each other. QMK encourages sharing of both keyboards and keymaps through a centrally managed repository, accepting all pull requests that follow the quality standards. These are mostly community maintained, but the QMK team also helps when necessary.

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@@ -1,6 +1,6 @@
# Frequently Asked Build Questions
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](getting_started_build_tools.md) and [Make Instructions](getting_started_make_guide.md) guides.
This page covers questions about building QMK. If you haven't yet done so, you should read the [Build Environment Setup](01_Getting_Started/index.md) and [Make Instructions](01_Getting_Started/03_Build_Compile_Instructions.md) guides.
## Can't Program on Linux
You will need proper permissions to operate a device. For Linux users, see the instructions regarding `udev` rules, below. If you have issues with `udev`, a work-around is to use the `sudo` command. If you are not familiar with this command, check its manual with `man sudo` or [see this webpage](https://linux.die.net/man/8/sudo).

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@@ -1,9 +1,9 @@
# Keymap FAQ
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](keymap.md) first.
This page covers questions people often have about keymaps. If you haven't you should read [Keymap Overview](07_Reference/Keymap_Overview.md) first.
## What Keycodes Can I Use?
See [Keycodes](keycodes.md) for an index of keycodes available to you. These link to more extensive documentation when available.
See [Keycodes](06_Keycodes/index.md) for an index of keycodes available to you. These link to more extensive documentation when available.
Keycodes are actually defined in [common/keycode.h](https://github.com/qmk/qmk_firmware/blob/master/tmk_core/common/keycode.h).
@@ -20,8 +20,8 @@ QMK has two features, Bootmagic and Command, which allow you to change the behav
As a quick fix try holding down `Space`+`Backspace` while you plug in your keyboard. This will reset the stored settings on your keyboard, returning those keys to normal operation. If that doesn't work look here:
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
* [Bootmagic](05_Features/Bootmagic.md)
* [Command](05_Features/Command.md)
## The Menu Key Isn't Working
@@ -49,7 +49,7 @@ https://github.com/tmk/tmk_keyboard/issues/67
Modifier keys or layers can be stuck unless layer switching is configured properly.
For Modifier keys and layer actions you have to place `KC_TRANS` on same position of destination layer to unregister the modifier key or return to previous layer on release event.
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#31-momentary-switching
* https://github.com/tmk/tmk_core/blob/master/doc/Reference/Keymap_Overview.md#31-momentary-switching
* http://geekhack.org/index.php?topic=57008.msg1492604#msg1492604
* https://github.com/tmk/tmk_keyboard/issues/248
@@ -136,7 +136,7 @@ https://github.com/tekezo/Karabiner/issues/403
## Esc and <code>&#96;</code> on a Single Key
See the [Grave Escape](feature_grave_esc.md) feature.
See the [Grave Escape](05_Features/Grave_Escape.md) feature.
## Arrow on Right Modifier Keys with Dual-Role
This turns right modifier keys into arrow keys when the keys are tapped while still modifiers when the keys are hold. In TMK the dual-role function is dubbed **TAP**.
@@ -147,7 +147,7 @@ This turns right modifier keys into arrow keys when the keys are tapped while st
/* Arrow keys on right modifier keys with TMK dual role feature
*
* https://github.com/tmk/tmk_core/blob/master/doc/keymap.md#213-modifier-with-tap-keydual-role
* https://github.com/tmk/tmk_core/blob/master/doc/07_Reference/Keymap_Overview.md#213-modifier-with-tap-keydual-role
* https://en.wikipedia.org/wiki/Modifier_key#Dual-role_keys
*/
const uint8_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {

6
docs/03_FAQ/index.md Normal file
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@@ -0,0 +1,6 @@
# Frequently Asked Questions
* [General](03_FAQ/02_General_FAQ.md)
* [Building or Compiling QMK](03_FAQ/03_Build_Compile_QMK.md)
* [Debugging and Troubleshooting QMK](03_FAQ/04_Debugging_and_Troubleshooting.md)
* [Keymap](03_FAQ/05_Keymaps.md)

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@@ -2,7 +2,7 @@
This page describes the support for for AVR processors in QMK. AVR processors include the atmega32u4, atmega32u2, at90usb1286, and other processors from Atmel Corporation. AVR processors are 8-bit MCU's that are designed to be easy to work with. The most common AVR processors in keyboards have on-board USB and plenty of GPIO for supporting large keyboard matrices. They are the most popular MCU for use in keyboards today.
If you have not yet you should read the [Keyboard Guidelines](hardware_keyboard_guidelines.md) to get a sense of how keyboards fit into QMK.
If you have not yet you should read the [Keyboard Guidelines](07_Reference/01_Keyboard_Guidelines.md) to get a sense of how keyboards fit into QMK.
## Adding Your AVR Keyboard to QMK
@@ -20,15 +20,15 @@ This will create all the files needed to support your new keyboard, and populate
## `readme.md`
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](documentation_templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
This is where you'll describe your keyboard. Please follow the [Keyboard Readme Template](07_Reference/Documentation_Templates.md#keyboard-readmemd-template) when writing your `readme.md`. You're encouraged to place an image at the top of your `readme.md`, please use an external service such as [Imgur](http://imgur.com) to host the images.
## `<keyboard>.c`
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](custom_quantum_functions.md).
This is where all the custom logic for your keyboard goes. Many keyboards do not need to put anything at all in here. You can learn more about writing custom logic in [Custom Quantum Functions](07_Reference/Custom_Code.md).
## `<keyboard>.h`
This is the file you define your [Layout Macro(s)](feature_layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
This is the file you define your [Layout Macro(s)](05_Features/Layouts.md) in. At minimum you should have a `#define LAYOUT` for your keyboard that looks something like this:
```
#define LAYOUT( \
@@ -48,7 +48,7 @@ The physical matrix (the second half) must have a number of rows equaling `MATRI
## `config.h`
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](config_options.md) page.
The `config.h` file is where you configure the hardware and feature set for your keyboard. There are a lot of options that can be placed in that file, too many to list there. For a complete overview of available options see the [Config Options](07_Reference/Config_Options.md) page.
### Hardware Configuration
@@ -97,7 +97,7 @@ Finally, you can specify the direction your diodes point. This can be `COL2ROW`,
### Backlight Configuration
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](feature_backlight.md).
By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are using one of those you can simply enable it here. For more details see the [Backlight Documentation](05_Features/Backlight.md).
```
#define BACKLIGHT_PIN B7
@@ -107,12 +107,12 @@ By default QMK supports backlighting on pins `B5`, `B6`, and `B7`. If you are us
```
{% hint style='info' %}
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](feature_backlight.md) for more details.
You can use backlighting on any pin you like, but you will have to do more work to support that. See the [Backlight Documentation](05_Features/Backlight.md) for more details.
{% endhint %}
### Other Configuration Options
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](config_options.md) page for more details.
There are a lot of features that can be configured or tuned in `config.h`. You should see the [Config Options](07_Reference/Config_Options.md) page for more details.
## `rules.mk`
@@ -154,4 +154,4 @@ OPT_DEFS += -DBOOTLOADER_SIZE=4096
### Build Options
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](config_options.md#feature-options) page for a detailed list and description.
There are a number of features that can be turned on or off in `rules.mk`. See the [Config Options](07_Reference/Config_Options.md#feature-options) page for a detailed list and description.

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@@ -24,4 +24,4 @@ You can make use of uGFX within QMK to drive character and graphic LCD's, LED ar
## WS2812 (AVR Only)
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](feature_rgblight.md) page.
Support for WS2811/WS2812{a,b,c} LED's. For more information see the [RGB Light](05_Features/RGB_Lighting.md) page.

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@@ -2,7 +2,7 @@
QMK runs on a variety of hardware. If your processor can be targeted by [LUFA](http://www.fourwalledcubicle.com/LUFA.php) or [ChibiOS](http://www.chibios.com) you can probably get QMK running on it. This section explores getting QMK running on, and communicating with, hardware of all kinds.
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* [Keyboard Guidelines](07_Reference/01_Keyboard_Guidelines.md)
* [AVR Processors](04_Hardware/02_AVR_Processors.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)
* [Drivers](04_Hardware/04_Drivers.md)

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@@ -15,18 +15,19 @@ This will allow you to use `FN_CAPS` and `ALT_TAB` in your `KEYMAP()`, keeping i
### Limits of These Aliases
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](keycodes_basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](keycodes_basic.md).
Currently, the keycodes able to used with these functions are limited to the [Basic Keycodes](06_Keycodes/Basic.md), meaning you can't use keycodes like `KC_TILD`, or anything greater than 0xFF. For a full list of the keycodes able to be used see [Basic Keycodes](06_Keycodes/Basic.md).
# Switching and Toggling Layers
These functions allow you to activate layers in various ways.
These functions allow you to activate layers in various ways. Note that layers are not generally independent layouts -- multiple layers can be activated at once, and it's typical for layers to use `KC_TRNS` to allow keypresses to pass through to lower layers. For a detailed explanation of layers, see [Keymap Overview](07_Reference/Keymap_Overview.md#keymap-and-layers)
* `MO(layer)` - momentary switch to *layer*. As soon as you let go of the key, the layer is deactivated and you pop back out to the previous layer.
* `LT(layer, kc)` - momentary switch to *layer* when held, and *kc* when tapped.
* `TG(layer)` - toggles a layer on or off.
* `TO(layer)` - Goes to a layer. This code is special, because it lets you go either up or down the stack -- just goes directly to the layer you want. So while other codes only let you go _up_ the stack (from layer 0 to layer 3, for example), `TO(2)` is going to get you to layer 2, no matter where you activate it from -- even if you're currently on layer 5. This gets activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, the layer becomes active, and then deactivates when you let go. And if you repeatedly tap it, the layer simply becomes active (toggles on). It needs 5 taps by default, but you can set it by defining `TAPPING_TOGGLE`, for example, `#define TAPPING_TOGGLE 2` for just two taps.
* `LM(layer, mod)` - Momentary switch to *layer* (like MO), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `DF(layer)` - switches the default layer. The default layer is the always-active base layer that other layers stack on top of. See below for more about the default layer. This might be used to switch from QWERTY to Dvorak layout. (Note that this is a temporary switch that only persists until the keyboard loses power. To modify the default layer in a persistent way requires deeper customization, such as calling the `set_single_persistent_default_layer` function inside of [process_record_user](07_Reference/Custom_Code.md#programming-the-behavior-of-any-keycode).)
* `MO(layer)` - momentarily activates *layer*. As soon as you let go of the key, the layer is deactivated.
* `LM(layer, mod)` - Momentarily activates *layer* (like `MO`), but with modifier(s) *mod* active. Only supports layers 0-15 and the left modifiers.
* `LT(layer, kc)` - momentarily activates *layer* when held, and sends *kc* when tapped.
* `TG(layer)` - toggles *layer*, activating it if it's inactive and vice versa
* `TO(layer)` - activates *layer* and de-activates all other layers (except your default layer). This function is special, because instead of just adding/removing one layer to your active layer stack, it will completely replace your current active layers, uniquely allowing you to replace higher layers with a lower one. This is activated on keydown (as soon as the key is pressed).
* `TT(layer)` - Layer Tap-Toggle. If you hold the key down, *layer* is activated, and then is de-activated when you let go (like `MO`). If you repeatedly tap it, the layer will be toggled on or off (like `TG`). It needs 5 taps by default, but you can change this by defining `TAPPING_TOGGLE` -- for example, `#define TAPPING_TOGGLE 2` to toggle on just two taps.
# Working with Layers
@@ -36,9 +37,9 @@ Care must be taken when switching layers, it's possible to lock yourself into a
If you are just getting started with QMK you will want to keep everything simple. Follow these guidelines when setting up your layers:
* Setup layer 0 as your "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.)
* Setup layer 0 as your default, "base" layer. This is your normal typing layer, and could be whatever layout you want (qwerty, dvorak, colemak, etc.). It's important to set this as the lowest layer since it will typically have most or all of the keyboard's keys defined, so would block other layers from having any effect if it were above them (i.e., had a higher layer number).
* Arrange your layers in a "tree" layout, with layer 0 as the root. Do not try to enter the same layer from more than one other layer.
* Never try to stack a higher numbered layer on top of a lower numbered layer. Doing so is tricky and error prone.
* In a layer's keymap, only reference higher-numbered layers. Because layers are processed from the highest-numbered (topmost) active layer down, modifying the state of lower layers can be tricky and error-prone.
### Intermediate Users

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@@ -64,7 +64,7 @@ The music mode maps your columns to a chromatic scale, and your rows to octaves.
Recording is experimental due to some memory issues - if you experience some weird behavior, unplugging/replugging your keyboard will fix things.
Keycodes available:
06_Keycodes available:
* `MU_ON` - Turn music mode on
* `MU_OFF` - Turn music mode off

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@@ -6,7 +6,7 @@ Bootmagic is a system for configuring your keyboard while it initializes. To tri
Bootmagic Keycodes allow you to access the Bootmagic functionality after your keyboard has initialized. To use Bootmagic Keycodes you assign keycodes starting with `MAGIC_`, much in the same way you define any other key.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](feature_command.md) documentation page.
Command is a feature that allows you to control different aspects of your keyboard. Command used to be called Magic. Command is typically accessed by holding Left and Right Shift at the same time, although that can be customized. While it shares some functionality with Bootmagic it also allows you to access functionality that Bootmagic does not. For more information see the [Command](05_Features/Command.md) documentation page.
## Enabling Bootmagic

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@@ -1,6 +1,6 @@
# Command (Formerly known as Magic)
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](feature_bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](feature_bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
Command is a way to change your keyboard's behavior without having to flash or unplug it to use [Bootmagic](05_Features/Bootmagic.md). There is a lot of overlap between this functionality and the [Bootmagic Keycodes](05_Features/Bootmagic.md). Whenever possible we encourage you to use that functionality instead of Command.
## Enabling Command

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@@ -8,4 +8,4 @@ Here's how to use it:
2. Enable key lock by including `KEY_LOCK_ENABLE = yes` in your Makefile.
3. That's it!
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](quantum_keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](keycodes_basic.md) list, it can be held. If it's not, then it can't be.
Important: switching layers does not cancel the key lock. Additionally, key lock is only able to hold standard action keys and One Shot modifier keys (for example, if you have your shift defined as `OSM(KC_LSFT)`; see [One Shot Keys](06_Keycodes/Quantum_Keycodes.md#one-shot-keys)). This does not include any of the QMK special functions (except One Shot modifiers), or shifted versions of keys such as KC_LPRN. If it's in the [Basic Keycodes](06_Keycodes/Basic.md) list, it can be held. If it's not, then it can't be.

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@@ -22,7 +22,7 @@ This array specifies what actions shall be taken when a tap-dance key is in acti
* `ACTION_TAP_DANCE_FN(fn)`: Calls the specified function - defined in the user keymap - with the final tap count of the tap dance action.
* `ACTION_TAP_DANCE_FN_ADVANCED(on_each_tap_fn, on_dance_finished_fn, on_dance_reset_fn)`: Calls the first specified function - defined in the user keymap - on every tap, the second function on when the dance action finishes (like the previous option), and the last function when the tap dance action resets.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
The first option is enough for a lot of cases, that just want dual roles. For example, `ACTION_TAP_DANCE_DOUBLE(KC_SPC, KC_ENT)` will result in `Space` being sent on single-tap, `Enter` otherwise.
And that's the bulk of it!
@@ -179,42 +179,124 @@ Below is a specific example:
* Double Tap = Send `Escape`
* Double Tap and Hold = Send `Alt`
The following example can be easily expanded to more than 4 quite easily:
## Setup
You will need a few things that can be used for 'Quad Function Tap-Dance'. The suggested setup is to create a user directory for yourself. This directory will contain rules.mk `<your_name>.c` and `<your_name>.h`. This directory should be called `<your_name>`, and located in the top level `users` directory. There should already be a few examples to look at there.
### In `/qmk_firmware/users/<your_name>/rules.mk`
Put the following:
```c
//**************** Definitions needed for quad function to work *********************//
//Enums used to clearly convey the state of the tap dance
TAP_DANCE_ENABLE = yes
SRC += your_name.c
```
Pretty simple. It is a nice way to keep some rules common on all your keymaps.
### In `/qmk_firmware/users/<your_name>/<you_name>.h`
You will need a few things in this file:
```c
#ifndef YOUR_NAME
#define YOUR_NAME
#include "quantum.h"
#include "process_keycode/process_tap_dance.h"
typedef struct {
bool is_press_action;
int state;
} xtap;
enum {
SINGLE_TAP = 1,
SINGLE_HOLD = 2,
DOUBLE_TAP = 3,
DOUBLE_HOLD = 4,
DOUBLE_SINGLE_TAP = 5 //send SINGLE_TAP twice - NOT DOUBLE_TAP
// Add more enums here if you want for triple, quadruple, etc.
DOUBLE_SINGLE_TAP = 5, //send two single taps
TRIPLE_TAP = 6,
TRIPLE_HOLD = 7
};
typedef struct {
bool is_press_action;
int state;
} tap;
//Tap dance enums
enum {
CTL_X = 0,
SOME_OTHER_DANCE
}
int cur_dance (qk_tap_dance_state_t *state);
//for the x tap dance. Put it here so it can be used in any keymap
void x_finished (qk_tap_dance_state_t *state, void *user_data);
void x_reset (qk_tap_dance_state_t *state, void *user_data);
```
### In `/qmk_firmware/users/<your_name>/<your_name>.c`
And then in your user's `.c` file you implement the functions above:
```c
#include "gordon.h"
#include "quantum.h"
#include "action.h"
#include "process_keycode/process_tap_dance.h"
/* Return an integer that corresponds to what kind of tap dance should be executed.
*
* How to figure out tap dance state: interrupted and pressed.
*
* Interrupted: If the state of a dance dance is "interrupted", that means that another key has been hit
* under the tapping term. This is typically indicitive that you are trying to "tap" the key.
*
* Pressed: Whether or not the key is still being pressed. If this value is true, that means the tapping term
* has ended, but the key is still being pressed down. This generally means the key is being "held".
*
* One thing that is currenlty not possible with qmk software in regards to tap dance is to mimic the "permissive hold"
* feature. In general, advanced tap dances do not work well if they are used with commonly typed letters.
* For example "A". Tap dances are best used on non-letter keys that are not hit while typing letters.
*
* Good places to put an advanced tap dance:
* z,q,x,j,k,v,b, any function key, home/end, comma, semi-colon
*
* Criteria for "good placement" of a tap dance key:
* Not a key that is hit frequently in a sentence
* Not a key that is used frequently to double tap, for example 'tab' is often double tapped in a terminal, or
* in a web form. So 'tab' would be a poor choice for a tap dance.
* Letters used in common words as a double. For example 'p' in 'pepper'. If a tap dance function existed on the
* letter 'p', the word 'pepper' would be quite frustating to type.
*
* For the third point, there does exist the 'DOUBLE_SINGLE_TAP', however this is not fully tested
*
*/
int cur_dance (qk_tap_dance_state_t *state) {
if (state->count == 1) {
//If count = 1, and it has been interrupted - it doesn't matter if it is pressed or not: Send SINGLE_TAP
if (state->interrupted || state->pressed==0) return SINGLE_TAP;
if (state->interrupted || !state->pressed) return SINGLE_TAP;
//key has not been interrupted, but they key is still held. Means you want to send a 'HOLD'.
else return SINGLE_HOLD;
}
//If count = 2, and it has been interrupted - assume that user is trying to type the letter associated
//with single tap. In example below, that means to send `xx` instead of `Escape`.
else if (state->count == 2) {
/*
* DOUBLE_SINGLE_TAP is to distinguish between typing "pepper", and actually wanting a double tap
* action when hitting 'pp'. Suggested use case for this return value is when you want to send two
* keystrokes of the key, and not the 'double tap' action/macro.
*/
if (state->interrupted) return DOUBLE_SINGLE_TAP;
else if (state->pressed) return DOUBLE_HOLD;
else return DOUBLE_TAP;
}
else return 6; //magic number. At some point this method will expand to work for more presses
//Assumes no one is trying to type the same letter three times (at least not quickly).
//If your tap dance key is 'KC_W', and you want to type "www." quickly - then you will need to add
//an exception here to return a 'TRIPLE_SINGLE_TAP', and define that enum just like 'DOUBLE_SINGLE_TAP'
if (state->count == 3) {
if (state->interrupted || !state->pressed) return TRIPLE_TAP;
else return TRIPLE_HOLD;
}
else return 8; //magic number. At some point this method will expand to work for more presses
}
//**************** Definitions needed for quad function to work *********************//
//instanalize an instance of 'tap' for the 'x' tap dance.
static tap xtap_state = {
.is_press_action = true,
@@ -245,6 +327,10 @@ void x_reset (qk_tap_dance_state_t *state, void *user_data) {
}
xtap_state.state = 0;
}
qk_tap_dance_action_t tap_dance_actions[] = {
[X_CTL] = ACTION_TAP_DANCE_FN_ADVANCED(NULL,x_finished, x_reset)
};
```
And then simply add this to your list of tap dance functions:
`[X_TAP_DANCE] = ACTION_TAP_DANCE_FN_ADVANCED(NULL, x_finished, x_reset)`
And then simply use TD(X_CTL) anywhere in your keymap.

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@@ -14,12 +14,14 @@ When enabled, a `> ` prompt will appear, where you'll be able to type, backspace
`#define TERMINAL_HELP` enables some other output helpers that aren't really needed with this page.
Pressing "up" and "down" will allow you to cycle through the past 5 commands entered.
## Future Ideas
* Keyboard/user-extensible commands
* Smaller footprint
* Arrow key support
* Command history
* Command history - Done
* SD card support
* LCD support for buffer display
* Keycode -> name string LUT
@@ -43,14 +45,39 @@ QMK Firmware
Built: 2017-08-29-20:24:44
```
### `print-buffer`
Outputs the last 5 commands entered
```
> print-buffer
0. print-buffer
1. help
2. about
3. keymap 0
4. help
5. flush-buffer
```
### `flush-buffer`
Clears command buffer
```
> flush-buffer
Buffer cleared!
```
### `help`
Prints out the available commands:
```
> help
commands available:
about help keycode keymap exit
about help keycode keymap exit print-buffer flush-buffer
```
### `keycode <layer> <row> <col>`

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@@ -25,19 +25,19 @@ For example,
Will include the `/users/jack/` folder in the path, along with `/users/jack/rules.mk`.
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
Additionally, `config.h` here will be processed like the same file in your keymap folder. This is handled separately from the `<name>.h` file.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
The reason for this, is that `<name>.h` won't be added in time to add settings (such as `#define TAPPING_TERM 100`), and including the `<name.h>` file in any `config.h` files will result in compile issues.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
So you should use the `config.h` for QMK settings, and the `<name>.h` file for user or keymap specific settings.
## Readme
Please include authorship (your name, github username, email), and optionally [a license that's GPL compatible](https://www.gnu.org/licenses/license-list.html#GPLCompatibleLicenses).
## `Config.h`
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
If you do add a `config,h` file, you want to make sure that it only gets processed once. So you may want to start off with something like this:
```c
#ifndef USERSPACE_CONFIG_H
@@ -48,7 +48,7 @@ If you do add a `config,h` file, you want to make sure that it only gets process
#endif // !USERSPACE_CONFIG_H
```
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](config_options.md).
You can use any option hre that you could use in your keymap's `config.h` file. You can find a list of vales [here](07_Reference/Config_Options.md).
## Example
@@ -115,3 +115,11 @@ bool process_record_user(uint16_t keycode, keyrecord_t *record) {
This will add a new `KC_MAKE` keycode that can be used in any of your keymaps. And this keycode will output `make <keyboard>:<keymap">`, making frequent compiling easier. And this will work with any keyboard and any keymap as it will output the current boards info, so that you don't have to type this out every time.
Additionally, this should flash the newly compiled firmware automatically, using the correct utility, based on the bootloader settings (or default to just generating the HEX file). However, it should be noted that this may not work on all systems. AVRDUDE doesn't work on WSL, namely (and will dump the HEX in the ".build" folder instead).
## Override default userspace
By default the userspace used will be the same as the keymap name. In some situations this isn't desirable. For instance, if you use the [layout](05_Features/Layouts.md) feature you can't use the same name for different keymaps (e.g. ANSI and ISO). You can name your layouts `mylayout-ansi` and `mylayout-iso` and add the following line to your layout's `rules.mk`:
```
USER_NAME := mylayout
```

27
docs/05_Features/index.md Normal file
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@@ -0,0 +1,27 @@
# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](Advanced_Keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters.
* [Audio](Audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](Auto_Shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](Backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](Bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Dynamic Macros](Dynamic_Macros.md) - Record and playback macros from the keyboard itself.
* [Key Lock](Key_Lock.md) - Lock a key in the "down" state.
* [Layouts](Layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](Leader_Key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](Macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](Mouse_Keys.md) - Control your mouse pointer from your keyboard.
* [Pointing Device](Pointing_Device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](PS_2_Mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](RGB_Lighting.md) - RGB lighting for your keyboard.
* [Space Cadet Shift](Space_Cadet_Shift.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Space Cadet Shift Enter](Space_Cadet_Shift_Enter.md) - Combined Shift/Enter keys
* [Stenography](Stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Tap Dance](Tap_Dance.md) - Make a single key do as many things as you want.
* [Terminal](Terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](Thermal_Printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](Unicode.md) - Unicode input support.
* [Userspace](Userspace.md) - Share code between different keymaps and keyboards.

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@@ -0,0 +1 @@
../05_Features/Advanced_Keycodes.md

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@@ -0,0 +1 @@
../05_Features/Backlight.md

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../05_Features/Bluetooth.md

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@@ -0,0 +1 @@
../05_Features/Bootmagic.md

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@@ -15,8 +15,8 @@ On this page we have documented keycodes between `0x00FF` and `0xFFFF` which are
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>&#96;</code> when pressed with Shift or GUI|
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|`KC_LEAD` | |The [Leader key](05_Features/Leader_Key.md) |
|`KC_LOCK` | |The [Lock key](05_Features/Key_Lock.md) |
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|`M(n)` | |Call macro `n` |
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |

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@@ -0,0 +1 @@
../05_Features/RGB_Lighting.md

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../05_Features/Stenography.md

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../05_Features/Thermal_Printer.md

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@@ -1,10 +1,10 @@
# Keycodes Overview
When defining a [keymap](keymap.md) each key needs a valid key definition. This page documents the symbols that correspond to keycodes that are available to you in QMK.
When defining a [keymap](07_Reference/Keymap_Overview.md) each key needs a valid key definition. This page documents the symbols that correspond to keycodes that are available to you in QMK.
This is a reference only. Each group of keys links to the page documenting their functionality in more detail.
## [Basic Keycodes](keycodes_basic.md)
## [Basic Keycodes](06_Keycodes/Basic.md)
|Key |Aliases |Description |
|-----------------------|--------------------|-----------------------------------------------|
@@ -190,7 +190,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_NO` | |Ignore this key (NOOP) |
|`KC_TRANSPARENT` |`KC_TRNS` |Use the next lowest non-transparent key |
## [Mouse Keys](feature_mouse_keys.md)
## [Mouse Keys](05_Features/Mouse_Keys.md)
|Key |Aliases |Description |
|----------------|---------|---------------------------|
@@ -211,7 +211,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_MS_ACCEL1` |`KC_ACL1`|Set mouse acceleration to 1|
|`KC_MS_ACCEL2` |`KC_ACL2`|Set mouse acceleration to 2|
## [Quantum Keycodes](quantum_keycodes.md#qmk-keycodes)
## [Quantum Keycodes](06_Keycodes/Quantum_Keycodes.md#qmk-keycodes)
|Key |Aliases |Description |
|-------------|-----------|---------------------------------------------------------------------|
@@ -220,13 +220,13 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_GESC` |`GRAVE_ESC`|Escape when tapped, <code>&#96;</code> when pressed with Shift or GUI|
|`KC_LSPO` | |Left Shift when held, `(` when tapped |
|`KC_RSPC` | |Right Shift when held, `)` when tapped |
|`KC_LEAD` | |The [Leader key](feature_leader_key.md) |
|`KC_LOCK` | |The [Lock key](feature_key_lock.md) |
|`KC_LEAD` | |The [Leader key](05_Features/Leader_Key.md) |
|`KC_LOCK` | |The [Lock key](05_Features/Key_Lock.md) |
|`FUNC(n)` |`F(n)` |Call `fn_action(n)` (deprecated) |
|`M(n)` | |Call macro `n` |
|`MACROTAP(n)`| |Macro-tap `n` idk FIXME |
## [Bootmagic](feature_bootmagic.md)
## [Bootmagic](05_Features/Bootmagic.md)
|Key |Aliases |Description |
|----------------------------------|---------|------------------------------------|
@@ -250,7 +250,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`MAGIC_UNSWAP_ALT_GUI` |`AG_NORM`|Unswap Alt and GUI on both sides |
|`MAGIC_TOGGLE_NKRO` | |Turn NKRO on or off |
## [Backlighting](feature_backlight.md)
## [Backlighting](05_Features/Backlight.md)
|Key |Description |
|---------|------------------------------------------|
@@ -262,7 +262,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`BL_DEC` |Decrease the backlight level |
|`BL_BRTG`|Toggle backlight breathing |
## [RGB Lighting](feature_rgblight.md)
## [RGB Lighting](05_Features/RGB_Lighting.md)
|Key |Aliases |Description |
|-------------------|----------|--------------------------------------------------------------------|
@@ -284,14 +284,14 @@ This is a reference only. Each group of keys links to the page documenting their
|`RGB_MODE_XMAS` |`RGB_M_X` |Christmas animation mode |
|`RGB_MODE_GRADIENT`|`RGB_M_G` |Static gradient animation mode |
## [Thermal Printer](feature_thermal_printer.md)
## [Thermal Printer](05_Features/Thermal_Printer.md)
|Key |Description |
|-----------|----------------------------------------|
|`PRINT_ON` |Start printing everything the user types|
|`PRINT_OFF`|Stop printing everything the user types |
## [Bluetooth](feature_bluetooth.md)
## [Bluetooth](05_Features/Bluetooth.md)
|Key |Description |
|----------|----------------------------------------------|
@@ -299,7 +299,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`OUT_USB` |USB only |
|`OUT_BT` |Bluetooth only |
## [Modifiers](quantum_keycodes.md#modifiers)
## [Modifiers](06_Keycodes/Quantum_Keycodes.md#modifiers)
|Key |Aliases |Description |
|----------|---------- |----------------------------------------------------|
@@ -320,7 +320,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`SGUI(kc)`|`SCMD(kc)`, `SWIN(kc)`|Hold Left Shift and GUI and press `kc` |
|`LCA(kc)` | |Hold Left Control and Alt and press `kc` |
## [Mod-Tap Keys](quantum_keycodes.md#mod-tap-keys)
## [Mod-Tap Keys](06_Keycodes/Quantum_Keycodes.md#mod-tap-keys)
|Key |Aliases |Description |
|------------|---------------------------------------|-------------------------------------------------------|
@@ -340,7 +340,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`SCMD_T(kc)`|`SWIN_T(kc)` |Left Shift and GUI when held, `kc` when tapped |
|`LCA_T(kc)` | |Left Control and Alt when held, `kc` when tapped |
## [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
## [US ANSI Shifted Keys](06_Keycodes/US_ANSI_Shifted_keys.md)
|Key |Aliases |Description |
|------------------------|------------------|-------------------|
@@ -366,7 +366,7 @@ This is a reference only. Each group of keys links to the page documenting their
|`KC_RIGHT_ANGLE_BRACKET`|`KC_GT`/`KC_RABK` |`>` |
|`KC_QUESTION` |`KC_QUES` |`?` |
## [Switching and Toggling Layers](feature_advanced_keycodes.md#switching-and-toggling-layers)
## [Switching and Toggling Layers](05_Features/Advanced_Keycodes.md#switching-and-toggling-layers)
|Key |Description |
|----------------|----------------------------------------------------------------------------------|
@@ -378,21 +378,21 @@ This is a reference only. Each group of keys links to the page documenting their
|`TT(layer)` |Normally acts like MO unless it's tapped multiple times, which toggles `layer` on |
|`LM(layer, mod)`|Momentarily turn on `layer` (like MO) with `mod` active as well. |
## [One Shot Keys](quantum_keycodes.md#one-shot-keys)
## [One Shot Keys](06_Keycodes/Quantum_Keycodes.md#one-shot-keys)
|Key |Description |
|------------|----------------------------------|
|`OSM(mod)` |Hold `mod` for one keypress |
|`OSL(layer)`|Switch to `layer` for one keypress|
## [Unicode Support](feature_unicode.md)
## [Unicode Support](05_Features/Unicode.md)
|Key |Aliases| |
|------------|-------|-------------------------------------------------|
|`UNICODE(n)`|`UC(n)`|Send Unicode character `n` |
|`X(n)` | |Send Unicode character `n` via a different method|
## [Swap Hands](feature_swap_hands.md)
## [Swap Hands](05_Features/Swap_Hands.md)
|Key |Description |
|-----------|-------------------------------------------------------------------------|

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@@ -8,7 +8,7 @@ All names should be lowercase alphanumeric, and separated by an underscore (`_`)
## `readme.md`
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](documentation_templates.md#keyboard-readmemd-template).
All projects need to have a `readme.md` file that explains what the keyboard is, who made it, where it is available, and links to more information. Please follow the [published template](07_Reference/Documentation_Templates.md#keyboard-readmemd-template).
## Image/Hardware Files
@@ -22,7 +22,7 @@ Given the amount of functionality that QMK exposes it's very easy to confuse new
### Bootmagic and Command
[Bootmagic](feature_bootmagic.md) and [Command](feature_command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
[Bootmagic](05_Features/Bootmagic.md) and [Command](05_Features/Command.md) are two related features that allow a user to control their keyboard in non-obvious ways. We recommend you think long and hard about if you're going to enable either feature, and how you will expose this functionality. Keep in mind that users who want this functionality can enable it in their personal keymaps without affecting all the novice users who may be using your keyboard as their first programmable board.
By far the most common problem new users encounter is accidentally triggering Bootmagic while they're plugging in their keyboard. They're holding the keyboard by the bottom, unknowingly pressing in alt and spacebar, and then they find that these keys have been swapped on them. We recommend leaving this feature disabled by default, but if you do turn it on consider setting `BOOTMAGIC_KEY_SALT` to a key that is hard to press while plugging your keyboard in.
@@ -30,7 +30,7 @@ If your keyboard does not have 2 shift keys you should provide a working default
## Custom Keyboard Programming
As documented on [Customizing Functionality](custom_quantum_functions.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
As documented on [Customizing Functionality](07_Reference/Custom_Code.md) you can define custom functions for your keyboard. Please keep in mind that your users may want to customize that behavior as well, and make it possible for them to do that. If you are providing a custom function, for example `process_record_kb()`, make sure that your function calls the `_user()` version of the call too. You should also take into account the return value of the `_user()` version, and only run your custom code if the user returns `true`.
## Keyboard Metadata
@@ -143,4 +143,4 @@ If your keyboard makes use of the [uGFX](https://ugfx.io) features within QMK yo
## Technical Details
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](hardware.md)!
If you're looking for more information on making your keyboard work with QMK, [check out the hardware section](04_Hardware/index.md)!

View File

@@ -89,6 +89,8 @@ This is a C header file that is one of the first things included, and will persi
* tries to keep switch state consistent with keyboard LED state
* `#define IS_COMMAND() ( keyboard_report->mods == (MOD_BIT(KC_LSHIFT) | MOD_BIT(KC_RSHIFT)) )`
* key combination that allows the use of magic commands (useful for debugging)
* `#define USB_MAX_POWER_CONSUMPTION`
* sets the maximum power (in mA) over USB for the device (default: 500)
## Features That Can Be Disabled
@@ -182,7 +184,7 @@ This is a [make](https://www.gnu.org/software/make/manual/make.html) file that i
* `SRC`
* Used to add files to the compilation/linking list.
* `LAYOUTS`
* A list of [layouts](feature_layouts.md) this keyboard supports.
* A list of [layouts](05_Features/Layouts.md) this keyboard supports.
## AVR MCU Options
* `MCU = atmega32u4`

View File

@@ -2,7 +2,7 @@
For a lot of people a custom keyboard is about more than sending button presses to your computer. You want to be able to do things that are more complex than simple button presses and macros. QMK has hooks that allow you to inject code, override functionality, and otherwise customize how your keyboard behaves in different situations.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](understanding_qmk.md) will help you understand what is going on at a more fundamental level.
This page does not assume any special knowledge about QMK, but reading [Understanding QMK](For_a_Deeper_Understanding/Understanding_QMK.md) will help you understand what is going on at a more fundamental level.
## A Word on Core vs Keyboards vs Keymap
@@ -183,7 +183,7 @@ Thir runs code every time that the layers get changed. This can be useful for l
### Example `layer_state_set_*` Implementation
This example shows how to set the [RGB Underglow](feature_rgblight.md) lights based on the layer, using the Planck as an example
This example shows how to set the [RGB Underglow](05_Features/RGB_Lighting.md) lights based on the layer, using the Planck as an example
```
uint32_t layer_state_set_user(uint32_t state) {
@@ -212,4 +212,4 @@ uint32_t layer_state_set_user(uint32_t state) {
* Keyboard/Revision: `void uint32_t layer_state_set_kb(uint32_t state)`
* Keymap: `uint32_t layer_state_set_user(uint32_t state)`
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](keymap.md#keymap-layer-status)
The `state` is the bitmask of the active layers, as explained in the [Keymap Overview](07_Reference/Keymap_Overview.md#keymap-layer-status)

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@@ -94,4 +94,4 @@ This page describes my cool feature. You can use my cool feature to make coffee
|KC_SUGAR||Order Sugar|
```
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/keycodes.md` with a link back to your feature page.
Place your documentation into `docs/feature_<my_cool_feature>.md`, and add that file to the appropriate place in `docs/_summary.md`. If you have added any keycodes be sure to add them to `docs/06_Keycodes/index.md` with a link back to your feature page.

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@@ -36,12 +36,12 @@ An alternative keyboard layout developed by Dr. August Dvorak in the 1930's. A s
## Dynamic Macro
A macro which has been recorded on the keyboard and which will be lost when the keyboard is unplugged or the computer rebooted.
* [Dynamic Macro Documentation](feature_dynamic_macros.md)
* [Dynamic Macro Documentation](05_Features/Dynamic_Macros.md)
## Eclipse
An IDE that is popular with many C developers.
* [Eclipse Setup Instructions](eclipse.md)
* [Eclipse Setup Instructions](09_IDEs/Eclipse.md)
## Firmware
The software that controls your MCU.
@@ -62,7 +62,7 @@ In-system programming, a method of programming an AVR chip using external hardwa
An interface for receiving debugging messages from your keyboard. You can view these messages using [QMK Flasher](https://github.com/qmk/qmk_flasher) or [PJRC's hid_listen](https://www.pjrc.com/teensy/hid_listen.html)
## Keycode
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](keycodes_basic.md) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](quantum_keycodes.md).
A 2-byte number that represents a particular key. `0x00`-`0xFF` are used for [Basic Keycodes](06_Keycodes/Basic.md) while `0x100`-`0xFFFF` are used for [Quantum Keycodes](06_Keycodes/Quantum_Keycodes.md).
## Key Down
An event that happens when a key is pressed down, but is completed before a key is released.
@@ -79,7 +79,7 @@ An abstraction used to allow a key to serve multiple purposes. The highest activ
## Leader Key
A feature that allows you to tap the leader key followed by a sequence of 1, 2, or 3 keys to activate key presses or other quantum features.
* [Leader Key Documentation](feature_leader_key.md)
* [Leader Key Documentation](05_Features/Leader_Key.md)
## LED
Light Emitting Diode, the most common device used for indicators on a keyboard.
@@ -93,7 +93,7 @@ A wiring pattern of columns and rows that enables the MCU to detect keypresses w
## Macro
A feature that lets you send multiple keypress events (hid reports) after having pressed only a single key.
* [Macro Documentation](feature_macros.md)
* [Macro Documentation](05_Features/Macros.md)
## MCU
Microcontrol Unit, the processor that powers your keyboard.
@@ -104,7 +104,7 @@ A key that is held down while typing another key to modify the action of that ke
## Mousekeys
A feature that lets you control your mouse cursor and click from your keyboard.
* [Mousekeys Documentation](feature_mouse_keys.md)
* [Mousekeys Documentation](05_Features/Mouse_Keys.md)
## N-Key Rollover (NKRO)
A term that applies to keyboards that are capable of reporting any number of key-presses at once.
@@ -133,7 +133,7 @@ A 1 byte number that is sent as part of a HID report over USB that represents a
## Space Cadet Shift
A special set of shift keys which allow you to type various types of braces by tapping the left or right shift one or more times.
* [Space Cadet Shift Documentation](feature_space_cadet.md)
* [Space Cadet Shift Documentation](05_Features/Space_Cadet_Shift.md)
## Tap
Pressing and releasing a key. In some situations you will need to distinguish between a key down and a key up event, and Tap always refers to both at once.
@@ -141,7 +141,7 @@ Pressing and releasing a key. In some situations you will need to distinguish be
## Tap Dance
A feature that lets you assign multiple keycodes to the same key based on how many times you press it.
* [Tap Dance Documentation](feature_tap_dance.md)
* [Tap Dance Documentation](05_Features/Tap_Dance.md)
## Teensy
A low-cost AVR development board that is commonly used for hand-wired builds. A teensy is often chosen despite costing a few dollars more due to its halfkay bootloader, which makes flashing very simple.
@@ -152,12 +152,12 @@ A generic term for LEDs that light the underside of the board. These LED's typic
## Unicode
In the larger computer world Unicode is a set of encoding schemes for representing characters in any language. As it relates to QMK it means using various OS schemes to send unicode codepoints instead of scancodes.
* [Unicode Documentation](feature_unicode.md)
* [Unicode Documentation](05_Features/Unicode.md)
## Unit Testing
A framework for running automated tests against QMK. Unit testing helps us be confident that our changes do not break anything.
* [Unit Testing Documentation](unit_testing.md)
* [Unit Testing Documentation](07_Reference/Unit_Testing.md)
## USB
Universal Serial Bus, the most common wired interface for a keyboard.

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@@ -215,7 +215,7 @@ To actually handle the keypress event we define an `action_function()`. This fun
This should have given you a basic overview for creating your own keymap. For more details see the following resources:
* [Keycodes](keycodes.md)
* [Keymap FAQ](faq_keymap.md)
* [Keycodes](06_Keycodes/index.md)
* [Keymap FAQ](03_FAQ/05_Keymaps.md)
We are actively working to improve these docs. If you have suggestions for how they could be made better please [file an issue](https://github.com/qmk/qmk_firmware/issues/new)!

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@@ -0,0 +1,9 @@
* [Keyboard Guidelines](01_Keyboard_Guidelines.md)
* [Compatable Microcontrollers](Compatable_Microcontrollers.md)
* [Config Options](Config_Options.md)
* [Custom Code](Custom_Code.md)
* [Documentation Best Practices](Documentation_Best_Practices.md)
* [Documentation Templates](Documentation_Templates.md)
* [Glossary](Glossary.md)
* [Keymap Overview](Keymap_Overview.md)
* [Unit Testing](Unit_Testing.md)

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@@ -298,13 +298,13 @@ const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
};
```
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](keycodes.md) - there are also a lot of aliases to condense your keymap file.
Note that the layout of the keycodes is similar to the physical layout of our keyboard - this make it much easier to see what's going on. A lot of the keycodes should be fairly obvious, but for a full list of them, check out [Keycodes](06_Keycodes/index.md) - there are also a lot of aliases to condense your keymap file.
It's also important to use the `KEYMAP` function we defined earlier - this is what allows the firmware to associate our intended readable keymap with the actual wiring.
## Compiling Your Firmware
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](getting_started_build_tools.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
After you've written out your entire keymap, you're ready to get the firmware compiled and onto your Teensy. Before compiling, you'll need to get your [development environment set-up](01_Getting_Started/index.md) - you can skip the dfu-programmer instructions, but you'll need to download and install the [Teensy Loader](https://www.pjrc.com/teensy/loader.html) to get the firmware on your Teensy.
Once everything is installed, running `make` in the terminal should get you some output, and eventually a `<project_name>.hex` file in that folder. If you're having trouble with this step, see the end of the guide for the trouble-shooting section.

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* [Hand Wiring Guide](Hand_Wiring_Guide.md)
* [ISP Flashing Guide](ISP_Flashing_Guide.md)

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# Prerequisites
## Build Environment
Before starting, you must have followed the [Getting Started](README.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with [the `make` command](../#the-make-command).
Before starting, you must have followed the [Getting Started](index.md#getting-started) section corresponding to your system. In particular, you must have been able to build the firmware with the `make` command.
## Java
Eclipse is a Java application, so you will need to install Java 8 or more recent to be able to run it. You may choose between the JRE or the JDK, the latter being useful if you intend to do Java development.
@@ -85,4 +85,4 @@ We will now configure a make target that cleans the project and builds the keyma
8. Double-click the build target you created to trigger a build.
9. Select the <kbd>Console</kbd> view at the bottom to view the running build.
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)
[1]: https://en.wikipedia.org/wiki/Eclipse_(software)

1
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* [Eclipse](Eclipse.md)

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## Back to the Firmware
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](keycodes.md).
As the layout is generally fixed (unless you create your own), the firmware can actually call a keycode by its layout name directly to ease things for you. This is exactly what is done here with `KC_A` actually representing `0x04` in QWERTY. The full list can be found in [keycodes](06_Keycodes/index.md).
## List of Characters You Can Send

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This document attempts to explain how the QMK firmware works from a very high level. It assumes you understand basic programming concepts but does not (except where needed to demonstrate) assume familiarity with C. It assumes that you have a basic understanding of the following documents:
* [Introduction](getting_started_introduction.md)
* [How Keyboards Work](how_keyboards_work.md)
* [FAQ](faq.md)
* [Introduction](01_Getting_Started/index.html)
* [How Keyboards Work](For_a_Deeper_Understanding/How_Keyboards_Work.md)
* [FAQ](03_FAQ/index.md)
## Startup

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* [How Keyboards Work](How_Keyboards_Work.md)
* [Understanding QMK](Understanding_QMK.md)

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# group `midi_device` {#group__midi__device}
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) |
`enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) |
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](Internals/internals_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
## Members
#### `define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) {#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8}
#### `enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) {#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621}
Values | Descriptions
--------------------------------|---------------------------------------------
IDLE |
ONE_BYTE_MESSAGE |
TWO_BYTE_MESSAGE |
THREE_BYTE_MESSAGE |
SYSEX_MESSAGE |
#### `public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` {#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db}
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
* `device` the midi device to associate the input with
* `cnt` the number of bytes you are processing
* `input` the bytes to process
#### `public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` {#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673}
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
* `device` the midi device to associate this callback with
* `send_func` the callback function that will do the sending
#### `public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` {#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69}
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
* `device` the midi device to associate this callback with
* `midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public midi_var_byte_func_t `[`send_func`](Internals/internals_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) |
`public midi_three_byte_func_t `[`input_cc_callback`](Internals/internals_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) |
`public midi_three_byte_func_t `[`input_noteon_callback`](Internals/internals_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) |
`public midi_three_byte_func_t `[`input_noteoff_callback`](Internals/internals_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) |
`public midi_three_byte_func_t `[`input_aftertouch_callback`](Internals/internals_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) |
`public midi_three_byte_func_t `[`input_pitchbend_callback`](Internals/internals_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) |
`public midi_three_byte_func_t `[`input_songposition_callback`](Internals/internals_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) |
`public midi_two_byte_func_t `[`input_progchange_callback`](Internals/internals_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) |
`public midi_two_byte_func_t `[`input_chanpressure_callback`](Internals/internals_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) |
`public midi_two_byte_func_t `[`input_songselect_callback`](Internals/internals_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) |
`public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](Internals/internals_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) |
`public midi_one_byte_func_t `[`input_realtime_callback`](Internals/internals_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) |
`public midi_one_byte_func_t `[`input_tunerequest_callback`](Internals/internals_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) |
`public midi_sysex_func_t `[`input_sysex_callback`](Internals/internals_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) |
`public midi_var_byte_func_t `[`input_fallthrough_callback`](Internals/internals_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) |
`public midi_var_byte_func_t `[`input_catchall_callback`](Internals/internals_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) |
`public midi_no_byte_func_t `[`pre_input_process_callback`](Internals/internals_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) |
`public uint8_t `[`input_buffer`](Internals/internals_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) |
`public input_state_t `[`input_state`](Internals/internals_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) |
`public uint16_t `[`input_count`](Internals/internals_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) |
`public uint8_t `[`input_queue_data`](Internals/internals_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) |
`public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) |
## Members
#### `public midi_var_byte_func_t `[`send_func`](Internals/internals_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) {#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9}
#### `public midi_three_byte_func_t `[`input_cc_callback`](Internals/internals_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) {#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1}
#### `public midi_three_byte_func_t `[`input_noteon_callback`](Internals/internals_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) {#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c}
#### `public midi_three_byte_func_t `[`input_noteoff_callback`](Internals/internals_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) {#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84}
#### `public midi_three_byte_func_t `[`input_aftertouch_callback`](Internals/internals_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) {#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f}
#### `public midi_three_byte_func_t `[`input_pitchbend_callback`](Internals/internals_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) {#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18}
#### `public midi_three_byte_func_t `[`input_songposition_callback`](Internals/internals_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) {#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586}
#### `public midi_two_byte_func_t `[`input_progchange_callback`](Internals/internals_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) {#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da}
#### `public midi_two_byte_func_t `[`input_chanpressure_callback`](Internals/internals_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) {#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7}
#### `public midi_two_byte_func_t `[`input_songselect_callback`](Internals/internals_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) {#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f}
#### `public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](Internals/internals_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) {#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0}
#### `public midi_one_byte_func_t `[`input_realtime_callback`](Internals/internals_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) {#struct__midi__device_1a9448eba4afb7e43650434748db3777be}
#### `public midi_one_byte_func_t `[`input_tunerequest_callback`](Internals/internals_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) {#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d}
#### `public midi_sysex_func_t `[`input_sysex_callback`](Internals/internals_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) {#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2}
#### `public midi_var_byte_func_t `[`input_fallthrough_callback`](Internals/internals_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) {#struct__midi__device_1abb974ec6d734001b4a0e370f292be503}
#### `public midi_var_byte_func_t `[`input_catchall_callback`](Internals/internals_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) {#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8}
#### `public midi_no_byte_func_t `[`pre_input_process_callback`](Internals/internals_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) {#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754}
#### `public uint8_t `[`input_buffer`](Internals/internals_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) {#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a}
#### `public input_state_t `[`input_state`](Internals/internals_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) {#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39}
#### `public uint16_t `[`input_count`](Internals/internals_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) {#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d}
#### `public uint8_t `[`input_queue_data`](Internals/internals_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) {#struct__midi__device_1ada41de021135dc423abedcbb30f366ff}
#### `public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) {#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f}

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* [Getting Started](README.md)
* [QMK Introduction](getting_started_introduction.md)
* [Install Build Tools](getting_started_build_tools.md)
* Alternative: [Vagrant Guide](getting_started_vagrant.md)
* [Build/Compile Instructions](getting_started_make_guide.md)
* [Flashing Firmware](flashing.md)
* [Contributing to QMK](contributing.md)
* [How to Use Github](getting_started_github.md)
* [Getting Help](getting_started_getting_help.md)
* [Complete Newbs Guide](newbs.md)
* [Getting Started](newbs_getting_started.md)
* [Building Your First Firmware](newbs_building_firmware.md)
* [Flashing Firmware](newbs_flashing.md)
* [Testing and Debugging](newbs_testing_debugging.md)
* [FAQ](faq.md)
* [General FAQ](faq_general.md)
* [Build/Compile QMK](faq_build.md)
* [Debugging/Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)
* [Hardware](hardware.md)
* [Keyboard Guidelines](hardware_keyboard_guidelines.md)
* [AVR Processors](hardware_avr.md)
* ARM Processors (TBD)
* [Drivers](hardware_drivers.md)
* [Features](features.md)
* [Advanced Keycodes](feature_advanced_keycodes.md)
* [Audio](feature_audio.md)
* [Auto Shift](feature_auto_shift.md)
* [Backlight](feature_backlight.md)
* [Bootmagic](feature_bootmagic.md)
* [Command](feature_command.md)
* [Dynamic Macros](feature_dynamic_macros.md)
* [Grave Escape](feature_grave_esc.md)
* [Key Lock](feature_key_lock.md)
* [Layouts](feature_layouts.md)
* [Leader Key](feature_leader_key.md)
* [Macros](feature_macros.md)
* [Mouse Keys](feature_mouse_keys.md)
* [Pointing Device](feature_pointing_device.md)
* [PS/2 Mouse](feature_ps2_mouse.md)
* [RGB Lighting](feature_rgblight.md)
* [Space Cadet](feature_space_cadet.md)
* [Stenography](feature_stenography.md)
* [Swap Hands](feature_swap_hands.md)
* [Tap Dance](feature_tap_dance.md)
* [Terminal](feature_terminal.md)
* [Thermal Printer](feature_thermal_printer.md)
* [Unicode](feature_unicode.md)
* [Userspace](feature_userspace.md)
* [Keycodes](keycodes.md)
* [Backlight](feature_backlight.md#backlight-keycodes)
* [Basic](keycodes_basic.md)
* [Bluetooth](feature_bluetooth.md#bluetooth-keycodes)
* [Bootmagic](feature_bootmagic.md#bootmagic-keycodes)
* [Layer Switching](feature_advanced_keycodes.md#switching-and-toggling-layers)
* [Mod+Key](feature_advanced_keycodes.md#modifier-keys)
* [Mod Tap](feature_advanced_keycodes.md#mod-tap)
* [One Shot Keys](feature_advanced_keycodes.md#one-shot-keys)
* [Quantum](quantum_keycodes.md)
* [RGB Light](feature_rgblight.md#rgblight-keycodes)
* [Shifted Keys](feature_advanced_keycodes.md#shifted-keycodes)
* [Stenography](feature_stenography.md#keycode-reference)
* [Thermal Printer](feature_thermal_printer.md#thermal-printer-keycodes)
* [US ANSI Shifted Keys](keycodes_us_ansi_shifted.md)
* Reference
* [Config Options](config_options.md)
* [Customizing Functionality](custom_quantum_functions.md)
* [Documentation Best Practices](documentation_best_practices.md)
* [Documentation Templates](documentation_templates.md)
* [Glossary](reference_glossary.md)
* [Keymap Overview](keymap.md)
* [Unit Testing](unit_testing.md)
* For Makers and Modders
* [Hand Wiring Guide](hand_wire.md)
* [ISP Flashing Guide](isp_flashing_guide.md)
* For a Deeper Understanding
* [How Keyboards Work](how_keyboards_work.md)
* [Understanding QMK](understanding_qmk.md)
* Other Topics
* [Using Eclipse with QMK](eclipse.md)
* QMK Internals (In Progress)
* [Defines](internals_defines.md)
* [Input Callback Reg](internals_input_callback_reg.md)
* [Midi Device](internals_midi_device.md)
* [Midi Device Setup Process](internals_midi_device_setup_process.md)
* [Midi Util](internals_midi_util.md)
* [Send Functions](internals_send_functions.md)
* [Sysex Tools](internals_sysex_tools.md)

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docs/config.json Normal file
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{
"title": "QMK Firmware",
"tagline": "Keyboard controller firmware for Atmel AVR and ARM USB families",
"author": "QMK Community",
"image": "gitbook/images/favicon.png",
"ignore": {
"dirs": [
"Internals"
],
"files": [
"internals_defines.md",
"internals_input_callback_reg.md",
"internals_midi_device.md",
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@@ -1,6 +0,0 @@
# Frequently Asked Questions
* [General](faq_general.md)
* [Building or Compiling QMK](faq_build.md)
* [Debugging and Troubleshooting QMK](faq_debug.md)
* [Keymap](faq_keymap.md)

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@@ -1,26 +0,0 @@
# QMK Features
QMK has a staggering number of features for building your keyboard. It can take some time to understand all of them and determine which one will achieve your goal.
* [Advanced Keycodes](feature_advanced_keycodes.md) - Change layers, type shifted keys, and more. Go beyond typing simple characters.
* [Audio](feature_audio.md) - Connect a speaker to your keyboard for audio feedback, midi support, and music mode.
* [Auto Shift](feature_auto_shift.md) - Tap for the normal key, hold slightly longer for its shifted state.
* [Backlight](feature_backlight.md) - LED lighting support for your keyboard.
* [Bootmagic](feature_bootmagic.md) - Adjust the behavior of your keyboard using hotkeys.
* [Dynamic Macros](feature_dynamic_macros.md) - Record and playback macros from the keyboard itself.
* [Key Lock](feature_key_lock.md) - Lock a key in the "down" state.
* [Layouts](feature_layouts.md) - Use one keymap with any keyboard that supports your layout.
* [Leader Key](feature_leader_key.md) - Tap the leader key followed by a sequence to trigger custom behavior.
* [Macros](feature_macros.md) - Send multiple key presses when pressing only one physical key.
* [Mouse keys](feature_mouse_keys.md) - Control your mouse pointer from your keyboard.
* [Pointing Device](feature_pointing_device.md) - Framework for connecting your custom pointing device to your keyboard.
* [PS2 Mouse](feature_ps2_mouse.md) - Driver for connecting a PS/2 mouse directly to your keyboard.
* [RGB Light](feature_rgblight.md) - RGB lighting for your keyboard.
* [Space Cadet](feature_space_cadet.md) - Use your left/right shift keys to type parenthesis and brackets.
* [Stenography](feature_stenography.md) - Put your keyboard into Plover mode for stenography use.
* [Tap Dance](feature_tap_dance.md) - Make a single key do as many things as you want.
* [Terminal](feature_terminal.md) - CLI interface to the internals of your keyboard.
* [Thermal Printer](feature_thermal_printer.md) - Connect a thermal printer to your keyboard to be able to toggle on a printed log of everything you type.
* [Unicode](feature_unicode.md) - Unicode input support.
* [Userspace](feature_userspace.md) - Share code between different keymaps and keyboards.

89
docs/foo Executable file
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@@ -0,0 +1,89 @@
sed -i .bak \
-e s,Getting_Started,01_Getting_Started,g \
-e s,Complete_Newbs_Guide,02_Complete_Newbs_Guide,g \
-e s,FAQ,03_FAQ,g \
-e s,Hardware,04_Hardware,g \
-e s,Features,05_Features,g \
-e s,Keycodes,06_Keycodes,g \
-e s,Reference,07_Reference,g \
-e s,For_Makers_And_Modders,08_For_Makers_And_Modders,g \
-e s,IDEs,09_IDEs,g \
$1
exit 0
sed -i .bak \
-e s,newbs.md,Complete_Newbs_Guide/00_Complete_Newbie\'s_Guide.md,g \
-e s,newbs_building_firmware.md,Complete_Newbs_Guide/02_Building_Your_First_Firmware.md,g \
-e s,newbs_flashing.md,Complete_Newbs_Guide/03_Flashing_Firmware.md,g \
-e s,newbs_testing_debugging.md,Complete_Newbs_Guide/04_Testing_and_Debugging.md,g \
-e s,newbs_getting_started.md,Complete_Newbs_Guide/index.md,g \
-e s,faq_general.md,FAQ/02_General_FAQ.md,g \
-e s,faq_build.md,FAQ/03_Build_Compile_QMK.md,g \
-e s,faq_debug.md,FAQ/04_Debugging_and_Troubleshooting.md,g \
-e s,faq_keymap.md,FAQ/05_Keymaps.md,g \
-e s,faq.md,FAQ/index.md,g \
-e s,feature_advanced_keycodes.md,Features/Advanced_Keycodes.md,g \
-e s,feature_audio.md,Features/Audio.md,g \
-e s,feature_auto_shift.md,Features/Auto_Shift.md,g \
-e s,feature_backlight.md,Features/Backlight.md,g \
-e s,feature_bluetooth.md,Features/Bluetooth.md,g \
-e s,feature_bootmagic.md,Features/Bootmagic.md,g \
-e s,feature_command.md,Features/Command.md,g \
-e s,feature_dynamic_macros.md,Features/Dynamic_Macros.md,g \
-e s,feature_grave_esc.md,Features/Grave_Escape.md,g \
-e s,feature_key_lock.md,Features/Key_Lock.md,g \
-e s,feature_layouts.md,Features/Layouts.md,g \
-e s,feature_leader_key.md,Features/Leader_Key.md,g \
-e s,feature_macros.md,Features/Macros.md,g \
-e s,feature_mouse_keys.md,Features/Mouse_Keys.md,g \
-e s,feature_ps2_mouse.md,Features/PS_2_Mouse.md,g \
-e s,feature_pointing_device.md,Features/Pointing_Device.md,g \
-e s,feature_rgblight.md,Features/RGB_Lighting.md,g \
-e s,feature_space_cadet.md,Features/Space_Cadet_Shift.md,g \
-e s,feature_space_shift_cadet.md,Features/Space_Cadet_Shift_Enter.md,g \
-e s,feature_stenography.md,Features/Stenography.md,g \
-e s,feature_swap_hands.md,Features/Swap_Hands.md,g \
-e s,feature_tap_dance.md,Features/Tap_Dance.md,g \
-e s,feature_terminal.md,Features/Terminal.md,g \
-e s,feature_thermal_printer.md,Features/Thermal_Printer.md,g \
-e s,feature_unicode.md,Features/Unicode.md,g \
-e s,feature_userspace.md,Features/Userspace.md,g \
-e s,features.md,Features/index.html,g \
-e s,hand_wire.md,For_Makers_And_Modders/Hand_Wiring_Guide.md,g \
-e s,isp_flashing_guide.md,For_Makers_And_Modders/ISP_Flashing_Guide.md,g \
-e s,how_keyboards_work.md,For_a_Deeper_Understanding/How_Keyboards_Work.md,g \
-e s,understanding_qmk.md,For_a_Deeper_Understanding/Understanding_QMK.md,g \
-e s,getting_started_vagrant.md,Getting_Started/02_Vagrant.md,g \
-e s,getting_started_make_guide.md,Getting_Started/03_Build_Compile_Instructions.md,g \
-e s,flashing.md,Getting_Started/04_Flashing_Firmware.md,g \
-e s,contributing.md,Getting_Started/05_Contributing.md,g \
-e s,getting_started_github.md,Getting_Started/06_How_to_Use_GitHub.md,g \
-e s,getting_started_getting_help.md,Getting_Started/07_Getting_Help.md,g \
-e s,getting_started_introduction.md,Getting_Started/index.html,g \
-e s,getting_started_build_tools.md,Getting_Started/index.md,g \
-e s,hardware_avr.md,Hardware/02_AVR_Processors.md,g \
-e s,hardware_drivers.md,Hardware/04_Drivers.md,g \
-e s,hardware.md,Hardware/index.md,g \
-e s,eclipse.md,IDEs/Eclipse.md,g \
-e s,internals_defines.md,Internals/internals_defines.md,g \
-e s,internals_input_callback_reg.md,Internals/internals_input_callback_reg.md,g \
-e s,internals_midi_device.md,Internals/internals_midi_device.md,g \
-e s,internals_midi_device_setup_process.md,Internals/internals_midi_device_setup_process.md,g \
-e s,internals_midi_util.md,Internals/internals_midi_util.md,g \
-e s,internals_send_functions.md,Internals/internals_send_functions.md,g \
-e s,internals_sysex_tools.md,Internals/internals_sysex_tools.md,g \
-e s,keycodes_basic.md,Keycodes/Basic.md,g \
-e s,quantum_keycodes.md,Keycodes/Quantum_Keycodes.md,g \
-e s,keycodes_us_ansi_shifted.md,Keycodes/US_ANSI_Shifted_keys.md,g \
-e s,keycodes.md,Keycodes/index.md,g \
-e s,hardware_keyboard_guidelines.md,Reference/01_Keyboard_Guidelines.md,g \
-e s,compatible_microcontrollers.md,Reference/Compatable_Microcontrollers.md,g \
-e s,config_options.md,Reference/Config_Options.md,g \
-e s,custom_quantum_functions.md,Reference/Custom_Code.md,g \
-e s,documentation_best_practices.md,Reference/Documentation_Best_Practices.md,g \
-e s,documentation_templates.md,Reference/Documentation_Templates.md,g \
-e s,reference_glossary.md,Reference/Glossary.md,g \
-e s,keymap.md,Reference/Keymap_Overview.md,g \
-e s,unit_testing.md,Reference/Unit_Testing.md,g \
-e s,README.md,index.md,g \
$1

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@@ -1,18 +1,18 @@
# Quantum Mechanical Keyboard Firmware
## What is QMK Firmware? {#what-is-qmk-firmware}
## What is QMK Firmware?
QMK (*Quantum Mechanical Keyboard*) is an open source community that maintains QMK Firmware, QMK Flasher, qmk.fm, and these docs. QMK Firmware is a keyboard firmware based on the [tmk\_keyboard](http://github.com/tmk/tmk_keyboard) with some useful features for Atmel AVR controllers, and more specifically, the [OLKB product line](http://olkb.com), the [ErgoDox EZ](http://www.ergodox-ez.com) keyboard, and the [Clueboard product line](http://clueboard.co/). It has also been ported to ARM chips using ChibiOS. You can use it to power your own hand-wired or custom keyboard PCB.
## How to Get It {#how-to-get-it}
## How to Get It
If you plan on contributing a keymap, keyboard, or features to QMK, the easiest thing to do is [fork the repo through Github](https://github.com/qmk/qmk_firmware#fork-destination-box), and clone your repo locally to make your changes, push them, then open a [Pull Request](https://github.com/qmk/qmk_firmware/pulls) from your fork.
Otherwise, you can either download it directly ([zip](https://github.com/qmk/qmk_firmware/zipball/master), [tar](https://github.com/qmk/qmk_firmware/tarball/master)), or clone it via git (`git@github.com:qmk/qmk_firmware.git`), or https (`https://github.com/qmk/qmk_firmware.git`).
## How to Compile {#how-to-compile}
## How to Compile
Before you are able to compile, you'll need to [install an environment](getting_started_build_tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
Before you are able to compile, you'll need to [install an environment](01_Getting_Started/01_Install_Build_Tools.md) for AVR or/and ARM development. Once that is complete, you'll use the `make` command to build a keyboard and keymap with the following notation:
make planck/rev4:default
@@ -20,6 +20,6 @@ This would build the `rev4` revision of the `planck` with the `default` keymap.
make preonic:default
## How to Customize {#how-to-customize}
## How to Customize
QMK has lots of [features](features.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](keymap.md), and changing the [keycodes](keycodes.md).
QMK has lots of [features](05_Features/index.md) to explore, and a good deal of [reference documentation](http://docs.qmk.fm) to dig through. Most features are taken advantage of by modifying your [keymap](07_Reference/Keymap_Overview.md), and changing the [keycodes](06_Keycodes/index.md).

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# group `midi_device` {#group__midi__device}
You use the functions when you are implementing your own midi device.
You set a send function to actually send bytes via your device, this method is called when you call a send function with this device, for instance midi_send_cc
You use the midi_device_input to process input data from the device and pass it through the device's associated callbacks.
You use the midi_device_set_pre_input_process_func if you want to have a function called at the beginning of the device's process function, generally to poll for input and pass that into midi_device_input
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) |
`enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) |
`public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` | Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
`public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` | Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
`public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` | Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
`struct `[`_midi_device`](docs/api_midi_device.md#struct__midi__device) | This structure represents the input and output functions and processing data for a midi device.
## Members
#### `define `[`MIDI_INPUT_QUEUE_LENGTH`](#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8) {#group__midi__device_1ga4aaa419caebdca2bbdfc1331e79781a8}
#### `enum `[`input_state_t`](#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621) {#group__midi__device_1gac203e877d3df4275ceb8e7180a61f621}
Values | Descriptions
--------------------------------|---------------------------------------------
IDLE |
ONE_BYTE_MESSAGE |
TWO_BYTE_MESSAGE |
THREE_BYTE_MESSAGE |
SYSEX_MESSAGE |
#### `public void `[`midi_device_input`](#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db)`(`[`MidiDevice`](#struct__midi__device)` * device,uint8_t cnt,uint8_t * input)` {#group__midi__device_1gad8d3db8eb35d9cfa51ef036a0a9d70db}
Process input bytes. This function parses bytes and calls the appropriate callbacks associated with the given device. You use this function if you are creating a custom device and you want to have midi input.
#### Parameters
* `device` the midi device to associate the input with
* `cnt` the number of bytes you are processing
* `input` the bytes to process
#### `public void `[`midi_device_set_send_func`](#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_var_byte_func_t send_func)` {#group__midi__device_1ga59f5a46bdd4452f186cc73d9e96d4673}
Set the callback function that will be used for sending output data bytes. This is only used if you're creating a custom device. You'll most likely want the callback function to disable interrupts so that you can call the various midi send functions without worrying about locking.
#### Parameters
* `device` the midi device to associate this callback with
* `send_func` the callback function that will do the sending
#### `public void `[`midi_device_set_pre_input_process_func`](#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69)`(`[`MidiDevice`](#struct__midi__device)` * device,midi_no_byte_func_t pre_process_func)` {#group__midi__device_1ga4de0841b87c04fc23cb56b6451f33b69}
Set a callback which is called at the beginning of the midi_device_process call. This can be used to poll for input data and send the data through the midi_device_input function. You'll probably only use this if you're creating a custom device.
#### Parameters
* `device` the midi device to associate this callback with
* `midi_no_byte_func_t` the actual callback function
# struct `_midi_device` {#struct__midi__device}
This structure represents the input and output functions and processing data for a midi device.
A device can represent an actual physical device [serial port, usb port] or something virtual. You should not need to modify this structure directly.
## Summary
Members | Descriptions
--------------------------------|---------------------------------------------
`public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) |
`public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) |
`public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) |
`public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) |
`public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) |
`public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) |
`public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) |
`public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) |
`public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) |
`public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) |
`public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) |
`public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) |
`public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) |
`public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) |
`public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) |
`public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) |
`public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) |
`public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) |
`public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) |
`public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) |
`public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) |
`public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) |
## Members
#### `public midi_var_byte_func_t `[`send_func`](docs/api_midi_device.md#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9) {#struct__midi__device_1a25d4c94b4bbccd5b98f1032b469f3ff9}
#### `public midi_three_byte_func_t `[`input_cc_callback`](docs/api_midi_device.md#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1) {#struct__midi__device_1a6da5236c1bc73877728df92d213a78d1}
#### `public midi_three_byte_func_t `[`input_noteon_callback`](docs/api_midi_device.md#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c) {#struct__midi__device_1aa10b15cf1a7fb825a5df0d2abbe34a1c}
#### `public midi_three_byte_func_t `[`input_noteoff_callback`](docs/api_midi_device.md#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84) {#struct__midi__device_1aaf290043078534d3a5a0ea4c840eba84}
#### `public midi_three_byte_func_t `[`input_aftertouch_callback`](docs/api_midi_device.md#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f) {#struct__midi__device_1acb0b4901c545cec4b28b126f2d8c315f}
#### `public midi_three_byte_func_t `[`input_pitchbend_callback`](docs/api_midi_device.md#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18) {#struct__midi__device_1a305fea672caeb996f2233bf8cd2bef18}
#### `public midi_three_byte_func_t `[`input_songposition_callback`](docs/api_midi_device.md#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586) {#struct__midi__device_1a5f3f13638b3fef3fc561ed1bf301d586}
#### `public midi_two_byte_func_t `[`input_progchange_callback`](docs/api_midi_device.md#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da) {#struct__midi__device_1adaf1da617c9a10a9dcad00ab1959d3da}
#### `public midi_two_byte_func_t `[`input_chanpressure_callback`](docs/api_midi_device.md#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7) {#struct__midi__device_1ab7ca2925c539915d43974eff604d85f7}
#### `public midi_two_byte_func_t `[`input_songselect_callback`](docs/api_midi_device.md#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f) {#struct__midi__device_1a89bed8a5a55376120cfc0a62b42f057f}
#### `public midi_two_byte_func_t `[`input_tc_quarterframe_callback`](docs/api_midi_device.md#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0) {#struct__midi__device_1ad9813e75d22e284f9f65a907d20600f0}
#### `public midi_one_byte_func_t `[`input_realtime_callback`](docs/api_midi_device.md#struct__midi__device_1a9448eba4afb7e43650434748db3777be) {#struct__midi__device_1a9448eba4afb7e43650434748db3777be}
#### `public midi_one_byte_func_t `[`input_tunerequest_callback`](docs/api_midi_device.md#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d) {#struct__midi__device_1a0cb8fd53e00cf1d4202d4fa04d038e8d}
#### `public midi_sysex_func_t `[`input_sysex_callback`](docs/api_midi_device.md#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2) {#struct__midi__device_1afff9a0ce641762aaef24c1e6953ec9a2}
#### `public midi_var_byte_func_t `[`input_fallthrough_callback`](docs/api_midi_device.md#struct__midi__device_1abb974ec6d734001b4a0e370f292be503) {#struct__midi__device_1abb974ec6d734001b4a0e370f292be503}
#### `public midi_var_byte_func_t `[`input_catchall_callback`](docs/api_midi_device.md#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8) {#struct__midi__device_1aae0d535129d4fd650edc98eb3f7584f8}
#### `public midi_no_byte_func_t `[`pre_input_process_callback`](docs/api_midi_device.md#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754) {#struct__midi__device_1aeb0bb8923d66c23d874e177dc4265754}
#### `public uint8_t `[`input_buffer`](docs/api_midi_device.md#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a) {#struct__midi__device_1a7c5684857d6af4ebc4dc12da27bd6b2a}
#### `public input_state_t `[`input_state`](docs/api_midi_device.md#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39) {#struct__midi__device_1a69a687d2d1c449ec15a11c07a5722e39}
#### `public uint16_t `[`input_count`](docs/api_midi_device.md#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d) {#struct__midi__device_1a68dea8e7b6151e89c85c95caa612ee5d}
#### `public uint8_t `[`input_queue_data`](docs/api_midi_device.md#struct__midi__device_1ada41de021135dc423abedcbb30f366ff) {#struct__midi__device_1ada41de021135dc423abedcbb30f366ff}
#### `public `[`byteQueue_t`](#structbyte_queue__t)` `[`input_queue`](#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f) {#struct__midi__device_1a49c8538a8a02193c58e28a56eb695d8f}

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@@ -1,70 +0,0 @@
Setting up your ARM based PCB is a little more involved than an Atmel MCU, but is easy enough. Start by using `util/new_project.sh <keyboard>` to create a new project:
```
$ util/new_project.sh simontester
######################################################
# /keyboards/simontester project created. To start
# working on things, cd into keyboards/simontester
######################################################
```
# END OF NEW ARM DOC, OLD ATMEL DOC FOLLOWS
## `/keyboards/<keyboard>/config.h`
The `USB Device descriptor parameter` block contains parameters are used to uniquely identify your keyboard, but they don't really matter to the machine.
Your `MATRIX_ROWS` and `MATRIX_COLS` are the numbers of rows and cols in your keyboard matrix - this may be different than the number of actual rows and columns on your keyboard. There are some tricks you can pull to increase the number of keys in a given matrix, but most keyboards are pretty straight-forward.
The `MATRIX_ROW_PINS` and `MATRIX_COL_PINS` are the pins your MCU uses on each row/column. Your schematic (if you have one) will have this information on it, and the values will vary depending on your setup. This is one of the most important things to double-check in getting your keyboard setup correctly.
For the `DIODE_DIRECTION`, most hand-wiring guides will instruct you to wire the diodes in the `COL2ROW` position, but it's possible that they are in the other - people coming from EasyAVR often use `ROW2COL`. Nothing will function if this is incorrect.
`BACKLIGHT_PIN` is the pin that your PWM-controlled backlight (if one exists) is hooked-up to. Currently only B5, B6, and B7 are supported.
`BACKLIGHT_BREATHING` is a fancier backlight feature that adds breathing/pulsing/fading effects to the backlight. It uses the same timer as the normal backlight. These breathing effects must be called by code in your keymap.
`BACKLIGHT_LEVELS` is how many levels exist for your backlight - max is 15, and they are computed automatically from this number.
## `/keyboards/<keyboard>/Makefile`
The values at the top likely won't need to be changed, since most boards use the `atmega32u4` chip. The `BOOTLOADER_SIZE` will need to be adjusted based on your MCU type. It's defaulted to the Teensy, since that's the most common controller. Below is quoted from the `Makefile`.
```
# Boot Section Size in *bytes*
# Teensy halfKay 512
# Teensy++ halfKay 1024
# Atmel DFU loader 4096
# LUFA bootloader 4096
# USBaspLoader 2048
OPT_DEFS += -DBOOTLOADER_SIZE=512
```
At the bottom of the file, you'll find lots of features to turn on and off - all of these options should be set with `?=` to allow for the keymap overrides. `?=` only assigns if the variable was previously undefined. For the full documentation of these features, see the [Makefile options](#makefile-options).
## `/keyboards/<keyboard>/readme.md`
This is where you'll describe your keyboard - please write as much as you can about it! Talking about default functionality/features is useful here. Feel free to link to external pages/sites if necessary. Images can be included here as well. This file will be rendered into a webpage at qmk.fm/keyboards/<keyboard>/.
## `/keyboards/<keyboard>/<keyboard>.c`
This is where all of the custom logic for your keyboard goes - you may not need to put anything in this file, since a lot of things are configured automatically. All of the `*_kb()` functions are defined here. If you modify them, remember to keep the calls to `*_user()`, or things in the keymaps might not work. You can read more about the functions [here](#custom-quantum-functions-for-keyboards-and-keymaps)
## `/keyboards/<keyboard>/<keyboard>.h`
Here is where you can (optionally) define your `KEYMAP` function to remap your matrix into a more readable format. With ortholinear boards, this isn't always necessary, but it can help to accommodate the dead spots on your matrix, where there are keys that take up more than one space (2u, staggering, 6.25u, etc). The example shows the difference between the physical keys, and the matrix design:
```
#define KEYMAP( \
k00, k01, k02, \
k10, k11 \
) \
{ \
{ k00, k01, k02 }, \
{ k10, KC_NO, k11 }, \
}
```
Each of the `kxx` variables needs to be unique, and usually follows the format `k<row><col>`. You can place `KC_NO` where your dead keys are in your matrix.

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@@ -3,7 +3,7 @@
#include "quantum.h"
#define KEYMAP( \
#define LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
@@ -17,4 +17,50 @@
{ K400, K401, KC_NO, K403, KC_NO, KC_NO, K406, KC_NO, KC_NO, KC_NO, K410, K411, KC_NO, K413, K414 } \
}
#endif
/* ANSI variant. No extra keys for ISO */
#define LAYOUT_60_ansi( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* ISO variant. Remove useless ANSI keys */
#define LAYOUT_60_iso( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K013,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K214, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K213, K214, \
K300, K301, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, KC_NO,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
/* HHKB Variant */
#define LAYOUT_60_ansi_split_bs_rshift( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014, \
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, \
K300, K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314, \
K400, K401, K403, K406, K410, K411, K413, K414 \
) LAYOUT_all( \
K000, K001, K002, K003, K004, K005, K006, K007, K008, K009, K010, K011, K012, K013, K014,\
K100, K102, K103, K104, K105, K106, K107, K108, K109, K110, K111, K112, K113, K114, \
K200, K202, K203, K204, K205, K206, K207, K208, K209, K210, K211, K212, K214, K214, \
K300, KC_NO,K302, K303, K304, K305, K306, K307, K308, K309, K310, K311, K313, K314,\
K400, K401, K403, K406, K410, K411, K413, K414 \
)
#endif

View File

@@ -5,8 +5,20 @@
"width": 15,
"height": 5,
"layouts": {
"KEYMAP": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"Del", "x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"x":12.75, "y":2}, {"label":"Enter", "x":13.75, "y":2, "w":1.25}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"label":"Fn", "x":14, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
}
"LAYOUT_all": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"~", "x":13, "y":0}, {"label":"Del", "x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"x":12.75, "y":2}, {"label":"Enter", "x":13.75, "y":2, "w":1.25}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"label":"Fn", "x":14, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"Alt", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
},
"LAYOUT_60_ansi": {
"layout": [{"x":0, "y":0, "label":"~"}, {"x":1, "y":0, "label":"!"}, {"x":2, "y":0, "label":"@"}, {"x":3, "y":0, "label":"#"}, {"x":4, "y":0, "label":"$"}, {"x":5, "y":0, "label":"%"}, {"x":6, "y":0, "label":"^"}, {"x":7, "y":0, "label":"&"}, {"x":8, "y":0, "label":"*"}, {"x":9, "y":0, "label":"("}, {"x":10, "y":0, "label":")"}, {"x":11, "y":0, "label":"_"}, {"x":12, "y":0, "label":"+"}, {"x":13, "y":0, "label":"Backspace", "w":2}, {"x":0, "y":1, "label":"Tab", "w":1.5}, {"x":1.5, "y":1, "label":"Q"}, {"x":2.5, "y":1, "label":"W"}, {"x":3.5, "y":1, "label":"E"}, {"x":4.5, "y":1, "label":"R"}, {"x":5.5, "y":1, "label":"T"}, {"x":6.5, "y":1, "label":"Y"}, {"x":7.5, "y":1, "label":"U"}, {"x":8.5, "y":1, "label":"I"}, {"x":9.5, "y":1, "label":"O"}, {"x":10.5, "y":1, "label":"P"}, {"x":11.5, "y":1, "label":"{"}, {"x":12.5, "y":1, "label":"}"}, {"x":13.5, "y":1, "label":"|", "w":1.5}, {"x":0, "y":2, "label":"Caps Lock", "w":1.75}, {"x":1.75, "y":2, "label":"A"}, {"x":2.75, "y":2, "label":"S"}, {"x":3.75, "y":2, "label":"D"}, {"x":4.75, "y":2, "label":"F"}, {"x":5.75, "y":2, "label":"G"}, {"x":6.75, "y":2, "label":"H"}, {"x":7.75, "y":2, "label":"J"}, {"x":8.75, "y":2, "label":"K"}, {"x":9.75, "y":2, "label":"L"}, {"x":10.75, "y":2, "label":":"}, {"x":11.75, "y":2, "label":"\""}, {"x":12.75, "y":2, "label":"Enter", "w":2.25}, {"x":0, "y":3, "label":"Shift", "w":2.25}, {"x":2.25, "y":3, "label":"Z"}, {"x":3.25, "y":3, "label":"X"}, {"x":4.25, "y":3, "label":"C"}, {"x":5.25, "y":3, "label":"V"}, {"x":6.25, "y":3, "label":"B"}, {"x":7.25, "y":3, "label":"N"}, {"x":8.25, "y":3, "label":"M"}, {"x":9.25, "y":3, "label":"<"}, {"x":10.25, "y":3, "label":">"}, {"x":11.25, "y":3, "label":"?"}, {"x":12.25, "y":3, "label":"Shift", "w":2.75}, {"x":0, "y":4, "label":"Ctrl", "w":1.25}, {"x":1.25, "y":4, "label":"Win", "w":1.25}, {"x":2.5, "y":4, "label":"Alt", "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"x":10, "y":4, "label":"Alt", "w":1.25}, {"x":11.25, "y":4, "label":"Win", "w":1.25}, {"x":12.5, "y":4, "label":"Menu", "w":1.25}, {"x":13.75, "y":4, "label":"Ctrl", "w":1.25}]
},
"LAYOUT_60_iso": {
"layout": [{"label":"\u00ac", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"\"", "x":2, "y":0}, {"label":"\u00a3", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"label":"Backspace", "x":13, "y":0, "w":2}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"Enter", "x":13.75, "y":1, "w":1.25, "h":2}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"@", "x":11.75, "y":2}, {"label":"~", "x":12.75, "y":2}, {"label":"Shift", "x":0, "y":3, "w":1.25}, {"label":"|", "x":1.25, "y":3}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":2.75}, {"label":"Ctrl", "x":0, "y":4, "w":1.25}, {"label":"Win", "x":1.25, "y":4, "w":1.25}, {"label":"Alt", "x":2.5, "y":4, "w":1.25}, {"x":3.75, "y":4, "w":6.25}, {"label":"AltGr", "x":10, "y":4, "w":1.25}, {"label":"Win", "x":11.25, "y":4, "w":1.25}, {"label":"Menu", "x":12.5, "y":4, "w":1.25}, {"label":"Ctrl", "x":13.75, "y":4, "w":1.25}]
},
"LAYOUT_60_ansi_split_bs_rshift": {
"layout": [{"label":"~", "x":0, "y":0}, {"label":"!", "x":1, "y":0}, {"label":"@", "x":2, "y":0}, {"label":"#", "x":3, "y":0}, {"label":"$", "x":4, "y":0}, {"label":"%", "x":5, "y":0}, {"label":"^", "x":6, "y":0}, {"label":"&", "x":7, "y":0}, {"label":"*", "x":8, "y":0}, {"label":"(", "x":9, "y":0}, {"label":")", "x":10, "y":0}, {"label":"_", "x":11, "y":0}, {"label":"+", "x":12, "y":0}, {"x":13, "y":0}, {"x":14, "y":0}, {"label":"Tab", "x":0, "y":1, "w":1.5}, {"label":"Q", "x":1.5, "y":1}, {"label":"W", "x":2.5, "y":1}, {"label":"E", "x":3.5, "y":1}, {"label":"R", "x":4.5, "y":1}, {"label":"T", "x":5.5, "y":1}, {"label":"Y", "x":6.5, "y":1}, {"label":"U", "x":7.5, "y":1}, {"label":"I", "x":8.5, "y":1}, {"label":"O", "x":9.5, "y":1}, {"label":"P", "x":10.5, "y":1}, {"label":"{", "x":11.5, "y":1}, {"label":"}", "x":12.5, "y":1}, {"label":"|", "x":13.5, "y":1, "w":1.5}, {"label":"Caps Lock", "x":0, "y":2, "w":1.75}, {"label":"A", "x":1.75, "y":2}, {"label":"S", "x":2.75, "y":2}, {"label":"D", "x":3.75, "y":2}, {"label":"F", "x":4.75, "y":2}, {"label":"G", "x":5.75, "y":2}, {"label":"H", "x":6.75, "y":2}, {"label":"J", "x":7.75, "y":2}, {"label":"K", "x":8.75, "y":2}, {"label":"L", "x":9.75, "y":2}, {"label":":", "x":10.75, "y":2}, {"label":"\"", "x":11.75, "y":2}, {"label":"Enter", "x":12.75, "y":2, "w":2.25}, {"label":"Shift", "x":0, "y":3, "w":2.25}, {"label":"Z", "x":2.25, "y":3}, {"label":"X", "x":3.25, "y":3}, {"label":"C", "x":4.25, "y":3}, {"label":"V", "x":5.25, "y":3}, {"label":"B", "x":6.25, "y":3}, {"label":"N", "x":7.25, "y":3}, {"label":"M", "x":8.25, "y":3}, {"label":"<", "x":9.25, "y":3}, {"label":">", "x":10.25, "y":3}, {"label":"?", "x":11.25, "y":3}, {"label":"Shift", "x":12.25, "y":3, "w":1.75}, {"x":14, "y":3}, {"label":"Ctrl", "x":0, "y":4, "w":1.5}, {"label":"Win", "x":1.5, "y":4}, {"label":"Alt", "x":2.5, "y":4, "w":1.5}, {"x":4, "y":4, "w":6}, {"label":"Alt", "x":10, "y":4, "w":1.5}, {"label":"Win", "x":11.5, "y":4}, {"label":"Menu", "x":12.5, "y":4}, {"label":"Ctrl", "x":13.5, "y":4, "w":1.5}]
}
}
}

View File

@@ -2,14 +2,14 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSLS,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL),
KEYMAP(
LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,

View File

@@ -2,14 +2,14 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSPC, KC_BSPC,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_ENT,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_NUHS, KC_ENT,
KC_LSFT, KC_NUBS, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, KC_RSFT,
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_RALT, KC_RGUI, MO(1), KC_RCTL),
KEYMAP(
LAYOUT_all(
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS,

View File

@@ -2,14 +2,14 @@
const uint16_t PROGMEM keymaps[][MATRIX_ROWS][MATRIX_COLS] = {
KEYMAP(
LAYOUT_all(
KC_ESC, KC_1, KC_2, KC_3, KC_4, KC_5, KC_6, KC_7, KC_8, KC_9, KC_0, KC_MINS, KC_EQL, KC_BSLS, KC_GRV,
KC_TAB, KC_Q, KC_W, KC_E, KC_R, KC_T, KC_Y, KC_U, KC_I, KC_O, KC_P, KC_LBRC, KC_RBRC, KC_BSPC,
KC_CAPS, KC_A, KC_S, KC_D, KC_F, KC_G, KC_H, KC_J, KC_K, KC_L, KC_SCLN, KC_QUOT, KC_ENT, KC_ENT,
KC_LSFT, KC_LSFT, KC_Z, KC_X, KC_C, KC_V, KC_B, KC_N, KC_M, KC_COMM, KC_DOT, KC_SLSH, KC_RSFT, MO(1),
KC_LCTL, KC_LGUI, KC_LALT, KC_SPC, KC_NO, KC_RALT, KC_RGUI, KC_RCTL),
KEYMAP(
LAYOUT_all(
RESET, KC_F1, KC_F2, KC_F3, KC_F4, KC_F5, KC_F6, KC_F7, KC_F8, KC_F9, KC_F10, KC_F11, KC_F12, KC_TRNS, KC_DEL,
KC_TRNS, BL_TOGG, BL_DEC, BL_INC, BL_STEP, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_PSCR, KC_UP, KC_TRNS, KC_TRNS,
KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_TRNS, KC_LEFT, KC_RGHT, KC_TRNS, KC_TRNS,

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