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alvierahman90/untitled2dshooter
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Code Issues 1 Pull Requests Projects Releases Wiki Activity
15 Commits 2 Branches 0 Tags
more_efficient_collisions
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Author SHA1 Message Date
alvierahman90 1483af3177 i think this is less code maybe but also it doesn't work 2022-06-21 19:08:36 +01:00
alvierahman90 565f7eebbd optimisation? 2022-06-19 16:42:21 +01:00
alvierahman90 9239a34256 add mike character 2022-06-12 22:48:10 +01:00
alvierahman90 b02543c848 fix arrow sprite metadata 2022-06-12 19:42:01 +01:00
alvierahman90 3eb6cc58ef move screen drawing logic outside of main.c 2022-06-12 19:31:27 +01:00
alvierahman90 0615ab5073 all collision information is stored with sprites, support multiple sprites 2022-06-10 23:07:14 +01:00
alvierahman90 776cf354f8 add arrow sprite 2022-06-09 16:07:21 +01:00
alvierahman90 3b186a3d75 define sprite collision boxes in res, use in src/sprite.c 2022-06-09 15:51:27 +01:00
alvierahman90 32c2d32e6a maps are now structs 2022-06-09 14:05:02 +01:00
alvierahman90 e67254f179 remove commented out code for old collisions 2022-06-08 22:58:01 +01:00
alvierahman90 458b9031a2 sprite-better-collision (#1)
Reviewed-on: #1
2022-06-08 22:57:34 +01:00
alvierahman90 a4a1c80598 don't use git submodule for gbdk because it doesn't have binaries 2022-06-08 02:08:52 +01:00
alvierahman90 1dbfa25e3e update readme 2022-06-06 22:27:35 +01:00
alvierahman90 96ba8d2ac1 set gbdk-2020 to correct commit 2022-06-06 22:21:48 +01:00
alvierahman90 c78bc5e88b first commit - a kind of working thingy 2022-06-06 22:19:34 +01:00
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