all collision information is stored with sprites, support multiple sprites
This commit is contained in:
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776cf354f8
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0615ab5073
74
res/sprite_metadata.c
Normal file
74
res/sprite_metadata.c
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@ -0,0 +1,74 @@
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#include <gb/gb.h>
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#include "../src/sprite.h"
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#include "../src/flags.h"
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Sprite sprites_info[] = {
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{
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.frames_since_last_dash = 0,
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.frames_since_last_jump = 0,
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.name = "arrow",
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.has_diag_sprites = 0,
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.bitmap_index = SI_LEFT,
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.has_joypad = 0,
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.pos = { .x = 0, .y = 0},
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.vel = { .x = 0, .y = 0},
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.acc = { .x = 0, .y = 0},
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.bitmap_indexes[SI_UP] = 12, .bitmap_prop[SI_UP] = 0,
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.collision_offset[SI_UP] = {
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.itl = { .x = 3, .y = 8},
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.itr = { .x = 1, .y = 8},
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.ibl = { .x = 3, .y = 1},
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.ibr = { .x = 1, .y = 1},
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},
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.bitmap_indexes[SI_DOWN] = 12, .bitmap_prop[SI_DOWN] = S_FLIPY,
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.collision_offset[SI_DOWN] = {
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.itl = { .x = 8, .y = 8},
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.itr = { .x = 5, .y = 8},
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.ibl = { .x = 8, .y = 1},
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.ibr = { .x = 5, .y = 1},
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},
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.bitmap_indexes[SI_LEFT] = 11, .bitmap_prop[SI_LEFT] = 0,
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.collision_offset[SI_LEFT] = {
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.itl = { .x = 8, .y = 3},
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.itr = { .x = 1, .y = 3},
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.ibl = { .x = 8, .y = 1},
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.ibr = { .x = 1, .y = 1},
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},
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.bitmap_indexes[SI_RIGHT] = 11, .bitmap_prop[SI_RIGHT] = S_FLIPX,
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.collision_offset[SI_RIGHT] = {
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.itl = { .x = 8, .y = 3},
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.itr = { .x = 1, .y = 3},
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.ibl = { .x = 8, .y = 1},
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.ibr = { .x = 1, .y = 1},
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},
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.bitmap_indexes[SI_UP_RIGHT] = 13, .bitmap_prop[SI_UP_RIGHT] = 0,
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.collision_offset[SI_UP_RIGHT] = {
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.itl = { .x = 7, .y = 8},
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.itr = { .x = 1, .y = 8},
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.ibl = { .x = 7, .y = 2},
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.ibr = { .x = 1, .y = 2},
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},
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.bitmap_indexes[SI_UP_LEFT] = 13, .bitmap_prop[SI_UP_LEFT] = S_FLIPX,
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.collision_offset[SI_UP_LEFT] = {
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.itl = { .x = 8, .y = 8},
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.itr = { .x = 2, .y = 8},
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.ibl = { .x = 8, .y = 2},
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.ibr = { .x = 2, .y = 2},
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},
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.bitmap_indexes[SI_DOWN_LEFT] = 13, .bitmap_prop[SI_DOWN_LEFT] = S_FLIPX | S_FLIPY,
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.collision_offset[SI_DOWN_LEFT] = {
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.itl = { .x = 8, .y = 7},
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.itr = { .x = 2, .y = 7},
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.ibl = { .x = 8, .y = 1},
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.ibr = { .x = 2, .y = 1},
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},
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.bitmap_indexes[SI_DOWN_RIGHT] = 13, .bitmap_prop[SI_DOWN_RIGHT] = S_FLIPY,
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.collision_offset[SI_DOWN_RIGHT] = {
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.itl = { .x = 7, .y = 7},
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.itr = { .x = 1, .y = 7},
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.ibl = { .x = 7, .y = 1},
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.ibr = { .x = 1, .y = 1},
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}
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}
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};
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3
res/sprite_metadata.h
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3
res/sprite_metadata.h
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@ -0,0 +1,3 @@
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#include "../src/sprite.h"
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extern Sprite sprites_info[];
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@ -10,7 +10,7 @@
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 11
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Tiles : 0 to 13
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Palette colors : None.
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SGB Palette : None.
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@ -22,8 +22,6 @@
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*/
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#include "../src/sprite.h"
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/* Start of tile array. */
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unsigned char sprites[] =
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{
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@ -50,23 +48,11 @@ unsigned char sprites[] =
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0x43,0xC3,0xDB,0xDB,0x3C,0x3C,0x7E,0x7E,
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0x7E,0x7E,0x3C,0x3C,0xDB,0xDB,0x43,0xC3,
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0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x43,0x38,0xC6,0x00,0x43
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0x00,0x00,0x00,0x43,0x38,0xC6,0x00,0x43,
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0x00,0x02,0x00,0x07,0x02,0x00,0x02,0x00,
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0x02,0x00,0x00,0x02,0x00,0x07,0x00,0x05,
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0x00,0x03,0x02,0x01,0x04,0x00,0x08,0x00,
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0x00,0x30,0x00,0x50,0x00,0x20,0x00,0x00
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};
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// define the collision box of each sprite in the tileset
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SpriteCorners sprite_offsets[] = {
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 8}, .itr = { .x = 1, .y = 8}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, },
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{ .itl = { .x = 8, .y = 3}, .itr = { .x = 1, .y = 3}, .ibl = { .x = 8, .y = 1}, .ibr = { .x = 1, .y = 1}, }
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};
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/* End of SPRITES.C */
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BIN
res/sprites.gbr
BIN
res/sprites.gbr
Binary file not shown.
@ -10,7 +10,7 @@
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Compression : None.
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Counter : None.
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Tile size : 8 x 8
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Tiles : 0 to 11
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Tiles : 0 to 13
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Palette colors : None.
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SGB Palette : None.
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@ -22,12 +22,10 @@
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*/
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#include "../src/sprite.h"
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/* Bank of tiles. */
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#define spritesBank 0
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/* Start of tile array. */
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extern unsigned char sprites[];
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extern SpriteCorners sprite_offsets[];
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/* End of SPRITES.H */
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@ -24,6 +24,15 @@
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#define SC_IBL 0b0010
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#define SC_IBR 0b0001
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#define SI_UP 0
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#define SI_DOWN 1
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#define SI_LEFT 2
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#define SI_RIGHT 3
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#define SI_UP_RIGHT 4
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#define SI_DOWN_RIGHT 5
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#define SI_UP_LEFT 6
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#define SI_DOWN_LEFT 7
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/* Sprite Collision point diagram:
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* x TL LT x
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* ------------
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src/main.c
46
src/main.c
@ -1,24 +1,25 @@
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#include <gb/gb.h>
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#include <gb/drawing.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#include "../res/tiles.h"
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#include "../res/map.h"
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#include"../res/sprites.h"
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#include"../res/sprite_metadata.h"
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#include "./flags.h"
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#include "./constants.h"
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#include "./sprite.h"
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#include "./vec.h"
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#define SPRITE_NO 11
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#define NO_SCREEN_SPRITES 2
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void init_gfx()
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{
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// Load Background tiles and then map
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set_bkg_data(0, 23, tiles);
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set_bkg_tiles(0, 0, map.width, map.height, map.data);
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set_sprite_data(0, 12, sprites);
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set_sprite_tile(0, SPRITE_NO);
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set_sprite_prop(0, 0);
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set_sprite_data(0, 14, sprites);
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// Turn the background map on to make it visible
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SHOW_BKG;
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@ -27,26 +28,35 @@ void init_gfx()
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void main(void)
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{
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unsigned int fc = 0;
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struct Sprites sprite;
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init_gfx();
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sprite.pos.x = 72;
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sprite.pos.y = 36;
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sprite.vel.x = 0;
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sprite.vel.y = 0;
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sprite.acc.x = 0;
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sprite.acc.y = 0;
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sprite.collision_offset = sprite_offsets[SPRITE_NO];
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move_sprite(0, sprite.pos.x, sprite.pos.y);
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unsigned int i, jp, fc = 0;
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struct Sprites screen_sprites[NO_SCREEN_SPRITES];
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memcpy(&(screen_sprites[0]), &(sprites_info[0]), sizeof(Sprite));
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memcpy(&(screen_sprites[1]), &(sprites_info[0]), sizeof(Sprite));
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screen_sprites[0].has_joypad = 1;
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screen_sprites[1].bitmap_index = SI_UP;
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for (i = 0; i < NO_SCREEN_SPRITES; i++) {
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set_sprite_tile(i, screen_sprites[i].bitmap_indexes[screen_sprites[i].bitmap_index]);
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set_sprite_prop(i, screen_sprites[i].bitmap_prop[screen_sprites[i].bitmap_index]);
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screen_sprites[i].pos.x = 72+(8*i);
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screen_sprites[i].pos.y = 36+(8*i);
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move_sprite(i, screen_sprites[i].pos.x, screen_sprites[i].pos.y);
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}
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// Loop forever
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while(1) {
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fc++;
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sprite_iter_frame(&sprite, &map, joypad(), &fc);
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move_sprite(0, sprite.pos.x, sprite.pos.y);
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jp = joypad();
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for (i = 0; i < NO_SCREEN_SPRITES; i++) {
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sprite_iter_frame(&(screen_sprites[i]), &map, screen_sprites[i].has_joypad ? jp : 0, &fc);
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move_sprite(i, screen_sprites[i].pos.x, screen_sprites[i].pos.y);
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//gprintf("x: %d y: %d\n", sprites[i].pos.x, sprites[i].pos.y);
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}
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// Done processing, yield CPU and wait for start of next frame
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wait_vbl_done();
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32
src/sprite.c
32
src/sprite.c
@ -17,7 +17,13 @@ typedef struct SpriteCorners {
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typedef struct Sprites {
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int frames_since_last_dash;
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int frames_since_last_jump;
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SpriteCorners collision_offset;
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int bitmap_index;
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int bitmap_indexes[8];
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int bitmap_prop[8];
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int has_diag_sprites;
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int has_joypad;
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char name[20];
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SpriteCorners collision_offset[8];
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UVec pos;
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Vec vel;
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Vec acc;
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@ -25,7 +31,7 @@ typedef struct Sprites {
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int get_tile_index_by_coord(unsigned int x, unsigned int y);
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void getSpriteCorners(Sprite *sprite, SpriteCorners *r);
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void get_sprite_corners(Sprite *sprite, SpriteCorners *r);
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void sprite_iter_frame(Sprite *sprite, Map *map, int joypad, unsigned int *fc);
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unsigned int sprite_internal_collision(Map *map, Sprite *sprite);
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unsigned int sprite_collision(Map *map, Sprite *sprite);
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@ -37,16 +43,16 @@ int get_tile_index_by_coord(unsigned int x, unsigned int y)
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}
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void getSpriteCorners(Sprite *sprite, SpriteCorners *sc)
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void get_sprite_corners(Sprite *sprite, SpriteCorners *sc)
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{
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sc->itl.x = sprite->pos.x - sprite->collision_offset.itl.x;
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sc->itl.y = sprite->pos.y - sprite->collision_offset.itl.y - 8;
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sc->itr.x = sprite->pos.x - sprite->collision_offset.itr.x;
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sc->itr.y = sprite->pos.y - sprite->collision_offset.itr.y - 8;
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sc->ibl.x = sprite->pos.x - sprite->collision_offset.ibl.x;
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sc->ibl.y = sprite->pos.y - sprite->collision_offset.ibl.y - 8;
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sc->ibr.x = sprite->pos.x - sprite->collision_offset.ibr.x;
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sc->ibr.y = sprite->pos.y - sprite->collision_offset.ibr.y - 8;
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sc->itl.x = sprite->pos.x - sprite->collision_offset[sprite->bitmap_index].itl.x;
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sc->itl.y = sprite->pos.y - sprite->collision_offset[sprite->bitmap_index].itl.y - 8;
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sc->itr.x = sprite->pos.x - sprite->collision_offset[sprite->bitmap_index].itr.x;
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sc->itr.y = sprite->pos.y - sprite->collision_offset[sprite->bitmap_index].itr.y - 8;
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sc->ibl.x = sprite->pos.x - sprite->collision_offset[sprite->bitmap_index].ibl.x;
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sc->ibl.y = sprite->pos.y - sprite->collision_offset[sprite->bitmap_index].ibl.y - 8;
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sc->ibr.x = sprite->pos.x - sprite->collision_offset[sprite->bitmap_index].ibr.x;
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sc->ibr.y = sprite->pos.y - sprite->collision_offset[sprite->bitmap_index].ibr.y - 8;
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}
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@ -149,7 +155,7 @@ unsigned int sprite_internal_collision(Map *map, Sprite *sprite)
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{
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unsigned int rv = 0;
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SpriteCorners sc;
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getSpriteCorners(sprite, &sc);
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get_sprite_corners(sprite, &sc);
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if (map->data[get_tile_index_by_coord(sc.itl.x, sc.itl.y)]) rv = rv | SC_ITL;
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if (map->data[get_tile_index_by_coord(sc.itr.x, sc.itr.y)]) rv = rv | SC_ITR;
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@ -165,7 +171,7 @@ unsigned int sprite_collision(Map *map, Sprite *sprite)
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{
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unsigned int rv = 0;
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SpriteCorners sc;
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getSpriteCorners(sprite, &sc);
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get_sprite_corners(sprite, &sc);
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// check if corners are in a non 0 tile
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if (map->data[get_tile_index_by_coord(sc.itl.x, sc.itl.y-1)]) rv = rv | SC_TL;
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@ -14,7 +14,13 @@ typedef struct SpriteCorners {
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typedef struct Sprites {
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int frames_since_last_dash;
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int frames_since_last_jump;
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SpriteCorners collision_offset;
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int bitmap_index;
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int bitmap_indexes[8];
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int bitmap_prop[8];
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int has_diag_sprites;
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int has_joypad;
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char name[20];
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SpriteCorners collision_offset[8];
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UVec pos;
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Vec vel;
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Vec acc;
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