move screen drawing logic outside of main.c
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0615ab5073
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3eb6cc58ef
@ -40,11 +40,11 @@ void main(void)
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screen_sprites[1].bitmap_index = SI_UP;
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for (i = 0; i < NO_SCREEN_SPRITES; i++) {
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set_sprite_tile(i, screen_sprites[i].bitmap_indexes[screen_sprites[i].bitmap_index]);
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set_sprite_prop(i, screen_sprites[i].bitmap_prop[screen_sprites[i].bitmap_index]);
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screen_sprites[i].bitmap_index_prev = -1;
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screen_sprites[i].gb_sprite_index = i;
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screen_sprites[i].pos.x = 72+(8*i);
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screen_sprites[i].pos.y = 36+(8*i);
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move_sprite(i, screen_sprites[i].pos.x, screen_sprites[i].pos.y);
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sprite_draw_to_screen(&(screen_sprites[i]));
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}
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@ -54,7 +54,6 @@ void main(void)
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jp = joypad();
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for (i = 0; i < NO_SCREEN_SPRITES; i++) {
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sprite_iter_frame(&(screen_sprites[i]), &map, screen_sprites[i].has_joypad ? jp : 0, &fc);
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move_sprite(i, screen_sprites[i].pos.x, screen_sprites[i].pos.y);
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//gprintf("x: %d y: %d\n", sprites[i].pos.x, sprites[i].pos.y);
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}
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31
src/sprite.c
31
src/sprite.c
@ -15,8 +15,10 @@ typedef struct SpriteCorners {
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typedef struct Sprites {
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int gb_sprite_index;
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int frames_since_last_dash;
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int frames_since_last_jump;
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int bitmap_index_prev;
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int bitmap_index;
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int bitmap_indexes[8];
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int bitmap_prop[8];
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@ -35,6 +37,8 @@ void get_sprite_corners(Sprite *sprite, SpriteCorners *r);
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void sprite_iter_frame(Sprite *sprite, Map *map, int joypad, unsigned int *fc);
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unsigned int sprite_internal_collision(Map *map, Sprite *sprite);
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unsigned int sprite_collision(Map *map, Sprite *sprite);
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void sprite_draw_to_screen(Sprite *sprite);
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void sprite_update_bitmap(Sprite *sprite);
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int get_tile_index_by_coord(unsigned int x, unsigned int y)
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@ -147,6 +151,9 @@ void sprite_iter_frame(Sprite *sprite, Map *map, int joypad, unsigned int *fc)
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if (!sprite_internal_collision(map, sprite)) break;
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}
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sprite_update_bitmap(sprite);
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sprite_draw_to_screen(sprite);
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}
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@ -185,3 +192,27 @@ unsigned int sprite_collision(Map *map, Sprite *sprite)
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return rv;
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}
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void sprite_update_bitmap(Sprite *sprite)
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{
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sprite->bitmap_index_prev = sprite->bitmap_index;
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if ((sprite->vel.y > 0) && (sprite->vel.x > 0)) sprite->bitmap_index = SI_DOWN_RIGHT;
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else if ((sprite->vel.y < 0) && (sprite->vel.x > 0)) sprite->bitmap_index = SI_UP_RIGHT;
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else if ((sprite->vel.y > 0) && (sprite->vel.x < 0)) sprite->bitmap_index = SI_DOWN_LEFT;
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else if ((sprite->vel.y < 0) && (sprite->vel.x < 0)) sprite->bitmap_index = SI_UP_LEFT;
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else if ( sprite->vel.y < 0) sprite->bitmap_index = SI_UP;
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else if ( sprite->vel.y > 0) sprite->bitmap_index = SI_DOWN;
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else if ( sprite->vel.x > 0) sprite->bitmap_index = SI_RIGHT;
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else if ( sprite->vel.x < 0) sprite->bitmap_index = SI_LEFT;
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}
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void sprite_draw_to_screen(Sprite *sprite)
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{
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if (sprite->bitmap_index_prev != sprite->bitmap_index) {
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set_sprite_tile(sprite->gb_sprite_index, sprite->bitmap_indexes[sprite->bitmap_index]);
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set_sprite_prop(sprite->gb_sprite_index, sprite->bitmap_prop[sprite->bitmap_index]);
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}
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move_sprite(sprite->gb_sprite_index, sprite->pos.x, sprite->pos.y);
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}
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@ -12,8 +12,10 @@ typedef struct SpriteCorners {
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} SpriteCorners;
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typedef struct Sprites {
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int gb_sprite_index;
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int frames_since_last_dash;
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int frames_since_last_jump;
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int bitmap_index_prev;
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int bitmap_index;
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int bitmap_indexes[8];
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int bitmap_prop[8];
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@ -29,5 +31,6 @@ typedef struct Sprites {
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void sprite_iter_frame(Sprite *sprite, Map *map, int joypad, unsigned int *fc);
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unsigned int sprite_internal_collision(Map *map, Sprite *sprite);
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unsigned int sprite_collision(Map *map, Sprite *sprite);
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void sprite_draw_to_screen(Sprite *sprite);
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#endif
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