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435f0c6274
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formatting, mostly
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2022-12-03 16:11:41 +00:00 |
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f338476aaf
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way faster collisions
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2022-12-03 16:11:41 +00:00 |
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ea60bdeede
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add mike source
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2022-12-03 16:07:39 +00:00 |
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565f7eebbd
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optimisation?
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2022-06-19 16:42:21 +01:00 |
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9239a34256
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add mike character
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2022-06-12 22:48:10 +01:00 |
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b02543c848
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fix arrow sprite metadata
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2022-06-12 19:42:01 +01:00 |
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3eb6cc58ef
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move screen drawing logic outside of main.c
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2022-06-12 19:31:27 +01:00 |
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0615ab5073
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all collision information is stored with sprites, support multiple sprites
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2022-06-10 23:07:14 +01:00 |
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776cf354f8
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add arrow sprite
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2022-06-09 16:07:21 +01:00 |
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3b186a3d75
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define sprite collision boxes in res, use in src/sprite.c
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2022-06-09 15:51:27 +01:00 |
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32c2d32e6a
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maps are now structs
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2022-06-09 14:05:02 +01:00 |
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e67254f179
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remove commented out code for old collisions
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2022-06-08 22:58:01 +01:00 |
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458b9031a2
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sprite-better-collision (#1)
Reviewed-on: #1
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2022-06-08 22:57:34 +01:00 |
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a4a1c80598
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don't use git submodule for gbdk because it doesn't have binaries
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2022-06-08 02:08:52 +01:00 |
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1dbfa25e3e
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update readme
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2022-06-06 22:27:35 +01:00 |
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96ba8d2ac1
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set gbdk-2020 to correct commit
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2022-06-06 22:21:48 +01:00 |
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c78bc5e88b
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first commit - a kind of working thingy
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2022-06-06 22:19:34 +01:00 |
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